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THE CONSCIOUSNESS ATLAS
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ConsciousnessLearn · Explore · Joseph Anady

Janady13/thatdeveloperguy-website / evidence/rive/it-services/final-production/coordinate-system.md

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Source typeGitHub source
Original recordJanady13/thatdeveloperguy-website / evidence/rive/it-services/final-production/coordinate-system.md
DateNot specified in source
RepositoryJanady13/thatdeveloperguy-website
Revision2bea2ebdff0e34494bff597d4fa9c8422a0c3a94
Branchmain
Path or archive memberevidence/rive/it-services/final-production/coordinate-system.md
Original SHA-256236a07f57630d43d8d99f7fc06703be16b8833c621984e89796e5b9f636c9925
Git blob SHAf749ca2e8724743edc62fa81aa56cfb49a3a8f49
Reading-copy SHA-256236a07f57630d43d8d99f7fc06703be16b8833c621984e89796e5b9f636c9925

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# IT Services coordinate system Canonical runtime coordinate space: `1648 x 928`. The supplied original PNG is `1672 x 941`. The production SVG kit, web preview, Rive-import candidate and current React hotspot system are `1648 x 928`. This build keeps that kit coordinate system so poster, overlay SVG layers, hotspots, debug bounds, pointer mapping and future Rive artboard inputs share one transform. Scale from original PNG to kit canvas: x = 0.98564593, y = 0.98618491. The scene plane uses one CSS aspect-ratio transform. Individual layers are positioned in source coordinates and must not use viewport-relative offsets.

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