Source identity
| Field | Recorded value |
|---|---|
| Source type | GitHub source |
| Original record | Janady13/thatstupidcomputer / apps/web/src/animation/office/RoomScene.tsx |
| Date | Not specified in source |
| Repository | Janady13/thatstupidcomputer |
| Revision | 57555cde46910102dd25d6c1c1fb2c359e9655bd |
| Branch | main |
| Path or archive member | apps/web/src/animation/office/RoomScene.tsx |
| Original SHA-256 | c00bee3505971bb3e8826694da63910b4187ef61728827db4988bc31aa7e80de |
| Git blob SHA | 571b5cf3f894b52caa312eb81d729c250360a8bf |
| Reading-copy SHA-256 | c00bee3505971bb3e8826694da63910b4187ef61728827db4988bc31aa7e80de |
Recovered source transcript
Download complete source text ↓80 lines · 4.0 KB
"use client";
import { useEffect, useId, useMemo, useRef } from 'react';
import { ComputerActor } from '../desktop/ComputerActor';
import type { ComputerMotion } from '../desktop/computer-motion.mjs';
import type { RoomMotion } from './motion/room-motion.mjs';
import { DEFAULT_CHARACTER, DEFAULT_EFFECTS, DEFAULT_PALETTE, LAYERS } from './catalog';
import { instancePrefix, placement, resolveObjects } from './model';
import { RoomObject } from './RoomObject';
import type { RoomSceneProps } from './types';
import './room.css';
/** Full vector scene. React owns composition; one imperative clock owns motion attributes. */
export function RoomScene({ objects, additions, character, effects, palette, paused = false,
drawerOpen = 0, replay = 0, attitudeEnabled = false, className = '', decorative = true, onCharacterComplete, pointerTarget,
label = 'A warm repair office with a patient vintage computer', onError, children,
}: RoomSceneProps) {
const generatedId = useId();
const idPrefix = useMemo(() => instancePrefix(generatedId), [generatedId]);
const svg = useRef<SVGSVGElement>(null);
const room = useRef<RoomMotion | null>(null);
const computer = useRef<ComputerMotion | null>(null);
const items = useMemo(() => resolveObjects(objects, additions), [objects, additions]);
const colors = useMemo(() => ({ ...DEFAULT_PALETTE, ...palette }), [palette]);
const motionEffects = useMemo(() => ({ ...DEFAULT_EFFECTS, ...effects }), [effects]);
const actor = character === false ? null : { ...DEFAULT_CHARACTER, ...character };
const latest = useRef({ paused, motionEffects, drawerOpen, onError });
latest.current = { paused, motionEffects, drawerOpen, onError };
useEffect(() => {
let cancelled = false;
let local: RoomMotion | null = null;
void import('./motion/room-motion.mjs').then(({ RoomMotion: Controller }) => {
if (cancelled || !svg.current) return;
local = new Controller(svg.current, {
effects: latest.current.motionEffects,
paused: latest.current.paused,
drawerOpen: latest.current.drawerOpen,
onFrame: delta => computer.current?.advance(delta),
});
room.current = local;
}).catch(error => { if (!cancelled) latest.current.onError?.(error); });
return () => {
cancelled = true;
local?.destroy();
if (room.current === local) room.current = null;
};
}, []);
useEffect(() => { room.current?.refresh(); }, [items, character]);
useEffect(() => { room.current?.setEffects(motionEffects); }, [motionEffects]);
useEffect(() => { room.current?.setDrawerOpen(drawerOpen); }, [drawerOpen]);
useEffect(() => { if (paused) room.current?.pause(); else room.current?.resume(); }, [paused]);
const slot = (parent: string | null) => actor?.visible && actor.parent === parent ? (
<g id={`${idPrefix}--computer-slot`} data-slot="computer" transform={placement(actor)}>
<ComputerActor idPrefix={`${idPrefix}--computer`} palette={colors}
controllerRef={computer} state={actor.state} intensity={actor.intensity}
paused={paused} replay={replay} attitudeEnabled={actor.attitudeEnabled ?? attitudeEnabled} onComplete={onCharacterComplete} pointerTarget={pointerTarget} onError={onError} />
</g>
) : null;
return (
<svg ref={svg} className={`office-room ${className}`.trim()}
xmlns="http://www.w3.org/2000/svg" viewBox="0 0 1648 928" width="1648" height="928"
preserveAspectRatio="xMidYMid meet" aria-hidden={decorative ? true : undefined}
role={decorative ? undefined : 'img'} aria-labelledby={decorative ? undefined : `${idPrefix}--title`}>
{!decorative && <title id={`${idPrefix}--title`}>{label}</title>}
{LAYERS.map(layer => (
<g key={layer} id={`${idPrefix}--layer-${layer}`} data-layer={layer}>
{items.filter(item => item.layer === layer && item.parent === null).map(item => (
<RoomObject key={item.id} item={item} items={items} palette={colors} idPrefix={idPrefix} slot={slot} />
))}
{layer === 'character' && slot(null)}
</g>
))}
{children}
</svg>
);
}