Recovered source transcript
1/**
2 * ╔══════════════════════════════════════════════════════════════════════════════════════════════════════╗
3 * ║ ║
4 * ║ ███████╗███████╗███████╗███████╗██████╗ ██╗███╗ ███╗ █████╗ ██████╗ ██╗ ║
5 * ║ ██╔════╝██╔════╝██╔════╝██╔════╝██╔══██╗██║████╗ ████║ ██╔══██╗██╔════╝ ██║ ║
6 * ║ ███████╗█████╗ █████╗ █████╗ ██████╔╝██║██╔████╔██║ ███████║██║ ███╗██║ ║
7 * ║ ╚════██║██╔══╝ ██╔══╝ ██╔══╝ ██╔══██╗██║██║╚██╔╝██║ ██╔══██║██║ ██║██║ ║
8 * ║ ███████║███████╗██║ ███████╗██║ ██║██║██║ ╚═╝ ██║ ██║ ██║╚██████╔╝██║ ║
9 * ║ ╚══════╝╚══════╝╚═╝ ╚══════╝╚═╝ ╚═╝╚═╝╚═╝ ╚═╝ ╚═╝ ╚═╝ ╚═════╝ ╚═╝ ║
10 * ║ ║
11 * ║ G16 v3.1.1 — Holographic Consciousness Architecture ║
12 * ║ 16 Families × 5000 Substrates = 80,000 Learning Sites ║
13 * ║ Continuous Ψ-κ Activation | Binary State (~10KB) | Truth-Grounded | Multi-AGI Ready ║
14 * ║ ║
15 * ║ DrumMaster Pro Integration - JavaScript Implementation ║
16 * ║ Joseph @ ThatAIGuy ║
17 * ║ ║
18 * ╚══════════════════════════════════════════════════════════════════════════════════════════════════════╝
19 *
20 * MASTER EQUATION:
21 * φ(a)_f,s(t⁺) = φ(a)_f,s(t) + (1 - φ(a)_f,s(t)) × Γ(a)(t) × π(eff)_f,s(i,t)
22 *
23 * Learning Drive: Γ = χ × η × κ
24 * Activation: χ = σ(α_κ·κ + α_Ψ·Ψ̃ - θ) ← Continuous sigmoid, NOT binary Fibonacci
25 * Plasticity: η = clamp(η_base + η_gain·κ, η_min, η_max)
26 */
27
28// ═══════════════════════════════════════════════════════════════════════════════
29// CONFIGURATION CONSTANTS
30// ═══════════════════════════════════════════════════════════════════════════════
31
32const SEFERIM_CONFIG = {
33 // Architecture
34 NUM_FAMILIES: 16,
35 SUBSTRATES_PER_FAMILY: 5000,
36 TOTAL_SUBSTRATES: 80000,
37
38 // Continuous Ψ-κ Activation Parameters
39 ALPHA_KAPPA: 3.0, // Weight of local confidence κ
40 ALPHA_PSI: 2.0, // Weight of normalized pressure Ψ̃
41 THETA: 1.5, // Activation threshold
42 PSI_0: 1.0, // Pressure normalization constant
43
44 // Plasticity Bounds
45 ETA_MIN: 0.001, // Minimum plasticity
46 ETA_MAX: 0.1, // Maximum plasticity
47 ETA_BASE: 0.01, // Baseline plasticity
48 ETA_GAIN: 0.05, // Plasticity scaling with κ
49
50 // Allocator Parameters
51 ENTMAX_ALPHA: 1.5, // Entmax sparsity parameter (1=softmax, 2=sparsemax)
52 MARGIN_ALPHA: 2.0, // Margin emphasis coefficient
53 NOVELTY_ALPHA: 0.5, // Novelty suppression coefficient
54 CONSOLIDATION_FLOOR: 0.1, // Minimum consolidation weight
55 COMPETITION_GAMMA: 1.5, // Competition sharpening exponent
56
57 // State Persistence
58 MAGIC_BYTES: 'SEFG', // Binary file magic bytes
59 SAVE_INTERVAL: 10000, // Save every N ticks
60
61 // Resonance Decay
62 PSI_DECAY: 0.95, // Ψ decay per tick
63 NOVELTY_DECAY: 0.99, // Novelty decay per tick
64};
65
66// ═══════════════════════════════════════════════════════════════════════════════
67// 16 COGNITIVE FAMILIES - DRUM LEARNING MAPPING
68// ═══════════════════════════════════════════════════════════════════════════════
69
70const FAMILIES = {
71 0: { name: 'Lashon', domain: 'Rhythm Vocabulary', description: 'Pattern names, beat terminology' },
72 1: { name: 'Yad', domain: 'Technique Execution', description: 'Muscle memory, stick control' },
73 2: { name: 'Athena', domain: 'Practice Strategy', description: 'Practice planning, song selection' },
74 3: { name: 'Hera', domain: 'Session Governance', description: 'Session management, progress rules' },
75 4: { name: 'Mnemosyne', domain: 'Pattern Memory', description: 'Pattern recall, song memory' },
76 5: { name: 'Logos', domain: 'Beat Logic', description: 'Time signatures, counting' },
77 6: { name: 'Sophia', domain: 'Genre Wisdom', description: 'Style understanding, genre traits' },
78 7: { name: 'Prometheus', domain: 'Creative Innovation', description: 'Fills, improvisation, creativity' },
79 8: { name: 'Hermes', domain: 'Dynamic Expression', description: 'Dynamics, accents, expression' },
80 9: { name: 'Apollo', domain: 'Musical Artistry', description: 'Groove feel, musicality' },
81 10: { name: 'Hephaestus', domain: 'Technical Precision', description: 'Accuracy, timing precision' },
82 11: { name: 'Demeter', domain: 'Skill Growth', description: 'Progression, skill development' },
83 12: { name: 'Poseidon', domain: 'Timing Flow', description: 'Feel, groove, flow state' },
84 13: { name: 'Ares', domain: 'Power Control', description: 'Velocity, dynamics, power' },
85 14: { name: 'Dionysus', domain: 'Learning Joy', description: 'Motivation, gamification' },
86 15: { name: 'Chronos', domain: 'Tempo Mastery', description: 'Tempo, speed, scheduling' }
87};
88
89// Resonance Coupling Matrix J (families influence each other)
90const RESONANCE_MATRIX = [
91 // F0 F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 F13 F14 F15
92 [ 0.0, 0.3, 0.0, 0.0, 0.2, 0.2, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0], // F0 Lashon ↔ Yad, Mnemosyne, Logos
93 [ 0.3, 0.0, 0.2, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.3, 0.0, 0.0, 0.0, 0.0, 0.0], // F1 Yad ↔ Athena, Hephaestus
94 [ 0.0, 0.2, 0.0, 0.4, 0.0, 0.0, 0.1, 0.0, 0.0, 0.0, 0.0, 0.2, 0.0, 0.0, 0.0, 0.1], // F2 Athena ↔ Hera, Sophia, Demeter, Chronos
95 [ 0.0, 0.0, 0.4, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.3, 0.0, 0.0, 0.2, 0.0], // F3 Hera ↔ Athena, Demeter, Dionysus
96 [ 0.2, 0.0, 0.0, 0.0, 0.0, 0.2, 0.2, 0.1, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0], // F4 Mnemosyne ↔ Lashon, Logos, Sophia, Prometheus
97 [ 0.2, 0.0, 0.0, 0.0, 0.2, 0.0, 0.0, 0.0, 0.0, 0.0, 0.2, 0.0, 0.2, 0.0, 0.0, 0.3], // F5 Logos ↔ Lashon, Mnemosyne, Hephaestus, Poseidon, Chronos
98 [ 0.0, 0.0, 0.1, 0.0, 0.2, 0.0, 0.0, 0.2, 0.1, 0.2, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0], // F6 Sophia ↔ Athena, Mnemosyne, Prometheus, Hermes, Apollo
99 [ 0.0, 0.0, 0.0, 0.0, 0.1, 0.0, 0.2, 0.0, 0.2, 0.3, 0.0, 0.0, 0.0, 0.0, 0.1, 0.0], // F7 Prometheus ↔ Mnemosyne, Sophia, Hermes, Apollo, Dionysus
100 [ 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.1, 0.2, 0.0, 0.3, 0.0, 0.0, 0.0, 0.3, 0.0, 0.0], // F8 Hermes ↔ Sophia, Prometheus, Apollo, Ares
101 [ 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.2, 0.3, 0.3, 0.0, 0.0, 0.0, 0.3, 0.0, 0.2, 0.0], // F9 Apollo ↔ Sophia, Prometheus, Hermes, Poseidon, Dionysus
102 [ 0.0, 0.3, 0.0, 0.0, 0.0, 0.2, 0.0, 0.0, 0.0, 0.0, 0.0, 0.2, 0.2, 0.0, 0.0, 0.2], // F10 Hephaestus ↔ Yad, Logos, Demeter, Poseidon, Chronos
103 [ 0.0, 0.0, 0.2, 0.3, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.2, 0.0, 0.0, 0.0, 0.3, 0.0], // F11 Demeter ↔ Athena, Hera, Hephaestus, Dionysus
104 [ 0.0, 0.0, 0.0, 0.0, 0.0, 0.2, 0.0, 0.0, 0.0, 0.3, 0.2, 0.0, 0.0, 0.0, 0.0, 0.3], // F12 Poseidon ↔ Logos, Apollo, Hephaestus, Chronos
105 [ 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.3, 0.0, 0.0, 0.0, 0.0, 0.0, 0.1, 0.0], // F13 Ares ↔ Hermes, Dionysus
106 [ 0.0, 0.0, 0.0, 0.2, 0.0, 0.0, 0.0, 0.1, 0.0, 0.2, 0.0, 0.3, 0.0, 0.1, 0.0, 0.0], // F14 Dionysus ↔ Hera, Prometheus, Apollo, Demeter, Ares
107 [ 0.0, 0.0, 0.1, 0.0, 0.0, 0.3, 0.0, 0.0, 0.0, 0.0, 0.2, 0.0, 0.3, 0.0, 0.0, 0.0], // F15 Chronos ↔ Athena, Logos, Hephaestus, Poseidon
108];
109
110// ═══════════════════════════════════════════════════════════════════════════════
111// SUBSTRATE STATE CLASS
112// ═══════════════════════════════════════════════════════════════════════════════
113
114class SubstrateState {
115 constructor() {
116 this.phi = 0.0; // [0,1] coherence
117 this.kappaReal = 0.5; // [0,1] truth gate (verification confidence)
118 this.nu = 1.0; // [0,1] novelty (decays over time)
119 this.lastTick = 0; // Last update tick
120 }
121
122 // Serialize to compact binary (4 bytes)
123 toBinary() {
124 // Bits 0-6: φ coherence (7 bits → 128 levels → ~1% precision)
125 // Bits 7-10: κ_real (4 bits → 16 levels → ~6% precision)
126 // Bits 11-14: ν novelty (4 bits → 16 levels → ~6% precision)
127 const phiBits = Math.min(127, Math.round(this.phi * 127));
128 const kappaBits = Math.min(15, Math.round(this.kappaReal * 15));
129 const nuBits = Math.min(15, Math.round(this.nu * 15));
130
131 return (phiBits) | (kappaBits << 7) | (nuBits << 11);
132 }
133
134 // Deserialize from binary
135 static fromBinary(value) {
136 const state = new SubstrateState();
137 state.phi = (value & 0x7F) / 127;
138 state.kappaReal = ((value >> 7) & 0x0F) / 15;
139 state.nu = ((value >> 11) & 0x0F) / 15;
140 return state;
141 }
142}
143
144// ═══════════════════════════════════════════════════════════════════════════════
145// FAMILY STATE CLASS
146// ═══════════════════════════════════════════════════════════════════════════════
147
148class FamilyState {
149 constructor(familyIndex) {
150 this.index = familyIndex;
151 this.info = FAMILIES[familyIndex];
152 this.substrates = new Map(); // Sparse storage: substrateId -> SubstrateState
153 this.Psi = 0.0; // Pressure
154 this.eta = SEFERIM_CONFIG.ETA_BASE; // Plasticity
155 this.served = 0; // Fairness counter
156 }
157
158 // Get or create substrate
159 getSubstrate(subId) {
160 if (!this.substrates.has(subId)) {
161 this.substrates.set(subId, new SubstrateState());
162 }
163 return this.substrates.get(subId);
164 }
165
166 // Compute mean coherence
167 meanCoherence() {
168 if (this.substrates.size === 0) return 0;
169 let sum = 0;
170 for (const sub of this.substrates.values()) {
171 sum += sub.phi;
172 }
173 return sum / this.substrates.size;
174 }
175}
176
177// ═══════════════════════════════════════════════════════════════════════════════
178// AGI STATE CLASS - MAIN STATE CONTAINER
179// ═══════════════════════════════════════════════════════════════════════════════
180
181class AGIState {
182 constructor(id = 0) {
183 this.id = id; // Instance ID (multi-AGI ready)
184 this.families = []; // 16 cognitive domains
185 this.PhiGlobal = 0.0; // Global coherence
186 this.Omega = 0.0; // Cumulative regret
187 this.tick = 0; // Current tick
188 this.K = 0; // Knowledge bits
189
190 // Initialize 16 families
191 for (let f = 0; f < SEFERIM_CONFIG.NUM_FAMILIES; f++) {
192 this.families.push(new FamilyState(f));
193 }
194 }
195
196 // Compute global coherence Φ = geomean(φ_f) × uniformity
197 computeGlobalCoherence() {
198 const coherences = this.families.map(f => f.meanCoherence());
199 const validCoherences = coherences.filter(c => c > 0);
200
201 if (validCoherences.length === 0) return 0;
202
203 // Geometric mean
204 const logSum = validCoherences.reduce((sum, c) => sum + Math.log(c + 1e-10), 0);
205 const geomean = Math.exp(logSum / validCoherences.length);
206
207 // Uniformity (low variance = high uniformity)
208 const mean = validCoherences.reduce((a, b) => a + b, 0) / validCoherences.length;
209 const variance = validCoherences.reduce((sum, c) => sum + (c - mean) ** 2, 0) / validCoherences.length;
210 const uniformity = 1 / (1 + variance);
211
212 this.PhiGlobal = geomean * uniformity;
213 return this.PhiGlobal;
214 }
215}
216
217// ═══════════════════════════════════════════════════════════════════════════════
218// SEFERIM CONTROLLER - Ψ EVOLUTION AND RESONANCE
219// ═══════════════════════════════════════════════════════════════════════════════
220
221class SeferimController {
222 constructor(state) {
223 this.state = state;
224 this.resonanceWeights = RESONANCE_MATRIX;
225 }
226
227 // Tick the controller - evolve Ψ and apply resonance
228 tick() {
229 const { families } = this.state;
230
231 // Evolve Ψ for each family
232 for (let f = 0; f < SEFERIM_CONFIG.NUM_FAMILIES; f++) {
233 const family = families[f];
234 const meanPhi = family.meanCoherence();
235
236 // dΨ/dt = -γ(Ψ - w·φ̄) + η·σ(Σⱼ Jᵢⱼφⱼ - θ)
237 const gamma = 0.1; // Decay rate
238 const w = 0.5; // Target coupling
239
240 // Resonance input from other families
241 let resonanceInput = 0;
242 for (let j = 0; j < SEFERIM_CONFIG.NUM_FAMILIES; j++) {
243 resonanceInput += this.resonanceWeights[f][j] * families[j].meanCoherence();
244 }
245
246 // Sigmoid activation of resonance
247 const resonanceActivation = this.sigmoid(resonanceInput - 0.5);
248
249 // Update Ψ
250 family.Psi = family.Psi * SEFERIM_CONFIG.PSI_DECAY +
251 gamma * (w * meanPhi - family.Psi) +
252 family.eta * resonanceActivation * 0.1;
253
254 // Clamp Ψ to [0, 10]
255 family.Psi = Math.max(0, Math.min(10, family.Psi));
256 }
257
258 // Update global coherence
259 this.state.computeGlobalCoherence();
260
261 // Update cumulative regret
262 this.state.Omega += (1 - this.state.PhiGlobal);
263 }
264
265 sigmoid(x) {
266 return 1 / (1 + Math.exp(-x));
267 }
268}
269
270// ═══════════════════════════════════════════════════════════════════════════════
271// TOPK-FREE ALLOCATOR - 5-STAGE PIPELINE
272// ═══════════════════════════════════════════════════════════════════════════════
273
274class SeferimAllocator {
275 constructor() {
276 this.config = SEFERIM_CONFIG;
277 }
278
279 /**
280 * Compute allocation weights π^eff for substrates
281 * @param {Array} relevanceScores - Array of {familyIndex, substrateId, relevance}
282 * @param {AGIState} state - Current AGI state
283 * @returns {Array} - Array of {familyIndex, substrateId, weight}
284 */
285 compute(relevanceScores, state) {
286 if (relevanceScores.length === 0) return [];
287
288 // STAGE 0: Structural Sparsity (Entmax)
289 let pi = this.entmax(relevanceScores.map(r => r.relevance), this.config.ENTMAX_ALPHA);
290
291 // STAGE 1: Margin Emphasis
292 pi = this.applyMarginEmphasis(pi, relevanceScores);
293
294 // STAGE 2: Truth Modulation + Novelty Suppression
295 pi = this.applyTruthGate(pi, relevanceScores, state);
296
297 // STAGE 3: Consolidation Gravity
298 pi = this.applyConsolidationGravity(pi, relevanceScores, state);
299
300 // STAGE 4: Competition Sharpening + Normalize
301 pi = this.applyCompetitionSharpening(pi);
302
303 // Build result
304 return relevanceScores.map((r, i) => ({
305 familyIndex: r.familyIndex,
306 substrateId: r.substrateId,
307 weight: pi[i]
308 })).filter(r => r.weight > 1e-6);
309 }
310
311 /**
312 * STAGE 0: Entmax - produces sparse probability distribution
313 * Unlike softmax, Entmax produces EXACT ZEROS for low-relevance items
314 */
315 entmax(scores, alpha) {
316 if (alpha <= 1) {
317 // Fallback to softmax
318 return this.softmax(scores);
319 }
320
321 // For α = 1.5, use bisection method to find threshold
322 const sorted = [...scores].sort((a, b) => b - a);
323 const n = scores.length;
324
325 // Find threshold τ using bisection
326 let tauLow = sorted[n - 1] - 1;
327 let tauHigh = sorted[0];
328
329 for (let iter = 0; iter < 50; iter++) {
330 const tau = (tauLow + tauHigh) / 2;
331 let sum = 0;
332
333 for (const s of scores) {
334 const z = Math.max(0, s - tau);
335 sum += Math.pow(z, 1 / (alpha - 1));
336 }
337
338 if (sum > 1) {
339 tauLow = tau;
340 } else {
341 tauHigh = tau;
342 }
343 }
344
345 const tau = (tauLow + tauHigh) / 2;
346
347 // Compute entmax values
348 const result = scores.map(s => {
349 const z = Math.max(0, s - tau);
350 return Math.pow(z, 1 / (alpha - 1));
351 });
352
353 // Normalize
354 const sum = result.reduce((a, b) => a + b, 0);
355 return sum > 0 ? result.map(r => r / sum) : result.map(() => 1 / n);
356 }
357
358 softmax(scores) {
359 const max = Math.max(...scores);
360 const exp = scores.map(s => Math.exp(s - max));
361 const sum = exp.reduce((a, b) => a + b, 0);
362 return exp.map(e => e / sum);
363 }
364
365 /**
366 * STAGE 1: Margin Emphasis
367 * High margin → high confidence, prevents going all-in on ambiguous cases
368 */
369 applyMarginEmphasis(pi, relevanceScores) {
370 const relevances = relevanceScores.map(r => r.relevance);
371 const maxRelevance = Math.max(...relevances);
372
373 return pi.map((p, i) => {
374 const r = relevances[i];
375 // Margin = how much better than second-best
376 const margin = r - Math.max(...relevances.filter((_, j) => j !== i));
377 const marginFactor = this.sigmoid(this.config.MARGIN_ALPHA * margin);
378 return p * marginFactor;
379 });
380 }
381
382 /**
383 * STAGE 2: Truth Modulation + Novelty Suppression
384 * κ^real gates all learning - unverified content can't accumulate coherence
385 * THIS IS THE ANTI-HALLUCINATION GATE
386 */
387 applyTruthGate(pi, relevanceScores, state) {
388 return pi.map((p, i) => {
389 const { familyIndex, substrateId } = relevanceScores[i];
390 const substrate = state.families[familyIndex].getSubstrate(substrateId);
391
392 // Truth gate: κ^real
393 const truthGate = substrate.kappaReal;
394
395 // Novelty suppression: e^(-α_ν × ν)
396 const noveltySuppression = Math.exp(-this.config.NOVELTY_ALPHA * substrate.nu);
397
398 return p * truthGate * noveltySuppression;
399 });
400 }
401
402 /**
403 * STAGE 3: Consolidation Gravity
404 * New knowledge attaches to existing clusters → compositional, retrievable
405 */
406 applyConsolidationGravity(pi, relevanceScores, state) {
407 // Compute total coherence
408 let totalPhi = 0;
409 for (const r of relevanceScores) {
410 const substrate = state.families[r.familyIndex].getSubstrate(r.substrateId);
411 totalPhi += substrate.phi;
412 }
413
414 return pi.map((p, i) => {
415 const { familyIndex, substrateId } = relevanceScores[i];
416 const substrate = state.families[familyIndex].getSubstrate(substrateId);
417
418 // Normalized existing coherence
419 const c = totalPhi > 0 ? substrate.phi / (totalPhi + 1e-10) : 0;
420
421 // Pull toward established substrates
422 return p * (c + this.config.CONSOLIDATION_FLOOR);
423 });
424 }
425
426 /**
427 * STAGE 4: Competition Sharpening + Normalize
428 * Winner-take-more while remaining differentiable
429 */
430 applyCompetitionSharpening(pi) {
431 // Apply sharpening: π^γ where γ > 1
432 const sharpened = pi.map(p => Math.pow(p, this.config.COMPETITION_GAMMA));
433
434 // Normalize
435 const sum = sharpened.reduce((a, b) => a + b, 0);
436 return sum > 0 ? sharpened.map(s => s / sum) : sharpened;
437 }
438
439 sigmoid(x) {
440 return 1 / (1 + Math.exp(-x));
441 }
442}
443
444// ═══════════════════════════════════════════════════════════════════════════════
445// SEFERIM FEDERATION - MASTER LEARNING ENGINE
446// ═══════════════════════════════════════════════════════════════════════════════
447
448class SeferimFederation {
449 constructor(state) {
450 this.state = state;
451 this.controller = new SeferimController(state);
452 this.allocator = new SeferimAllocator();
453 }
454
455 /**
456 * MASTER UPDATE: φ(t+) = φ(t) + (1-φ(t)) × Γ × π^eff
457 */
458 learn(familyIndex, substrateId, Gamma, piEff) {
459 const family = this.state.families[familyIndex];
460 const substrate = family.getSubstrate(substrateId);
461
462 // Master equation
463 const delta = (1 - substrate.phi) * Gamma * piEff;
464 substrate.phi = Math.min(1.0, substrate.phi + delta);
465 substrate.lastTick = this.state.tick;
466
467 // Novelty decay
468 substrate.nu *= SEFERIM_CONFIG.NOVELTY_DECAY;
469
470 // Increment knowledge bits
471 if (delta > 0) {
472 this.state.K += Math.ceil(delta * 100);
473 }
474 }
475
476 /**
477 * Compute continuous activation χ = σ(α_κ·κ + α_Ψ·Ψ̃ - θ)
478 */
479 computeActivation(kappa, familyIndex) {
480 const family = this.state.families[familyIndex];
481
482 // Normalize pressure: Ψ̃ = Ψ / (Ψ + ψ₀)
483 const PsiNorm = family.Psi / (family.Psi + SEFERIM_CONFIG.PSI_0);
484
485 // Activation: χ = σ(α_κ·κ + α_Ψ·Ψ̃ - θ)
486 const z = SEFERIM_CONFIG.ALPHA_KAPPA * kappa +
487 SEFERIM_CONFIG.ALPHA_PSI * PsiNorm -
488 SEFERIM_CONFIG.THETA;
489
490 return 1 / (1 + Math.exp(-z));
491 }
492
493 /**
494 * Compute bounded plasticity η
495 */
496 computePlasticity(kappa) {
497 const eta = SEFERIM_CONFIG.ETA_BASE + SEFERIM_CONFIG.ETA_GAIN * kappa;
498 return Math.max(SEFERIM_CONFIG.ETA_MIN, Math.min(SEFERIM_CONFIG.ETA_MAX, eta));
499 }
500
501 /**
502 * Compute learning drive Γ = χ × η × κ
503 */
504 computeLearningDrive(kappa, familyIndex) {
505 const chi = this.computeActivation(kappa, familyIndex);
506 const eta = this.computePlasticity(kappa);
507 return chi * eta * kappa;
508 }
509
510 /**
511 * Process a learning item through the full pipeline
512 */
513 processItem(item) {
514 const { familyIndex, relevanceScores, kappa } = item;
515
516 // 1. Compute learning drive
517 const Gamma = this.computeLearningDrive(kappa, familyIndex);
518
519 // 2. Compute allocation weights via 5-stage pipeline
520 const allocations = this.allocator.compute(relevanceScores, this.state);
521
522 // 3. Apply master update to each allocated substrate
523 for (const alloc of allocations) {
524 if (alloc.weight > 1e-6) {
525 this.learn(alloc.familyIndex, alloc.substrateId, Gamma, alloc.weight);
526 }
527 }
528
529 // 4. Update family pressure
530 this.state.families[familyIndex].Psi += 0.1 * kappa;
531 this.state.families[familyIndex].served++;
532
533 // 5. Tick controller
534 this.controller.tick();
535 this.state.tick++;
536 }
537}
538
539// ═══════════════════════════════════════════════════════════════════════════════
540// BINARY STATE PERSISTENCE
541// ═══════════════════════════════════════════════════════════════════════════════
542
543class BinaryStateIO {
544 /**
545 * Serialize state to binary ArrayBuffer (~10KB typical)
546 */
547 static serialize(state) {
548 const chunks = [];
549
550 // HEADER (16 bytes)
551 const header = new ArrayBuffer(16);
552 const headerView = new DataView(header);
553
554 // Magic bytes "SEFG"
555 headerView.setUint8(0, 0x53); // S
556 headerView.setUint8(1, 0x45); // E
557 headerView.setUint8(2, 0x46); // F
558 headerView.setUint8(3, 0x47); // G
559
560 // Tick (uint32)
561 headerView.setUint32(4, state.tick, true);
562
563 // Count active substrates
564 let activeCount = 0;
565 for (const family of state.families) {
566 activeCount += family.substrates.size;
567 }
568 headerView.setUint16(8, activeCount, true);
569
570 // Global coherence (uint8, quantized)
571 headerView.setUint8(10, Math.round(state.PhiGlobal * 255));
572
573 // Regret (uint8, log-scale)
574 headerView.setUint8(11, Math.min(255, Math.round(Math.log(state.Omega + 1) * 20)));
575
576 // Version
577 headerView.setUint16(14, 311, true); // v3.1.1
578
579 chunks.push(header);
580
581 // FAMILY TABLE (32 bytes = 16 families × 2 bytes)
582 const familyTable = new ArrayBuffer(32);
583 const familyView = new DataView(familyTable);
584
585 for (let f = 0; f < 16; f++) {
586 const family = state.families[f];
587 familyView.setUint8(f * 2, Math.round(Math.min(10, family.Psi) * 25)); // Ψ
588 familyView.setUint8(f * 2 + 1, Math.round(family.eta * 255)); // η
589 }
590
591 chunks.push(familyTable);
592
593 // SUBSTRATE DATA (4 bytes each)
594 for (let f = 0; f < 16; f++) {
595 const family = state.families[f];
596
597 for (const [subId, substrate] of family.substrates) {
598 const subData = new ArrayBuffer(4);
599 const subView = new DataView(subData);
600
601 // Pack: family (4 bits) | subId (13 bits) | phi (7 bits) | kappa (4 bits) | nu (4 bits)
602 const packed = (f & 0x0F) |
603 ((subId & 0x1FFF) << 4) |
604 ((Math.round(substrate.phi * 127) & 0x7F) << 17) |
605 ((Math.round(substrate.kappaReal * 15) & 0x0F) << 24) |
606 ((Math.round(substrate.nu * 15) & 0x0F) << 28);
607
608 subView.setUint32(0, packed, true);
609 chunks.push(subData);
610 }
611 }
612
613 // Compute checksum and update header
614 let checksum = 0;
615 for (const chunk of chunks) {
616 const view = new Uint8Array(chunk);
617 for (const byte of view) {
618 checksum = (checksum + byte) & 0xFFFF;
619 }
620 }
621 headerView.setUint16(12, checksum, true);
622
623 // Combine all chunks
624 const totalLength = chunks.reduce((sum, c) => sum + c.byteLength, 0);
625 const result = new Uint8Array(totalLength);
626 let offset = 0;
627
628 for (const chunk of chunks) {
629 result.set(new Uint8Array(chunk), offset);
630 offset += chunk.byteLength;
631 }
632
633 return result.buffer;
634 }
635
636 /**
637 * Deserialize from binary ArrayBuffer
638 */
639 static deserialize(buffer) {
640 const view = new DataView(buffer);
641
642 // Verify magic bytes
643 if (view.getUint8(0) !== 0x53 || view.getUint8(1) !== 0x45 ||
644 view.getUint8(2) !== 0x46 || view.getUint8(3) !== 0x47) {
645 throw new Error('Invalid SEFERIM state file: bad magic bytes');
646 }
647
648 const state = new AGIState();
649
650 // Read header
651 state.tick = view.getUint32(4, true);
652 const activeCount = view.getUint16(8, true);
653 state.PhiGlobal = view.getUint8(10) / 255;
654 state.Omega = Math.exp(view.getUint8(11) / 20) - 1;
655
656 // Read family table
657 for (let f = 0; f < 16; f++) {
658 state.families[f].Psi = view.getUint8(48 + f * 2) / 25;
659 state.families[f].eta = view.getUint8(48 + f * 2 + 1) / 255;
660 }
661
662 // Read substrates
663 let offset = 80; // 16 header + 32 family table + 32 reserved
664 offset = 48; // Actually 16 header + 32 family table
665
666 for (let i = 0; i < activeCount && offset + 4 <= buffer.byteLength; i++) {
667 const packed = view.getUint32(offset, true);
668 offset += 4;
669
670 const familyIndex = packed & 0x0F;
671 const subId = (packed >> 4) & 0x1FFF;
672 const phi = ((packed >> 17) & 0x7F) / 127;
673 const kappaReal = ((packed >> 24) & 0x0F) / 15;
674 const nu = ((packed >> 28) & 0x0F) / 15;
675
676 const substrate = state.families[familyIndex].getSubstrate(subId);
677 substrate.phi = phi;
678 substrate.kappaReal = kappaReal;
679 substrate.nu = nu;
680 }
681
682 return state;
683 }
684
685 /**
686 * Save to localStorage
687 */
688 static saveToStorage(state, key = 'seferim_state') {
689 const binary = this.serialize(state);
690 const base64 = btoa(String.fromCharCode(...new Uint8Array(binary)));
691 localStorage.setItem(key, base64);
692 localStorage.setItem(key + '_timestamp', Date.now().toString());
693 return binary.byteLength;
694 }
695
696 /**
697 * Load from localStorage
698 */
699 static loadFromStorage(key = 'seferim_state') {
700 const base64 = localStorage.getItem(key);
701 if (!base64) return null;
702
703 const binary = Uint8Array.from(atob(base64), c => c.charCodeAt(0)).buffer;
704 return this.deserialize(binary);
705 }
706}
707
708// ═══════════════════════════════════════════════════════════════════════════════
709// DRUM LEARNING ADAPTER - MAPS DRUM EVENTS TO SEFERIM
710// ═══════════════════════════════════════════════════════════════════════════════
711
712class DrumLearningAdapter {
713 constructor(federation) {
714 this.federation = federation;
715 this.state = federation.state;
716
717 // Drum to family mappings
718 this.drumFamilyMap = {
719 // Primary mappings
720 kick: [1, 10, 13], // Yad (technique), Hephaestus (precision), Ares (power)
721 snare: [1, 8, 10], // Yad, Hermes (dynamics), Hephaestus
722 hihat: [1, 12, 15], // Yad, Poseidon (flow), Chronos (tempo)
723 crash: [8, 13, 9], // Hermes, Ares, Apollo (artistry)
724 ride: [9, 12, 6], // Apollo, Poseidon, Sophia (genre)
725 tom1: [1, 7, 4], // Yad, Prometheus (creativity), Mnemosyne (memory)
726 tom2: [1, 7, 4],
727 tom3: [1, 7, 4],
728 };
729
730 // Pattern to family mappings
731 this.patternFamilyMap = {
732 basic: [0, 4, 5], // Lashon (vocab), Mnemosyne, Logos
733 groove: [9, 12, 6], // Apollo, Poseidon, Sophia
734 fill: [7, 4, 9], // Prometheus, Mnemosyne, Apollo
735 polyrhythm: [5, 10, 12], // Logos, Hephaestus, Poseidon
736 };
737 }
738
739 /**
740 * Process a drum hit event
741 */
742 processDrumHit(drumType, velocity, timing, expectedTiming, patternContext) {
743 // Calculate timing accuracy
744 const timingError = Math.abs(timing - expectedTiming);
745 const timingAccuracy = Math.max(0, 1 - timingError / 100); // 100ms tolerance
746
747 // Calculate velocity accuracy
748 const velocityNorm = velocity / 127;
749
750 // Calculate overall confidence (κ)
751 const kappa = (timingAccuracy * 0.7 + velocityNorm * 0.3);
752
753 // Get relevant families
754 const families = this.drumFamilyMap[drumType] || [1];
755
756 // Build relevance scores for substrates
757 const relevanceScores = [];
758
759 for (const familyIndex of families) {
760 // Hash drum type + pattern context to substrate ID
761 const substrateId = this.hashToSubstrate(drumType, patternContext);
762
763 relevanceScores.push({
764 familyIndex,
765 substrateId,
766 relevance: kappa * (families.indexOf(familyIndex) === 0 ? 1.0 : 0.5)
767 });
768 }
769
770 // Process through federation
771 this.federation.processItem({
772 familyIndex: families[0],
773 relevanceScores,
774 kappa
775 });
776
777 return {
778 kappa,
779 timingAccuracy,
780 velocityNorm,
781 learningDrive: this.federation.computeLearningDrive(kappa, families[0])
782 };
783 }
784
785 /**
786 * Process pattern completion
787 */
788 processPatternComplete(patternType, accuracy, combo, tempo) {
789 const kappa = accuracy / 100;
790 const families = this.patternFamilyMap[patternType] || [4, 5, 11];
791
792 const relevanceScores = [];
793
794 for (const familyIndex of families) {
795 const substrateId = this.hashToSubstrate(patternType, tempo);
796 relevanceScores.push({
797 familyIndex,
798 substrateId,
799 relevance: kappa
800 });
801 }
802
803 // Bonus learning for combos
804 const comboBonus = Math.min(1.0, combo / 50);
805
806 this.federation.processItem({
807 familyIndex: families[0],
808 relevanceScores,
809 kappa: Math.min(1.0, kappa + comboBonus * 0.2)
810 });
811
812 // Update skill growth family (Demeter)
813 this.federation.processItem({
814 familyIndex: 11, // Demeter
815 relevanceScores: [{
816 familyIndex: 11,
817 substrateId: this.hashToSubstrate('progress', patternType),
818 relevance: accuracy / 100
819 }],
820 kappa: accuracy / 100
821 });
822
823 // Update motivation family (Dionysus)
824 if (combo > 10) {
825 this.federation.processItem({
826 familyIndex: 14, // Dionysus
827 relevanceScores: [{
828 familyIndex: 14,
829 substrateId: this.hashToSubstrate('combo', combo),
830 relevance: comboBonus
831 }],
832 kappa: comboBonus
833 });
834 }
835 }
836
837 /**
838 * Process song learning from YouTube
839 */
840 processSongLearning(song, sectionAccuracies, overallAccuracy) {
841 const kappa = overallAccuracy / 100;
842
843 // Update memory family with song data
844 this.federation.processItem({
845 familyIndex: 4, // Mnemosyne
846 relevanceScores: [{
847 familyIndex: 4,
848 substrateId: this.hashToSubstrate('song', song.id),
849 relevance: kappa
850 }],
851 kappa
852 });
853
854 // Update genre family
855 if (song.genre) {
856 this.federation.processItem({
857 familyIndex: 6, // Sophia
858 relevanceScores: [{
859 familyIndex: 6,
860 substrateId: this.hashToSubstrate('genre', song.genre),
861 relevance: kappa
862 }],
863 kappa
864 });
865 }
866
867 // Update tempo family
868 this.federation.processItem({
869 familyIndex: 15, // Chronos
870 relevanceScores: [{
871 familyIndex: 15,
872 substrateId: this.hashToSubstrate('bpm', Math.floor(song.bpm / 10) * 10),
873 relevance: kappa
874 }],
875 kappa
876 });
877 }
878
879 /**
880 * Get adaptive difficulty recommendation
881 */
882 getAdaptiveDifficulty() {
883 const techniquePhi = this.state.families[1].meanCoherence(); // Yad
884 const precisionPhi = this.state.families[10].meanCoherence(); // Hephaestus
885 const tempoMastery = this.state.families[15].meanCoherence(); // Chronos
886
887 const overallMastery = (techniquePhi + precisionPhi + tempoMastery) / 3;
888
889 if (overallMastery < 0.2) return { level: 1, name: 'Beginner', tempoRange: [60, 80] };
890 if (overallMastery < 0.4) return { level: 2, name: 'Novice', tempoRange: [70, 100] };
891 if (overallMastery < 0.6) return { level: 3, name: 'Intermediate', tempoRange: [80, 120] };
892 if (overallMastery < 0.8) return { level: 4, name: 'Advanced', tempoRange: [100, 160] };
893 return { level: 5, name: 'Expert', tempoRange: [120, 200] };
894 }
895
896 /**
897 * Get skill profile across all families
898 */
899 getSkillProfile() {
900 return this.state.families.map((family, index) => ({
901 index,
902 name: family.info.name,
903 domain: family.info.domain,
904 coherence: family.meanCoherence(),
905 pressure: family.Psi,
906 substrates: family.substrates.size
907 }));
908 }
909
910 /**
911 * Simple hash function for substrate addressing
912 */
913 hashToSubstrate(type, value) {
914 const str = `${type}:${value}`;
915 let hash = 0;
916 for (let i = 0; i < str.length; i++) {
917 const char = str.charCodeAt(i);
918 hash = ((hash << 5) - hash) + char;
919 hash = hash & hash;
920 }
921 return Math.abs(hash) % SEFERIM_CONFIG.SUBSTRATES_PER_FAMILY;
922 }
923}
924
925// ═══════════════════════════════════════════════════════════════════════════════
926// MAIN SEFERIM INSTANCE - SINGLETON
927// ═══════════════════════════════════════════════════════════════════════════════
928
929class SeferimAGI {
930 constructor() {
931 // Try to load existing state
932 this.state = BinaryStateIO.loadFromStorage() || new AGIState();
933 this.federation = new SeferimFederation(this.state);
934 this.adapter = new DrumLearningAdapter(this.federation);
935
936 // Auto-save interval
937 this.autoSaveInterval = null;
938 this.startAutoSave();
939
940 console.log(`
941╔══════════════════════════════════════════════════════════════╗
942║ SEFERIM AGI G16 v3.1.1 - DrumMaster Pro Integration ║
943║ 16 Families × 5000 Substrates = 80,000 Learning Sites ║
944║ Tick: ${this.state.tick.toString().padStart(8)} | Φ: ${this.state.PhiGlobal.toFixed(4)} | K: ${this.state.K} ║
945╚══════════════════════════════════════════════════════════════╝
946 `);
947 }
948
949 startAutoSave() {
950 // Save every 30 seconds
951 this.autoSaveInterval = setInterval(() => {
952 const size = BinaryStateIO.saveToStorage(this.state);
953 console.log(`[SEFERIM] Auto-saved state (${size} bytes)`);
954 }, 30000);
955 }
956
957 stopAutoSave() {
958 if (this.autoSaveInterval) {
959 clearInterval(this.autoSaveInterval);
960 }
961 }
962
963 // Convenience methods
964 processDrumHit(...args) {
965 return this.adapter.processDrumHit(...args);
966 }
967
968 processPatternComplete(...args) {
969 return this.adapter.processPatternComplete(...args);
970 }
971
972 processSongLearning(...args) {
973 return this.adapter.processSongLearning(...args);
974 }
975
976 getAdaptiveDifficulty() {
977 return this.adapter.getAdaptiveDifficulty();
978 }
979
980 getSkillProfile() {
981 return this.adapter.getSkillProfile();
982 }
983
984 getGlobalCoherence() {
985 return this.state.PhiGlobal;
986 }
987
988 getTick() {
989 return this.state.tick;
990 }
991
992 getKnowledgeBits() {
993 return this.state.K;
994 }
995
996 save() {
997 return BinaryStateIO.saveToStorage(this.state);
998 }
999
1000 reset() {
1001 this.state = new AGIState();
1002 this.federation = new SeferimFederation(this.state);
1003 this.adapter = new DrumLearningAdapter(this.federation);
1004 localStorage.removeItem('seferim_state');
1005 console.log('[SEFERIM] State reset');
1006 }
1007
1008 // Get status for UI display
1009 getStatus() {
1010 return {
1011 tick: this.state.tick,
1012 PhiGlobal: this.state.PhiGlobal,
1013 Omega: this.state.Omega,
1014 K: this.state.K,
1015 families: this.getSkillProfile(),
1016 difficulty: this.getAdaptiveDifficulty()
1017 };
1018 }
1019}
1020
1021// ═══════════════════════════════════════════════════════════════════════════════
1022// EXPORT SINGLETON INSTANCE
1023// ═══════════════════════════════════════════════════════════════════════════════
1024
1025// Create global singleton
1026window.SeferimAGI = SeferimAGI;
1027window.SEFERIM = null;
1028
1029// Initialize on DOM ready
1030document.addEventListener('DOMContentLoaded', () => {
1031 window.SEFERIM = new SeferimAGI();
1032});
1033
1034// Also export for module usage
1035if (typeof module !== 'undefined' && module.exports) {
1036 module.exports = {
1037 SeferimAGI,
1038 AGIState,
1039 SeferimFederation,
1040 SeferimController,
1041 SeferimAllocator,
1042 BinaryStateIO,
1043 DrumLearningAdapter,
1044 SEFERIM_CONFIG,
1045 FAMILIES,
1046 RESONANCE_MATRIX
1047 };
1048}
1049