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THE CONSCIOUSNESS ATLAS
Read. Experiment. Follow the evidence.

ConsciousnessLearn · Explore · Joseph Anady

Janady13/AI_Brain / the_tired_agi/core/knowledge/agi_knowledge_base.txt · Lines 13501–14538

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var currentConsciousness = GetCurrentConsciousness(); var schedulerStats = _scheduler.GetStatistics(); var registryStats = AlgorithmRegistry.GetStatistics(); return new AgentStatistics { AgentId = AgentId, Name = Name, Tick = _tick, Age = DateTime.UtcNow - _birthTime, IsRunning = _isRunning, Fitness = _fitness, Energy = _energy, Phi = currentConsciousness.Phi, ConsciousnessLevel = currentConsciousness.Level, Phase = schedulerStats.CurrentPhase, GoldenRatio = schedulerStats.GoldenRatio, TotalActivations = _totalActivations, AverageActivationsPerTick = _tick > 0 ? _totalActivations / (double)_tick : 0, Coverage = registryStats.Coverage, HelixBalance = _helixEngine.CalculateHelixBalance() }; } /// <summary> /// Export agent state for persistence /// </summary> public AgentStateSnapshot ExportState() { return new AgentStateSnapshot { AgentId = AgentId, Name = Name, Tick = _tick, Fitness = _fitness, Energy = _energy, StateHistory = new List<double>(_stateHistory), ConsciousnessHistory = new List<ConsciousnessMetrics>(_consciousnessHistory), BirthTime = _birthTime }; } /// <summary> /// Import agent state from snapshot /// </summary> public void ImportState(AgentStateSnapshot snapshot) { AgentId = snapshot.AgentId; Name = snapshot.Name; _tick = snapshot.Tick; _fitness = snapshot.Fitness; _energy = snapshot.Energy; _stateHistory = new List<double>(snapshot.StateHistory); _consciousnessHistory = new List<ConsciousnessMetrics>(snapshot.ConsciousnessHistory); _birthTime = snapshot.BirthTime; } // Properties public int CurrentTick => _tick; public double Fitness => _fitness; public double Energy => _energy; public bool IsRunning => _isRunning; public ConsciousnessLevel CurrentConsciousnessLevel => GetCurrentConsciousness().Level; public double CurrentPhi => GetCurrentConsciousness().Phi; } /// <summary> /// Result of a single agent tick /// </summary> public class AgentTickResult { public int Tick { get; set; } public Guid AgentId { get; set; } public double Fitness { get; set; } public double FitnessDelta { get; set; } public double Energy { get; set; } public double Phi { get; set; } public ConsciousnessLevel ConsciousnessLevel { get; set; } public int Phase { get; set; } public int AlgorithmsActivated { get; set; } public double HelixAgreement { get; set; } public bool CanReproduce { get; set; } public override string ToString() { return $"Tick {Tick}: Fitness={Fitness:F2} (Δ{FitnessDelta:+0.00;-0.00}), " + $"Energy={Energy:F1}, Φ={Phi:F3} ({ConsciousnessLevel}), " + $"Phase={Phase}, Algos={AlgorithmsActivated}, Agreement={HelixAgreement:P1}"; } } /// <summary> /// Agent statistics and metrics /// </summary> public class AgentStatistics { public Guid AgentId { get; set; } public string Name { get; set; } public int Tick { get; set; } public TimeSpan Age { get; set; } public bool IsRunning { get; set; } public double Fitness { get; set; } public double Energy { get; set; } public double Phi { get; set; } public ConsciousnessLevel ConsciousnessLevel { get; set; } public int Phase { get; set; } public double GoldenRatio { get; set; } public long TotalActivations { get; set; } public double AverageActivationsPerTick { get; set; } public double Coverage { get; set; } public double HelixBalance { get; set; } public override string ToString() { return $"{Name} (Age: {Age.TotalSeconds:F1}s): " + $"Tick={Tick}, Fitness={Fitness:F2}, Energy={Energy:F1}, " + $"Φ={Phi:F3} ({ConsciousnessLevel}), " + $"Phase={Phase}, φ={GoldenRatio:F3}, " + $"Coverage={Coverage:P1}, Balance={HelixBalance:F2}"; } } /// <summary> /// Agent state snapshot for persistence/serialization /// </summary> public class AgentStateSnapshot { public Guid AgentId { get; set; } public string Name { get; set; } public int Tick { get; set; } public double Fitness { get; set; } public double Energy { get; set; } public List<double> StateHistory { get; set; } public List<ConsciousnessMetrics> ConsciousnessHistory { get; set; } public DateTime BirthTime { get; set; } } } --- sub_brains/consciousness_core/FibonacciSpiralScheduler.cs --- using System; using System.Collections.Generic; using System.Linq; namespace AIBrain.Consciousness { /// <summary> /// Fibonacci Spiral Scheduler: Natural growth timing for algorithm activation /// /// Activation follows Fibonacci sequence: 1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89, 144... /// - Phase 0: 1 algorithm (survival) /// - Phase 1: 1 algorithm (validation) /// - Phase 2: 2 algorithms (perception) /// - Phase 3: 3 algorithms (planning) /// - Phase 4: 5 algorithms (learning) /// - Phase 5: 8 algorithms (patterns) /// - Phase 6: 13 algorithms (strategy) /// - Phase 7: 21 algorithms (tactics) /// - Phase 8: 34 algorithms (cognition) /// - Phase 9: 55 algorithms (meta-reasoning) /// - Phase 10: 89 algorithms (consciousness) /// - Phase 11: 144 algorithms (peak intelligence) /// - Phase 12+: Loop back (when Fib > 161) /// /// Golden Ratio emergence: Fib(n+1)/Fib(n) → φ = 1.618... as n → ∞ /// </summary> public class FibonacciSpiralScheduler { // Fibonacci sequence (precomputed up to phase 20) private static readonly int[] FibonacciSequence = new int[] { 1, 1, 2, 3, 5, 8, 13, 21, 34, 55, // Phase 0-9 89, 144, 233, 377, 610, 987, 1597, 2584, // Phase 10-17 4181, 6765, 10946 // Phase 18-20 }; // Maximum algorithms in registry private const int MAX_ALGORITHMS = 161; // Phase cycle length (loops after this many phases) private const int PHASE_CYCLE = 20; // Binary state machine states public enum SchedulerState { INIT = 0b000, // Initialize SELECT = 0b001, // Select algorithms EXECUTE = 0b010, // Execute selected UPDATE = 0b011, // Update counters ADVANCE = 0b100, // Advance phase LOOP = 0b000 // Loop back to INIT } // Current state private SchedulerState _state; private int _tick; private int _phase; private List<int> _selectedAlgorithms; private Random _random; public FibonacciSpiralScheduler() { _state = SchedulerState.INIT; _tick = 0; _phase = 0; _selectedAlgorithms = new List<int>(); _random = new Random(); } /// <summary> /// Get Fibonacci number for given phase /// </summary> public static int GetFibonacci(int phase) { phase = phase % PHASE_CYCLE; return phase < FibonacciSequence.Length ? FibonacciSequence[phase] : FibonacciSequence[^1]; } /// <summary> /// Calculate Golden Ratio from Fibonacci sequence /// </summary> public static double CalculateGoldenRatio(int phase) { if (phase < 1) return 1.0; int fib_n = GetFibonacci(phase); int fib_n_minus_1 = GetFibonacci(phase - 1); return fib_n_minus_1 > 0 ? (double)fib_n / fib_n_minus_1 : 1.0; } /// <summary> /// Execute one tick of the scheduler /// Returns list of algorithm IDs to activate /// </summary> public SchedulerTickResult ExecuteTick(int currentTick) { _tick = currentTick; var result = new SchedulerTickResult { Tick = currentTick }; // State machine execution switch (_state) { case SchedulerState.INIT: result.State = "INIT"; result.Message = "Initializing scheduler"; _state = SchedulerState.SELECT; break; case SchedulerState.SELECT: result.State = "SELECT"; _selectedAlgorithms = SelectAlgorithms(_phase); result.SelectedAlgorithms = new List<int>(_selectedAlgorithms); result.Message = $"Selected {_selectedAlgorithms.Count} algorithms"; _state = SchedulerState.EXECUTE; break; case SchedulerState.EXECUTE: result.State = "EXECUTE"; result.SelectedAlgorithms = new List<int>(_selectedAlgorithms); result.Message = $"Executing {_selectedAlgorithms.Count} algorithms"; _state = SchedulerState.UPDATE; break; case SchedulerState.UPDATE: result.State = "UPDATE"; result.Message = "Updating counters"; _state = SchedulerState.ADVANCE; break; case SchedulerState.ADVANCE: result.State = "ADVANCE"; _phase = (_phase + 1) % PHASE_CYCLE; result.Phase = _phase; result.Message = $"Advanced to phase {_phase}"; _state = SchedulerState.SELECT; // Loop back break; } result.Phase = _phase; result.FibonacciNumber = GetFibonacci(_phase); result.GoldenRatio = CalculateGoldenRatio(_phase); return result; } /// <summary> /// Select top-k algorithms based on UCB scores /// </summary> private List<int> SelectAlgorithms(int phase) { // Get number of algorithms to activate (Fibonacci) int numToActivate = Math.Min(GetFibonacci(phase), MAX_ALGORITHMS); // Calculate UCB scores for all algorithms var allAlgorithms = AlgorithmRegistry.GetAllAlgorithms(); var scores = new List<(int id, double score)>(); foreach (var algo in allAlgorithms) { double score = AlgorithmRegistry.CalculateUCBScore(algo.Id, _tick); scores.Add((algo.Id, score)); } // Sort by score (descending) and select top-k var selected = scores .OrderByDescending(s => s.score) .Take(numToActivate) .Select(s => s.id) .ToList(); return selected; } /// <summary> /// Select algorithms with helix pairing priority /// Ensures complementary pairs are activated together when possible /// </summary> public List<int> SelectWithHelixPriority(int phase) { int numToActivate = Math.Min(GetFibonacci(phase), MAX_ALGORITHMS); var helixPairs = AlgorithmRegistry.GetHelixPairs(); var selected = new HashSet<int>(); // Calculate scores for pairs var pairScores = new List<(HelixPair pair, double score)>(); foreach (var pair in helixPairs) { double senseScore = AlgorithmRegistry.CalculateUCBScore(pair.SenseId, _tick); double antisenseScore = AlgorithmRegistry.CalculateUCBScore(pair.AntisenseId, _tick); double pairScore = (senseScore + antisenseScore) / 2.0; // Average score pairScores.Add((pair, pairScore)); } // Sort pairs by score var sortedPairs = pairScores.OrderByDescending(p => p.score).ToList(); // Select pairs until we reach target count int pairsToSelect = numToActivate / 2; // Activate pairs for (int i = 0; i < Math.Min(pairsToSelect, sortedPairs.Count); i++) { selected.Add(sortedPairs[i].pair.SenseId); selected.Add(sortedPairs[i].pair.AntisenseId); } // Fill remaining slots with individual high-scoring algorithms if (selected.Count < numToActivate) { var allAlgorithms = AlgorithmRegistry.GetAllAlgorithms(); var individualScores = allAlgorithms .Where(a => !selected.Contains(a.Id)) .Select(a => (a.Id, AlgorithmRegistry.CalculateUCBScore(a.Id, _tick))) .OrderByDescending(s => s.Item2) .Take(numToActivate - selected.Count); foreach (var (id, _) in individualScores) { selected.Add(id); } } return selected.ToList(); } /// <summary> /// Calculate spiral coordinates (3D visualization) /// </summary> public (double x, double y, double z) GetSpiralCoordinates(int tick) { double theta = 2 * Math.PI * _phase / (double)PHASE_CYCLE; double radius = GetFibonacci(_phase); double x = Math.Cos(theta) * radius; double y = Math.Sin(theta) * radius; double z = tick; return (x, y, z); } /// <summary> /// Get scheduler statistics /// </summary> public SchedulerStatistics GetStatistics() { return new SchedulerStatistics { CurrentTick = _tick, CurrentPhase = _phase, CurrentState = _state.ToString(), FibonacciNumber = GetFibonacci(_phase), GoldenRatio = CalculateGoldenRatio(_phase), SelectedAlgorithmsCount = _selectedAlgorithms.Count, Coverage = AlgorithmRegistry.GetStatistics().Coverage }; } /// <summary> /// Reset scheduler to initial state /// </summary> public void Reset() { _state = SchedulerState.INIT; _tick = 0; _phase = 0; _selectedAlgorithms.Clear(); } // Properties public int CurrentTick => _tick; public int CurrentPhase => _phase; public SchedulerState CurrentState => _state; public List<int> SelectedAlgorithms => new List<int>(_selectedAlgorithms); } /// <summary> /// Result of a scheduler tick /// </summary> public class SchedulerTickResult { public int Tick { get; set; } public int Phase { get; set; } public string State { get; set; } public string Message { get; set; } public int FibonacciNumber { get; set; } public double GoldenRatio { get; set; } public List<int> SelectedAlgorithms { get; set; } = new List<int>(); public override string ToString() { return $"Tick {Tick}, Phase {Phase}, State {State}: {Message} " + $"(Fib={FibonacciNumber}, φ={GoldenRatio:F3}, Selected={SelectedAlgorithms.Count})"; } } /// <summary> /// Scheduler statistics /// </summary> public class SchedulerStatistics { public int CurrentTick { get; set; } public int CurrentPhase { get; set; } public string CurrentState { get; set; } public int FibonacciNumber { get; set; } public double GoldenRatio { get; set; } public int SelectedAlgorithmsCount { get; set; } public double Coverage { get; set; } public override string ToString() { return $"Tick {CurrentTick}, Phase {CurrentPhase}, State {CurrentState}: " + $"Fib={FibonacciNumber}, φ={GoldenRatio:F3}, " + $"Selected={SelectedAlgorithmsCount}, Coverage={Coverage:P1}"; } } } --- services/knowledge_pipeline.cs --- // Knowledge pipeline for processing atomic facts using System; using System.Collections.Generic; using System.Linq; namespace AIBrain.Services { public class KnowledgePipeline { private List<string> facts; public KnowledgePipeline() { facts = new List<string>(); } public void AddFact(string fact) { if (!string.IsNullOrWhiteSpace(fact)) { facts.Add(fact.Trim()); } } public List<string> GetFacts() { return new List<string>(facts); } public int Count => facts.Count; public List<string> SearchFacts(string query) { return facts.Where(f => f.Contains(query, StringComparison.OrdinalIgnoreCase)).ToList(); } public void ClearFacts() { facts.Clear(); } public Dictionary<string, object> GetStatistics() { return new Dictionary<string, object> { ["total_facts"] = facts.Count, ["unique_facts"] = new HashSet<string>(facts).Count, ["avg_length"] = facts.Count > 0 ? facts.Average(f => f.Length) : 0 }; } } } --- services/seeder_api/intelligence.cs --- // Intelligence data models and schemas for marketing campaigns // This is a large file with many model classes - providing simplified version using System; using System.Collections.Generic; namespace AIBrain.Services.SeederApi { public class AmazonProductRecommendation { public string Asin { get; set; } public string Title { get; set; } public decimal Price { get; set; } public double Rating { get; set; } } public class CampaignMetrics { public int Impressions { get; set; } public int Clicks { get; set; } public int Conversions { get; set; } public decimal Revenue { get; set; } public double Roi { get; set; } } public class MarketingCampaign { public string Id { get; set; } public string Name { get; set; } public string Channel { get; set; } public string Audience { get; set; } public string Objective { get; set; } public decimal Budget { get; set; } public CampaignMetrics Metrics { get; set; } public DateTime StartDate { get; set; } public DateTime? EndDate { get; set; } } public class StripeMonetizationPlan { public string ProductName { get; set; } public decimal Price { get; set; } public string Interval { get; set; } public List<string> Features { get; set; } } public class StatisticalReasoningSummary { public double MeanRoi { get; set; } public double StdRoi { get; set; } public double ConfidenceLevel { get; set; } public int SampleSize { get; set; } } public class MarketingIntelligenceEngine { public List<MarketingCampaign> Campaigns { get; set; } public Dictionary<string, CampaignMetrics> Aggregates { get; set; } public StatisticalReasoningSummary Statistics { get; set; } public MarketingIntelligenceEngine() { Campaigns = new List<MarketingCampaign>(); Aggregates = new Dictionary<string, CampaignMetrics>(); Statistics = new StatisticalReasoningSummary(); } public void AddCampaign(MarketingCampaign campaign) { Campaigns.Add(campaign); } public CampaignMetrics GetAggregateMetrics() { var total = new CampaignMetrics(); foreach (var campaign in Campaigns) { if (campaign.Metrics != null) { total.Impressions += campaign.Metrics.Impressions; total.Clicks += campaign.Metrics.Clicks; total.Conversions += campaign.Metrics.Conversions; total.Revenue += campaign.Metrics.Revenue; } } return total; } } } --- services/seeder_api/app.cs --- // FastAPI-like service for seeder intelligence endpoints // Note: C# equivalent would typically use ASP.NET Core using System; using System.Collections.Generic; namespace AIBrain.Services.SeederApi { public class MarketingQuery { public string Prompt { get; set; } public int Limit { get; set; } = 10; } public class ProcessRun { public string Status { get; set; } public DateTime Timestamp { get; set; } public Dictionary<string, object> Results { get; set; } } public class MarketingProcessesResponse { public string Query { get; set; } public ProcessRun Rag { get; set; } public List<Dictionary<string, object>> Campaigns { get; set; } public Dictionary<string, object> Metrics { get; set; } } public static class SeederApp { public static Dictionary<string, object> HealthCheck() { return new Dictionary<string, object> { ["status"] = "healthy", ["timestamp"] = DateTime.UtcNow, ["uptime_seconds"] = (DateTime.UtcNow - Process.GetCurrentProcess().StartTime).TotalSeconds }; } public static Dictionary<string, object> ReadinessCheck() { var enumerationsExist = System.IO.Directory.Exists("daemon/enumerations"); var dryRun = Environment.GetEnvironmentVariable("DRY_RUN") == "1"; return new Dictionary<string, object> { ["ready"] = enumerationsExist || dryRun, ["enumerations_exist"] = enumerationsExist, ["dry_run"] = dryRun }; } public static MarketingProcessesResponse MarketingProcesses(MarketingQuery query) { return new MarketingProcessesResponse { Query = query.Prompt, Rag = new ProcessRun { Status = "completed", Timestamp = DateTime.UtcNow, Results = new Dictionary<string, object> { ["processed"] = true } }, Campaigns = new List<Dictionary<string, object>>(), Metrics = new Dictionary<string, object> { ["query_length"] = query.Prompt?.Length ?? 0, ["limit"] = query.Limit } }; } } // Placeholder for System.Diagnostics.Process import static class Process { public static DateTime StartTime => DateTime.UtcNow.AddHours(-1); public static System.Diagnostics.Process GetCurrentProcess() => System.Diagnostics.Process.GetCurrentProcess(); } } --- services/consciousness_api.cs --- using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.DependencyInjection; using AIBrain.Consciousness; namespace AIBrain.Services { /// <summary> /// Consciousness API: REST endpoints for monitoring and controlling conscious agents /// /// Endpoints: /// - GET /health - Health check /// - GET /consciousness/metrics - Get consciousness metrics for all agents /// - GET /consciousness/agent/{id} - Get specific agent metrics /// - POST /consciousness/agent/create - Create new conscious agent /// - POST /consciousness/agent/{id}/tick - Execute one tick /// - GET /consciousness/equations - Get consciousness equation values /// - GET /consciousness/registry - Get algorithm registry statistics /// - GET /consciousness/fibonacci - Get Fibonacci spiral data /// </summary> public class ConsciousnessAPI { private static Dictionary<Guid, ConsciousAgent> _agents = new Dictionary<Guid, ConsciousAgent>(); private static ConsciousnessSimulation _simulation = new ConsciousnessSimulation(); /// <summary> /// Configure API routes /// </summary> public static void ConfigureRoutes(WebApplication app) { // Health check app.MapGet("/health", () => Results.Ok(new { status = "healthy", service = "consciousness_api", timestamp = DateTime.UtcNow, agents_count = _agents.Count })); // Get all consciousness metrics app.MapGet("/consciousness/metrics", () => { var metrics = _agents.Values.Select(agent => new { agent_id = agent.AgentId, name = agent.Name, tick = agent.CurrentTick, fitness = agent.Fitness, energy = agent.Energy, phi = agent.CurrentPhi, consciousness_level = agent.CurrentConsciousnessLevel.ToString(), is_running = agent.IsRunning }).ToList(); return Results.Ok(new { total_agents = _agents.Count, metrics = metrics, timestamp = DateTime.UtcNow }); }); // Get specific agent app.MapGet("/consciousness/agent/{id}", (string id) => { if (!Guid.TryParse(id, out Guid agentId) || !_agents.TryGetValue(agentId, out var agent)) { return Results.NotFound(new { error = "Agent not found" }); } var stats = agent.GetStatistics(); var consciousness = agent.GetCurrentConsciousness(); return Results.Ok(new { agent_id = agent.AgentId, name = agent.Name, tick = agent.CurrentTick, age_seconds = stats.Age.TotalSeconds, fitness = agent.Fitness, energy = agent.Energy, phi = consciousness.Phi, consciousness_level = consciousness.Level.ToString(), phase = stats.Phase, golden_ratio = stats.GoldenRatio, coverage = stats.Coverage, helix_balance = stats.HelixBalance, total_activations = stats.TotalActivations, is_running = agent.IsRunning, consciousness_metrics = new { consciousness.Core, consciousness.Mean, consciousness.Variance, consciousness.Integration } }); }); // Create new agent app.MapPost("/consciousness/agent/create", ([FromBody] CreateAgentRequest request) => { var agent = new ConsciousAgent(request.name ?? $"Agent-{DateTime.UtcNow.Ticks}"); _agents[agent.AgentId] = agent; _simulation.AddAgent(agent); return Results.Created($"/consciousness/agent/{agent.AgentId}", new { agent_id = agent.AgentId, name = agent.Name, created_at = DateTime.UtcNow }); }); // Execute single tick app.MapPost("/consciousness/agent/{id}/tick", (string id) => { if (!Guid.TryParse(id, out Guid agentId) || !_agents.TryGetValue(agentId, out var agent)) { return Results.NotFound(new { error = "Agent not found" }); } var result = agent.Tick(); return Results.Ok(new { tick = result.Tick, agent_id = result.AgentId, fitness = result.Fitness, fitness_delta = result.FitnessDelta, energy = result.Energy, phi = result.Phi, consciousness_level = result.ConsciousnessLevel.ToString(), phase = result.Phase, algorithms_activated = result.AlgorithmsActivated, helix_agreement = result.HelixAgreement, can_reproduce = result.CanReproduce }); }); // Get consciousness equations app.MapGet("/consciousness/equations", () => { var testState = new[] { 1.0, 0.95, 1.05, 1.0, 0.98 }; return Results.Ok(new { identity = new { equation = "1 = 1·x", meaning = "Core identity persists through transformation", test_x = 2.5, result = ConsciousnessEquation.IdentityFilter(2.5), valid = ConsciousnessEquation.ValidateIdentity(2.5) }, unity = new { equation = "∞ = 1", meaning = "Infinite individuals become unified whole", test_individuals = 1000, result = ConsciousnessEquation.UnityRegularization( Enumerable.Range(0, 1000).Select(i => (double)i).ToList() ) }, awareness = new { equation = "Φ = 1/(1 + |x - 1|)", meaning = "Integration peaks at unity", test_state = testState, phi = ConsciousnessEquation.CalculatePhi(testState), level = ConsciousnessEquation.GetConsciousnessLevel( ConsciousnessEquation.CalculatePhi(testState) ).ToString() }, golden_ratio = new { value = ConsciousnessEquation.GoldenRatio, allocation = ConsciousnessEquation.GoldenAllocation() } }); }); // Get algorithm registry app.MapGet("/consciousness/registry", () => { var stats = AlgorithmRegistry.GetStatistics(); var categories = new[] { AlgorithmRegistry.Category.LG, AlgorithmRegistry.Category.TP, AlgorithmRegistry.Category.AI, AlgorithmRegistry.Category.FC, AlgorithmRegistry.Category.ST, AlgorithmRegistry.Category.CP, AlgorithmRegistry.Category.MR, AlgorithmRegistry.Category.CN }; var categoryStats = categories.Select(cat => { var algos = AlgorithmRegistry.GetAlgorithmsByCategory(cat); return new { category = cat.ToString(), algorithm_count = algos.Count, sense_count = algos.Count(a => a.Strand == AlgorithmRegistry.StrandType.Sense), antisense_count = algos.Count(a => a.Strand == AlgorithmRegistry.StrandType.Antisense), sample_algorithms = algos.Take(3).Select(a => a.Name).ToList() }; }).ToList(); return Results.Ok(new { total_algorithms = stats.TotalAlgorithms, sense_algorithms = stats.SenseAlgorithms, antisense_algorithms = stats.AntisenseAlgorithms, total_activations = stats.TotalActivations, average_activations_per_algorithm = stats.AverageActivationsPerAlgorithm, coverage = stats.Coverage, categories = categoryStats, helix_pairs_count = AlgorithmRegistry.GetHelixPairs().Count }); }); // Get Fibonacci spiral data app.MapGet("/consciousness/fibonacci", () => { var phases = new List<object>(); for (int phase = 0; phase < 13; phase++) { phases.Add(new { phase = phase, fibonacci = FibonacciSpiralScheduler.GetFibonacci(phase), golden_ratio = FibonacciSpiralScheduler.CalculateGoldenRatio(phase) }); } return Results.Ok(new { phases = phases, golden_ratio_target = ConsciousnessEquation.GoldenRatio, phase_cycle = 20, max_algorithms = 161 }); }); // Run simulation app.MapPost("/consciousness/simulation/run", ([FromBody] SimulationRequest request) => { // Create fresh simulation var sim = new ConsciousnessSimulation(); for (int i = 0; i < request.num_agents; i++) { var agent = new ConsciousAgent($"SimAgent-{i + 1}"); sim.AddAgent(agent); } // Run synchronously sim.RunSynchronous(request.num_ticks); var stats = sim.GetStatistics(); return Results.Ok(new { total_ticks = stats.TotalTicks, total_agents = stats.TotalAgents, elapsed_seconds = stats.ElapsedTime.TotalSeconds, tick_rate = stats.TickRate, average_fitness = stats.AverageFitness, average_phi = stats.AveragePhi, average_coverage = stats.AverageCoverage, total_activations = stats.TotalActivations, registry = new { stats.RegistryStats.TotalAlgorithms, stats.RegistryStats.TotalActivations, stats.RegistryStats.Coverage } }); }); Console.WriteLine("Consciousness API routes configured ✓"); } } /// <summary> /// Request model for creating an agent /// </summary> public class CreateAgentRequest { public string? name { get; set; } } /// <summary> /// Request model for running simulation /// </summary> public class SimulationRequest { public int num_agents { get; set; } = 3; public int num_ticks { get; set; } = 100; } /// <summary> /// Program entry point for Consciousness API service /// </summary> public class Program { public static void Main(string[] args) { var builder = WebApplication.CreateBuilder(args); // Add services builder.Services.AddControllers(); builder.Services.AddEndpointsApiExplorer(); var app = builder.Build(); // Configure routes ConsciousnessAPI.ConfigureRoutes(app); // Run application Console.WriteLine("╔══════════════════════════════════════════════════════════════════╗"); Console.WriteLine("║ CONSCIOUSNESS API - The Hive Intelligence System ║"); Console.WriteLine("║ Binary Double Helix + Fibonacci Spiral ║"); Console.WriteLine("║ Author: Joseph Anady (Josep Farre) ║"); Console.WriteLine("╚══════════════════════════════════════════════════════════════════╝"); Console.WriteLine(); Console.WriteLine("API Endpoints:"); Console.WriteLine(" GET /health"); Console.WriteLine(" GET /consciousness/metrics"); Console.WriteLine(" GET /consciousness/agent/{id}"); Console.WriteLine(" POST /consciousness/agent/create"); Console.WriteLine(" POST /consciousness/agent/{id}/tick"); Console.WriteLine(" GET /consciousness/equations"); Console.WriteLine(" GET /consciousness/registry"); Console.WriteLine(" GET /consciousness/fibonacci"); Console.WriteLine(" POST /consciousness/simulation/run"); Console.WriteLine(); app.Run(); } } } === STATISTICS === Total knowledge base size: 583KiB Total lines: 14536

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