Read the equation
This relation defines Phase returns phase(i,t) in the source section “func FullG16Transform10_6() Matrix3x3 · Phase returns phase(i,t)”. Uses a remainder or modular operation, retaining the numeric representation used in the source. Its interpretation depends on the source’s stated variables and conditions; this record does not assign an unprovided physical or cognitive meaning to them.
Terms & definitions
The recovered passage does not supply a separate symbol table. Read the source context for the notation used in this version; familiar letters may carry different meanings in other builds.
How it works
Read Phase returns phase(i,t) as the quantity being defined or updated by this relation.
Uses a remainder or modular operation, retaining the numeric representation used in the source.
Use this version’s variable definitions and update order. The same symbol may be assigned a different meaning in another build.
Assumptions & limits
This source expression was recovered from the pinned code revision. Its presence does not establish that the associated program was built, run, or scientifically validated.
Original context
Read the surrounding source passage
// =============================================================================
// 10.6 FIRING PATTERN
// =============================================================================
// FiringPattern handles 10.6 phase-based firing
type FiringPattern struct{}
// Phase returns phase(i,t) = ⌊(t + offset_i)/10.6⌋ mod 16
func (FiringPattern) Phase(i int, t float64) int {
offset := FiringPattern{}.OffsetDistribution(i)
return int(math.Floor((t+offset)/BasePairsPerTurn)) % NumStrands
}
// OffsetDistribution returns offset_i = i · φ⁻¹ · 10.6
func (FiringPattern) OffsetDistribution(i int) float64 {
return float64(i) * PHIInv * BasePairsPerTurn
}
Exact original notation
Phase returns phase(i,t) = ⌊(t + offset_i)/10.6⌋ mod 16