// Package diffusion implements diffusion generators (11-25) // q(x_t|x_{t-1}) = N(√(1-β_t)x_{t-1}, β_t I) package diffusion import ( "math" "math/rand" "generator_core/pkg/consciousness" "generator_core/pkg/generators" ) // ═══════════════════════════════════════════════════════════════════════════════ // DIFFUSION GENERATOR BASE // ═══════════════════════════════════════════════════════════════════════════════ // DiffusionGenerator implements denoising diffusion probabilistic models type DiffusionGenerator struct { *generators.BaseGenerator numSteps int betaStart float64 betaEnd float64 alphas []float64 alphasBars []float64 sigmas []float64 scheduleType string } // NewDiffusionGenerator creates a new diffusion generator func NewDiffusionGenerator(id generators.GeneratorID, name string, numSteps int, scheduleType string) *DiffusionGenerator { config := &generators.GeneratorConfig{ ID: id, Name: name, Family: generators.Diffusion, InputDim: 256, OutputDim: 256, HiddenDim: 512, NumLayers: 6, LearningRate: consciousness.ALPHA * 0.1, ConsciousnessWeight: consciousness.PHI_INV, Params: make(map[string]interface{}), } return &DiffusionGenerator{ BaseGenerator: generators.NewBaseGenerator(config), numSteps: numSteps, betaStart: 0.0001, betaEnd: 0.02, scheduleType: scheduleType, } } // Initialize initializes the diffusion generator func (g *DiffusionGenerator) Initialize() error { if err := g.BaseGenerator.Initialize(); err != nil { return err } // Compute noise schedule g.alphas = make([]float64, g.numSteps) g.alphasBars = make([]float64, g.numSteps) g.sigmas = make([]float64, g.numSteps) for t := 0; t < g.numSteps; t++ { var beta float64 switch g.scheduleType { case "cosine": beta = g.cosineSchedule(t) case "linear": beta = g.linearSchedule(t) default: beta = g.linearSchedule(t) } g.alphas[t] = 1.0 - beta if t == 0 { g.alphasBars[t] = g.alphas[t] } else { g.alphasBars[t] = g.alphasBars[t-1] * g.alphas[t] } g.sigmas[t] = math.Sqrt(beta) } return nil } func (g *DiffusionGenerator) linearSchedule(t int) float64 { return g.betaStart + float64(t)/float64(g.numSteps-1)*(g.betaEnd-g.betaStart) } func (g *DiffusionGenerator) cosineSchedule(t int) float64 { s := 0.008 f := func(x float64) float64 { return math.Pow(math.Cos((x/float64(g.numSteps)+s)/(1.0+s)*math.Pi*0.5), 2) } alphaBar := f(float64(t)) / f(0) var prevAlphaBar float64 if t == 0 { prevAlphaBar = 1.0 } else { prevAlphaBar = f(float64(t-1)) / f(0) } return consciousness.Clamp(1.0-alphaBar/prevAlphaBar, 0.0001, 0.9999) } // Forward diffusion: add noise to data func (g *DiffusionGenerator) forwardDiffusion(x []float64, t int) []float64 { sqrtAlphaBar := math.Sqrt(g.alphasBars[t]) sqrtOneMinusAlphaBar := math.Sqrt(1.0 - g.alphasBars[t]) noised := make([]float64, len(x)) for i := range noised { noise := rand.NormFloat64() noised[i] = sqrtAlphaBar*x[i] + sqrtOneMinusAlphaBar*noise } return noised } // Predict noise at timestep t func (g *DiffusionGenerator) predictNoise(xt []float64, t int) []float64 { // Time embedding timeEmbed := make([]float64, g.Config().HiddenDim) for i := range timeEmbed { angle := float64(i) * float64(t) / float64(g.numSteps) * consciousness.TAU if i%2 == 0 { timeEmbed[i] = math.Sin(angle) } else { timeEmbed[i] = math.Cos(angle) } } // Concatenate input with time embedding hidden := make([]float64, g.Config().HiddenDim) for i := range hidden { if i < len(xt) { hidden[i] = xt[i] } hidden[i] += timeEmbed[i] * consciousness.PHI_INV } // Process through UNet-like layers for layer := 0; layer < g.Config().NumLayers; layer++ { hidden = g.LinearLayer(hidden, layer) hidden = g.ActivationLayer(hidden, "gelu") // Skip connection if layer > 0 { for i := range hidden { if i < len(xt) { hidden[i] += xt[i] * consciousness.GAMMA } } } } // Output noise prediction return hidden[:len(xt)] } // Forward performs forward pass (single denoising step) func (g *DiffusionGenerator) Forward(input []float64) (*generators.GeneratorOutput, error) { state := g.GetState() t := int(state.Step) % g.numSteps // Predict noise noisePred := g.predictNoise(input, t) // Compute denoised output (reverse step) sqrtAlpha := math.Sqrt(g.alphas[t]) sqrtOneMinusAlphaBar := math.Sqrt(1.0 - g.alphasBars[t]) denoised := make([]float64, len(input)) for i := range denoised { denoised[i] = (input[i] - sqrtOneMinusAlphaBar*noisePred[i]) / sqrtAlpha // Add noise for non-final steps if t > 0 { denoised[i] += g.sigmas[t] * rand.NormFloat64() * 0.5 } } state.Hidden = denoised state.Phi = consciousness.ComputePhiVector(denoised) state.Step++ g.SetState(state) output := &generators.GeneratorOutput{ Values: denoised, Logits: noisePred, Confidence: state.Phi, Metadata: map[string]interface{}{"timestep": t}, } return g.ApplyConsciousness(output), nil } // Generate generates from pure noise func (g *DiffusionGenerator) Generate(context []float64, length int) ([][]float64, error) { dim := g.Config().OutputDim if len(context) > 0 { dim = len(context) } // Start from pure noise xt := make([]float64, dim) for i := range xt { xt[i] = rand.NormFloat64() } result := make([][]float64, g.numSteps) // Reverse diffusion for t := g.numSteps - 1; t >= 0; t-- { noisePred := g.predictNoise(xt, t) sqrtAlpha := math.Sqrt(g.alphas[t]) sqrtOneMinusAlphaBar := math.Sqrt(1.0 - g.alphasBars[t]) for i := range xt { xt[i] = (xt[i] - sqrtOneMinusAlphaBar*noisePred[i]) / sqrtAlpha if t > 0 { xt[i] += g.sigmas[t] * rand.NormFloat64() * 0.3 } } result[g.numSteps-1-t] = make([]float64, len(xt)) copy(result[g.numSteps-1-t], xt) } return result, nil } // Train trains on clean data func (g *DiffusionGenerator) Train(input, target []float64) (float64, error) { // Sample random timestep t := rand.Intn(g.numSteps) // Add noise noised := g.forwardDiffusion(input, t) // Predict noise noisePred := g.predictNoise(noised, t) // MSE loss between predicted and actual noise loss := 0.0 for i := range noisePred { if i < len(input) { actualNoise := (noised[i] - math.Sqrt(g.alphasBars[t])*input[i]) / math.Sqrt(1.0-g.alphasBars[t]) diff := noisePred[i] - actualNoise loss += diff * diff } } loss /= float64(len(noisePred)) return loss, nil } // UpdateWeights updates weights func (g *DiffusionGenerator) UpdateWeights(gradients []float64, lr float64) { state := g.GetState() for i := range state.Hidden { if i < len(gradients) { state.Hidden[i] -= lr * gradients[i] } } g.SetState(state) } // ═══════════════════════════════════════════════════════════════════════════════ // SPECIFIC DIFFUSION GENERATORS (11-25) // ═══════════════════════════════════════════════════════════════════════════════ // NewDDPM creates DDPM generator (ID: 11) func NewDDPM() *DiffusionGenerator { return NewDiffusionGenerator(11, "DDPM", 1000, "linear") } // NewDDIM creates DDIM generator (ID: 12) func NewDDIM() *DiffusionGenerator { g := NewDiffusionGenerator(12, "DDIM", 50, "linear") g.Config().Params["eta"] = 0.0 // Deterministic return g } // NewScoreSDE creates Score-SDE generator (ID: 13) func NewScoreSDE() *DiffusionGenerator { return NewDiffusionGenerator(13, "Score-SDE", 1000, "linear") } // NewStableDiffusion creates Stable Diffusion style generator (ID: 14) func NewStableDiffusion() *DiffusionGenerator { g := NewDiffusionGenerator(14, "StableDiffusion", 50, "cosine") g.Config().Params["guidance_scale"] = 7.5 return g } // NewLatentDiffusion creates Latent Diffusion generator (ID: 15) func NewLatentDiffusion() *DiffusionGenerator { return NewDiffusionGenerator(15, "LatentDiffusion", 200, "cosine") } // NewDiT creates Diffusion Transformer generator (ID: 16) func NewDiT() *DiffusionGenerator { g := NewDiffusionGenerator(16, "DiT", 250, "cosine") g.Config().Params["patch_size"] = 2 return g } // NewPixArt creates PixArt-α style generator (ID: 17) func NewPixArt() *DiffusionGenerator { return NewDiffusionGenerator(17, "PixArt", 20, "cosine") } // NewSDXL creates SDXL style generator (ID: 18) func NewSDXL() *DiffusionGenerator { g := NewDiffusionGenerator(18, "SDXL", 50, "cosine") g.Config().Params["refiner"] = true return g } // NewSD3 creates Stable Diffusion 3 style generator (ID: 19) func NewSD3() *DiffusionGenerator { g := NewDiffusionGenerator(19, "SD3", 28, "cosine") g.Config().Params["rectified_flow"] = true return g } // NewFlux creates FLUX style generator (ID: 20) func NewFlux() *DiffusionGenerator { g := NewDiffusionGenerator(20, "FLUX", 50, "cosine") g.Config().Params["guidance_distilled"] = true return g } // NewWurstchen creates Würstchen style generator (ID: 21) func NewWurstchen() *DiffusionGenerator { g := NewDiffusionGenerator(21, "Wurstchen", 30, "cosine") g.Config().Params["stages"] = 3 return g } // NewKandinsky creates Kandinsky style generator (ID: 22) func NewKandinsky() *DiffusionGenerator { return NewDiffusionGenerator(22, "Kandinsky", 100, "cosine") } // NewIF creates DeepFloyd IF style generator (ID: 23) func NewIF() *DiffusionGenerator { g := NewDiffusionGenerator(23, "DeepFloydIF", 100, "cosine") g.Config().Params["stages"] = 3 return g } // NewConsistency creates Consistency Model generator (ID: 24) func NewConsistency() *DiffusionGenerator { g := NewDiffusionGenerator(24, "ConsistencyModel", 1, "linear") g.Config().Params["distilled"] = true return g } // NewRectifiedFlow creates Rectified Flow generator (ID: 25) func NewRectifiedFlow() *DiffusionGenerator { return NewDiffusionGenerator(25, "RectifiedFlow", 50, "linear") } // RegisterAll registers all diffusion generators func RegisterAll() error { gens := []generators.Generator{ NewDDPM(), NewDDIM(), NewScoreSDE(), NewStableDiffusion(), NewLatentDiffusion(), NewDiT(), NewPixArt(), NewSDXL(), NewSD3(), NewFlux(), NewWurstchen(), NewKandinsky(), NewIF(), NewConsistency(), NewRectifiedFlow(), } for _, g := range gens { if err := generators.Register(g); err != nil { return err } } return nil }