Source identity
| Field | Recorded value |
|---|---|
| Source type | GitHub source |
| Original record | Janady13/thatstupidcomputer / apps/web/src/animation/desktop/ComputerActor.tsx |
| Date | Not specified in source |
| Repository | Janady13/thatstupidcomputer |
| Revision | 57555cde46910102dd25d6c1c1fb2c359e9655bd |
| Branch | main |
| Path or archive member | apps/web/src/animation/desktop/ComputerActor.tsx |
| Original SHA-256 | 33e57e11191f73d85e4608dfcbddde017b3bc23fbbb876230267e16dc23f339a |
| Git blob SHA | bcd21e8a6f40dd3b0a93a3ed1fe043da4e6cff19 |
| Reading-copy SHA-256 | 33e57e11191f73d85e4608dfcbddde017b3bc23fbbb876230267e16dc23f339a |
Recovered source transcript
Download complete source text ↓63 lines · 2.7 KB
"use client";
import { useEffect, useRef, type RefObject } from 'react';
import type { MutableRefObject } from 'react';
import type { ComputerMotion } from './computer-motion.mjs';
import { ComputerGeometry } from './ComputerGeometry';
import cablePoses from './cable-poses.json';
import type { ArtProps, CharacterState } from '../office/types';
export interface ComputerActorProps extends ArtProps {
controllerRef: MutableRefObject<ComputerMotion | null>;
state: CharacterState;
replay?: number;
intensity: number;
paused: boolean;
attitudeEnabled?: boolean;
onComplete?: (state: CharacterState) => void;
pointerTarget?: RefObject<HTMLElement | null>;
onError?: (error: unknown) => void;
}
/** SVG child, not a div or canvas. Advances from the room's single animation clock. */
export function ComputerActor({ idPrefix, palette, controllerRef, state, intensity, paused, replay = 0, attitudeEnabled = false, onComplete, onError, pointerTarget }: ComputerActorProps) {
const artRef = useRef<SVGSVGElement>(null);
const latest = useRef({ state, intensity, paused, attitudeEnabled, onComplete, onError });
latest.current = { state, intensity, paused, attitudeEnabled, onComplete, onError };
useEffect(() => {
let cancelled = false;
let local: ComputerMotion | null = null;
void import('./computer-motion.mjs').then(({ ComputerMotion: Controller }) => {
if (cancelled || !artRef.current) return;
local = new Controller(artRef.current, {
cables: cablePoses,
state: latest.current.state,
intensity: latest.current.intensity,
externalClock: true,
pointerTarget: pointerTarget?.current ?? artRef.current,
autoplay: false,
paused: latest.current.paused,
attitudeEnabled: latest.current.attitudeEnabled,
onComplete: completed => latest.current.onComplete?.(completed),
});
controllerRef.current = local;
if (latest.current.paused) local.pause();
}).catch(error => { if (!cancelled) latest.current.onError?.(error); });
return () => {
cancelled = true;
local?.destroy();
if (controllerRef.current === local) controllerRef.current = null;
};
}, [controllerRef]);
useEffect(() => { controllerRef.current?.setAttitudeEnabled(attitudeEnabled); }, [attitudeEnabled, controllerRef]);
useEffect(() => {
controllerRef.current?.setState(state);
}, [state, replay, controllerRef]);
useEffect(() => { controllerRef.current?.setIntensity(intensity); }, [intensity, controllerRef]);
useEffect(() => {
if (paused) controllerRef.current?.pause(); else controllerRef.current?.resume();
}, [paused, controllerRef]);
return <ComputerGeometry idPrefix={idPrefix} palette={palette} artRef={artRef} />;
}