/** * THE HIVE DNA AI ENGINE * Advanced Neural Pattern Recognition & Adaptive Learning System * * This AI engine creates a "collective intelligence" that learns from all users, * adapts to individual playing styles, and provides real-time coaching. */ class HiveDNAAI { constructor() { this.version = '1.0.0'; this.initialized = false; // Neural pattern recognition this.patternMemory = new Map(); this.userDNA = { timingAccuracy: [], velocityControl: [], rhythmicPatterns: [], weaknesses: [], strengths: [], learningRate: 1.0, muscleMemory: new Map() }; // Collective intelligence (The Hive) this.hiveKnowledge = { commonMistakes: [], successPatterns: [], learningPaths: [], communityInsights: [] }; // Real-time analysis this.realtimeBuffer = []; this.analysisWindow = 100; // Analyze last 100 hits // Adaptive coaching this.coachingEngine = { currentLevel: 1, nextGoal: null, personalizedExercises: [], motivationalState: 'neutral' }; // Performance prediction this.predictionModel = { hitPrediction: [], performanceTrend: 'stable', nextLevelETA: null }; console.log('🧬 Hive DNA AI Engine initialized'); } /** * Initialize AI with user profile */ async initialize(userProfile = {}) { this.userDNA = { ...this.userDNA, userId: userProfile.id || 'anonymous', skillLevel: userProfile.level || 1, practiceTime: userProfile.totalTime || 0, sessionCount: userProfile.sessions || 0 }; // Load community patterns await this.loadHiveKnowledge(); // Initialize neural networks this.initializeNeuralPatterns(); this.initialized = true; console.log('🧠 AI initialized for user:', this.userDNA.userId); } /** * Neural Pattern Recognition - The core of timing analysis */ analyzeHit(hitData) { const { drum, timestamp, velocity, targetTime, isCorrect } = hitData; // Calculate timing accuracy const timingError = targetTime ? Math.abs(timestamp - targetTime) : 0; const timingAccuracy = targetTime ? Math.max(0, 100 - (timingError * 10)) : 0; // Analyze velocity control const velocityScore = this.analyzeVelocity(velocity, drum); // Pattern recognition this.recordPattern(drum, timestamp, velocity); // Update user DNA this.updateUserDNA({ timingError, timingAccuracy, velocityScore, drum, timestamp }); // Real-time prediction const prediction = this.predictNextHit(drum); // Add to realtime buffer this.realtimeBuffer.push({ drum, timestamp, velocity, timingAccuracy, velocityScore, prediction }); // Keep buffer size manageable if (this.realtimeBuffer.length > this.analysisWindow) { this.realtimeBuffer.shift(); } return { timingAccuracy, velocityScore, overallScore: (timingAccuracy * 0.7) + (velocityScore * 0.3), prediction, feedback: this.generateSmartFeedback(timingAccuracy, velocityScore, drum) }; } /** * Velocity Analysis - Detects ghost notes, accents, dynamics */ analyzeVelocity(velocity, drum) { const ideal = this.getIdealVelocity(drum); const difference = Math.abs(velocity - ideal); // Score based on how close to ideal const score = Math.max(0, 100 - (difference * 50)); // Detect playing characteristics if (velocity < 40) { this.userDNA.characteristics = this.userDNA.characteristics || []; this.userDNA.characteristics.push('ghost_notes'); } else if (velocity > 100) { this.userDNA.characteristics = this.userDNA.characteristics || []; this.userDNA.characteristics.push('accent_heavy'); } return score; } /** * Pattern Recording - Builds muscle memory map */ recordPattern(drum, timestamp, velocity) { const patternKey = this.getPatternKey(drum); if (!this.patternMemory.has(patternKey)) { this.patternMemory.set(patternKey, []); } const pattern = this.patternMemory.get(patternKey); pattern.push({ timestamp, velocity }); // Keep only recent patterns if (pattern.length > 1000) { pattern.shift(); } // Analyze for rhythmic DNA if (pattern.length >= 16) { this.analyzeRhythmicDNA(pattern, drum); } } /** * Rhythmic DNA Analysis - Discovers user's natural rhythm patterns */ analyzeRhythmicDNA(pattern, drum) { const intervals = []; for (let i = 1; i < pattern.length; i++) { intervals.push(pattern[i].timestamp - pattern[i-1].timestamp); } // Find common intervals (user's natural rhythms) const intervalMap = new Map(); intervals.forEach(interval => { const rounded = Math.round(interval / 50) * 50; // Round to nearest 50ms intervalMap.set(rounded, (intervalMap.get(rounded) || 0) + 1); }); // Extract top 3 natural rhythms const naturalRhythms = Array.from(intervalMap.entries()) .sort((a, b) => b[1] - a[1]) .slice(0, 3) .map(([interval, count]) => ({ interval, frequency: count })); this.userDNA.rhythmicPatterns = naturalRhythms; return naturalRhythms; } /** * Hit Prediction using neural patterns */ predictNextHit(currentDrum) { const patterns = this.patternMemory.get(this.getPatternKey(currentDrum)); if (!patterns || patterns.length < 4) { return { confidence: 0, predictedTime: null }; } // Analyze last 4 hits to predict next const recent = patterns.slice(-4); const intervals = []; for (let i = 1; i < recent.length; i++) { intervals.push(recent[i].timestamp - recent[i-1].timestamp); } // Average interval const avgInterval = intervals.reduce((a, b) => a + b, 0) / intervals.length; const lastHit = recent[recent.length - 1].timestamp; const predictedTime = lastHit + avgInterval; // Calculate confidence based on interval consistency const variance = this.calculateVariance(intervals); const confidence = Math.max(0, 100 - variance); return { confidence, predictedTime, expectedVelocity: recent[recent.length - 1].velocity, drumType: currentDrum }; } /** * Update User DNA - Continuous learning about the user */ updateUserDNA(hitAnalysis) { const { timingError, timingAccuracy, velocityScore, drum } = hitAnalysis; // Track timing accuracy over time this.userDNA.timingAccuracy.push(timingAccuracy); if (this.userDNA.timingAccuracy.length > 100) { this.userDNA.timingAccuracy.shift(); } // Track velocity control this.userDNA.velocityControl.push(velocityScore); if (this.userDNA.velocityControl.length > 100) { this.userDNA.velocityControl.shift(); } // Identify weaknesses and strengths if (timingAccuracy < 50) { this.userDNA.weaknesses.push({ drum, issue: 'timing', severity: 100 - timingAccuracy }); } if (timingAccuracy > 90) { this.userDNA.strengths.push({ drum, skill: 'timing', level: timingAccuracy }); } // Update learning rate based on improvement this.updateLearningRate(); // Update muscle memory map this.updateMuscleMemory(drum, timingAccuracy); } /** * Adaptive Learning Rate - Adjusts difficulty based on performance */ updateLearningRate() { const recentAccuracy = this.userDNA.timingAccuracy.slice(-20); if (recentAccuracy.length < 20) return; const avgRecent = recentAccuracy.reduce((a, b) => a + b, 0) / recentAccuracy.length; const previousAccuracy = this.userDNA.timingAccuracy.slice(-40, -20); const avgPrevious = previousAccuracy.reduce((a, b) => a + b, 0) / previousAccuracy.length; // If improving rapidly, increase learning rate if (avgRecent > avgPrevious + 10) { this.userDNA.learningRate = Math.min(2.0, this.userDNA.learningRate + 0.1); } // If struggling, decrease learning rate else if (avgRecent < avgPrevious - 10) { this.userDNA.learningRate = Math.max(0.5, this.userDNA.learningRate - 0.1); } } /** * Muscle Memory Tracking */ updateMuscleMemory(drum, accuracy) { if (!this.userDNA.muscleMemory.has(drum)) { this.userDNA.muscleMemory.set(drum, { hits: 0, avgAccuracy: 0, mastery: 0 }); } const memory = this.userDNA.muscleMemory.get(drum); memory.hits++; memory.avgAccuracy = ((memory.avgAccuracy * (memory.hits - 1)) + accuracy) / memory.hits; memory.mastery = Math.min(100, (memory.hits / 1000) * memory.avgAccuracy); } /** * Smart Feedback Generation */ generateSmartFeedback(timingAccuracy, velocityScore, drum) { let feedback = { type: 'neutral', message: '', tips: [] }; if (timingAccuracy >= 95 && velocityScore >= 95) { feedback = { type: 'perfect', message: 'PERFECT! 🔥 That was flawless!', tips: ['Incredible timing!', 'Perfect dynamics', 'Keep this groove!'] }; } else if (timingAccuracy >= 85) { feedback = { type: 'great', message: 'Excellent! You\'re in the pocket!', tips: [velocityScore < 70 ? 'Focus on consistent velocity' : 'Great control!'] }; } else if (timingAccuracy >= 70) { feedback = { type: 'good', message: 'Good work! Getting closer!', tips: this.getPersonalizedTips(timingAccuracy, velocityScore, drum) }; } else if (timingAccuracy >= 50) { feedback = { type: 'okay', message: 'Keep practicing, you\'re improving!', tips: this.getPersonalizedTips(timingAccuracy, velocityScore, drum) }; } else { feedback = { type: 'miss', message: 'Don\'t worry, slow it down!', tips: [ 'Try practicing at 70% tempo', `Focus on the ${drum} sound`, 'Use a metronome to build timing' ] }; } return feedback; } /** * Personalized Tips based on User DNA */ getPersonalizedTips(timingAccuracy, velocityScore, drum) { const tips = []; // Analyze user's specific issues const muscleMemory = this.userDNA.muscleMemory.get(drum); const drumMastery = muscleMemory ? muscleMemory.mastery : 0; if (timingAccuracy < 70) { tips.push(`Your timing on ${drum} needs work. Practice with a metronome.`); } if (velocityScore < 70) { tips.push('Work on consistent stick control and velocity.'); } if (drumMastery < 30) { tips.push(`You've only practiced ${drum} ${muscleMemory?.hits || 0} times. More reps needed!`); } // Check for rushing or dragging const recentErrors = this.realtimeBuffer.slice(-10) .filter(h => h.drum === drum) .map(h => h.timingAccuracy); if (recentErrors.length >= 3) { const avgError = recentErrors.reduce((a, b) => a + b, 0) / recentErrors.length; if (avgError < 0) { tips.push('You tend to rush. Relax and feel the groove.'); } else if (avgError > 0) { tips.push('You tend to drag. Pick up the energy slightly.'); } } return tips; } /** * Adaptive Difficulty Adjustment */ adjustDifficulty(currentBPM, currentAccuracy) { const avgAccuracy = this.userDNA.timingAccuracy.slice(-50) .reduce((a, b) => a + b, 0) / Math.min(50, this.userDNA.timingAccuracy.length); let recommendation = { newBPM: currentBPM, shouldIncrease: false, shouldDecrease: false, reason: '' }; if (avgAccuracy > 85) { recommendation.newBPM = Math.min(220, currentBPM + 5); recommendation.shouldIncrease = true; recommendation.reason = 'You\'re crushing it! Let\'s speed up!'; } else if (avgAccuracy < 50) { recommendation.newBPM = Math.max(40, currentBPM - 10); recommendation.shouldDecrease = true; recommendation.reason = 'Let\'s slow down and build solid fundamentals'; } return recommendation; } /** * Performance Analytics */ getPerformanceAnalytics() { const timingAvg = this.average(this.userDNA.timingAccuracy); const velocityAvg = this.average(this.userDNA.velocityControl); // Calculate trends const recentTiming = this.average(this.userDNA.timingAccuracy.slice(-20)); const previousTiming = this.average(this.userDNA.timingAccuracy.slice(-40, -20)); const trend = recentTiming > previousTiming ? 'improving' : recentTiming < previousTiming ? 'declining' : 'stable'; // Mastery levels by drum const masteryByDrum = {}; this.userDNA.muscleMemory.forEach((value, drum) => { masteryByDrum[drum] = value.mastery; }); // Overall skill level const overallSkill = (timingAvg * 0.6) + (velocityAvg * 0.4); const level = this.calculateLevel(overallSkill); return { overall: { score: Math.round(overallSkill), level, trend }, timing: { average: Math.round(timingAvg), consistency: this.calculateConsistency(this.userDNA.timingAccuracy) }, velocity: { average: Math.round(velocityAvg), consistency: this.calculateConsistency(this.userDNA.velocityControl) }, mastery: masteryByDrum, weaknesses: this.identifyTopWeaknesses(), strengths: this.identifyTopStrengths(), learningRate: this.userDNA.learningRate, predictions: { nextLevelETA: this.predictNextLevel(overallSkill, trend), recommendedPractice: this.recommendPractice() } }; } /** * Hive Knowledge - Learn from community patterns */ async loadHiveKnowledge() { // In production, this would fetch from your backend // For now, we'll use simulated collective intelligence this.hiveKnowledge = { commonMistakes: [ { pattern: 'rushing_fills', frequency: 67, solution: 'Practice fills at 50% tempo' }, { pattern: 'weak_snare', frequency: 54, solution: 'Focus on snare velocity control' }, { pattern: 'inconsistent_hihat', frequency: 48, solution: 'Metronome practice with hi-hat only' } ], successPatterns: [ { pattern: 'steady_kick', mastery: 85, practice: 'Isolate kick drum first' }, { pattern: 'ghost_notes', mastery: 73, practice: 'Start very slow, build speed gradually' } ], learningPaths: [ { from: 'beginner', to: 'intermediate', avgTime: '30 hours', keySkills: ['timing', 'basic_fills'] }, { from: 'intermediate', to: 'advanced', avgTime: '100 hours', keySkills: ['dynamics', 'polyrhythms'] } ] }; } /** * AI Coaching Recommendations */ recommendPractice() { const weaknesses = this.identifyTopWeaknesses(); const recommendations = []; weaknesses.forEach(weakness => { const hiveWisdom = this.hiveKnowledge.commonMistakes.find(m => m.pattern.includes(weakness.drum) || m.pattern.includes(weakness.issue) ); if (hiveWisdom) { recommendations.push({ focus: weakness.drum, exercise: hiveWisdom.solution, duration: '10 minutes', priority: 'high' }); } }); return recommendations; } // ========== HELPER FUNCTIONS ========== getIdealVelocity(drum) { const ideals = { 'Kick': 100, 'Snare': 90, 'Hi-Hat': 70, 'Tom 1': 85, 'Tom 2': 85, 'Tom 3': 85, 'Crash': 95, 'Ride': 75 }; return ideals[drum] || 80; } getPatternKey(drum) { return `pattern_${drum.toLowerCase().replace(/\s/g, '_')}`; } average(arr) { if (!arr || arr.length === 0) return 0; return arr.reduce((a, b) => a + b, 0) / arr.length; } calculateVariance(arr) { const avg = this.average(arr); const squareDiffs = arr.map(value => Math.pow(value - avg, 2)); return Math.sqrt(this.average(squareDiffs)); } calculateConsistency(values) { if (values.length < 2) return 0; const variance = this.calculateVariance(values); return Math.max(0, 100 - variance); } calculateLevel(overallScore) { if (overallScore < 30) return 'Beginner'; if (overallScore < 50) return 'Novice'; if (overallScore < 70) return 'Intermediate'; if (overallScore < 85) return 'Advanced'; return 'Expert'; } identifyTopWeaknesses() { const weaknessMap = new Map(); this.userDNA.weaknesses.forEach(w => { const key = `${w.drum}_${w.issue}`; if (!weaknessMap.has(key)) { weaknessMap.set(key, { ...w, count: 0 }); } const weakness = weaknessMap.get(key); weakness.count++; weakness.severity = (weakness.severity + w.severity) / 2; }); return Array.from(weaknessMap.values()) .sort((a, b) => b.count * b.severity - a.count * a.severity) .slice(0, 3); } identifyTopStrengths() { const strengthMap = new Map(); this.userDNA.strengths.forEach(s => { const key = `${s.drum}_${s.skill}`; if (!strengthMap.has(key)) { strengthMap.set(key, { ...s, count: 0 }); } const strength = strengthMap.get(key); strength.count++; strength.level = (strength.level + s.level) / 2; }); return Array.from(strengthMap.values()) .sort((a, b) => b.level - a.level) .slice(0, 3); } predictNextLevel(currentScore, trend) { if (trend === 'improving') { const pointsNeeded = this.getPointsToNextLevel(currentScore); const improvementRate = this.calculateImprovementRate(); const hoursNeeded = pointsNeeded / improvementRate; return `${Math.round(hoursNeeded)} hours`; } return 'Keep practicing consistently!'; } getPointsToNextLevel(score) { const thresholds = [30, 50, 70, 85, 100]; for (let threshold of thresholds) { if (score < threshold) { return threshold - score; } } return 0; } calculateImprovementRate() { if (this.userDNA.timingAccuracy.length < 40) return 1; const recent = this.average(this.userDNA.timingAccuracy.slice(-20)); const previous = this.average(this.userDNA.timingAccuracy.slice(-40, -20)); return Math.max(0.1, recent - previous); } initializeNeuralPatterns() { // Initialize pattern recognition for each drum const drums = ['Kick', 'Snare', 'Hi-Hat', 'Tom 1', 'Tom 2', 'Tom 3', 'Crash', 'Ride']; drums.forEach(drum => { this.patternMemory.set(this.getPatternKey(drum), []); }); } /** * Export user's DNA profile for sharing/analysis */ exportUserDNA() { return { ...this.userDNA, analytics: this.getPerformanceAnalytics(), timestamp: Date.now(), version: this.version }; } /** * Reset AI learning (for practice mode or new user) */ reset() { this.realtimeBuffer = []; this.userDNA.timingAccuracy = []; this.userDNA.velocityControl = []; this.userDNA.weaknesses = []; this.userDNA.strengths = []; this.initializeNeuralPatterns(); console.log('🔄 AI Engine reset'); } } // Export for use in other modules if (typeof module !== 'undefined' && module.exports) { module.exports = HiveDNAAI; }