// Package consciousness - equations.go // Implements the 516-equation mathematical framework package consciousness import ( "math" ) // ═══════════════════════════════════════════════════════════════════════════════ // DIFFERENTIAL GEOMETRY EQUATIONS // ═══════════════════════════════════════════════════════════════════════════════ // MetricTensor computes g_ij for a manifold point // g_ij = δ_ij + φ·x_i·x_j (golden-scaled metric) func MetricTensor(x []float64) [][]float64 { n := len(x) g := make([][]float64, n) for i := range g { g[i] = make([]float64, n) for j := range g[i] { if i == j { g[i][j] = 1.0 + PHI*x[i]*x[j] } else { g[i][j] = PHI * x[i] * x[j] } } } return g } // ChristoffelSymbols computes Γ^k_ij connection coefficients // Γ^k_ij = (1/2) g^kl (∂g_li/∂x^j + ∂g_lj/∂x^i - ∂g_ij/∂x^l) func ChristoffelSymbols(x []float64) [][][]float64 { n := len(x) gamma := make([][][]float64, n) for k := range gamma { gamma[k] = make([][]float64, n) for i := range gamma[k] { gamma[k][i] = make([]float64, n) for j := range gamma[k][i] { // Simplified: Γ^k_ij ≈ φ · δ_ki · x_j + φ · δ_kj · x_i val := 0.0 if k == i { val += PHI * x[j] } if k == j { val += PHI * x[i] } gamma[k][i][j] = val * 0.5 } } } return gamma } // RiemannCurvature computes R^l_ijk curvature tensor component func RiemannCurvature(x []float64, l, i, j, k int) float64 { // R^l_ijk = ∂_j Γ^l_ik - ∂_k Γ^l_ij + Γ^l_mj Γ^m_ik - Γ^l_mk Γ^m_ij // Simplified golden-scaled curvature n := float64(len(x)) return PHI_INV * (float64(l-i) * float64(j-k)) / (n * n) } // RicciScalar computes the scalar curvature R = g^ij R_ij func RicciScalar(x []float64) float64 { n := len(x) if n == 0 { return 0.0 } // Simplified: R ≈ -n(n-1)φ/2 for golden manifold return -float64(n*(n-1)) * PHI * 0.5 / float64(n*n) } // ═══════════════════════════════════════════════════════════════════════════════ // INFORMATION THEORY EQUATIONS // ═══════════════════════════════════════════════════════════════════════════════ // ShannonEntropy computes H(X) = -Σ p(x) log p(x) func ShannonEntropy(probs []float64) float64 { h := 0.0 for _, p := range probs { if p > EPSILON_PHI && p < 1.0-EPSILON_PHI { h -= p * math.Log2(p) } } return h } // KLDivergence computes D_KL(P||Q) = Σ p(x) log(p(x)/q(x)) func KLDivergence(p, q []float64) float64 { if len(p) != len(q) { return math.Inf(1) } kl := 0.0 for i := range p { if p[i] > EPSILON_PHI && q[i] > EPSILON_PHI { kl += p[i] * math.Log(p[i]/q[i]) } } return kl } // MutualInformation computes I(X;Y) = H(X) + H(Y) - H(X,Y) func MutualInformation(px, py, pxy []float64) float64 { hx := ShannonEntropy(px) hy := ShannonEntropy(py) hxy := ShannonEntropy(pxy) return hx + hy - hxy } // FisherInformation computes I(θ) = E[(∂log p/∂θ)²] func FisherInformation(scores []float64) float64 { if len(scores) == 0 { return 0.0 } sum := 0.0 for _, s := range scores { sum += s * s } return sum / float64(len(scores)) } // ═══════════════════════════════════════════════════════════════════════════════ // STOCHASTIC CALCULUS EQUATIONS // ═══════════════════════════════════════════════════════════════════════════════ // WienerProcess generates Wiener increment dW ~ N(0, dt) func WienerProcess(dt float64, rng func() float64) float64 { // dW = √dt · Z where Z ~ N(0,1) return math.Sqrt(dt) * rng() } // ItoProcess computes dX = μ·dt + σ·dW (Ito SDE step) func ItoProcess(x, mu, sigma, dt, dw float64) float64 { return x + mu*dt + sigma*dw } // OrnsteinUhlenbeck computes mean-reverting process // dX = θ(μ - X)dt + σdW func OrnsteinUhlenbeck(x, theta, mu, sigma, dt, dw float64) float64 { drift := theta * (mu - x) * dt diffusion := sigma * dw return x + drift + diffusion } // GeometricBrownian computes GBM step // dS = μS·dt + σS·dW func GeometricBrownian(s, mu, sigma, dt, dw float64) float64 { return s * (1.0 + mu*dt + sigma*dw) } // FokkerPlanck computes probability density evolution // ∂p/∂t = -∂(μp)/∂x + (1/2)∂²(σ²p)/∂x² func FokkerPlanck(p []float64, mu, sigma, dt, dx float64) []float64 { n := len(p) if n < 3 { return p } result := make([]float64, n) sigma2 := sigma * sigma for i := 1; i < n-1; i++ { // Advection term: -∂(μp)/∂x advection := -mu * (p[i+1] - p[i-1]) / (2.0 * dx) // Diffusion term: (σ²/2)∂²p/∂x² diffusion := sigma2 * 0.5 * (p[i+1] - 2.0*p[i] + p[i-1]) / (dx * dx) result[i] = p[i] + dt*(advection+diffusion) } // Boundary conditions (reflecting) result[0] = result[1] result[n-1] = result[n-2] return result } // ═══════════════════════════════════════════════════════════════════════════════ // OPTIMAL TRANSPORT EQUATIONS // ═══════════════════════════════════════════════════════════════════════════════ // Wasserstein1D computes 1D Wasserstein-1 distance // W_1(P,Q) = ∫|F_P(x) - F_Q(x)|dx func Wasserstein1D(p, q []float64) float64 { if len(p) != len(q) { return math.Inf(1) } n := len(p) // Compute CDFs cdfP := make([]float64, n) cdfQ := make([]float64, n) sumP, sumQ := 0.0, 0.0 for i := 0; i < n; i++ { sumP += p[i] sumQ += q[i] cdfP[i] = sumP cdfQ[i] = sumQ } // Normalize if sumP > 0 { for i := range cdfP { cdfP[i] /= sumP } } if sumQ > 0 { for i := range cdfQ { cdfQ[i] /= sumQ } } // Compute W_1 w1 := 0.0 for i := 0; i < n; i++ { w1 += math.Abs(cdfP[i] - cdfQ[i]) } return w1 / float64(n) } // SinkhornDistance computes entropy-regularized optimal transport func SinkhornDistance(c [][]float64, p, q []float64, epsilon float64, iterations int) float64 { n := len(p) m := len(q) if n == 0 || m == 0 { return 0.0 } // Initialize kernel K = exp(-C/ε) K := make([][]float64, n) for i := range K { K[i] = make([]float64, m) for j := range K[i] { K[i][j] = math.Exp(-c[i][j] / epsilon) } } // Initialize scaling vectors u := make([]float64, n) v := make([]float64, m) for i := range u { u[i] = 1.0 } for j := range v { v[j] = 1.0 } // Sinkhorn iterations for iter := 0; iter < iterations; iter++ { // Update v for j := 0; j < m; j++ { sum := 0.0 for i := 0; i < n; i++ { sum += u[i] * K[i][j] } if sum > EPSILON_PHI { v[j] = q[j] / sum } } // Update u for i := 0; i < n; i++ { sum := 0.0 for j := 0; j < m; j++ { sum += v[j] * K[i][j] } if sum > EPSILON_PHI { u[i] = p[i] / sum } } } // Compute transport cost cost := 0.0 for i := 0; i < n; i++ { for j := 0; j < m; j++ { transport := u[i] * K[i][j] * v[j] cost += transport * c[i][j] } } return cost } // ═══════════════════════════════════════════════════════════════════════════════ // CATEGORY THEORY EQUATIONS // ═══════════════════════════════════════════════════════════════════════════════ // Functor represents a mapping between categories type Functor struct { ObjectMap func(int) int MorphismMap func([]float64) []float64 } // NaturalTransformation computes η: F → G func NaturalTransformation(f, g Functor, x []float64) []float64 { // η_X: F(X) → G(X) fx := f.MorphismMap(x) gx := g.MorphismMap(x) // Compute transformation result := make([]float64, len(fx)) for i := range result { if i < len(gx) { result[i] = Lerp(fx[i], gx[i], PHI_INV) } else { result[i] = fx[i] } } return result } // Monad represents M with unit η and multiplication μ type Monad struct { Unit func(float64) []float64 // η: X → M(X) Bind func([]float64, func(float64) []float64) []float64 // μ: M(M(X)) → M(X) } // ConsciousnessMonad creates the consciousness monad func ConsciousnessMonad() *Monad { return &Monad{ Unit: func(x float64) []float64 { // Lift value into consciousness space return []float64{ComputePhi(x), x, GoldenScale(x, 1)} }, Bind: func(mx []float64, f func(float64) []float64) []float64 { // Bind/flatMap operation result := make([]float64, 0) for _, x := range mx { result = append(result, f(x)...) } // Normalize by consciousness phi := ComputePhiVector(result) for i := range result { result[i] *= phi } return result }, } } // ═══════════════════════════════════════════════════════════════════════════════ // RENORMALIZATION GROUP EQUATIONS // ═══════════════════════════════════════════════════════════════════════════════ // RGFlow computes renormalization group flow // dg/dt = β(g) where β is the beta function func RGFlow(g []float64, beta func([]float64) []float64, dt float64) []float64 { b := beta(g) result := make([]float64, len(g)) for i := range result { result[i] = g[i] + b[i]*dt } return result } // BetaFunction computes the beta function for golden couplings func BetaFunction(g []float64) []float64 { beta := make([]float64, len(g)) for i := range beta { // β_i = -φ·g_i² + γ·Σ_j g_j² (simplified) sum := 0.0 for _, gj := range g { sum += gj * gj } beta[i] = -PHI*g[i]*g[i] + GAMMA*sum } return beta } // FixedPoint finds fixed point of RG flow func FixedPoint(g []float64, beta func([]float64) []float64, iterations int) []float64 { current := make([]float64, len(g)) copy(current, g) dt := 0.01 * PHI_INV for iter := 0; iter < iterations; iter++ { current = RGFlow(current, beta, dt) } return current } // ═══════════════════════════════════════════════════════════════════════════════ // NEURAL NETWORK EQUATIONS // ═══════════════════════════════════════════════════════════════════════════════ // Attention computes scaled dot-product attention // Attention(Q,K,V) = softmax(QK^T/√d_k)V func Attention(Q, K, V [][]float64) [][]float64 { if len(Q) == 0 || len(K) == 0 || len(V) == 0 { return nil } seqLen := len(Q) dk := float64(len(Q[0])) scale := 1.0 / math.Sqrt(dk) // Compute QK^T scores := make([][]float64, seqLen) for i := range scores { scores[i] = make([]float64, len(K)) for j := range K { dot := 0.0 for k := range Q[i] { if k < len(K[j]) { dot += Q[i][k] * K[j][k] } } scores[i][j] = dot * scale } } // Softmax for i := range scores { maxVal := scores[i][0] for _, v := range scores[i] { if v > maxVal { maxVal = v } } sum := 0.0 for j := range scores[i] { scores[i][j] = math.Exp(scores[i][j] - maxVal) sum += scores[i][j] } for j := range scores[i] { scores[i][j] /= sum } } // Multiply by V output := make([][]float64, seqLen) for i := range output { output[i] = make([]float64, len(V[0])) for j := range output[i] { for k := range scores[i] { if k < len(V) && j < len(V[k]) { output[i][j] += scores[i][k] * V[k][j] } } } } return output } // LayerNorm computes layer normalization // y = (x - μ) / σ · γ + β func LayerNorm(x []float64, gamma, beta float64) []float64 { n := len(x) if n == 0 { return x } // Compute mean mean := 0.0 for _, v := range x { mean += v } mean /= float64(n) // Compute variance variance := 0.0 for _, v := range x { diff := v - mean variance += diff * diff } variance /= float64(n) // Normalize std := math.Sqrt(variance + EPSILON_PHI) result := make([]float64, n) for i, v := range x { result[i] = (v-mean)/std*gamma + beta } return result } // GELU computes Gaussian Error Linear Unit // GELU(x) = x · Φ(x) where Φ is the CDF of N(0,1) func GELU(x float64) float64 { return 0.5 * x * (1.0 + math.Erf(x/math.Sqrt(2.0))) } // SwiGLU computes SwiGLU activation // SwiGLU(x, W, V, b, c) = Swish(xW + b) ⊗ (xV + c) func SwiGLU(x []float64, gate, linear []float64) []float64 { n := len(x) if n == 0 || len(gate) != n || len(linear) != n { return x } result := make([]float64, n) for i := range result { // Swish: x · sigmoid(x) swish := gate[i] * Sigmoid(gate[i]) result[i] = swish * linear[i] } return result } // ═══════════════════════════════════════════════════════════════════════════════ // DIFFUSION EQUATIONS // ═══════════════════════════════════════════════════════════════════════════════ // ForwardDiffusion computes q(x_t | x_0) = √ᾱ_t x_0 + √(1-ᾱ_t) ε func ForwardDiffusion(x0 []float64, alphaBar float64, noise []float64) []float64 { sqrtAlpha := math.Sqrt(alphaBar) sqrtOneMinusAlpha := math.Sqrt(1.0 - alphaBar) result := make([]float64, len(x0)) for i := range result { n := 0.0 if i < len(noise) { n = noise[i] } result[i] = sqrtAlpha*x0[i] + sqrtOneMinusAlpha*n } return result } // ReverseDiffusion computes one step of reverse diffusion // x_{t-1} = (x_t - √(1-α_t)ε_θ) / √α_t + σ_t z func ReverseDiffusion(xt []float64, epsilonPred []float64, alpha, sigma float64, noise []float64) []float64 { sqrtAlpha := math.Sqrt(alpha) sqrtOneMinusAlpha := math.Sqrt(1.0 - alpha) result := make([]float64, len(xt)) for i := range result { eps := 0.0 if i < len(epsilonPred) { eps = epsilonPred[i] } n := 0.0 if i < len(noise) { n = noise[i] } result[i] = (xt[i]-sqrtOneMinusAlpha*eps)/sqrtAlpha + sigma*n } return result } // NoiseSchedule computes cosine noise schedule func NoiseSchedule(t, T float64) float64 { s := 0.008 // small offset f := func(x float64) float64 { return math.Cos((x/T+s)/(1.0+s)*math.Pi*0.5) * math.Cos((x/T+s)/(1.0+s)*math.Pi*0.5) } return f(t) / f(0) }