"use strict";(self.webpackChunk_N_E=self.webpackChunk_N_E||[]).push([[723],{8906:function(e,t,r){r.d(t,{CD:function(){return H},Dd:function(){return X},H5:function(){return $},Qm:function(){return y},VB:function(){return g},YQ:function(){return U},gh:function(){return Y},rk:function(){return G},w2:function(){return a},xC:function(){return v},xs:function(){return W}});var i=r(1448),s=class{constructor(){this.startTime=performance.now(),this.previousTime=0,this.currentTime=0,this._delta=0,this._elapsed=0,this._fixedDelta=1e3/60,this.timescale=1,this.useFixedDelta=!1,this._autoReset=!1}get autoReset(){return this._autoReset}set autoReset(e){"undefined"!=typeof document&&void 0!==document.hidden&&(e?document.addEventListener("visibilitychange",this):document.removeEventListener("visibilitychange",this),this._autoReset=e)}get delta(){return .001*this._delta}get fixedDelta(){return .001*this._fixedDelta}set fixedDelta(e){this._fixedDelta=1e3*e}get elapsed(){return .001*this._elapsed}update(e){this.useFixedDelta?this._delta=this.fixedDelta:(this.previousTime=this.currentTime,this.currentTime=(void 0!==e?e:performance.now())-this.startTime,this._delta=this.currentTime-this.previousTime),this._delta*=this.timescale,this._elapsed+=this._delta}reset(){this._delta=0,this._elapsed=0,this.currentTime=performance.now()-this.startTime}getDelta(){return this.delta}getElapsed(){return this.elapsed}handleEvent(e){document.hidden||(this.currentTime=performance.now()-this.startTime)}dispose(){this.autoReset=!1}},n=(()=>{let e=new Float32Array([-1,-1,0,3,-1,0,-1,3,0]),t=new Float32Array([0,0,2,0,0,2]),r=new i.BufferGeometry;return r.setAttribute("position",new i.BufferAttribute(e,3)),r.setAttribute("uv",new i.BufferAttribute(t,2)),r})(),a=class e{static get fullscreenGeometry(){return n}constructor(e="Pass",t=new i.Scene,r=new i.OrthographicCamera){this.name=e,this.renderer=null,this.scene=t,this.camera=r,this.screen=null,this.rtt=!0,this.needsSwap=!0,this.needsDepthTexture=!1,this.enabled=!0}get renderToScreen(){return!this.rtt}set renderToScreen(e){if(this.rtt===e){let t=this.fullscreenMaterial;null!==t&&(t.needsUpdate=!0),this.rtt=!e}}set mainScene(e){}set mainCamera(e){}setRenderer(e){this.renderer=e}isEnabled(){return this.enabled}setEnabled(e){this.enabled=e}get fullscreenMaterial(){return null!==this.screen?this.screen.material:null}set fullscreenMaterial(t){let r=this.screen;null!==r?r.material=t:((r=new i.Mesh(e.fullscreenGeometry,t)).frustumCulled=!1,null===this.scene&&(this.scene=new i.Scene),this.scene.add(r),this.screen=r)}getFullscreenMaterial(){return this.fullscreenMaterial}setFullscreenMaterial(e){this.fullscreenMaterial=e}getDepthTexture(){return null}setDepthTexture(e,t=i.BasicDepthPacking){}render(e,t,r,i,s){throw Error("Render method not implemented!")}setSize(e,t){}initialize(e,t,r){}dispose(){for(let t of Object.keys(this)){let r=this[t];(r instanceof i.WebGLRenderTarget||r instanceof i.Material||r instanceof i.Texture||r instanceof e)&&this[t].dispose()}null!==this.fullscreenMaterial&&this.fullscreenMaterial.dispose()}},l=class extends a{constructor(){super("ClearMaskPass",null,null),this.needsSwap=!1}render(e,t,r,i,s){let n=e.state.buffers.stencil;n.setLocked(!1),n.setTest(!1)}},o=`#ifdef COLOR_WRITE #include #include #ifdef FRAMEBUFFER_PRECISION_HIGH uniform mediump sampler2D inputBuffer; #else uniform lowp sampler2D inputBuffer; #endif #endif #ifdef DEPTH_WRITE #include #ifdef GL_FRAGMENT_PRECISION_HIGH uniform highp sampler2D depthBuffer; #else uniform mediump sampler2D depthBuffer; #endif float readDepth(const in vec2 uv){ #if DEPTH_PACKING == 3201 return unpackRGBAToDepth(texture2D(depthBuffer,uv)); #else return texture2D(depthBuffer,uv).r; #endif } #endif #ifdef USE_WEIGHTS uniform vec4 channelWeights; #endif uniform float opacity;varying vec2 vUv;void main(){ #ifdef COLOR_WRITE vec4 texel=texture2D(inputBuffer,vUv); #ifdef USE_WEIGHTS texel*=channelWeights; #endif gl_FragColor=opacity*texel; #ifdef COLOR_SPACE_CONVERSION #include #endif #include #else gl_FragColor=vec4(0.0); #endif #ifdef DEPTH_WRITE gl_FragDepth=readDepth(vUv); #endif }`,c="varying vec2 vUv;void main(){vUv=position.xy*0.5+0.5;gl_Position=vec4(position.xy,1.0,1.0);}",u=class extends i.ShaderMaterial{constructor(){super({name:"CopyMaterial",defines:{COLOR_SPACE_CONVERSION:"1",DEPTH_PACKING:"0",COLOR_WRITE:"1"},uniforms:{inputBuffer:new i.Uniform(null),depthBuffer:new i.Uniform(null),channelWeights:new i.Uniform(null),opacity:new i.Uniform(1)},blending:i.NoBlending,toneMapped:!1,depthWrite:!1,depthTest:!1,fragmentShader:o,vertexShader:c}),this.depthFunc=i.AlwaysDepth}get inputBuffer(){return this.uniforms.inputBuffer.value}set inputBuffer(e){let t=null!==e;this.colorWrite!==t&&(t?this.defines.COLOR_WRITE=!0:delete this.defines.COLOR_WRITE,this.colorWrite=t,this.needsUpdate=!0),this.uniforms.inputBuffer.value=e}get depthBuffer(){return this.uniforms.depthBuffer.value}set depthBuffer(e){let t=null!==e;this.depthWrite!==t&&(t?this.defines.DEPTH_WRITE=!0:delete this.defines.DEPTH_WRITE,this.depthTest=t,this.depthWrite=t,this.needsUpdate=!0),this.uniforms.depthBuffer.value=e}set depthPacking(e){this.defines.DEPTH_PACKING=e.toFixed(0),this.needsUpdate=!0}get colorSpaceConversion(){return void 0!==this.defines.COLOR_SPACE_CONVERSION}set colorSpaceConversion(e){this.colorSpaceConversion!==e&&(e?this.defines.COLOR_SPACE_CONVERSION=!0:delete this.defines.COLOR_SPACE_CONVERSION,this.needsUpdate=!0)}get channelWeights(){return this.uniforms.channelWeights.value}set channelWeights(e){null!==e?(this.defines.USE_WEIGHTS="1",this.uniforms.channelWeights.value=e):delete this.defines.USE_WEIGHTS,this.needsUpdate=!0}setInputBuffer(e){this.uniforms.inputBuffer.value=e}getOpacity(e){return this.uniforms.opacity.value}setOpacity(e){this.uniforms.opacity.value=e}},h=class extends a{constructor(e,t=!0){super("CopyPass"),this.fullscreenMaterial=new u,this.needsSwap=!1,this.renderTarget=e,void 0===e&&(this.renderTarget=new i.WebGLRenderTarget(1,1,{minFilter:i.LinearFilter,magFilter:i.LinearFilter,stencilBuffer:!1,depthBuffer:!1}),this.renderTarget.texture.name="CopyPass.Target"),this.autoResize=t}get resize(){return this.autoResize}set resize(e){this.autoResize=e}get texture(){return this.renderTarget.texture}getTexture(){return this.renderTarget.texture}setAutoResizeEnabled(e){this.autoResize=e}render(e,t,r,i,s){this.fullscreenMaterial.inputBuffer=t.texture,e.setRenderTarget(this.renderToScreen?null:this.renderTarget),e.render(this.scene,this.camera)}setSize(e,t){this.autoResize&&this.renderTarget.setSize(e,t)}initialize(e,t,r){void 0!==r&&(this.renderTarget.texture.type=r,r!==i.UnsignedByteType?this.fullscreenMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1":null!==e&&e.outputColorSpace===i.SRGBColorSpace&&(this.renderTarget.texture.colorSpace=i.SRGBColorSpace))}},d=new i.Color,f=class extends a{constructor(e=!0,t=!0,r=!1){super("ClearPass",null,null),this.needsSwap=!1,this.color=e,this.depth=t,this.stencil=r,this.overrideClearColor=null,this.overrideClearAlpha=-1}setClearFlags(e,t,r){this.color=e,this.depth=t,this.stencil=r}getOverrideClearColor(){return this.overrideClearColor}setOverrideClearColor(e){this.overrideClearColor=e}getOverrideClearAlpha(){return this.overrideClearAlpha}setOverrideClearAlpha(e){this.overrideClearAlpha=e}render(e,t,r,i,s){let n=this.overrideClearColor,a=this.overrideClearAlpha,l=e.getClearAlpha(),o=null!==n,c=a>=0;o?(e.getClearColor(d),e.setClearColor(n,c?a:l)):c&&e.setClearAlpha(a),e.setRenderTarget(this.renderToScreen?null:t),e.clear(this.color,this.depth,this.stencil),o?e.setClearColor(d,l):c&&e.setClearAlpha(l)}},p=class extends a{constructor(e,t){super("MaskPass",e,t),this.needsSwap=!1,this.clearPass=new f(!1,!1,!0),this.inverse=!1}set mainScene(e){this.scene=e}set mainCamera(e){this.camera=e}get inverted(){return this.inverse}set inverted(e){this.inverse=e}get clear(){return this.clearPass.enabled}set clear(e){this.clearPass.enabled=e}getClearPass(){return this.clearPass}isInverted(){return this.inverted}setInverted(e){this.inverted=e}render(e,t,r,i,s){let n=e.getContext(),a=e.state.buffers,l=this.scene,o=this.camera,c=this.clearPass,u=this.inverted?0:1;a.color.setMask(!1),a.depth.setMask(!1),a.color.setLocked(!0),a.depth.setLocked(!0),a.stencil.setTest(!0),a.stencil.setOp(n.REPLACE,n.REPLACE,n.REPLACE),a.stencil.setFunc(n.ALWAYS,u,4294967295),a.stencil.setClear(1-u),a.stencil.setLocked(!0),this.clearPass.enabled&&(this.renderToScreen?c.render(e,null):(c.render(e,t),c.render(e,r))),this.renderToScreen?e.setRenderTarget(null):(e.setRenderTarget(t),e.render(l,o),e.setRenderTarget(r)),e.render(l,o),a.color.setLocked(!1),a.depth.setLocked(!1),a.stencil.setLocked(!1),a.stencil.setFunc(n.EQUAL,1,4294967295),a.stencil.setOp(n.KEEP,n.KEEP,n.KEEP),a.stencil.setLocked(!0)}},v=class{constructor(e=null,{depthBuffer:t=!0,stencilBuffer:r=!1,multisampling:i=0,frameBufferType:n}={}){this.renderer=null,this.inputBuffer=this.createBuffer(t,r,n,i),this.outputBuffer=this.inputBuffer.clone(),this.copyPass=new h,this.depthTexture=null,this.passes=[],this.timer=new s,this.autoRenderToScreen=!0,this.setRenderer(e)}get multisampling(){return this.inputBuffer.samples||0}set multisampling(e){let t=this.inputBuffer,r=this.multisampling;r>0&&e>0?(this.inputBuffer.samples=e,this.outputBuffer.samples=e,this.inputBuffer.dispose(),this.outputBuffer.dispose()):r!==e&&(this.inputBuffer.dispose(),this.outputBuffer.dispose(),this.inputBuffer=this.createBuffer(t.depthBuffer,t.stencilBuffer,t.texture.type,e),this.inputBuffer.depthTexture=this.depthTexture,this.outputBuffer=this.inputBuffer.clone())}getTimer(){return this.timer}getRenderer(){return this.renderer}setRenderer(e){if(this.renderer=e,null!==e){let t=e.getSize(new i.Vector2),r=e.getContext().getContextAttributes().alpha,s=this.inputBuffer.texture.type;for(let n of(s===i.UnsignedByteType&&e.outputColorSpace===i.SRGBColorSpace&&(this.inputBuffer.texture.colorSpace=i.SRGBColorSpace,this.outputBuffer.texture.colorSpace=i.SRGBColorSpace,this.inputBuffer.dispose(),this.outputBuffer.dispose()),e.autoClear=!1,this.setSize(t.width,t.height),this.passes))n.initialize(e,r,s)}}replaceRenderer(e,t=!0){let r=this.renderer,i=r.domElement.parentNode;return this.setRenderer(e),t&&null!==i&&(i.removeChild(r.domElement),i.appendChild(e.domElement)),r}createDepthTexture(){let e=this.depthTexture=new i.DepthTexture;return this.inputBuffer.depthTexture=e,this.inputBuffer.dispose(),this.inputBuffer.stencilBuffer?(e.format=i.DepthStencilFormat,e.type=i.UnsignedInt248Type):e.type=i.UnsignedIntType,e}deleteDepthTexture(){if(null!==this.depthTexture)for(let e of(this.depthTexture.dispose(),this.depthTexture=null,this.inputBuffer.depthTexture=null,this.inputBuffer.dispose(),this.passes))e.setDepthTexture(null)}createBuffer(e,t,r,s){let n=this.renderer,a=null===n?new i.Vector2:n.getDrawingBufferSize(new i.Vector2),l={minFilter:i.LinearFilter,magFilter:i.LinearFilter,stencilBuffer:t,depthBuffer:e,type:r},o=new i.WebGLRenderTarget(a.width,a.height,l);return s>0&&(o.samples=s),r===i.UnsignedByteType&&null!==n&&n.outputColorSpace===i.SRGBColorSpace&&(o.texture.colorSpace=i.SRGBColorSpace),o.texture.name="EffectComposer.Buffer",o.texture.generateMipmaps=!1,o}setMainScene(e){for(let t of this.passes)t.mainScene=e}setMainCamera(e){for(let t of this.passes)t.mainCamera=e}addPass(e,t){let r=this.passes,s=this.renderer,n=s.getDrawingBufferSize(new i.Vector2),a=s.getContext().getContextAttributes().alpha,l=this.inputBuffer.texture.type;if(e.setRenderer(s),e.setSize(n.width,n.height),e.initialize(s,a,l),this.autoRenderToScreen&&(r.length>0&&(r[r.length-1].renderToScreen=!1),e.renderToScreen&&(this.autoRenderToScreen=!1)),void 0!==t?r.splice(t,0,e):r.push(e),this.autoRenderToScreen&&(r[r.length-1].renderToScreen=!0),e.needsDepthTexture||null!==this.depthTexture){if(null===this.depthTexture){let t=this.createDepthTexture();for(e of r)e.setDepthTexture(t)}else e.setDepthTexture(this.depthTexture)}}removePass(e){let t=this.passes,r=t.indexOf(e);-1!==r&&t.splice(r,1).length>0&&(null===this.depthTexture||t.reduce((e,t)=>e||t.needsDepthTexture,!1)||(e.getDepthTexture()===this.depthTexture&&e.setDepthTexture(null),this.deleteDepthTexture()),this.autoRenderToScreen&&r===t.length&&(e.renderToScreen=!1,t.length>0&&(t[t.length-1].renderToScreen=!0)))}removeAllPasses(){let e=this.passes;this.deleteDepthTexture(),e.length>0&&(this.autoRenderToScreen&&(e[e.length-1].renderToScreen=!1),this.passes=[])}render(e){let t,r,i;let s=this.renderer,n=this.copyPass,a=this.inputBuffer,o=this.outputBuffer,c=!1;for(let u of(void 0===e&&(this.timer.update(),e=this.timer.getDelta()),this.passes))u.enabled&&(u.render(s,a,o,e,c),u.needsSwap&&(c&&(n.renderToScreen=u.renderToScreen,t=s.getContext(),(r=s.state.buffers.stencil).setFunc(t.NOTEQUAL,1,4294967295),n.render(s,a,o,e,c),r.setFunc(t.EQUAL,1,4294967295)),i=a,a=o,o=i),u instanceof p?c=!0:u instanceof l&&(c=!1))}setSize(e,t,r){let s=this.renderer,n=s.getSize(new i.Vector2);(void 0===e||void 0===t)&&(e=n.width,t=n.height),(n.width!==e||n.height!==t)&&s.setSize(e,t,r);let a=s.getDrawingBufferSize(new i.Vector2);for(let e of(this.inputBuffer.setSize(a.width,a.height),this.outputBuffer.setSize(a.width,a.height),this.passes))e.setSize(a.width,a.height)}reset(){this.dispose(),this.autoRenderToScreen=!0}dispose(){for(let e of this.passes)e.dispose();this.passes=[],null!==this.inputBuffer&&this.inputBuffer.dispose(),null!==this.outputBuffer&&this.outputBuffer.dispose(),this.deleteDepthTexture(),this.copyPass.dispose(),this.timer.dispose(),a.fullscreenGeometry.dispose()}},g={NONE:0,DEPTH:1,CONVOLUTION:2},m={FRAGMENT_HEAD:"FRAGMENT_HEAD",FRAGMENT_MAIN_UV:"FRAGMENT_MAIN_UV",FRAGMENT_MAIN_IMAGE:"FRAGMENT_MAIN_IMAGE",VERTEX_HEAD:"VERTEX_HEAD",VERTEX_MAIN_SUPPORT:"VERTEX_MAIN_SUPPORT"},S=class{constructor(){this.shaderParts=new Map([[m.FRAGMENT_HEAD,null],[m.FRAGMENT_MAIN_UV,null],[m.FRAGMENT_MAIN_IMAGE,null],[m.VERTEX_HEAD,null],[m.VERTEX_MAIN_SUPPORT,null]]),this.defines=new Map,this.uniforms=new Map,this.blendModes=new Map,this.extensions=new Set,this.attributes=g.NONE,this.varyings=new Set,this.uvTransformation=!1,this.readDepth=!1,this.colorSpace=i.LinearSRGBColorSpace}},T=!1,E=class{constructor(e=null){this.originalMaterials=new Map,this.material=null,this.materials=null,this.materialsBackSide=null,this.materialsDoubleSide=null,this.materialsFlatShaded=null,this.materialsFlatShadedBackSide=null,this.materialsFlatShadedDoubleSide=null,this.setMaterial(e),this.meshCount=0,this.replaceMaterial=e=>{if(e.isMesh){let t;if(e.material.flatShading)switch(e.material.side){case i.DoubleSide:t=this.materialsFlatShadedDoubleSide;break;case i.BackSide:t=this.materialsFlatShadedBackSide;break;default:t=this.materialsFlatShaded}else switch(e.material.side){case i.DoubleSide:t=this.materialsDoubleSide;break;case i.BackSide:t=this.materialsBackSide;break;default:t=this.materials}this.originalMaterials.set(e,e.material),e.isSkinnedMesh?e.material=t[2]:e.isInstancedMesh?e.material=t[1]:e.material=t[0],++this.meshCount}}}cloneMaterial(e){if(!(e instanceof i.ShaderMaterial))return e.clone();let t=e.uniforms,r=new Map;for(let e in t){let i=t[e].value;i.isRenderTargetTexture&&(t[e].value=null,r.set(e,i))}let s=e.clone();for(let e of r)t[e[0]].value=e[1],s.uniforms[e[0]].value=e[1];return s}setMaterial(e){if(this.disposeMaterials(),this.material=e,null!==e){let t=this.materials=[this.cloneMaterial(e),this.cloneMaterial(e),this.cloneMaterial(e)];for(let r of t)r.uniforms=Object.assign({},e.uniforms),r.side=i.FrontSide;t[2].skinning=!0,this.materialsBackSide=t.map(t=>{let r=this.cloneMaterial(t);return r.uniforms=Object.assign({},e.uniforms),r.side=i.BackSide,r}),this.materialsDoubleSide=t.map(t=>{let r=this.cloneMaterial(t);return r.uniforms=Object.assign({},e.uniforms),r.side=i.DoubleSide,r}),this.materialsFlatShaded=t.map(t=>{let r=this.cloneMaterial(t);return r.uniforms=Object.assign({},e.uniforms),r.flatShading=!0,r}),this.materialsFlatShadedBackSide=t.map(t=>{let r=this.cloneMaterial(t);return r.uniforms=Object.assign({},e.uniforms),r.flatShading=!0,r.side=i.BackSide,r}),this.materialsFlatShadedDoubleSide=t.map(t=>{let r=this.cloneMaterial(t);return r.uniforms=Object.assign({},e.uniforms),r.flatShading=!0,r.side=i.DoubleSide,r})}}render(e,t,r){let i=e.shadowMap.enabled;if(e.shadowMap.enabled=!1,T){let i=this.originalMaterials;for(let s of(this.meshCount=0,t.traverse(this.replaceMaterial),e.render(t,r),i))s[0].material=s[1];this.meshCount!==i.size&&i.clear()}else{let i=t.overrideMaterial;t.overrideMaterial=this.material,e.render(t,r),t.overrideMaterial=i}e.shadowMap.enabled=i}disposeMaterials(){if(null!==this.material)for(let e of this.materials.concat(this.materialsBackSide).concat(this.materialsDoubleSide).concat(this.materialsFlatShaded).concat(this.materialsFlatShadedBackSide).concat(this.materialsFlatShadedDoubleSide))e.dispose()}dispose(){this.originalMaterials.clear(),this.disposeMaterials()}static get workaroundEnabled(){return T}static set workaroundEnabled(e){T=e}},x=class extends i.EventDispatcher{constructor(e,t=-1,r=-1,s=1){super(),this.resizable=e,this.baseSize=new i.Vector2(1,1),this.preferredSize=new i.Vector2(t,r),this.target=this.preferredSize,this.s=s,this.effectiveSize=new i.Vector2,this.addEventListener("change",()=>this.updateEffectiveSize()),this.updateEffectiveSize()}updateEffectiveSize(){let e=this.baseSize,t=this.preferredSize,r=this.effectiveSize,i=this.scale;-1!==t.width?r.width=t.width:-1!==t.height?r.width=Math.round(t.height*(e.width/Math.max(e.height,1))):r.width=Math.round(e.width*i),-1!==t.height?r.height=t.height:-1!==t.width?r.height=Math.round(t.width/Math.max(e.width/Math.max(e.height,1),1)):r.height=Math.round(e.height*i)}get width(){return this.effectiveSize.width}set width(e){this.preferredWidth=e}get height(){return this.effectiveSize.height}set height(e){this.preferredHeight=e}getWidth(){return this.width}getHeight(){return this.height}get scale(){return this.s}set scale(e){this.s!==e&&(this.s=e,this.preferredSize.setScalar(-1),this.dispatchEvent({type:"change"}),this.resizable.setSize(this.baseSize.width,this.baseSize.height))}getScale(){return this.scale}setScale(e){this.scale=e}get baseWidth(){return this.baseSize.width}set baseWidth(e){this.baseSize.width!==e&&(this.baseSize.width=e,this.dispatchEvent({type:"change"}),this.resizable.setSize(this.baseSize.width,this.baseSize.height))}getBaseWidth(){return this.baseWidth}setBaseWidth(e){this.baseWidth=e}get baseHeight(){return this.baseSize.height}set baseHeight(e){this.baseSize.height!==e&&(this.baseSize.height=e,this.dispatchEvent({type:"change"}),this.resizable.setSize(this.baseSize.width,this.baseSize.height))}getBaseHeight(){return this.baseHeight}setBaseHeight(e){this.baseHeight=e}setBaseSize(e,t){(this.baseSize.width!==e||this.baseSize.height!==t)&&(this.baseSize.set(e,t),this.dispatchEvent({type:"change"}),this.resizable.setSize(this.baseSize.width,this.baseSize.height))}get preferredWidth(){return this.preferredSize.width}set preferredWidth(e){this.preferredSize.width!==e&&(this.preferredSize.width=e,this.dispatchEvent({type:"change"}),this.resizable.setSize(this.baseSize.width,this.baseSize.height))}getPreferredWidth(){return this.preferredWidth}setPreferredWidth(e){this.preferredWidth=e}get preferredHeight(){return this.preferredSize.height}set preferredHeight(e){this.preferredSize.height!==e&&(this.preferredSize.height=e,this.dispatchEvent({type:"change"}),this.resizable.setSize(this.baseSize.width,this.baseSize.height))}getPreferredHeight(){return this.preferredHeight}setPreferredHeight(e){this.preferredHeight=e}setPreferredSize(e,t){(this.preferredSize.width!==e||this.preferredSize.height!==t)&&(this.preferredSize.set(e,t),this.dispatchEvent({type:"change"}),this.resizable.setSize(this.baseSize.width,this.baseSize.height))}copy(e){this.s=e.scale,this.baseSize.set(e.baseWidth,e.baseHeight),this.preferredSize.set(e.preferredWidth,e.preferredHeight),this.dispatchEvent({type:"change"}),this.resizable.setSize(this.baseSize.width,this.baseSize.height)}static get AUTO_SIZE(){return -1}},U={SKIP:9,SET:30,ADD:0,ALPHA:1,AVERAGE:2,COLOR:3,COLOR_BURN:4,COLOR_DODGE:5,DARKEN:6,DIFFERENCE:7,DIVIDE:8,DST:9,EXCLUSION:10,HARD_LIGHT:11,HARD_MIX:12,HUE:13,INVERT:14,INVERT_RGB:15,LIGHTEN:16,LINEAR_BURN:17,LINEAR_DODGE:18,LINEAR_LIGHT:19,LUMINOSITY:20,MULTIPLY:21,NEGATION:22,NORMAL:23,OVERLAY:24,PIN_LIGHT:25,REFLECT:26,SATURATION:27,SCREEN:28,SOFT_LIGHT:29,SRC:30,SUBTRACT:31,VIVID_LIGHT:32},b=new Map([[U.ADD,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=dst.rgb+src.rgb;return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[U.ALPHA,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){return mix(dst,src,src.a*opacity);}"],[U.AVERAGE,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=(dst.rgb+src.rgb)*0.5;return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[U.COLOR,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 a=RGBToHSL(dst.rgb);vec3 b=RGBToHSL(src.rgb);vec3 c=HSLToRGB(vec3(b.xy,a.z));return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[U.COLOR_BURN,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 a=dst.rgb,b=src.rgb;vec3 c=mix(step(0.0,b)*(1.0-min(vec3(1.0),(1.0-a)/max(b,1e-9))),vec3(1.0),step(1.0,a));return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[U.COLOR_DODGE,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 a=dst.rgb,b=src.rgb;vec3 c=step(0.0,a)*mix(min(vec3(1.0),a/max(1.0-b,1e-9)),vec3(1.0),step(1.0,b));return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[U.DARKEN,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=min(dst.rgb,src.rgb);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[U.DIFFERENCE,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=abs(dst.rgb-src.rgb);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[U.DIVIDE,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=dst.rgb/max(src.rgb,1e-9);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[U.DST,null],[U.EXCLUSION,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=dst.rgb+src.rgb-2.0*dst.rgb*src.rgb;return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[U.HARD_LIGHT,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 a=min(dst.rgb,1.0);vec3 b=min(src.rgb,1.0);vec3 c=mix(2.0*a*b,1.0-2.0*(1.0-a)*(1.0-b),step(0.5,b));return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[U.HARD_MIX,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=step(1.0,dst.rgb+src.rgb);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[U.HUE,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 a=RGBToHSL(dst.rgb);vec3 b=RGBToHSL(src.rgb);vec3 c=HSLToRGB(vec3(b.x,a.yz));return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[U.INVERT,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=max(1.0-src.rgb,0.0);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[U.INVERT_RGB,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=src.rgb*max(1.0-dst.rgb,0.0);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[U.LIGHTEN,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=max(dst.rgb,src.rgb);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[U.LINEAR_BURN,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=clamp(src.rgb+dst.rgb-1.0,0.0,1.0);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[U.LINEAR_DODGE,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=min(dst.rgb+src.rgb,1.0);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[U.LINEAR_LIGHT,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=clamp(2.0*src.rgb+dst.rgb-1.0,0.0,1.0);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[U.LUMINOSITY,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 a=RGBToHSL(dst.rgb);vec3 b=RGBToHSL(src.rgb);vec3 c=HSLToRGB(vec3(a.xy,b.z));return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[U.MULTIPLY,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=dst.rgb*src.rgb;return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[U.NEGATION,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=max(1.0-abs(1.0-dst.rgb-src.rgb),0.0);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[U.NORMAL,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){return mix(dst,src,opacity);}"],[U.OVERLAY,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 a=2.0*src.rgb*dst.rgb;vec3 b=1.0-2.0*(1.0-src.rgb)*(1.0-dst.rgb);vec3 c=mix(a,b,step(0.5,dst.rgb));return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[U.PIN_LIGHT,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 src2=2.0*src.rgb;vec3 c=mix(mix(src2,dst.rgb,step(0.5*dst.rgb,src.rgb)),max(src2-1.0,vec3(0.0)),step(dst.rgb,src2-1.0));return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[U.REFLECT,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 a=min(dst.rgb*dst.rgb/max(1.0-src.rgb,1e-9),1.0);vec3 c=mix(a,src.rgb,step(1.0,src.rgb));return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[U.SATURATION,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 a=RGBToHSL(dst.rgb);vec3 b=RGBToHSL(src.rgb);vec3 c=HSLToRGB(vec3(a.x,b.y,a.z));return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[U.SCREEN,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=dst.rgb+src.rgb-min(dst.rgb*src.rgb,1.0);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[U.SOFT_LIGHT,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 src2=2.0*src.rgb;vec3 d=dst.rgb+(src2-1.0);vec3 w=step(0.5,src.rgb);vec3 a=dst.rgb-(1.0-src2)*dst.rgb*(1.0-dst.rgb);vec3 b=mix(d*(sqrt(dst.rgb)-dst.rgb),d*dst.rgb*((16.0*dst.rgb-12.0)*dst.rgb+3.0),w*(1.0-step(0.25,dst.rgb)));vec3 c=mix(a,b,w);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[U.SRC,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){return src;}"],[U.SUBTRACT,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=max(dst.rgb-src.rgb,0.0);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[U.VIVID_LIGHT,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=mix(max(1.0-min((1.0-dst.rgb)/(2.0*src.rgb),1.0),0.0),min(dst.rgb/(2.0*(1.0-src.rgb)),1.0),step(0.5,src.rgb));return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"]]),w=class extends i.EventDispatcher{constructor(e,t=1){super(),this._blendFunction=e,this.opacity=new i.Uniform(t)}getOpacity(){return this.opacity.value}setOpacity(e){this.opacity.value=e}get blendFunction(){return this._blendFunction}set blendFunction(e){this._blendFunction=e,this.dispatchEvent({type:"change"})}getBlendFunction(){return this.blendFunction}setBlendFunction(e){this.blendFunction=e}getShaderCode(){return b.get(this.blendFunction)}};i.CanvasTexture;var y=class extends i.EventDispatcher{constructor(e,t,{attributes:r=g.NONE,blendFunction:s=U.NORMAL,defines:n=new Map,uniforms:a=new Map,extensions:l=null,vertexShader:o=null}={}){super(),this.name=e,this.renderer=null,this.attributes=r,this.fragmentShader=t,this.vertexShader=o,this.defines=n,this.uniforms=a,this.extensions=l,this.blendMode=new w(s),this.blendMode.addEventListener("change",e=>this.setChanged()),this._inputColorSpace=i.LinearSRGBColorSpace,this._outputColorSpace=i.NoColorSpace}get inputColorSpace(){return this._inputColorSpace}set inputColorSpace(e){this._inputColorSpace=e,this.setChanged()}get outputColorSpace(){return this._outputColorSpace}set outputColorSpace(e){this._outputColorSpace=e,this.setChanged()}set mainScene(e){}set mainCamera(e){}getName(){return this.name}setRenderer(e){this.renderer=e}getDefines(){return this.defines}getUniforms(){return this.uniforms}getExtensions(){return this.extensions}getBlendMode(){return this.blendMode}getAttributes(){return this.attributes}setAttributes(e){this.attributes=e,this.setChanged()}getFragmentShader(){return this.fragmentShader}setFragmentShader(e){this.fragmentShader=e,this.setChanged()}getVertexShader(){return this.vertexShader}setVertexShader(e){this.vertexShader=e,this.setChanged()}setChanged(){this.dispatchEvent({type:"change"})}setDepthTexture(e,t=i.BasicDepthPacking){}update(e,t,r){}setSize(e,t){}initialize(e,t,r){}dispose(){for(let e of Object.keys(this)){let t=this[e];(t instanceof i.WebGLRenderTarget||t instanceof i.Material||t instanceof i.Texture||t instanceof a)&&this[e].dispose()}}},B=`#ifdef FRAMEBUFFER_PRECISION_HIGH uniform mediump sampler2D inputBuffer; #else uniform lowp sampler2D inputBuffer; #endif varying vec2 vUv0;varying vec2 vUv1;varying vec2 vUv2;varying vec2 vUv3;void main(){vec4 sum=texture2D(inputBuffer,vUv0);sum+=texture2D(inputBuffer,vUv1);sum+=texture2D(inputBuffer,vUv2);sum+=texture2D(inputBuffer,vUv3);gl_FragColor=sum*0.25; #include }`,R=[new Float32Array([0,0]),new Float32Array([0,1,1]),new Float32Array([0,1,1,2]),new Float32Array([0,1,2,2,3]),new Float32Array([0,1,2,3,4,4,5]),new Float32Array([0,1,2,3,4,5,7,8,9,10])],M=class extends i.ShaderMaterial{constructor(e=new i.Vector4){super({name:"KawaseBlurMaterial",uniforms:{inputBuffer:new i.Uniform(null),texelSize:new i.Uniform(new i.Vector4),scale:new i.Uniform(1),kernel:new i.Uniform(0)},blending:i.NoBlending,toneMapped:!1,depthWrite:!1,depthTest:!1,fragmentShader:B,vertexShader:"uniform vec4 texelSize;uniform float kernel;uniform float scale;varying vec2 vUv0;varying vec2 vUv1;varying vec2 vUv2;varying vec2 vUv3;void main(){vec2 uv=position.xy*0.5+0.5;vec2 dUv=(texelSize.xy*vec2(kernel)+texelSize.zw)*scale;vUv0=vec2(uv.x-dUv.x,uv.y+dUv.y);vUv1=vec2(uv.x+dUv.x,uv.y+dUv.y);vUv2=vec2(uv.x+dUv.x,uv.y-dUv.y);vUv3=vec2(uv.x-dUv.x,uv.y-dUv.y);gl_Position=vec4(position.xy,1.0,1.0);}"}),this.setTexelSize(e.x,e.y),this.kernelSize=2}set inputBuffer(e){this.uniforms.inputBuffer.value=e}setInputBuffer(e){this.inputBuffer=e}get kernelSequence(){return R[this.kernelSize]}get scale(){return this.uniforms.scale.value}set scale(e){this.uniforms.scale.value=e}getScale(){return this.uniforms.scale.value}setScale(e){this.uniforms.scale.value=e}getKernel(){return null}get kernel(){return this.uniforms.kernel.value}set kernel(e){this.uniforms.kernel.value=e}setKernel(e){this.kernel=e}setTexelSize(e,t){this.uniforms.texelSize.value.set(e,t,.5*e,.5*t)}setSize(e,t){let r=1/e,i=1/t;this.uniforms.texelSize.value.set(r,i,.5*r,.5*i)}},A=class extends a{constructor({kernelSize:e=2,resolutionScale:t=.5,width:r=x.AUTO_SIZE,height:s=x.AUTO_SIZE,resolutionX:n=r,resolutionY:a=s}={}){super("KawaseBlurPass"),this.renderTargetA=new i.WebGLRenderTarget(1,1,{depthBuffer:!1}),this.renderTargetA.texture.name="Blur.Target.A",this.renderTargetB=this.renderTargetA.clone(),this.renderTargetB.texture.name="Blur.Target.B";let l=this.resolution=new x(this,n,a,t);l.addEventListener("change",e=>this.setSize(l.baseWidth,l.baseHeight)),this._blurMaterial=new M,this._blurMaterial.kernelSize=e,this.copyMaterial=new u}getResolution(){return this.resolution}get blurMaterial(){return this._blurMaterial}set blurMaterial(e){this._blurMaterial=e}get dithering(){return this.copyMaterial.dithering}set dithering(e){this.copyMaterial.dithering=e}get kernelSize(){return this.blurMaterial.kernelSize}set kernelSize(e){this.blurMaterial.kernelSize=e}get width(){return this.resolution.width}set width(e){this.resolution.preferredWidth=e}get height(){return this.resolution.height}set height(e){this.resolution.preferredHeight=e}get scale(){return this.blurMaterial.scale}set scale(e){this.blurMaterial.scale=e}getScale(){return this.blurMaterial.scale}setScale(e){this.blurMaterial.scale=e}getKernelSize(){return this.kernelSize}setKernelSize(e){this.kernelSize=e}getResolutionScale(){return this.resolution.scale}setResolutionScale(e){this.resolution.scale=e}render(e,t,r,i,s){let n=this.scene,a=this.camera,l=this.renderTargetA,o=this.renderTargetB,c=this.blurMaterial,u=c.kernelSequence,h=t;this.fullscreenMaterial=c;for(let t=0,r=u.length;t #ifdef FRAMEBUFFER_PRECISION_HIGH uniform mediump sampler2D inputBuffer; #else uniform lowp sampler2D inputBuffer; #endif #ifdef RANGE uniform vec2 range; #elif defined(THRESHOLD) uniform float threshold;uniform float smoothing; #endif varying vec2 vUv;void main(){vec4 texel=texture2D(inputBuffer,vUv);float l=luminance(texel.rgb);float mask=1.0; #ifdef RANGE float low=step(range.x,l);float high=step(l,range.y);mask=low*high; #elif defined(THRESHOLD) mask=smoothstep(threshold,threshold+smoothing,l); #endif #ifdef COLOR gl_FragColor=texel*mask; #else gl_FragColor=vec4(l*mask); #endif }`,D=class extends i.ShaderMaterial{constructor(e=!1,t=null){super({name:"LuminanceMaterial",defines:{THREE_REVISION:i.REVISION.replace(/\D+/g,"")},uniforms:{inputBuffer:new i.Uniform(null),threshold:new i.Uniform(0),smoothing:new i.Uniform(1),range:new i.Uniform(null)},blending:i.NoBlending,toneMapped:!1,depthWrite:!1,depthTest:!1,fragmentShader:_,vertexShader:c}),this.colorOutput=e,this.luminanceRange=t}set inputBuffer(e){this.uniforms.inputBuffer.value=e}setInputBuffer(e){this.uniforms.inputBuffer.value=e}get threshold(){return this.uniforms.threshold.value}set threshold(e){this.smoothing>0||e>0?this.defines.THRESHOLD="1":delete this.defines.THRESHOLD,this.uniforms.threshold.value=e}getThreshold(){return this.threshold}setThreshold(e){this.threshold=e}get smoothing(){return this.uniforms.smoothing.value}set smoothing(e){this.threshold>0||e>0?this.defines.THRESHOLD="1":delete this.defines.THRESHOLD,this.uniforms.smoothing.value=e}getSmoothingFactor(){return this.smoothing}setSmoothingFactor(e){this.smoothing=e}get useThreshold(){return this.threshold>0||this.smoothing>0}set useThreshold(e){}get colorOutput(){return void 0!==this.defines.COLOR}set colorOutput(e){e?this.defines.COLOR="1":delete this.defines.COLOR,this.needsUpdate=!0}isColorOutputEnabled(e){return this.colorOutput}setColorOutputEnabled(e){this.colorOutput=e}get useRange(){return null!==this.luminanceRange}set useRange(e){this.luminanceRange=null}get luminanceRange(){return this.uniforms.range.value}set luminanceRange(e){null!==e?this.defines.RANGE="1":delete this.defines.RANGE,this.uniforms.range.value=e,this.needsUpdate=!0}getLuminanceRange(){return this.luminanceRange}setLuminanceRange(e){this.luminanceRange=e}},C=class extends a{constructor({renderTarget:e,luminanceRange:t,colorOutput:r,resolutionScale:s=1,width:n=x.AUTO_SIZE,height:a=x.AUTO_SIZE,resolutionX:l=n,resolutionY:o=a}={}){super("LuminancePass"),this.fullscreenMaterial=new D(r,t),this.needsSwap=!1,this.renderTarget=e,void 0===this.renderTarget&&(this.renderTarget=new i.WebGLRenderTarget(1,1,{depthBuffer:!1}),this.renderTarget.texture.name="LuminancePass.Target");let c=this.resolution=new x(this,l,o,s);c.addEventListener("change",e=>this.setSize(c.baseWidth,c.baseHeight))}get texture(){return this.renderTarget.texture}getTexture(){return this.renderTarget.texture}getResolution(){return this.resolution}render(e,t,r,i,s){this.fullscreenMaterial.inputBuffer=t.texture,e.setRenderTarget(this.renderToScreen?null:this.renderTarget),e.render(this.scene,this.camera)}setSize(e,t){let r=this.resolution;r.setBaseSize(e,t),this.renderTarget.setSize(r.width,r.height)}initialize(e,t,r){void 0!==r&&r!==i.UnsignedByteType&&(this.renderTarget.texture.type=r,this.fullscreenMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1")}},F=`#ifdef FRAMEBUFFER_PRECISION_HIGH uniform mediump sampler2D inputBuffer; #else uniform lowp sampler2D inputBuffer; #endif #define WEIGHT_INNER 0.125 #define WEIGHT_OUTER 0.0555555 varying vec2 vUv;varying vec2 vUv00;varying vec2 vUv01;varying vec2 vUv02;varying vec2 vUv03;varying vec2 vUv04;varying vec2 vUv05;varying vec2 vUv06;varying vec2 vUv07;varying vec2 vUv08;varying vec2 vUv09;varying vec2 vUv10;varying vec2 vUv11;float clampToBorder(const in vec2 uv){return float(uv.s>=0.0&&uv.s<=1.0&&uv.t>=0.0&&uv.t<=1.0);}void main(){vec4 c=vec4(0.0);vec4 w=WEIGHT_INNER*vec4(clampToBorder(vUv00),clampToBorder(vUv01),clampToBorder(vUv02),clampToBorder(vUv03));c+=w.x*texture2D(inputBuffer,vUv00);c+=w.y*texture2D(inputBuffer,vUv01);c+=w.z*texture2D(inputBuffer,vUv02);c+=w.w*texture2D(inputBuffer,vUv03);w=WEIGHT_OUTER*vec4(clampToBorder(vUv04),clampToBorder(vUv05),clampToBorder(vUv06),clampToBorder(vUv07));c+=w.x*texture2D(inputBuffer,vUv04);c+=w.y*texture2D(inputBuffer,vUv05);c+=w.z*texture2D(inputBuffer,vUv06);c+=w.w*texture2D(inputBuffer,vUv07);w=WEIGHT_OUTER*vec4(clampToBorder(vUv08),clampToBorder(vUv09),clampToBorder(vUv10),clampToBorder(vUv11));c+=w.x*texture2D(inputBuffer,vUv08);c+=w.y*texture2D(inputBuffer,vUv09);c+=w.z*texture2D(inputBuffer,vUv10);c+=w.w*texture2D(inputBuffer,vUv11);c+=WEIGHT_OUTER*texture2D(inputBuffer,vUv);gl_FragColor=c; #include }`,I=class extends i.ShaderMaterial{constructor(){super({name:"DownsamplingMaterial",uniforms:{inputBuffer:new i.Uniform(null),texelSize:new i.Uniform(new i.Vector2)},blending:i.NoBlending,toneMapped:!1,depthWrite:!1,depthTest:!1,fragmentShader:F,vertexShader:"uniform vec2 texelSize;varying vec2 vUv;varying vec2 vUv00;varying vec2 vUv01;varying vec2 vUv02;varying vec2 vUv03;varying vec2 vUv04;varying vec2 vUv05;varying vec2 vUv06;varying vec2 vUv07;varying vec2 vUv08;varying vec2 vUv09;varying vec2 vUv10;varying vec2 vUv11;void main(){vUv=position.xy*0.5+0.5;vUv00=vUv+texelSize*vec2(-1.0,1.0);vUv01=vUv+texelSize*vec2(1.0,1.0);vUv02=vUv+texelSize*vec2(-1.0,-1.0);vUv03=vUv+texelSize*vec2(1.0,-1.0);vUv04=vUv+texelSize*vec2(-2.0,2.0);vUv05=vUv+texelSize*vec2(0.0,2.0);vUv06=vUv+texelSize*vec2(2.0,2.0);vUv07=vUv+texelSize*vec2(-2.0,0.0);vUv08=vUv+texelSize*vec2(2.0,0.0);vUv09=vUv+texelSize*vec2(-2.0,-2.0);vUv10=vUv+texelSize*vec2(0.0,-2.0);vUv11=vUv+texelSize*vec2(2.0,-2.0);gl_Position=vec4(position.xy,1.0,1.0);}"})}set inputBuffer(e){this.uniforms.inputBuffer.value=e}setSize(e,t){this.uniforms.texelSize.value.set(1/e,1/t)}},z=`#ifdef FRAMEBUFFER_PRECISION_HIGH uniform mediump sampler2D inputBuffer;uniform mediump sampler2D supportBuffer; #else uniform lowp sampler2D inputBuffer;uniform lowp sampler2D supportBuffer; #endif uniform float radius;varying vec2 vUv;varying vec2 vUv0;varying vec2 vUv1;varying vec2 vUv2;varying vec2 vUv3;varying vec2 vUv4;varying vec2 vUv5;varying vec2 vUv6;varying vec2 vUv7;void main(){vec4 c=vec4(0.0);c+=texture2D(inputBuffer,vUv0)*0.0625;c+=texture2D(inputBuffer,vUv1)*0.125;c+=texture2D(inputBuffer,vUv2)*0.0625;c+=texture2D(inputBuffer,vUv3)*0.125;c+=texture2D(inputBuffer,vUv)*0.25;c+=texture2D(inputBuffer,vUv4)*0.125;c+=texture2D(inputBuffer,vUv5)*0.0625;c+=texture2D(inputBuffer,vUv6)*0.125;c+=texture2D(inputBuffer,vUv7)*0.0625;vec4 baseColor=texture2D(supportBuffer,vUv);gl_FragColor=mix(baseColor,c,radius); #include }`,P=class extends i.ShaderMaterial{constructor(){super({name:"UpsamplingMaterial",uniforms:{inputBuffer:new i.Uniform(null),supportBuffer:new i.Uniform(null),texelSize:new i.Uniform(new i.Vector2),radius:new i.Uniform(.85)},blending:i.NoBlending,toneMapped:!1,depthWrite:!1,depthTest:!1,fragmentShader:z,vertexShader:"uniform vec2 texelSize;varying vec2 vUv;varying vec2 vUv0;varying vec2 vUv1;varying vec2 vUv2;varying vec2 vUv3;varying vec2 vUv4;varying vec2 vUv5;varying vec2 vUv6;varying vec2 vUv7;void main(){vUv=position.xy*0.5+0.5;vUv0=vUv+texelSize*vec2(-1.0,1.0);vUv1=vUv+texelSize*vec2(0.0,1.0);vUv2=vUv+texelSize*vec2(1.0,1.0);vUv3=vUv+texelSize*vec2(-1.0,0.0);vUv4=vUv+texelSize*vec2(1.0,0.0);vUv5=vUv+texelSize*vec2(-1.0,-1.0);vUv6=vUv+texelSize*vec2(0.0,-1.0);vUv7=vUv+texelSize*vec2(1.0,-1.0);gl_Position=vec4(position.xy,1.0,1.0);}"})}set inputBuffer(e){this.uniforms.inputBuffer.value=e}set supportBuffer(e){this.uniforms.supportBuffer.value=e}get radius(){return this.uniforms.radius.value}set radius(e){this.uniforms.radius.value=e}setSize(e,t){this.uniforms.texelSize.value.set(1/e,1/t)}},N=class extends a{constructor(){super("MipmapBlurPass"),this.needsSwap=!1,this.renderTarget=new i.WebGLRenderTarget(1,1,{depthBuffer:!1}),this.renderTarget.texture.name="Upsampling.Mipmap0",this.downsamplingMipmaps=[],this.upsamplingMipmaps=[],this.downsamplingMaterial=new I,this.upsamplingMaterial=new P,this.resolution=new i.Vector2}get texture(){return this.renderTarget.texture}get levels(){return this.downsamplingMipmaps.length}set levels(e){if(this.levels!==e){let t=this.renderTarget;this.dispose(),this.downsamplingMipmaps=[],this.upsamplingMipmaps=[];for(let r=0;r=0;--t){let r=u[t];o.setSize(h.width,h.height),o.inputBuffer=h.texture,o.supportBuffer=c[t].texture,e.setRenderTarget(r),e.render(n,a),h=r}}setSize(e,t){let r=this.resolution;r.set(e,t);let i=r.width,s=r.height;for(let e=0,t=this.downsamplingMipmaps.length;ethis.setSize(p.baseWidth,p.baseHeight))}get texture(){return this.mipmapBlurPass.enabled?this.mipmapBlurPass.texture:this.renderTarget.texture}getTexture(){return this.texture}getResolution(){return this.resolution}getBlurPass(){return this.blurPass}getLuminancePass(){return this.luminancePass}get luminanceMaterial(){return this.luminancePass.fullscreenMaterial}getLuminanceMaterial(){return this.luminancePass.fullscreenMaterial}get width(){return this.resolution.width}set width(e){this.resolution.preferredWidth=e}get height(){return this.resolution.height}set height(e){this.resolution.preferredHeight=e}get dithering(){return this.blurPass.dithering}set dithering(e){this.blurPass.dithering=e}get kernelSize(){return this.blurPass.kernelSize}set kernelSize(e){this.blurPass.kernelSize=e}get distinction(){return console.warn(this.name,"distinction was removed"),1}set distinction(e){console.warn(this.name,"distinction was removed")}get intensity(){return this.uniforms.get("intensity").value}set intensity(e){this.uniforms.get("intensity").value=e}getIntensity(){return this.intensity}setIntensity(e){this.intensity=e}getResolutionScale(){return this.resolution.scale}setResolutionScale(e){this.resolution.scale=e}update(e,t,r){let i=this.renderTarget,s=this.luminancePass;s.enabled?(s.render(e,t),this.mipmapBlurPass.enabled?this.mipmapBlurPass.render(e,s.renderTarget):this.blurPass.render(e,s.renderTarget,i)):this.mipmapBlurPass.enabled?this.mipmapBlurPass.render(e,t):this.blurPass.render(e,t,i)}setSize(e,t){let r=this.resolution;r.setBaseSize(e,t),this.renderTarget.setSize(r.width,r.height),this.blurPass.resolution.copy(r),this.luminancePass.setSize(e,t),this.mipmapBlurPass.setSize(e,t)}initialize(e,t,r){this.blurPass.initialize(e,t,r),this.luminancePass.initialize(e,t,r),this.mipmapBlurPass.initialize(e,t,r),void 0!==r&&(this.renderTarget.texture.type=r,null!==e&&e.outputColorSpace===i.SRGBColorSpace&&(this.renderTarget.texture.colorSpace=i.SRGBColorSpace))}};i.ShaderMaterial,i.ShaderMaterial,i.ShaderMaterial,i.DataTexture,i.ShaderMaterial;var H=class extends a{constructor(e,t,r=null){super("RenderPass",e,t),this.needsSwap=!1,this.clearPass=new f,this.overrideMaterialManager=null===r?null:new E(r),this.ignoreBackground=!1,this.skipShadowMapUpdate=!1,this.selection=null}set mainScene(e){this.scene=e}set mainCamera(e){this.camera=e}get renderToScreen(){return super.renderToScreen}set renderToScreen(e){super.renderToScreen=e,this.clearPass.renderToScreen=e}get overrideMaterial(){let e=this.overrideMaterialManager;return null!==e?e.material:null}set overrideMaterial(e){let t=this.overrideMaterialManager;null!==e?null!==t?t.setMaterial(e):this.overrideMaterialManager=new E(e):null!==t&&(t.dispose(),this.overrideMaterialManager=null)}getOverrideMaterial(){return this.overrideMaterial}setOverrideMaterial(e){this.overrideMaterial=e}get clear(){return this.clearPass.enabled}set clear(e){this.clearPass.enabled=e}getSelection(){return this.selection}setSelection(e){this.selection=e}isBackgroundDisabled(){return this.ignoreBackground}setBackgroundDisabled(e){this.ignoreBackground=e}isShadowMapDisabled(){return this.skipShadowMapUpdate}setShadowMapDisabled(e){this.skipShadowMapUpdate=e}getClearPass(){return this.clearPass}render(e,t,r,i,s){let n=this.scene,a=this.camera,l=this.selection,o=a.layers.mask,c=n.background,u=e.shadowMap.autoUpdate,h=this.renderToScreen?null:t;null!==l&&a.layers.set(l.getLayer()),this.skipShadowMapUpdate&&(e.shadowMap.autoUpdate=!1),(this.ignoreBackground||null!==this.clearPass.overrideClearColor)&&(n.background=null),this.clearPass.enabled&&this.clearPass.render(e,t),e.setRenderTarget(h),null!==this.overrideMaterialManager?this.overrideMaterialManager.render(e,n,a):e.render(n,a),a.layers.mask=o,n.background=c,e.shadowMap.autoUpdate=u}};i.Data3DTexture;var L={DEFAULT:0,ESKIL:1};i.ShaderMaterial,i.ShaderMaterial,i.ShaderMaterial,i.ShaderMaterial,i.ShaderMaterial,i.ShaderMaterial;var k=`#include #ifdef GL_FRAGMENT_PRECISION_HIGH uniform highp sampler2D depthBuffer; #else uniform mediump sampler2D depthBuffer; #endif #ifdef DOWNSAMPLE_NORMALS uniform lowp sampler2D normalBuffer; #endif varying vec2 vUv0;varying vec2 vUv1;varying vec2 vUv2;varying vec2 vUv3;float readDepth(const in vec2 uv){ #if DEPTH_PACKING == 3201 return unpackRGBAToDepth(texture2D(depthBuffer,uv)); #else return texture2D(depthBuffer,uv).r; #endif }int findBestDepth(const in float samples[4]){float c=(samples[0]+samples[1]+samples[2]+samples[3])*0.25;float distances[4];distances[0]=abs(c-samples[0]);distances[1]=abs(c-samples[1]);distances[2]=abs(c-samples[2]);distances[3]=abs(c-samples[3]);float maxDistance=max(max(distances[0],distances[1]),max(distances[2],distances[3]));int remaining[3];int rejected[3];int i,j,k;for(i=0,j=0,k=0;i<4;++i){if(distances[i]this.setSize(o.baseWidth,o.baseHeight))}get texture(){return this.renderTarget.texture}getTexture(){return this.renderTarget.texture}getResolution(){return this.resolution}setDepthTexture(e,t=i.BasicDepthPacking){this.fullscreenMaterial.depthBuffer=e,this.fullscreenMaterial.depthPacking=t}render(e,t,r,i,s){e.setRenderTarget(this.renderToScreen?null:this.renderTarget),e.render(this.scene,this.camera)}setSize(e,t){let r=this.resolution;r.setBaseSize(e,t),this.renderTarget.setSize(r.width,r.height),this.fullscreenMaterial.setSize(e,t)}initialize(e,t,r){let i=e.getContext();if(!(i.getExtension("EXT_color_buffer_float")||i.getExtension("EXT_color_buffer_half_float")))throw Error("Rendering to float texture is not supported.")}};i.ShaderMaterial;var K=`uniform float offset;uniform float darkness;void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){const vec2 center=vec2(0.5);vec3 color=inputColor.rgb; #if VIGNETTE_TECHNIQUE == 0 float d=distance(uv,center);color*=smoothstep(0.8,offset*0.799,d*(darkness+offset)); #else vec2 coord=(uv-center)*vec2(offset);color=mix(color,vec3(1.0-darkness),dot(coord,coord)); #endif outputColor=vec4(color,inputColor.a);}`,X=class extends y{constructor({blendFunction:e,eskil:t=!1,technique:r=t?L.ESKIL:L.DEFAULT,offset:s=.5,darkness:n=.5}={}){super("VignetteEffect",K,{blendFunction:e,defines:new Map([["VIGNETTE_TECHNIQUE",r.toFixed(0)]]),uniforms:new Map([["offset",new i.Uniform(s)],["darkness",new i.Uniform(n)]])})}get technique(){return Number(this.defines.get("VIGNETTE_TECHNIQUE"))}set technique(e){this.technique!==e&&(this.defines.set("VIGNETTE_TECHNIQUE",e.toFixed(0)),this.setChanged())}get eskil(){return this.technique===L.ESKIL}set eskil(e){this.technique=e?L.ESKIL:L.DEFAULT}getTechnique(){return this.technique}setTechnique(e){this.technique=e}get offset(){return this.uniforms.get("offset").value}set offset(e){this.uniforms.get("offset").value=e}getOffset(){return this.offset}setOffset(e){this.offset=e}get darkness(){return this.uniforms.get("darkness").value}set darkness(e){this.uniforms.get("darkness").value=e}getDarkness(){return this.darkness}setDarkness(e){this.darkness=e}};i.ShaderMaterial,i.ShaderMaterial;var j=`#include #include #include #define packFloatToRGBA(v) packDepthToRGBA(v) #define unpackRGBAToFloat(v) unpackRGBAToDepth(v) #ifdef FRAMEBUFFER_PRECISION_HIGH uniform mediump sampler2D inputBuffer; #else uniform lowp sampler2D inputBuffer; #endif #if DEPTH_PACKING == 3201 uniform lowp sampler2D depthBuffer; #elif defined(GL_FRAGMENT_PRECISION_HIGH) uniform highp sampler2D depthBuffer; #else uniform mediump sampler2D depthBuffer; #endif uniform vec2 resolution;uniform vec2 texelSize;uniform float cameraNear;uniform float cameraFar;uniform float aspect;uniform float time;varying vec2 vUv;vec4 sRGBToLinear(const in vec4 value){return vec4(mix(pow(value.rgb*0.9478672986+vec3(0.0521327014),vec3(2.4)),value.rgb*0.0773993808,vec3(lessThanEqual(value.rgb,vec3(0.04045)))),value.a);}float readDepth(const in vec2 uv){ #if DEPTH_PACKING == 3201 float depth=unpackRGBAToDepth(texture2D(depthBuffer,uv)); #else float depth=texture2D(depthBuffer,uv).r; #endif #if defined(USE_LOGARITHMIC_DEPTH_BUFFER) || defined(LOG_DEPTH) float d=pow(2.0,depth*log2(cameraFar+1.0))-1.0;float a=cameraFar/(cameraFar-cameraNear);float b=cameraFar*cameraNear/(cameraNear-cameraFar);depth=a+b/d; #elif defined(USE_REVERSED_DEPTH_BUFFER) depth=1.0-depth; #endif return depth;}float getViewZ(const in float depth){ #ifdef PERSPECTIVE_CAMERA return perspectiveDepthToViewZ(depth,cameraNear,cameraFar); #else return orthographicDepthToViewZ(depth,cameraNear,cameraFar); #endif }vec3 RGBToHCV(const in vec3 RGB){vec4 P=mix(vec4(RGB.bg,-1.0,2.0/3.0),vec4(RGB.gb,0.0,-1.0/3.0),step(RGB.b,RGB.g));vec4 Q=mix(vec4(P.xyw,RGB.r),vec4(RGB.r,P.yzx),step(P.x,RGB.r));float C=Q.x-min(Q.w,Q.y);float H=abs((Q.w-Q.y)/(6.0*C+EPSILON)+Q.z);return vec3(H,C,Q.x);}vec3 RGBToHSL(const in vec3 RGB){vec3 HCV=RGBToHCV(RGB);float L=HCV.z-HCV.y*0.5;float S=HCV.y/(1.0-abs(L*2.0-1.0)+EPSILON);return vec3(HCV.x,S,L);}vec3 HueToRGB(const in float H){float R=abs(H*6.0-3.0)-1.0;float G=2.0-abs(H*6.0-2.0);float B=2.0-abs(H*6.0-4.0);return clamp(vec3(R,G,B),0.0,1.0);}vec3 HSLToRGB(const in vec3 HSL){vec3 RGB=HueToRGB(HSL.x);float C=(1.0-abs(2.0*HSL.z-1.0))*HSL.y;return(RGB-0.5)*C+HSL.z;}FRAGMENT_HEAD void main(){FRAGMENT_MAIN_UV vec4 color0=texture2D(inputBuffer,UV);vec4 color1=vec4(0.0);FRAGMENT_MAIN_IMAGE color0.a=clamp(color0.a,0.0,1.0);gl_FragColor=color0; #ifdef ENCODE_OUTPUT #include #endif #include }`,Q=class extends i.ShaderMaterial{constructor(e,t,r,s,n=!1){super({name:"EffectMaterial",defines:{THREE_REVISION:i.REVISION.replace(/\D+/g,""),DEPTH_PACKING:"0",ENCODE_OUTPUT:"1"},uniforms:{inputBuffer:new i.Uniform(null),depthBuffer:new i.Uniform(null),resolution:new i.Uniform(new i.Vector2),texelSize:new i.Uniform(new i.Vector2),cameraNear:new i.Uniform(.3),cameraFar:new i.Uniform(1e3),aspect:new i.Uniform(1),time:new i.Uniform(0)},blending:i.NoBlending,toneMapped:!1,depthWrite:!1,depthTest:!1,dithering:n}),e&&this.setShaderParts(e),t&&this.setDefines(t),r&&this.setUniforms(r),this.copyCameraSettings(s)}set inputBuffer(e){this.uniforms.inputBuffer.value=e}setInputBuffer(e){this.uniforms.inputBuffer.value=e}get depthBuffer(){return this.uniforms.depthBuffer.value}set depthBuffer(e){this.uniforms.depthBuffer.value=e}get depthPacking(){return Number(this.defines.DEPTH_PACKING)}set depthPacking(e){this.defines.DEPTH_PACKING=e.toFixed(0),this.needsUpdate=!0}setDepthBuffer(e,t=i.BasicDepthPacking){this.depthBuffer=e,this.depthPacking=t}setShaderData(e){this.setShaderParts(e.shaderParts),this.setDefines(e.defines),this.setUniforms(e.uniforms),this.setExtensions(e.extensions)}setShaderParts(e){return this.fragmentShader=j.replace(m.FRAGMENT_HEAD,e.get(m.FRAGMENT_HEAD)||"").replace(m.FRAGMENT_MAIN_UV,e.get(m.FRAGMENT_MAIN_UV)||"").replace(m.FRAGMENT_MAIN_IMAGE,e.get(m.FRAGMENT_MAIN_IMAGE)||""),this.vertexShader="uniform vec2 resolution;uniform vec2 texelSize;uniform float cameraNear;uniform float cameraFar;uniform float aspect;uniform float time;varying vec2 vUv;VERTEX_HEAD void main(){vUv=position.xy*0.5+0.5;VERTEX_MAIN_SUPPORT gl_Position=vec4(position.xy,1.0,1.0);}".replace(m.VERTEX_HEAD,e.get(m.VERTEX_HEAD)||"").replace(m.VERTEX_MAIN_SUPPORT,e.get(m.VERTEX_MAIN_SUPPORT)||""),this.needsUpdate=!0,this}setDefines(e){for(let t of e.entries())this.defines[t[0]]=t[1];return this.needsUpdate=!0,this}setUniforms(e){for(let t of e.entries())this.uniforms[t[0]]=t[1];return this}setExtensions(e){for(let t of(this.extensions={},e))this.extensions[t]=!0;return this}get encodeOutput(){return void 0!==this.defines.ENCODE_OUTPUT}set encodeOutput(e){this.encodeOutput!==e&&(e?this.defines.ENCODE_OUTPUT="1":delete this.defines.ENCODE_OUTPUT,this.needsUpdate=!0)}isOutputEncodingEnabled(e){return this.encodeOutput}setOutputEncodingEnabled(e){this.encodeOutput=e}get time(){return this.uniforms.time.value}set time(e){this.uniforms.time.value=e}setDeltaTime(e){this.uniforms.time.value+=e}adoptCameraSettings(e){this.copyCameraSettings(e)}copyCameraSettings(e){e&&(this.uniforms.cameraNear.value=e.near,this.uniforms.cameraFar.value=e.far,e instanceof i.PerspectiveCamera?this.defines.PERSPECTIVE_CAMERA="1":delete this.defines.PERSPECTIVE_CAMERA,this.needsUpdate=!0)}setSize(e,t){let r=this.uniforms;r.resolution.value.set(e,t),r.texelSize.value.set(1/e,1/t),r.aspect.value=e/t}static get Section(){return m}};i.ShaderMaterial,i.REVISION.replace(/\D+/g,"");var Z=255/256;function q(e,t,r){for(let i of t){let t="$1"+e+i.charAt(0).toUpperCase()+i.slice(1),s=RegExp("([^\\.])(\\b"+i+"\\b)","g");for(let e of r.entries())null!==e[1]&&r.set(e[0],e[1].replace(s,t))}}new Float32Array([255/256/16777216,255/256/65536,255/256/256,255/256]),new Float32Array([Z,Z/256,Z/65536,1/16777216]);var $=class extends a{constructor(e,...t){super("EffectPass"),this.fullscreenMaterial=new Q(null,null,null,e),this.listener=e=>this.handleEvent(e),this.effects=[],this.setEffects(t),this.skipRendering=!1,this.minTime=1,this.maxTime=Number.POSITIVE_INFINITY,this.timeScale=1}set mainScene(e){for(let t of this.effects)t.mainScene=e}set mainCamera(e){for(let t of(this.fullscreenMaterial.copyCameraSettings(e),this.effects))t.mainCamera=e}get encodeOutput(){return this.fullscreenMaterial.encodeOutput}set encodeOutput(e){this.fullscreenMaterial.encodeOutput=e}get dithering(){return this.fullscreenMaterial.dithering}set dithering(e){let t=this.fullscreenMaterial;t.dithering=e,t.needsUpdate=!0}setEffects(e){for(let e of this.effects)e.removeEventListener("change",this.listener);for(let t of(this.effects=e.sort((e,t)=>t.attributes-e.attributes),this.effects))t.addEventListener("change",this.listener)}updateMaterial(){let e=new S,t=0;for(let r of this.effects)if(r.blendMode.blendFunction===U.DST)e.attributes|=r.getAttributes()&g.DEPTH;else if((e.attributes&r.getAttributes()&g.CONVOLUTION)!=0)throw Error(`Convolution effects cannot be merged (${r.name})`);else!function(e,t,r){let s=t.getFragmentShader(),n=t.getVertexShader(),a=void 0!==s&&/mainImage/.test(s),l=void 0!==s&&/mainUv/.test(s);if(r.attributes|=t.getAttributes(),void 0===s)throw Error(`Missing fragment shader (${t.name})`);if(l&&(r.attributes&g.CONVOLUTION)!=0)throw Error(`Effects that transform UVs are incompatible with convolution effects (${t.name})`);if(a||l){let o=/\w+\s+(\w+)\([\w\s,]*\)\s*{/g,c=r.shaderParts,u=c.get(m.FRAGMENT_HEAD)||"",h=c.get(m.FRAGMENT_MAIN_UV)||"",d=c.get(m.FRAGMENT_MAIN_IMAGE)||"",f=c.get(m.VERTEX_HEAD)||"",p=c.get(m.VERTEX_MAIN_SUPPORT)||"",v=new Set,S=new Set;if(l&&(h+=` ${e}MainUv(UV); `,r.uvTransformation=!0),null!==n&&/mainSupport/.test(n)){for(let t of(p+=` ${e}MainSupport(`+(/mainSupport *\([\w\s]*?uv\s*?\)/.test(n)?"vUv);\n":");\n"),n.matchAll(/(?:varying\s+\w+\s+([\S\s]*?);)/g)))for(let e of t[1].split(/\s*,\s*/))r.varyings.add(e),v.add(e),S.add(e);for(let e of n.matchAll(o))S.add(e[1])}for(let e of s.matchAll(o))S.add(e[1]);for(let e of t.defines.keys())S.add(e.replace(/\([\w\s,]*\)/g,""));for(let e of t.uniforms.keys())S.add(e);S.delete("while"),S.delete("for"),S.delete("if"),t.uniforms.forEach((t,i)=>r.uniforms.set(e+i.charAt(0).toUpperCase()+i.slice(1),t)),t.defines.forEach((t,i)=>r.defines.set(e+i.charAt(0).toUpperCase()+i.slice(1),t));let T=new Map([["fragment",s],["vertex",n]]);q(e,S,r.defines),q(e,S,T),s=T.get("fragment"),n=T.get("vertex");let E=t.blendMode;if(r.blendModes.set(E.blendFunction,E),a){null!==t.inputColorSpace&&t.inputColorSpace!==r.colorSpace&&(d+=t.inputColorSpace===i.SRGBColorSpace?"color0 = sRGBTransferOETF(color0);\n ":"color0 = sRGBToLinear(color0);\n "),t.outputColorSpace!==i.NoColorSpace?r.colorSpace=t.outputColorSpace:null!==t.inputColorSpace&&(r.colorSpace=t.inputColorSpace),d+=`${e}MainImage(color0, UV, `,(r.attributes&g.DEPTH)!=0&&/MainImage *\([\w\s,]*?depth[\w\s,]*?\)/.test(s)&&(d+="depth, ",r.readDepth=!0),d+="color1);\n ";let n=e+"BlendOpacity";r.uniforms.set(n,E.opacity),d+=`color0 = blend${E.blendFunction}(color0, color1, ${n}); `,u+=`uniform float ${n}; `}if(u+=s+"\n",null!==n&&(f+=n+"\n"),c.set(m.FRAGMENT_HEAD,u),c.set(m.FRAGMENT_MAIN_UV,h),c.set(m.FRAGMENT_MAIN_IMAGE,d),c.set(m.VERTEX_HEAD,f),c.set(m.VERTEX_MAIN_SUPPORT,p),null!==t.extensions)for(let e of t.extensions)r.extensions.add(e)}else throw Error(`Could not find mainImage or mainUv function (${t.name})`)}("e"+t++,r,e);let r=e.shaderParts.get(m.FRAGMENT_HEAD),s=e.shaderParts.get(m.FRAGMENT_MAIN_IMAGE),n=e.shaderParts.get(m.FRAGMENT_MAIN_UV),a=/\bblend\b/g;for(let t of e.blendModes.values())r+=t.getShaderCode().replace(a,`blend${t.blendFunction}`)+"\n";for(let[t,a]of((e.attributes&g.DEPTH)!=0?(e.readDepth&&(s="float depth = readDepth(UV);\n\n 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s=this.fullscreenMaterial;s.inputBuffer=t.texture,s.time+=i*this.timeScale,e.setRenderTarget(this.renderToScreen?null:r),e.render(this.scene,this.camera)}}setSize(e,t){for(let r of(this.fullscreenMaterial.setSize(e,t),this.effects))r.setSize(e,t)}initialize(e,t,r){for(let i of(this.renderer=e,this.effects))i.initialize(e,t,r);this.updateMaterial(),void 0!==r&&r!==i.UnsignedByteType&&(this.fullscreenMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1")}dispose(){for(let e of(super.dispose(),this.effects))e.removeEventListener("change",this.listener),e.dispose()}handleEvent(e){"change"===e.type&&this.recompile()}},Y=class extends a{constructor(e,t,{renderTarget:r,resolutionScale:s=1,width:n=x.AUTO_SIZE,height:a=x.AUTO_SIZE,resolutionX:l=n,resolutionY:o=a}={}){super("NormalPass"),this.needsSwap=!1,this.renderPass=new H(e,t,new i.MeshNormalMaterial);let c=this.renderPass;c.ignoreBackground=!0,c.skipShadowMapUpdate=!0;let u=c.getClearPass();u.overrideClearColor=new i.Color(7829503),u.overrideClearAlpha=1,this.renderTarget=r,void 0===this.renderTarget&&(this.renderTarget=new i.WebGLRenderTarget(1,1,{minFilter:i.NearestFilter,magFilter:i.NearestFilter}),this.renderTarget.texture.name="NormalPass.Target");let h=this.resolution=new x(this,l,o,s);h.addEventListener("change",e=>this.setSize(h.baseWidth,h.baseHeight))}set mainScene(e){this.renderPass.mainScene=e}set mainCamera(e){this.renderPass.mainCamera=e}get texture(){return this.renderTarget.texture}getTexture(){return this.renderTarget.texture}getResolution(){return this.resolution}getResolutionScale(){return this.resolution.scale}setResolutionScale(e){this.resolution.scale=e}render(e,t,r,i,s){let n=this.renderToScreen?null:this.renderTarget;this.renderPass.render(e,n,n)}setSize(e,t){let r=this.resolution;r.setBaseSize(e,t),this.renderTarget.setSize(r.width,r.height)}};function J(e,t,r,i){var s;return(s=e+(t-e)*.75)+(r+(i-r)*.75-s)*.875}new Float32Array(3),new Float32Array(3),new 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Uint8Array([0,3]),new Uint8Array([3,3]),new Uint8Array([1,0]),new Uint8Array([4,0]),new Uint8Array([1,3]),new Uint8Array([4,3]),new Uint8Array([0,1]),new Uint8Array([3,1]),new Uint8Array([0,4]),new Uint8Array([3,4]),new Uint8Array([1,1]),new Uint8Array([4,1]),new Uint8Array([1,4]),new Uint8Array([4,4]),new Uint8Array([0,0]),new Uint8Array([1,0]),new Uint8Array([0,2]),new Uint8Array([1,2]),new Uint8Array([2,0]),new Uint8Array([3,0]),new Uint8Array([2,2]),new Uint8Array([3,2]),new Uint8Array([0,1]),new Uint8Array([1,1]),new Uint8Array([0,3]),new Uint8Array([1,3]),new Uint8Array([2,1]),new Uint8Array([3,1]),new Uint8Array([2,3]),new Uint8Array([3,3]),J(0,0,0,0),new Float32Array([0,0,0,0]),J(0,0,0,1),new Float32Array([0,0,0,1]),J(0,0,1,0),new Float32Array([0,0,1,0]),J(0,0,1,1),new Float32Array([0,0,1,1]),J(0,1,0,0),new Float32Array([0,1,0,0]),J(0,1,0,1),new Float32Array([0,1,0,1]),J(0,1,1,0),new Float32Array([0,1,1,0]),J(0,1,1,1),new Float32Array([0,1,1,1]),J(1,0,0,0),new 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