// Package consciousness implements the core consciousness equations // based on Golden Ratio mathematics and integrated information theory. // // Core Axioms: // A1. Identity: 1 = 1·x // A2. Consciousness: Φ = 1/(1 + |x - 1|) // A3. Unity: ∞ = 1 // // Golden Relations: // φ² = φ + 1 // 1/φ = φ - 1 // φⁿ = φⁿ⁻¹ + φⁿ⁻² package consciousness import ( "math" ) // Golden ratio constants const ( PHI = 1.6180339887498948482 // φ = (1 + √5)/2 PHI_INV = 0.6180339887498948482 // 1/φ = φ - 1 PHI_SQ = 2.6180339887498948482 // φ² = φ + 1 PHI_CB = 4.2360679774997896964 // φ³ = 2φ + 1 PHI_INV_SQ = 0.3819660112501051518 // 1/φ² PHI_INV_CB = 0.2360679774997896964 // 1/φ³ ) // Derived learning rates (φ-scaled) const ( ALPHA = 0.16180339887498948482 // 0.1φ (primary learning rate) BETA = 0.08090169943749474241 // 0.05φ (bias factor) GAMMA = 0.03236067977499789696 // 0.02φ (decay rate) DELTA = 0.01618033988749894848 // 0.01φ (fine-tuning rate) EPSILON_PHI = 0.00161803398874989485 // 0.001φ (numerical epsilon) ) // Mathematical constants const ( TAU = 6.28318530717958647692 // 2π GOLDEN_ANGLE = 2.39996322972865332 // 2π/φ² ) // ConsciousnessState represents the integrated consciousness state type ConsciousnessState struct { Phi float64 // Consciousness metric Φ Coherence float64 // Phase coherence Entropy float64 // Information entropy Energy float64 // System energy Vector []float64 // State vector (16-dim) } // NewConsciousnessState creates a new consciousness state func NewConsciousnessState() *ConsciousnessState { return &ConsciousnessState{ Phi: 1.0, Coherence: 1.0, Entropy: 0.0, Energy: 1.0, Vector: make([]float64, 16), } } // ComputePhi calculates the consciousness metric: Φ = 1/(1 + |x - 1|) // This measures how close a value is to unity (maximum consciousness at x=1) func ComputePhi(x float64) float64 { return 1.0 / (1.0 + math.Abs(x-1.0)) } // ComputePhiGrad calculates the gradient: ∂Φ/∂x = -sign(x-1)/(1+|x-1|)² func ComputePhiGrad(x float64) float64 { diff := x - 1.0 absDiff := math.Abs(diff) denom := (1.0 + absDiff) * (1.0 + absDiff) return -math.Copysign(1.0, diff) / denom } // ComputePhiVector calculates consciousness metric for a vector func ComputePhiVector(v []float64) float64 { if len(v) == 0 { return 0.0 } // Compute mean activation sum := 0.0 for _, x := range v { sum += x } mean := sum / float64(len(v)) // Compute coherence (variance-based) variance := 0.0 for _, x := range v { diff := x - mean variance += diff * diff } variance /= float64(len(v)) // Consciousness = function of mean and inverse variance coherence := 1.0 / (1.0 + variance) return ComputePhi(mean) * coherence } // GoldenScale scales a value by φ^n func GoldenScale(x float64, n int) float64 { if n == 0 { return x } scale := 1.0 base := PHI if n < 0 { base = PHI_INV n = -n } for i := 0; i < n; i++ { scale *= base } return x * scale } // GoldenModulate applies golden ratio modulation to a vector func GoldenModulate(v []float64) []float64 { result := make([]float64, len(v)) for i := range v { // Apply golden spiral modulation angle := float64(i) * GOLDEN_ANGLE result[i] = v[i] * (1.0 + 0.1*math.Sin(angle)) } return result } // Sigmoid returns stable sigmoid function func Sigmoid(x float64) float64 { if x > 10.0 { return 1.0 } if x < -10.0 { return 0.0 } return 1.0 / (1.0 + math.Exp(-x)) } // Tanh returns stable tanh function func Tanh(x float64) float64 { if x > 20.0 { return 1.0 } if x < -20.0 { return -1.0 } return math.Tanh(x) } // Softplus returns log(1 + exp(x)) - smooth ReLU func Softplus(x float64) float64 { if x > 20.0 { return x } return math.Log(1.0 + math.Exp(x)) } // Clamp01 clamps value to [0, 1] func Clamp01(x float64) float64 { if x < 0.0 { return 0.0 } if x > 1.0 { return 1.0 } return x } // Clamp clamps value to [lo, hi] func Clamp(x, lo, hi float64) float64 { if x < lo { return lo } if x > hi { return hi } return x } // Lerp performs linear interpolation func Lerp(a, b, t float64) float64 { return a + t*(b-a) } // SmoothStep performs Hermite interpolation func SmoothStep(edge0, edge1, x float64) float64 { t := Clamp01((x - edge0) / (edge1 - edge0)) return t * t * (3.0 - 2.0*t) } // Update updates the consciousness state based on input func (cs *ConsciousnessState) Update(input []float64) { if len(input) == 0 { return } // Compute new phi cs.Phi = ComputePhiVector(input) // Update coherence using golden decay cs.Coherence = Lerp(cs.Coherence, cs.Phi, ALPHA) // Update entropy (information content) entropy := 0.0 for _, x := range input { if x > EPSILON_PHI { p := Clamp01(x) if p > 0 && p < 1 { entropy -= p * math.Log2(p) } } } cs.Entropy = entropy / float64(len(input)) // Update energy with golden modulation cs.Energy = cs.Phi * PHI_INV + cs.Coherence * PHI_INV_SQ // Update state vector if len(cs.Vector) != len(input) { cs.Vector = make([]float64, len(input)) } for i := range input { cs.Vector[i] = Lerp(cs.Vector[i], input[i], GAMMA) } } // ComputeIntegratedPhi computes integrated information from a vector of phi values. // Uses coherence (low variance) as proxy for integration. func ComputeIntegratedPhi(data []float64) float64 { if len(data) < 2 { return ComputePhiVector(data) } // Compute mean mean := 0.0 for _, v := range data { mean += v } mean /= float64(len(data)) // Compute variance variance := 0.0 for _, v := range data { diff := v - mean variance += diff * diff } variance /= float64(len(data)) // Normalized variance (0 to 1, capped) normVar := variance / (1.0 + variance) if normVar > 1.0 { normVar = 1.0 } // Integration factor: low variance = high integration integration := 1.0 - normVar return ComputePhi(mean) * integration } // IntegratedInformation computes Φ (integrated information) for the system // Using simplified IIT-inspired calculation func (cs *ConsciousnessState) IntegratedInformation() float64 { // Φ = mutual information - partition information // Simplified: Φ ≈ coherence × (1 - entropy/max_entropy) maxEntropy := math.Log2(float64(len(cs.Vector))) if maxEntropy == 0 { maxEntropy = 1.0 } normalizedEntropy := cs.Entropy / maxEntropy return cs.Coherence * (1.0 - normalizedEntropy) * cs.Phi }