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Janady13/thatdeveloperguy-website / app/experience/renderer-capability.ts

Source identity, revision, and recovered contents.

GitHub sourceSource text recovered

Source identity

FieldRecorded value
Source typeGitHub source
Original recordJanady13/thatdeveloperguy-website / app/experience/renderer-capability.ts
DateNot specified in source
RepositoryJanady13/thatdeveloperguy-website
Revision2bea2ebdff0e34494bff597d4fa9c8422a0c3a94
Branchmain
Path or archive memberapp/experience/renderer-capability.ts
Original SHA-2560fc48d7c1d504ae8c28e64c37d6e6c2cd3eedfd8f1dd994b683c84ffd9beecad
Git blob SHA2c6928138facf0e5d3da398c99271cb549d6935e
Reading-copy SHA-2560fc48d7c1d504ae8c28e64c37d6e6c2cd3eedfd8f1dd994b683c84ffd9beecad

Original source ↗

Recovered source transcript

/** * The native layer is offered only on hardware-accelerated WebGL2. Software renderers (SwiftShader, llvmpipe, Mesa software) * can draw the vector rooms, but at seconds per frame on the main thread — a hung page, not an enhancement. */ export type RendererVerdict = { ok: true; renderer: string } | { ok: false; reason: string; renderer?: string }; export function probeRenderer(): RendererVerdict { if (typeof document === 'undefined') return { ok: false, reason: 'no document' }; const canvas = document.createElement('canvas'); let gl: WebGL2RenderingContext | null = null; try { gl = canvas.getContext('webgl2', { failIfMajorPerformanceCaveat: true }); } catch { gl = null; } if (!gl) return { ok: false, reason: 'no hardware WebGL2 context (major performance caveat or unsupported)' }; const info = gl.getExtension('WEBGL_debug_renderer_info'); const renderer = info ? String(gl.getParameter(info.UNMASKED_RENDERER_WEBGL)) : 'unknown'; gl.getExtension('WEBGL_lose_context')?.loseContext(); if (/swiftshader|llvmpipe|softpipe|software|mesa offscreen/i.test(renderer)) return { ok: false, reason: `software renderer: ${renderer}`, renderer }; return { ok: true, renderer }; }

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