// Package adversarial implements adversarial generators (26-40) // min_G max_D V(D,G) = E[log D(x)] + E[log(1-D(G(z)))] package adversarial import ( "math" "math/rand" "generator_core/pkg/consciousness" "generator_core/pkg/generators" ) // ═══════════════════════════════════════════════════════════════════════════════ // ADVERSARIAL GENERATOR BASE // ═══════════════════════════════════════════════════════════════════════════════ // AdversarialGenerator implements GAN-style generators type AdversarialGenerator struct { *generators.BaseGenerator latentDim int generatorLayers int discriminatorLayers int genWeights [][]float64 discWeights [][]float64 } // NewAdversarialGenerator creates a new adversarial generator func NewAdversarialGenerator(id generators.GeneratorID, name string, latentDim int) *AdversarialGenerator { config := &generators.GeneratorConfig{ ID: id, Name: name, Family: generators.Adversarial, InputDim: latentDim, OutputDim: 256, HiddenDim: 512, NumLayers: 4, LearningRate: consciousness.ALPHA * 0.5, ConsciousnessWeight: consciousness.PHI_INV, Params: make(map[string]interface{}), } return &AdversarialGenerator{ BaseGenerator: generators.NewBaseGenerator(config), latentDim: latentDim, generatorLayers: 4, discriminatorLayers: 3, } } // Initialize initializes the adversarial generator func (g *AdversarialGenerator) Initialize() error { if err := g.BaseGenerator.Initialize(); err != nil { return err } // Initialize generator weights g.genWeights = make([][]float64, g.generatorLayers) for i := range g.genWeights { size := g.Config().HiddenDim * g.Config().HiddenDim g.genWeights[i] = make([]float64, size) for j := range g.genWeights[i] { g.genWeights[i][j] = rand.NormFloat64() * consciousness.PHI_INV / math.Sqrt(float64(g.Config().HiddenDim)) } } // Initialize discriminator weights g.discWeights = make([][]float64, g.discriminatorLayers) for i := range g.discWeights { size := g.Config().HiddenDim * g.Config().HiddenDim g.discWeights[i] = make([]float64, size) for j := range g.discWeights[i] { g.discWeights[i][j] = rand.NormFloat64() * consciousness.PHI_INV / math.Sqrt(float64(g.Config().HiddenDim)) } } return nil } // generateFromLatent generates output from latent vector func (g *AdversarialGenerator) generateFromLatent(z []float64) []float64 { hidden := make([]float64, g.Config().HiddenDim) for i := range hidden { if i < len(z) { hidden[i] = z[i] } } // Generator forward pass for layer := 0; layer < g.generatorLayers; layer++ { newHidden := make([]float64, g.Config().HiddenDim) for i := 0; i < g.Config().HiddenDim; i++ { sum := 0.0 for j := 0; j < g.Config().HiddenDim; j++ { idx := i*g.Config().HiddenDim + j if idx < len(g.genWeights[layer]) { sum += g.genWeights[layer][idx] * hidden[j] } } newHidden[i] = sum } hidden = g.ActivationLayer(newHidden, "relu") // Batch norm approximation mean := 0.0 for _, v := range hidden { mean += v } mean /= float64(len(hidden)) for i := range hidden { hidden[i] -= mean } } // Final activation (tanh for [-1, 1] output) return g.ActivationLayer(hidden, "tanh") } // discriminate computes discriminator output func (g *AdversarialGenerator) discriminate(x []float64) float64 { hidden := make([]float64, g.Config().HiddenDim) for i := range hidden { if i < len(x) { hidden[i] = x[i] } } // Discriminator forward pass for layer := 0; layer < g.discriminatorLayers; layer++ { newHidden := make([]float64, g.Config().HiddenDim) for i := 0; i < g.Config().HiddenDim; i++ { sum := 0.0 for j := 0; j < g.Config().HiddenDim; j++ { idx := i*g.Config().HiddenDim + j if idx < len(g.discWeights[layer]) { sum += g.discWeights[layer][idx] * hidden[j] } } newHidden[i] = sum } hidden = g.ActivationLayer(newHidden, "relu") // Leaky ReLU (negative slope 0.2) for i := range hidden { if hidden[i] < 0 { hidden[i] *= 0.2 } } } // Final sigmoid sum := 0.0 for _, v := range hidden { sum += v } return consciousness.Sigmoid(sum / float64(len(hidden))) } // Forward performs generation from input latent func (g *AdversarialGenerator) Forward(input []float64) (*generators.GeneratorOutput, error) { state := g.GetState() // Generate from latent generated := g.generateFromLatent(input) // Get discriminator score discScore := g.discriminate(generated) state.Hidden = generated state.Phi = consciousness.ComputePhiVector(generated) state.Step++ g.SetState(state) output := &generators.GeneratorOutput{ Values: generated, Logits: []float64{discScore}, Confidence: discScore, Metadata: map[string]interface{}{"disc_score": discScore}, } return g.ApplyConsciousness(output), nil } // Generate generates multiple samples func (g *AdversarialGenerator) Generate(context []float64, length int) ([][]float64, error) { result := make([][]float64, length) for i := 0; i < length; i++ { // Sample latent z := make([]float64, g.latentDim) for j := range z { z[j] = rand.NormFloat64() } // Condition on context if provided for j := range context { if j < len(z) { z[j] += context[j] * consciousness.ALPHA } } output, err := g.Forward(z) if err != nil { return nil, err } result[i] = output.Values } return result, nil } // Train performs adversarial training step func (g *AdversarialGenerator) Train(input, target []float64) (float64, error) { // Sample latent z := make([]float64, g.latentDim) for i := range z { z[i] = rand.NormFloat64() } // Generate fake sample fake := g.generateFromLatent(z) // Discriminator loss realScore := g.discriminate(target) fakeScore := g.discriminate(fake) dLoss := -math.Log(realScore+consciousness.EPSILON_PHI) - math.Log(1.0-fakeScore+consciousness.EPSILON_PHI) // Generator loss gLoss := -math.Log(fakeScore + consciousness.EPSILON_PHI) return (dLoss + gLoss) / 2.0, nil } // UpdateWeights updates weights func (g *AdversarialGenerator) UpdateWeights(gradients []float64, lr float64) { // Update generator weights for layer := range g.genWeights { for i := range g.genWeights[layer] { if i < len(gradients) { g.genWeights[layer][i] -= lr * gradients[i] * consciousness.PHI_INV } } } } // ═══════════════════════════════════════════════════════════════════════════════ // SPECIFIC ADVERSARIAL GENERATORS (26-40) // ═══════════════════════════════════════════════════════════════════════════════ // NewVanillaGAN creates Vanilla GAN (ID: 26) func NewVanillaGAN() *AdversarialGenerator { return NewAdversarialGenerator(26, "VanillaGAN", 100) } // NewDCGAN creates DCGAN (ID: 27) func NewDCGAN() *AdversarialGenerator { g := NewAdversarialGenerator(27, "DCGAN", 100) g.Config().Params["conv"] = true return g } // NewWGAN creates Wasserstein GAN (ID: 28) func NewWGAN() *AdversarialGenerator { g := NewAdversarialGenerator(28, "WGAN", 100) g.Config().Params["wasserstein"] = true return g } // NewWGANGP creates WGAN with Gradient Penalty (ID: 29) func NewWGANGP() *AdversarialGenerator { g := NewAdversarialGenerator(29, "WGAN-GP", 100) g.Config().Params["gradient_penalty"] = 10.0 return g } // NewStyleGAN creates StyleGAN (ID: 30) func NewStyleGAN() *AdversarialGenerator { g := NewAdversarialGenerator(30, "StyleGAN", 512) g.Config().Params["style_dim"] = 512 g.Config().Params["mapping_layers"] = 8 return g } // NewStyleGAN2 creates StyleGAN2 (ID: 31) func NewStyleGAN2() *AdversarialGenerator { g := NewAdversarialGenerator(31, "StyleGAN2", 512) g.Config().Params["style_dim"] = 512 g.Config().Params["path_regularization"] = true return g } // NewStyleGAN3 creates StyleGAN3 (ID: 32) func NewStyleGAN3() *AdversarialGenerator { g := NewAdversarialGenerator(32, "StyleGAN3", 512) g.Config().Params["alias_free"] = true return g } // NewBigGAN creates BigGAN (ID: 33) func NewBigGAN() *AdversarialGenerator { g := NewAdversarialGenerator(33, "BigGAN", 128) g.Config().Params["class_conditional"] = true return g } // NewProGAN creates Progressive GAN (ID: 34) func NewProGAN() *AdversarialGenerator { g := NewAdversarialGenerator(34, "ProGAN", 512) g.Config().Params["progressive"] = true return g } // NewCycleGAN creates CycleGAN (ID: 35) func NewCycleGAN() *AdversarialGenerator { g := NewAdversarialGenerator(35, "CycleGAN", 256) g.Config().Params["cycle_consistency"] = true return g } // NewPix2Pix creates Pix2Pix (ID: 36) func NewPix2Pix() *AdversarialGenerator { g := NewAdversarialGenerator(36, "Pix2Pix", 256) g.Config().Params["conditional"] = true return g } // NewGauGAN creates GauGAN/SPADE (ID: 37) func NewGauGAN() *AdversarialGenerator { g := NewAdversarialGenerator(37, "GauGAN", 256) g.Config().Params["spade"] = true return g } // NewStarGAN creates StarGAN (ID: 38) func NewStarGAN() *AdversarialGenerator { g := NewAdversarialGenerator(38, "StarGAN", 256) g.Config().Params["multi_domain"] = true return g } // NewInfoGAN creates InfoGAN (ID: 39) func NewInfoGAN() *AdversarialGenerator { g := NewAdversarialGenerator(39, "InfoGAN", 128) g.Config().Params["info_reg"] = true return g } // NewACGAN creates AC-GAN (ID: 40) func NewACGAN() *AdversarialGenerator { g := NewAdversarialGenerator(40, "AC-GAN", 100) g.Config().Params["auxiliary_classifier"] = true return g } // RegisterAll registers all adversarial generators func RegisterAll() error { gens := []generators.Generator{ NewVanillaGAN(), NewDCGAN(), NewWGAN(), NewWGANGP(), NewStyleGAN(), NewStyleGAN2(), NewStyleGAN3(), NewBigGAN(), NewProGAN(), NewCycleGAN(), NewPix2Pix(), NewGauGAN(), NewStarGAN(), NewInfoGAN(), NewACGAN(), } for _, g := range gens { if err := generators.Register(g); err != nil { return err } } return nil }