ThatAIguyA world of ideas

THE CONSCIOUSNESS ATLAS
Read. Experiment. Follow the evidence.

ConsciousnessLearn · Explore · Joseph Anady

Janady13/thatdeveloperguy-website / app/experience/LobbyRiveCanvas.client.tsx

Source identity, revision, and recovered contents.

GitHub sourceSource text recovered

Source identity

FieldRecorded value
Source typeGitHub source
Original recordJanady13/thatdeveloperguy-website / app/experience/LobbyRiveCanvas.client.tsx
DateNot specified in source
RepositoryJanady13/thatdeveloperguy-website
Revision2bea2ebdff0e34494bff597d4fa9c8422a0c3a94
Branchmain
Path or archive memberapp/experience/LobbyRiveCanvas.client.tsx
Original SHA-2564d72f067729a5a25a302ad852fda0f4485df2ba40f9c11812602cdf5b49a3592
Git blob SHA1b7baee65f0cb7eecbc40b11390ce177fb26dac6
Reading-copy SHA-2564d72f067729a5a25a302ad852fda0f4485df2ba40f9c11812602cdf5b49a3592

Original source ↗

Recovered source transcript

import { useEffect, useRef, useState } from 'react'; import { Alignment, Fit, Layout, RuntimeLoader, decodeImage, useRive } from '@rive-app/react-webgl2'; import type { SceneRive, SceneRiveDensity } from '../../src/contracts/scene'; RuntimeLoader.setWasmUrl('/animation/runtime/rive.wasm'); RuntimeLoader.setWasmFallbackUrl(null); const PLATES = '/animation/rooms/lobby-plates'; const DOORS = { 'door-IT': { hover: 'hoverIt', open: 'openIt', amount: 'doorIt' }, 'door-Gov': { hover: 'hoverGov', open: 'openGov', amount: 'doorGov' }, 'door-Cyber': { hover: 'hoverCyber', open: 'openCyber', amount: 'doorCyber' }, } as const; const ease = (t: number) => (t < .5 ? 4 * t * t * t : 1 - Math.pow(-2 * t + 2, 3) / 2); interface Props { asset: SceneRive; focus: string | null; leavingTarget: string | null; motion: boolean; onReady: () => void; onError: (error: unknown) => void; } /** Native lobby authored in RML. HTML links own navigation; the view model owns hover and door motion. */ export default function LobbyRiveCanvas({ asset, focus, leavingTarget, motion, onReady, onError }: Props) { const callbacks = useRef({ onReady, onError }); callbacks.current = { onReady, onError }; const container = useRef<HTMLDivElement>(null); const density = useRef<SceneRiveDensity>(typeof window !== 'undefined' && window.innerWidth * window.devicePixelRatio > 3400 ? '4x' : '2x'); const [loaded, setLoaded] = useState(false); const [visible, setVisible] = useState(true); const [documentHidden, setDocumentHidden] = useState(false); const source = asset.variants?.[density.current]?.file ?? asset.file; const { rive, RiveComponent } = useRive({ src: source, artboard: asset.artboard, stateMachine: asset.stateMachine, autoplay: true, autoBind: true, enableRiveAssetCDN: false, shouldDisableRiveListeners: true, layout: new Layout({ fit: Fit.Cover, alignment: Alignment.Center }), assetLoader: (fileAsset, bytes) => { if (!fileAsset.isImage || bytes.length > 0) return false; fetch(`${PLATES}/${density.current}/${fileAsset.name}.webp`) .then(response => { if (!response.ok) throw new Error(`Lobby plate ${fileAsset.name} failed with ${response.status}.`); return response.arrayBuffer(); }) .then(buffer => decodeImage(new Uint8Array(buffer))) .then(image => { (fileAsset as unknown as { setRenderImage(image: unknown): void }).setRenderImage(image); image.unref(); }) .catch(error => callbacks.current.onError(error)); return true; }, onLoad: () => setLoaded(true), onLoadError: event => callbacks.current.onError(event), }, { shouldResizeCanvasToContainer: true, useDevicePixelRatio: true }); useEffect(() => { if (!rive || !loaded) return; const artboard = rive.contents?.artboards?.find(candidate => candidate.name === asset.artboard); const machines = artboard?.stateMachines?.map(machine => machine.name) ?? []; if (!artboard || !machines.includes(asset.stateMachine) || !rive.viewModelInstance) { callbacks.current.onError(new Error(`Incompatible lobby Rive contract: ${asset.artboard} / ${asset.stateMachine} / ${asset.viewModel}`)); return; } callbacks.current.onReady(); }, [asset.artboard, asset.stateMachine, asset.viewModel, loaded, rive]); useEffect(() => { const viewModel = rive?.viewModelInstance; if (!viewModel || !loaded) return; for (const [id, contract] of Object.entries(DOORS)) { const property = viewModel.boolean(contract.hover); if (property) property.value = focus === id; } }, [focus, loaded, rive]); useEffect(() => { const viewModel = rive?.viewModelInstance; const contract = leavingTarget ? DOORS[leavingTarget as keyof typeof DOORS] : undefined; if (!viewModel || !loaded || !contract) return; const open = viewModel.boolean(contract.open); const amount = viewModel.number(contract.amount); if (!open || !amount) { callbacks.current.onError(new Error(`Lobby view model is missing ${contract.open} or ${contract.amount}.`)); return; } open.value = true; const start = amount.value; const startedAt = performance.now(); let frame = 0; const tick = (now: number) => { const t = Math.min(1, (now - startedAt) / 700); amount.value = start + (1 - start) * ease(t); if (t < 1) frame = requestAnimationFrame(tick); }; frame = requestAnimationFrame(tick); return () => cancelAnimationFrame(frame); }, [leavingTarget, loaded, rive]); useEffect(() => { const element = container.current; if (!element) return; const observer = new IntersectionObserver(entries => { const entry = entries.find(candidate => candidate.target === element); if (entry) setVisible(entry.isIntersecting); }, { threshold: .02 }); const handleVisibility = () => setDocumentHidden(document.hidden); observer.observe(element); document.addEventListener('visibilitychange', handleVisibility); handleVisibility(); return () => { observer.disconnect(); document.removeEventListener('visibilitychange', handleVisibility); }; }, []); const playing = loaded && motion && visible && !documentHidden; useEffect(() => { if (!rive || !loaded) return; if (playing) rive.play(asset.stateMachine); else rive.pause(); }, [asset.stateMachine, loaded, playing, rive]); useEffect(() => () => rive?.cleanup(), [rive]); return ( <div ref={container} className="scene-rive lobby-rive" aria-hidden="true" data-density={density.current} data-playing={playing ? 'true' : 'false'}> <RiveComponent /> </div> ); }

Search equations, builds, manuscript text, and recovered sources.