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Janady13/thatdeveloperguy-website / app/experience/SceneShell.tsx

Source identity, revision, and recovered contents.

GitHub sourceSource text recovered

Source identity

FieldRecorded value
Source typeGitHub source
Original recordJanady13/thatdeveloperguy-website / app/experience/SceneShell.tsx
DateNot specified in source
RepositoryJanady13/thatdeveloperguy-website
Revision2bea2ebdff0e34494bff597d4fa9c8422a0c3a94
Branchmain
Path or archive memberapp/experience/SceneShell.tsx
Original SHA-25670f957825171ffff08ec53c8f01244d0896654af7390139816c00a9f7ddcdb5f
Git blob SHA6c130c1c89448794028d24dffdbe1239743d5519
Reading-copy SHA-25670f957825171ffff08ec53c8f01244d0896654af7390139816c00a9f7ddcdb5f

Original source ↗

Recovered source transcript

import { lazy, Suspense, useEffect, useState, type CSSProperties } from 'react'; import type { CompiledPage } from '../../src/contracts/page'; import type { SceneRecord } from '../../src/contracts/scene'; import { sceneAspect } from './scene-coordinate-map'; import { HotspotOverlay } from './HotspotOverlay'; import { MotionPreferenceControl, useMotionPreference } from './MotionPreferenceControl'; import { probeRenderer } from './renderer-capability'; import { useSceneNavigation } from './useSceneNavigation'; const LobbyRiveCanvas = lazy(() => import('./LobbyRiveCanvas.client')); const DOOR_OPEN_MS = 760; function LobbyCopyOverlay() { return ( <div className="lobby-copy" aria-hidden="true"> <div className="lobby-mission"><span>★</span><p>Secure systems.<br />Stronger services.<br />A better tomorrow.</p><span>★</span></div> <div className="lobby-door-label lobby-door-label-it">IT Services</div> <div className="lobby-door-label lobby-door-label-gov">Gov Solutions</div> <div className="lobby-door-label lobby-door-label-cyber">Cyber Security</div> </div> ); } /** Poster first (prerendered), native layer only in the browser and only when a verified .riv exists; real links on top. */ export function SceneShell({ scene, page }: { scene: SceneRecord; page: CompiledPage }) { const [mounted, setMounted] = useState(false); const [renderer, setRenderer] = useState('pending'); const [nativeReady, setNativeReady] = useState(false); const [nativeFailed, setNativeFailed] = useState(false); const [focus, setFocus] = useState<string | null>(null); const [motion, setMotion] = useMotionPreference(); const [pointer, setPointer] = useState({ x: 0.5, y: 0.5, active: false }); useEffect(() => { setMounted(true); const verdict = probeRenderer(); setRenderer(verdict.ok ? verdict.renderer : verdict.reason); }, []); useEffect(() => { if (!motion) setNativeReady(false); }, [motion]); const { hotspots, activate, leaving, leavingTarget } = useSceneNavigation({ hotspots: scene.hotspots, pageId: page.id, motion: motion && nativeReady, transitionMs: hotspot => scene.id === 'lobby' && hotspot.id.startsWith('door-') ? DOOR_OPEN_MS : 0, onRouteStart: hotspot => setFocus(hotspot.id), }); const hardware = mounted && !/^no |^software/i.test(renderer) && renderer !== 'pending'; const showLobbyNative = Boolean(hardware && motion && scene.id === 'lobby' && scene.rive && !nativeFailed); const caption = focus ? scene.captions[focus] ?? hotspots.find(h => h.id === focus)?.label ?? '' : scene.captionRest; const planeStyle = { aspectRatio: sceneAspect(scene.canvas), '--scene-w': scene.canvas.width, '--scene-h': scene.canvas.height } as CSSProperties; const sceneStyle = { ...planeStyle, '--pointer-x': pointer.x, '--pointer-y': pointer.y } as CSSProperties; return ( <section className={`scene${nativeReady ? ' scene-live scene-native-ready' : ''}${leaving ? ' scene-leaving' : ''}`} aria-label={`${page.heading} room`} data-scene={scene.id} data-focus={focus ?? ''} data-pointer={pointer.active ? 'active' : 'idle'} data-motion={motion ? 'on' : 'reduced'} data-renderer={renderer} data-native={nativeReady ? 'ready' : nativeFailed ? 'failed' : showLobbyNative ? 'loading' : 'fallback'} data-leaving-target={leavingTarget ?? ''} onPointerMove={event => { const rect = event.currentTarget.getBoundingClientRect(); setPointer({ x: Math.max(0, Math.min(1, (event.clientX - rect.left) / rect.width)), y: Math.max(0, Math.min(1, (event.clientY - rect.top) / rect.height)), active: true }); }} onPointerLeave={() => setPointer(pointer => ({ ...pointer, active: false }))} > {/* One plane in room coordinates, sized to cover the viewport: poster, native layer and hit shapes map the same way. */} <div className="scene-plane" style={sceneStyle}> <img className="scene-poster" src={scene.poster} alt={scene.posterAlt} width={scene.canvas.width} height={scene.canvas.height} decoding="async" fetchPriority="high" {...({ elementtiming: "poster" } as Record<string, string>)} /> {showLobbyNative && ( <Suspense fallback={null}> <LobbyRiveCanvas asset={scene.rive!} focus={focus} leavingTarget={leavingTarget} motion={motion} onReady={() => setNativeReady(true)} onError={() => { setNativeFailed(true); setNativeReady(false); }} /> </Suspense> )} {scene.id === 'lobby' && nativeReady && <LobbyCopyOverlay />} <HotspotOverlay label={page.heading} canvas={scene.canvas} hotspots={hotspots} onFocus={id => { if (!leaving) setFocus(id); }} onActivate={activate} /> </div> <div className="scene-ui"> <p className="scene-caption" aria-live="polite">{caption}</p> {mounted && scene.id === 'lobby' && <MotionPreferenceControl on={motion} onChange={setMotion} />} </div> </section> ); }

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