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THE CONSCIOUSNESS ATLAS
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ConsciousnessLearn · Explore · Joseph Anady

Janady13/Jennys-Drumste / drum-teacher-pro.html · Lines 1501–1802

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A continuation of Janady13/Jennys-Drumste / drum-teacher-pro.html. The complete source identity, every recorded occurrence, and linked equations are on its first page.

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function playPattern(lesson) { // Implementation for pattern playback // This would coordinate with visual cues and timing checks } function toggleFreePlay() { // Toggle free play mode } function toggleMetronome() { // Toggle metronome if (metronomeInterval) { clearInterval(metronomeInterval); metronomeInterval = null; } else { const interval = 60000 / bpm; metronomeInterval = setInterval(playClick, interval); } } function playClick() { if (!audioContext || !clickEnabled) return; const osc = audioContext.createOscillator(); const gain = audioContext.createGain(); osc.connect(gain); gain.connect(audioContext.destination); osc.frequency.value = 1000; gain.gain.setValueAtTime(0.1, audioContext.currentTime); gain.gain.exponentialRampToValueAtTime(0.01, audioContext.currentTime + 0.05); osc.start(audioContext.currentTime); osc.stop(audioContext.currentTime + 0.05); } function toggleClick() { clickEnabled = !clickEnabled; const toggle = document.getElementById('clickToggle'); toggle.classList.toggle('active', clickEnabled); } function updateTempo() { bpm = parseInt(document.getElementById('tempoSlider').value); document.getElementById('tempoDisplay').textContent = `${bpm} BPM`; stats.maxBPM = Math.max(stats.maxBPM, bpm); if (metronomeInterval) { toggleMetronome(); toggleMetronome(); } } function toggleRecording() { isRecording = !isRecording; const btn = document.getElementById('recordBtn'); if (isRecording) { recordedPattern = []; btn.classList.add('recording'); btn.innerHTML = '⏹ Stop'; } else { btn.classList.remove('recording'); btn.innerHTML = '⏺ Record'; document.getElementById('playbackBtn').disabled = recordedPattern.length === 0; document.getElementById('saveBtn').disabled = recordedPattern.length === 0; } } function playbackRecording() { if (recordedPattern.length === 0) return; const startTime = recordedPattern[0].time; recordedPattern.forEach(hit => { setTimeout(() => { handleDrumHit(hit.note, hit.velocity); }, hit.time - startTime); }); } function updateStats() { document.getElementById('accuracy').textContent = stats.accuracy + '%'; document.getElementById('combo').textContent = stats.combo; document.getElementById('score').textContent = stats.score.toLocaleString(); // Update level const newLevel = Math.floor(stats.score / 1000) + 1; if (newLevel > stats.level) { stats.level = newLevel; showLevelUp(); } } function showLevelUp() { // Show level up animation const modal = document.getElementById('modal'); document.getElementById('modalTitle').textContent = '🎉 Level Up!'; document.getElementById('modalBody').innerHTML = ` <p style="font-size: 1.5em; margin: 20px 0;"> You've reached <strong>Level ${stats.level}</strong>! </p> <p>Keep going to unlock more achievements!</p> `; modal.classList.add('active'); } function startSessionTimer() { setInterval(() => { if (sessionStartTime) { const elapsed = Math.floor((Date.now() - sessionStartTime) / 1000); stats.sessionTime = elapsed; const minutes = Math.floor(elapsed / 60); const seconds = elapsed % 60; document.getElementById('sessionTime').textContent = `${minutes}:${seconds.toString().padStart(2, '0')}`; checkAchievements(); } }, 1000); } function checkAchievements() { ACHIEVEMENTS.forEach(achievement => { if (!stats.unlockedAchievements.has(achievement.id) && achievement.condition()) { unlockAchievement(achievement); } }); } function unlockAchievement(achievement) { stats.unlockedAchievements.add(achievement.id); const elem = document.querySelector(`.achievement[data-id="${achievement.id}"]`); if (elem) { elem.classList.add('unlocked'); showAchievementNotification(achievement); } } function showAchievementNotification(achievement) { // Show achievement popup const notification = document.createElement('div'); notification.style.cssText = ` position: fixed; top: 20px; right: 20px; background: linear-gradient(135deg, var(--primary), var(--secondary)); color: var(--dark); padding: 20px; border-radius: 10px; font-weight: bold; animation: slideIn 0.5s; z-index: 2000; `; notification.innerHTML = ` <div>${achievement.icon} Achievement Unlocked!</div> <div>${achievement.name}</div> `; document.body.appendChild(notification); setTimeout(() => notification.remove(), 3000); } function showSessionResults() { const modal = document.getElementById('modal'); document.getElementById('modalTitle').textContent = '📊 Session Complete!'; document.getElementById('modalBody').innerHTML = ` <div style="display: grid; grid-template-columns: repeat(2, 1fr); gap: 20px; margin: 20px 0;"> <div> <div style="color: var(--primary); font-size: 0.9em;">Accuracy</div> <div style="font-size: 2em; font-weight: bold;">${stats.accuracy}%</div> </div> <div> <div style="color: var(--primary); font-size: 0.9em;">Best Combo</div> <div style="font-size: 2em; font-weight: bold;">${stats.maxCombo}</div> </div> <div> <div style="color: var(--primary); font-size: 0.9em;">Score</div> <div style="font-size: 2em; font-weight: bold;">${stats.score.toLocaleString()}</div> </div> <div> <div style="color: var(--primary); font-size: 0.9em;">Perfect Hits</div> <div style="font-size: 2em; font-weight: bold;">${stats.perfectHits}</div> </div> </div> <p style="margin-top: 20px;"> ${stats.accuracy >= 90 ? '🏆 Outstanding performance!' : stats.accuracy >= 70 ? '👏 Great job! Keep practicing!' : '💪 Good effort! Try again to improve!'} </p> `; modal.classList.add('active'); } function initPerformanceGraph() { const canvas = document.getElementById('performanceGraph'); const ctx = canvas.getContext('2d'); function draw() { const width = canvas.width = canvas.offsetWidth; const height = canvas.height = canvas.offsetHeight; ctx.clearRect(0, 0, width, height); // Draw grid ctx.strokeStyle = 'rgba(0, 255, 204, 0.1)'; ctx.lineWidth = 1; for (let i = 0; i <= 4; i++) { const y = (height / 4) * i; ctx.beginPath(); ctx.moveTo(0, y); ctx.lineTo(width, y); ctx.stroke(); } // Draw performance line if (performanceHistory.length > 1) { ctx.strokeStyle = 'rgba(0, 255, 204, 0.8)'; ctx.lineWidth = 2; ctx.beginPath(); performanceHistory.forEach((value, index) => { const x = (width / (performanceHistory.length - 1)) * index; const y = height - (height * value / 100); if (index === 0) { ctx.moveTo(x, y); } else { ctx.lineTo(x, y); } }); ctx.stroke(); // Fill area under line ctx.lineTo(width, height); ctx.lineTo(0, height); ctx.closePath(); ctx.fillStyle = 'rgba(0, 255, 204, 0.1)'; ctx.fill(); } requestAnimationFrame(draw); } draw(); } function playSuccessAnimation() { // Success animation when connected const particles = document.querySelectorAll('.particle'); particles.forEach((particle, index) => { setTimeout(() => { particle.style.background = 'var(--success)'; setTimeout(() => { particle.style.background = 'var(--primary)'; }, 500); }, index * 20); }); } function handleKeyboard(e) { const keyMap = { ' ': 36, // Space: Kick 's': 38, // S: Snare 'h': 46, // H: Hi-hat 'c': 49, // C: Crash 'r': 51, // R: Ride '1': 48, // 1: Tom 1 '2': 45, // 2: Tom 2 '3': 43, // 3: Tom 3 '4': 41 // 4: Floor Tom }; const note = keyMap[e.key.toLowerCase()]; if (note) { e.preventDefault(); handleDrumHit(note, 100); } } function closeModal() { document.getElementById('modal').classList.remove('active'); } // Initialize combo bars animation setInterval(() => { const bars = document.getElementById('comboBars'); bars.innerHTML = ''; for (let i = 0; i < 10; i++) { const bar = document.createElement('div'); bar.className = 'mini-bar'; const height = i < stats.combo ? 100 : Math.random() * 30; bar.style.height = height + '%'; bars.appendChild(bar); } }, 500); </script> </body> </html>

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