// Generate 500 distinct language construct descriptions using System; using System.Collections.Generic; namespace AIBrain.Daemon { public static class SeedLanguage { public static IEnumerable GenLanguage(int n) { var constructs = new[] { "algebraic data types", "pattern matching", "type inference", "higher-kinded types", "typeclasses", "traits", "interfaces", "generics", "lifetimes", "borrow checker", "monads", "applicatives", "functors", "effects system", "capability-based security", "linear types", "dependent types", "gradual typing", "refinement types", "row polymorphism", "async/await", "coroutines", "green threads", "actors", "channels", "CSP-style concurrency", "STM transactions", "lock-free structures", "immutability by default", "pattern guards", "do notation", "pipelines", "macros (hygienic)", "macro_rules", "procedural macros", "compile-time evaluation", "const generics", "metaprogramming", "zero-cost abstractions", "move semantics", "ownership model", "sum types", "product types" }; var domains = new[] { "systems programming", "web services", "data processing", "numerical computing", "distributed systems", "embedded", "graphics", "machine learning", "blockchain", "scripting", "desktop apps", "mobile" }; var extras = new[] { "with borrow-checking", "with region-based memory", "with green-thread scheduler", "with capability tokens", "with staged compilation", "with partial evaluation", "with ownership transfer", "with structural typing", "with nominal typing", "with effect handlers", "with delimited continuations" }; var seen = new HashSet(); int i = 0; foreach (var c in constructs) { foreach (var d in domains) { var phrase = $"Language construct: {c} for {d}"; if (seen.Contains(phrase)) continue; seen.Add(phrase); yield return phrase; i++; if (i >= n) yield break; } } if (i < n) { foreach (var c in constructs) { foreach (var e in extras) { var phrase = $"Language construct: {c} {e}"; if (seen.Contains(phrase)) continue; seen.Add(phrase); yield return phrase; i++; if (i >= n) yield break; } } } } public static void Main(string[] args) { SeedCommon.RunSeed("language", GenLanguage); } } }