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Janady13/thatdeveloperguy-website / creative-source/steward/kit/docs/README.md

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FieldRecorded value
Source typeGitHub source
Original recordJanady13/thatdeveloperguy-website / creative-source/steward/kit/docs/README.md
DateNot specified in source
RepositoryJanady13/thatdeveloperguy-website
Revision2bea2ebdff0e34494bff597d4fa9c8422a0c3a94
Branchmain
Path or archive membercreative-source/steward/kit/docs/README.md
Original SHA-25648db3d44dcbbee03af1caf294e8103e152a3b1bf547ca24541ff73987c098c95
Git blob SHAf55f6de7eb660e59d4043da32b7cd560e110d9e4
Reading-copy SHA-25648db3d44dcbbee03af1caf294e8103e152a3b1bf547ca24541ff73987c098c95

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Recovered source transcript

# Digital Steward character kit THATDEVELOPERGUY / Character system 01. Revision 1.2.0, 16 September 2026. Open `START_HERE.html` in any browser. It works offline. Everything it shows is also in the folders below as real files. ## What's inside | Folder | Contents | |---|---| | `START_HERE.html` | Animation workbench: both rigs, 41 clips, faces, gloves, visemes, layer inspector | | `svg/` | The vector kit: every body part, both layered master files, gloves, faces, props, costume, brand icons, references. See `docs/SVG_KIT.md` | | `embed/` | `<digital-steward>` web component for live sites, plus a demo page. See `embed/README.md` | | `renders/` | Transparent animated WebP and WebM of 14 key clips per rig, with poster frames | | `psd/` | Layered PSDs (hero 30 layers, front 25 layers), `psd_layout.json`, and `Build_And_Verify_PSDs.jsx` for Photoshop | | `brand/` | Palette as SVG, JSON, CSS tokens and an Adobe swatch file (`.ase`) | | `art/` | PNG sources: rig parts (trimmed and aligned), gloves, turnarounds, expression heads, sheet elements | | `rigs/` | `hero.json`, `performer.json`, `animation-clips.json`, `library.json` | | `references/` | The Digital Steward source sheet and the two alternate concept sheets | | `docs/` | `NATIVE_RIVE_BUILD.md`, `SVG_KIT.md`, `REPAIR_LOG.md`, `qa/` proof sheets | ## Status 1. Artwork, rigs, faces, gloves, vectors and motion studies are complete and verified. 2. The PSDs are verified layer by layer. Run the Photoshop script for a native check. 3. A compiled `.riv` is the remaining step and is authored in the Rive editor using `docs/NATIVE_RIVE_BUILD.md`. The layered master SVGs are the fastest import for it.

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