Source identity
| Field | Recorded value |
|---|---|
| Source type | GitHub source |
| Original record | Janady13/thatdeveloperguy-website / creative-source/consultant/patch/controller/PatchController.ts |
| Date | Not specified in source |
| Repository | Janady13/thatdeveloperguy-website |
| Revision | 2bea2ebdff0e34494bff597d4fa9c8422a0c3a94 |
| Branch | main |
| Path or archive member | creative-source/consultant/patch/controller/PatchController.ts |
| Original SHA-256 | d1671999c6fe1ff01c6d6aa65f23e362e4f4c77726f233c595b8b528783e988b |
| Git blob SHA | 94f92caccac82dc3ff82782a01a460d1bc0cf848 |
| Reading-copy SHA-256 | d1671999c6fe1ff01c6d6aa65f23e362e4f4c77726f233c595b8b528783e988b |
Recovered source transcript
Download complete source text ↓158 lines · 3.7 KB
import type { Rive } from '@rive-app/react-webgl2';
export const PATCH_ARTBOARD = 'Patch';
export const PATCH_STATE_MACHINE = 'PatchMachine';
export const PATCH_MOTIONS = [
'idle',
'walk',
'wave',
'work',
'enter',
'exit',
] as const;
export type PatchMotion = (typeof PATCH_MOTIONS)[number];
export const PATCH_EXPRESSIONS = [
'neutral',
'happy',
'focused',
'talking',
] as const;
export type PatchExpression = (typeof PATCH_EXPRESSIONS)[number];
export const PATCH_GESTURES = ['none', 'wave', 'thumbs-up'] as const;
export type PatchGesture = (typeof PATCH_GESTURES)[number];
export interface PatchControllerState {
motion: PatchMotion;
expression: PatchExpression;
gesture: PatchGesture;
}
export interface PatchControllerOptions {
onError?: (error: Error) => void;
strict?: boolean;
}
export interface PatchController {
readonly state: PatchControllerState;
setState(next: Partial<PatchControllerState>): void;
blink(): void;
pause(): void;
resume(): void;
dispose(): void;
}
const MOTION_ANIMATIONS: Record<PatchMotion, string> = {
idle: 'Patch_Idle',
walk: 'Patch_Walk',
wave: 'Patch_Wave',
work: 'Patch_Work',
enter: 'Patch_Enter',
exit: 'Patch_Exit',
};
const EXPRESSION_ANIMATIONS: Record<PatchExpression, string> = {
neutral: 'Patch_Neutral',
happy: 'Patch_Happy',
focused: 'Patch_Focused',
talking: 'Patch_Talking',
};
const GESTURE_ANIMATIONS: Record<PatchGesture, string | null> = {
none: null,
wave: 'Patch_WaveGesture',
'thumbs-up': 'Patch_ThumbsUp',
};
const REQUIRED_ANIMATIONS = [
...Object.values(MOTION_ANIMATIONS),
...Object.values(EXPRESSION_ANIMATIONS),
'Patch_Blink',
'Patch_WaveGesture',
'Patch_ThumbsUp',
].filter((name): name is string => Boolean(name));
function errorMessage(message: string) {
return new Error(`[PatchController] ${message}`);
}
export function createPatchController(
rive: Rive,
initial: Partial<PatchControllerState> = {},
options: PatchControllerOptions = {},
): PatchController {
const state: PatchControllerState = {
motion: 'idle',
expression: 'neutral',
gesture: 'none',
...initial,
};
let disposed = false;
let paused = false;
const report = (error: Error) => {
options.onError?.(error);
if (options.strict !== false) throw error;
};
if (!rive.stateMachineNames.includes(PATCH_STATE_MACHINE)) {
report(errorMessage(`Missing state machine "${PATCH_STATE_MACHINE}".`));
}
const missing = REQUIRED_ANIMATIONS.filter(
(name) => !rive.animationNames.includes(name),
);
if (missing.length) {
report(errorMessage(`Missing animations: ${missing.join(', ')}.`));
}
const playState = () => {
if (disposed || paused) return;
const requested = [
MOTION_ANIMATIONS[state.motion],
EXPRESSION_ANIMATIONS[state.expression],
GESTURE_ANIMATIONS[state.gesture],
].filter((name): name is string => Boolean(name));
const animationNames = requested.filter((name) =>
rive.animationNames.includes(name),
);
if (animationNames.length !== requested.length) {
report(errorMessage('The active Patch state references a missing animation.'));
}
rive.stop();
rive.play(animationNames);
};
return {
get state() {
return { ...state };
},
setState(next) {
if (disposed) return;
Object.assign(state, next);
playState();
},
blink() {
if (disposed || paused) return;
rive.play('Patch_Blink');
},
pause() {
if (disposed) return;
paused = true;
rive.pause();
},
resume() {
if (disposed) return;
paused = false;
playState();
},
dispose() {
if (disposed) return;
disposed = true;
rive.stop();
},
};
}