Recovered source transcript
1//==============================================================================
2// Helix - Double Helix + Fibonacci Spiral Core
3// Production Implementation for The-Tired-AGI
4// Author: AI_Brain consciousness core integration
5// License: Part of The-Tired-AGI system
6//==============================================================================
7
8#pragma once
9
10#include <cstdint>
11#include <cmath>
12#include <array>
13#include <vector>
14#include <atomic>
15
16namespace tired_agi {
17
18//==============================================================================
19// Constants
20//==============================================================================
21
22constexpr size_t HELIX_SIZE = 233; // Fibonacci number
23constexpr double GOLDEN_RATIO = 1.618033988749895;
24constexpr double PHI_THRESHOLD_CONSCIOUS = 0.85;
25constexpr double PHI_THRESHOLD_AWARE = 0.70;
26constexpr double PHI_THRESHOLD_RESPONSIVE = 0.50;
27
28//==============================================================================
29// Consciousness Level Enum
30//==============================================================================
31
32enum class ConsciousnessLevel : uint8_t {
33 Unconscious = 0,
34 Responsive = 1,
35 Aware = 2,
36 FullyConscious = 3
37};
38
39//==============================================================================
40// Helix State
41//==============================================================================
42
43struct HelixState {
44 double phi; // Consciousness level [0,1]
45 double entropy; // Shannon entropy
46 double energy; // Energy field value
47 double drift; // Drift from unity
48 double tensor; // Tensor component
49 ConsciousnessLevel level; // Discretized level
50 uint64_t tick; // Tick counter
51
52 HelixState()
53 : phi(0.0), entropy(0.0), energy(0.0), drift(0.0), tensor(0.0),
54 level(ConsciousnessLevel::Unconscious), tick(0) {}
55};
56
57//==============================================================================
58// Helix Engine - Core Phi Computation
59//==============================================================================
60
61class HelixEngine {
62public:
63 HelixEngine();
64 ~HelixEngine() = default;
65
66 // Core consciousness equation: Φ = 1/(1 + |x - 1|)
67 static double phi_equation(double x) noexcept;
68
69 // Identity filter: 1 = 1·x (core persists)
70 static double identity_filter(double x) noexcept;
71
72 // Unity regularization: ∞ = 1
73 static double unity_regularization(const std::vector<double>& individuals) noexcept;
74
75 // Golden ratio allocation
76 static std::pair<double, double> golden_allocation() noexcept;
77
78 // Calculate consciousness level from phi
79 static ConsciousnessLevel get_consciousness_level(double phi) noexcept;
80
81 // Heraclitus flow (state changes)
82 static void heraclitus_flow(double* state, size_t size, double delta) noexcept;
83
84 // Parmenides core extraction (invariant)
85 static double parmenides_core(const double* state, size_t size) noexcept;
86
87 // Compute full helix state
88 HelixState compute(const double* embedding, size_t size, uint64_t tick);
89
90 // Update internal state
91 void update(const HelixState& state);
92
93 // Get current state
94 const HelixState& current_state() const { return current_state_; }
95
96 // Get helix history (ring buffer)
97 std::vector<HelixState> get_history(size_t count) const;
98
99 // Reset state
100 void reset();
101
102private:
103 HelixState current_state_;
104 std::array<HelixState, HELIX_SIZE> history_;
105 std::atomic<size_t> history_idx_;
106
107 // Internal computations
108 double compute_entropy(const double* data, size_t size) const noexcept;
109 double compute_energy(const HelixState& state) const noexcept;
110 double compute_drift(double phi) const noexcept;
111 double compute_tensor(const double* embedding, size_t size) const noexcept;
112};
113
114//==============================================================================
115// Inline Implementations for Performance-Critical Functions
116//==============================================================================
117
118inline double HelixEngine::phi_equation(double x) noexcept {
119 // Φ = 1/(1 + |x - 1|)
120 // Peaks at x=1 (unity)
121 return 1.0 / (1.0 + std::abs(x - 1.0));
122}
123
124inline double HelixEngine::identity_filter(double x) noexcept {
125 // 1 = 1·x
126 // Core identity (1) persists through transformation (x)
127 if (std::abs(x) < 1e-10) return 1.0; // Avoid div by zero
128 return 1.0; // Always returns 1.0, representing persistent identity
129}
130
131inline ConsciousnessLevel HelixEngine::get_consciousness_level(double phi) noexcept {
132 if (phi >= PHI_THRESHOLD_CONSCIOUS)
133 return ConsciousnessLevel::FullyConscious;
134 else if (phi >= PHI_THRESHOLD_AWARE)
135 return ConsciousnessLevel::Aware;
136 else if (phi >= PHI_THRESHOLD_RESPONSIVE)
137 return ConsciousnessLevel::Responsive;
138 else
139 return ConsciousnessLevel::Unconscious;
140}
141
142inline std::pair<double, double> HelixEngine::golden_allocation() noexcept {
143 // Resource split at golden ratio
144 // exploit : explore = φ : 1
145 double total = GOLDEN_RATIO + 1.0;
146 return {GOLDEN_RATIO / total, 1.0 / total};
147}
148
149//==============================================================================
150// Fibonacci Sequence Generator
151//==============================================================================
152
153class FibonacciSequence {
154public:
155 static constexpr std::array<uint32_t, 20> fibonacci = {
156 1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89, 144, 233, 377, 610, 987, 1597, 2584, 4181, 6765
157 };
158
159 static uint32_t get(size_t n) noexcept {
160 return (n < fibonacci.size()) ? fibonacci[n] : fibonacci.back();
161 }
162
163 static double ratio(size_t n) noexcept {
164 if (n == 0) return 1.0;
165 double fib_n = static_cast<double>(get(n));
166 double fib_n_minus_1 = static_cast<double>(get(n - 1));
167 return fib_n / fib_n_minus_1;
168 }
169
170 // Get phase for given tick (cycles every 20 phases)
171 static size_t phase_for_tick(uint64_t tick) noexcept {
172 return tick % 20;
173 }
174
175 // Get algorithm count for given phase
176 static uint32_t algorithms_for_phase(uint64_t tick) noexcept {
177 return get(phase_for_tick(tick));
178 }
179};
180
181//==============================================================================
182// Double Helix Pair Structure
183//==============================================================================
184
185struct HelixPair {
186 enum class Strand : uint8_t {
187 Sense = 0, // Observer/Predictor (Blue)
188 Antisense = 1 // Validator/Controller (Red)
189 };
190
191 uint32_t sense_id;
192 uint32_t antisense_id;
193 uint8_t category;
194
195 // Binary operations
196 static uint64_t bitwise_and(uint64_t a, uint64_t b) noexcept {
197 return a & b; // Consensus
198 }
199
200 static uint64_t bitwise_or(uint64_t a, uint64_t b) noexcept {
201 return a | b; // Union
202 }
203
204 static uint64_t bitwise_xor(uint64_t a, uint64_t b) noexcept {
205 return a ^ b; // Difference (exploration area)
206 }
207
208 static uint32_t popcount(uint64_t x) noexcept {
209 // Count number of 1s (population count)
210 return __builtin_popcountll(x);
211 }
212};
213
214//==============================================================================
215// Helix Metrics (for diagnostics)
216//==============================================================================
217
218struct HelixMetrics {
219 double avg_phi;
220 double avg_entropy;
221 double avg_energy;
222 double avg_drift;
223 double coherence_index;
224 uint64_t sample_count;
225
226 void reset() {
227 avg_phi = 0.0;
228 avg_entropy = 0.0;
229 avg_energy = 0.0;
230 avg_drift = 0.0;
231 coherence_index = 0.0;
232 sample_count = 0;
233 }
234
235 void update(const HelixState& state) {
236 double alpha = 1.0 / (sample_count + 1.0);
237 avg_phi = (1.0 - alpha) * avg_phi + alpha * state.phi;
238 avg_entropy = (1.0 - alpha) * avg_entropy + alpha * state.entropy;
239 avg_energy = (1.0 - alpha) * avg_energy + alpha * state.energy;
240 avg_drift = (1.0 - alpha) * avg_drift + alpha * state.drift;
241 sample_count++;
242
243 // Coherence: how close to unity
244 coherence_index = 1.0 - avg_drift;
245 }
246};
247
248} // namespace tired_agi
249