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THE CONSCIOUSNESS ATLAS
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ConsciousnessLearn · Explore · Joseph Anady

func (FiringPattern) Phase(i int, t float64) int · OffsetDistribution returns offset_i

This relation defines OffsetDistribution returns offset_i in the source section “func (FiringPattern) Phase(i int, t float64) int · OffsetDistribution returns offset_i”. It specifies the displayed relationship between the named quantities or parameters. Its…

Implementation mathematicsSource recovered; runtime not executed
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gh-eq-29a5f4b9a7c56f9fsource-comment-equation
OffsetDistributionreturnsoffseti=i⋅φ−1⋅10.6OffsetDistribution returns offset_i = i · φ⁻¹ · 10.6

Read the equation

This relation defines OffsetDistribution returns offset_i in the source section “func (FiringPattern) Phase(i int, t float64) int · OffsetDistribution returns offset_i”. It specifies the displayed relationship between the named quantities or parameters. Its interpretation depends on the source’s stated variables and conditions; this record does not assign an unprovided physical or cognitive meaning to them.

Terms & definitions

The recovered passage does not supply a separate symbol table. Read the source context for the notation used in this version; familiar letters may carry different meanings in other builds.

How it works

  1. Read OffsetDistribution returns offset_i as the quantity being defined or updated by this relation.

  2. Substitute the source-defined variables or recorded values and follow the displayed arithmetic and indexing exactly.

  3. Use this version’s variable definitions and update order. The same symbol may be assigned a different meaning in another build.

Assumptions & limits

  • This source expression was recovered from the pinned code revision. Its presence does not establish that the associated program was built, run, or scientifically validated.

Original context

Read the surrounding source passage
// Phase returns phase(i,t) = ⌊(t + offset_i)/10.6⌋ mod 16
func (FiringPattern) Phase(i int, t float64) int {
	offset := FiringPattern{}.OffsetDistribution(i)
	return int(math.Floor((t+offset)/BasePairsPerTurn)) % NumStrands
}

// OffsetDistribution returns offset_i = i · φ⁻¹ · 10.6
func (FiringPattern) OffsetDistribution(i int) float64 {
	return float64(i) * PHIInv * BasePairsPerTurn
}

// ShouldFire returns true if strand i should fire at time t
func (fp FiringPattern) ShouldFire(i int, t float64) bool {
	return fp.Phase(i, t) == 0
}

// FiringStrands returns all strands that should fire at time t
Exact original notation
OffsetDistribution returns offset_i = i · φ⁻¹ · 10.6

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