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THE CONSCIOUSNESS ATLAS
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ConsciousnessLearn · Explore · Joseph Anady

q-cwjcrhry.js

Source identity, revision, and recovered contents.

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Source identity

FieldRecorded value
Source typearchive member
Original recordq-cwjcrhry.js
DateNot specified in source
Path or archive memberarchives/libsrc-1c3f88063121/NETLIFY_AI_RECOVERY_2026-10-14_21-10-49/sites/janady13__tdg-personal-v4__204eae72-36b4-461e-b1c3-17e71468c44b/originals/deploy_69ae09e0292be9eb90cfba85/build/q-cwjcrhry.js
Original SHA-256e5feb7840c38df0f4af1914ea8a1b3b8afb0dadccc8796c419a22e7d659a17a4
Reading-copy SHA-256e5feb7840c38df0f4af1914ea8a1b3b8afb0dadccc8796c419a22e7d659a17a4
Archive source{"sourceId": "libsrc-1c3f88063121", "member": "NETLIFY_AI_RECOVERY_2026-10-14_21-10-49/sites/janady13__tdg-personal-v4__204eae72-36b4-461e-b1c3-17e71468c44b/originals/deploy_69ae09e0292be9eb90cfba85/build/q-cwjcrhry.js"}

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q-cwjcrhry.js{"sourceId": "libsrc-1c3f88063121", "member": "NETLIFY_AI_RECOVERY_2026-10-14_21-10-49/sites/janady13__tdg-personal-v4__204eae72-36b4-461e-b1c3-17e71468c44b/originals/deploy_69ae09e0292be9eb90cfba85/build/q-cwjcrhry.js"}libsrc-768ec422001aarchives/libsrc-1c3f88063121/NETLIFY_AI_RECOVERY_2026-10-14_21-10-49/sites/janady13__tdg-personal-v4__204eae72-36b4-461e-b1c3-17e71468c44b/originals/deploy_69ae09e0292be9eb90cfba85/build/q-cwjcrhry.js
338c325051c1a01ae5e1cd30ff87e4df93f78cfe{"sourceId": "libsrc-1c3f88063121", "member": "NETLIFY_AI_RECOVERY_2026-10-14_21-10-49/sites/janady13__tdg-personal-v4__204eae72-36b4-461e-b1c3-17e71468c44b/originals/.content_store/33/338c325051c1a01ae5e1cd30ff87e4df93f78cfe"}libsrc-6a65f530fd17archives/libsrc-1c3f88063121/NETLIFY_AI_RECOVERY_2026-10-14_21-10-49/sites/janady13__tdg-personal-v4__204eae72-36b4-461e-b1c3-17e71468c44b/originals/.content_store/33/338c325051c1a01ae5e1cd30ff87e4df93f78cfe

Recovered source transcript

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/** * @license * Copyright 2010-2023 Three.js Authors * SPDX-License-Identifier: MIT */const 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e=this.elements;return t[0]=e[0],t[1]=e[3],t[2]=e[6],t[3]=e[1],t[4]=e[4],t[5]=e[7],t[6]=e[2],t[7]=e[5],t[8]=e[8],this}setUvTransform(t,e,n,i,s,a,o){const l=Math.cos(s),c=Math.sin(s);return this.set(n*l,n*c,-n*(l*a+c*o)+a+t,-i*c,i*l,-i*(-c*a+l*o)+o+e,0,0,1),this}scale(t,e){return this.premultiply(pa.makeScale(t,e)),this}rotate(t){return this.premultiply(pa.makeRotation(-t)),this}translate(t,e){return this.premultiply(pa.makeTranslation(t,e)),this}makeTranslation(t,e){return t.isVector2?this.set(1,0,t.x,0,1,t.y,0,0,1):this.set(1,0,t,0,1,e,0,0,1),this}makeRotation(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,-n,0,n,e,0,0,0,1),this}makeScale(t,e){return this.set(t,0,0,0,e,0,0,0,1),this}equals(t){const e=this.elements,n=t.elements;for(let i=0;i<9;i++)if(e[i]!==n[i])return!1;return!0}fromArray(t,e=0){for(let n=0;n<9;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t}clone(){return new this.constructor().fromArray(this.elements)}}const pa=new kt;function bh(r){for(let t=r.length-1;t>=0;--t)if(r[t]>=65535)return!0;return!1}const Rd={Int8Array,Uint8Array,Uint8ClampedArray,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array};function Hi(r,t){return new Rd[r](t)}function bs(r){return document.createElementNS("http://www.w3.org/1999/xhtml",r)}function Cd(){const r=bs("canvas");return r.style.display="block",r}const Ul={};function Eh(r){r in Ul||(Ul[r]=!0,console.warn(r))}const Dl=new kt().set(.8224621,.177538,0,.0331941,.9668058,0,.0170827,.0723974,.9105199),Nl=new kt().set(1.2249401,-.2249404,0,-.0420569,1.0420571,0,-.0196376,-.0786361,1.0982735),Ns={[kn]:{transfer:Or,primaries:Fr,toReference:r=>r,fromReference:r=>r},[en]:{transfer:ie,primaries:Fr,toReference:r=>r.convertSRGBToLinear(),fromReference:r=>r.convertLinearToSRGB()},[Jr]:{transfer:Or,primaries:Br,toReference:r=>r.applyMatrix3(Nl),fromReference:r=>r.applyMatrix3(Dl)},[mo]:{transfer:ie,primaries:Br,toReference:r=>r.convertSRGBToLinear().applyMatrix3(Nl),fromReference:r=>r.applyMatrix3(Dl).convertLinearToSRGB()}},Pd=new Set([kn,Jr]),Qt={enabled:!0,_workingColorSpace:kn,get workingColorSpace(){return this._workingColorSpace},set workingColorSpace(r){if(!Pd.has(r))throw new Error(`Unsupported working color space, "${r}".`);this._workingColorSpace=r},convert:function(r,t,e){if(this.enabled===!1||t===e||!t||!e)return r;const n=Ns[t].toReference,i=Ns[e].fromReference;return i(n(r))},fromWorkingColorSpace:function(r,t){return this.convert(r,this._workingColorSpace,t)},toWorkingColorSpace:function(r,t){return this.convert(r,t,this._workingColorSpace)},getPrimaries:function(r){return Ns[r].primaries},getTransfer:function(r){return r===Ln?Or:Ns[r].transfer}};function Ji(r){return r<.04045?r*.0773993808:Math.pow(r*.9478672986+.0521327014,2.4)}function ma(r){return r<.0031308?r*12.92:1.055*Math.pow(r,.41666)-.055}let vi;class Ah{static getDataURL(t){if(/^data:/i.test(t.src)||typeof HTMLCanvasElement>"u")return t.src;let e;if(t instanceof HTMLCanvasElement)e=t;else{vi===void 0&&(vi=bs("canvas")),vi.width=t.width,vi.height=t.height;const n=vi.getContext("2d");t instanceof ImageData?n.putImageData(t,0,0):n.drawImage(t,0,0,t.width,t.height),e=vi}return e.width>2048||e.height>2048?(console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons",t),e.toDataURL("image/jpeg",.6)):e.toDataURL("image/png")}static sRGBToLinear(t){if(typeof HTMLImageElement<"u"&&t instanceof HTMLImageElement||typeof HTMLCanvasElement<"u"&&t instanceof HTMLCanvasElement||typeof ImageBitmap<"u"&&t instanceof ImageBitmap){const e=bs("canvas");e.width=t.width,e.height=t.height;const n=e.getContext("2d");n.drawImage(t,0,0,t.width,t.height);const i=n.getImageData(0,0,t.width,t.height),s=i.data;for(let a=0;a<s.length;a++)s[a]=Ji(s[a]/255)*255;return n.putImageData(i,0,0),e}else if(t.data){const e=t.data.slice(0);for(let n=0;n<e.length;n++)e instanceof Uint8Array||e instanceof Uint8ClampedArray?e[n]=Math.floor(Ji(e[n]/255)*255):e[n]=Ji(e[n]);return{data:e,width:t.width,height:t.height}}else return console.warn("THREE.ImageUtils.sRGBToLinear(): Unsupported image type. No color space conversion applied."),t}}let Ld=0;class Wi{constructor(t=null){this.isSource=!0,Object.defineProperty(this,"id",{value:Ld++}),this.uuid=He(),this.data=t,this.dataReady=!0,this.version=0}set needsUpdate(t){t===!0&&this.version++}toJSON(t){const e=t===void 0||typeof t=="string";if(!e&&t.images[this.uuid]!==void 0)return t.images[this.uuid];const n={uuid:this.uuid,url:""},i=this.data;if(i!==null){let s;if(Array.isArray(i)){s=[];for(let a=0,o=i.length;a<o;a++)i[a].isDataTexture?s.push(ga(i[a].image)):s.push(ga(i[a]))}else s=ga(i);n.url=s}return e||(t.images[this.uuid]=n),n}}function ga(r){return typeof HTMLImageElement<"u"&&r instanceof HTMLImageElement||typeof HTMLCanvasElement<"u"&&r instanceof HTMLCanvasElement||typeof ImageBitmap<"u"&&r instanceof ImageBitmap?Ah.getDataURL(r):r.data?{data:Array.from(r.data),width:r.width,height:r.height,type:r.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}let Id=0;class fe extends Vn{constructor(t=fe.DEFAULT_IMAGE,e=fe.DEFAULT_MAPPING,n=Le,i=Le,s=ce,a=vn,o=Ge,l=On,c=fe.DEFAULT_ANISOTROPY,h=Ln){super(),this.isTexture=!0,Object.defineProperty(this,"id",{value:Id++}),this.uuid=He(),this.name="",this.source=new Wi(t),this.mipmaps=[],this.mapping=e,this.channel=0,this.wrapS=n,this.wrapT=i,this.magFilter=s,this.minFilter=a,this.anisotropy=c,this.format=o,this.internalFormat=null,this.type=l,this.offset=new $(0,0),this.repeat=new $(1,1),this.center=new $(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new kt,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.colorSpace=h,this.userData={},this.version=0,this.onUpdate=null,this.isRenderTargetTexture=!1,this.needsPMREMUpdate=!1}get image(){return this.source.data}set image(t=null){this.source.data=t}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}clone(){return new this.constructor().copy(this)}copy(t){return this.name=t.name,this.source=t.source,this.mipmaps=t.mipmaps.slice(0),this.mapping=t.mapping,this.channel=t.channel,this.wrapS=t.wrapS,this.wrapT=t.wrapT,this.magFilter=t.magFilter,this.minFilter=t.minFilter,this.anisotropy=t.anisotropy,this.format=t.format,this.internalFormat=t.internalFormat,this.type=t.type,this.offset.copy(t.offset),this.repeat.copy(t.repeat),this.center.copy(t.center),this.rotation=t.rotation,this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrix.copy(t.matrix),this.generateMipmaps=t.generateMipmaps,this.premultiplyAlpha=t.premultiplyAlpha,this.flipY=t.flipY,this.unpackAlignment=t.unpackAlignment,this.colorSpace=t.colorSpace,this.userData=JSON.parse(JSON.stringify(t.userData)),this.needsUpdate=!0,this}toJSON(t){const e=t===void 0||typeof t=="string";if(!e&&t.textures[this.uuid]!==void 0)return t.textures[this.uuid];const n={metadata:{version:4.6,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,image:this.source.toJSON(t).uuid,mapping:this.mapping,channel:this.channel,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,internalFormat:this.internalFormat,type:this.type,colorSpace:this.colorSpace,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,generateMipmaps:this.generateMipmaps,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};return Object.keys(this.userData).length>0&&(n.userData=this.userData),e||(t.textures[this.uuid]=n),n}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(t){if(this.mapping!==uo)return t;if(t.applyMatrix3(this.matrix),t.x<0||t.x>1)switch(this.wrapS){case Lr:t.x=t.x-Math.floor(t.x);break;case Le:t.x=t.x<0?0:1;break;case Ir:Math.abs(Math.floor(t.x)%2)===1?t.x=Math.ceil(t.x)-t.x:t.x=t.x-Math.floor(t.x);break}if(t.y<0||t.y>1)switch(this.wrapT){case Lr:t.y=t.y-Math.floor(t.y);break;case Le:t.y=t.y<0?0:1;break;case Ir:Math.abs(Math.floor(t.y)%2)===1?t.y=Math.ceil(t.y)-t.y:t.y=t.y-Math.floor(t.y);break}return this.flipY&&(t.y=1-t.y),t}set needsUpdate(t){t===!0&&(this.version++,this.source.needsUpdate=!0)}}fe.DEFAULT_IMAGE=null;fe.DEFAULT_MAPPING=uo;fe.DEFAULT_ANISOTROPY=1;class jt{constructor(t=0,e=0,n=0,i=1){jt.prototype.isVector4=!0,this.x=t,this.y=e,this.z=n,this.w=i}get width(){return this.z}set width(t){this.z=t}get height(){return this.w}set height(t){this.w=t}set(t,e,n,i){return this.x=t,this.y=e,this.z=n,this.w=i,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this.w=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setW(t){return this.w=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=t.w!==void 0?t.w:1,this}add(t){return this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this.w*=t.w,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,s=this.w,a=t.elements;return this.x=a[0]*e+a[4]*n+a[8]*i+a[12]*s,this.y=a[1]*e+a[5]*n+a[9]*i+a[13]*s,this.z=a[2]*e+a[6]*n+a[10]*i+a[14]*s,this.w=a[3]*e+a[7]*n+a[11]*i+a[15]*s,this}divideScalar(t){return this.multiplyScalar(1/t)}setAxisAngleFromQuaternion(t){this.w=2*Math.acos(t.w);const e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this}setAxisAngleFromRotationMatrix(t){let e,n,i,s;const l=t.elements,c=l[0],h=l[4],u=l[8],d=l[1],f=l[5],m=l[9],x=l[2],g=l[6],p=l[10];if(Math.abs(h-d)<.01&&Math.abs(u-x)<.01&&Math.abs(m-g)<.01){if(Math.abs(h+d)<.1&&Math.abs(u+x)<.1&&Math.abs(m+g)<.1&&Math.abs(c+f+p-3)<.1)return this.set(1,0,0,0),this;e=Math.PI;const _=(c+1)/2,M=(f+1)/2,C=(p+1)/2,E=(h+d)/4,A=(u+x)/4,L=(m+g)/4;return _>M&&_>C?_<.01?(n=0,i=.707106781,s=.707106781):(n=Math.sqrt(_),i=E/n,s=A/n):M>C?M<.01?(n=.707106781,i=0,s=.707106781):(i=Math.sqrt(M),n=E/i,s=L/i):C<.01?(n=.707106781,i=.707106781,s=0):(s=Math.sqrt(C),n=A/s,i=L/s),this.set(n,i,s,e),this}let v=Math.sqrt((g-m)*(g-m)+(u-x)*(u-x)+(d-h)*(d-h));return Math.abs(v)<.001&&(v=1),this.x=(g-m)/v,this.y=(u-x)/v,this.z=(d-h)/v,this.w=Math.acos((c+f+p-1)/2),this}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this.w=Math.min(this.w,t.w),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this.w=Math.max(this.w,t.w),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this.w=Math.max(t.w,Math.min(e.w,this.w)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this.w=Math.max(t,Math.min(e,this.w)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this.w=Math.trunc(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z+this.w*t.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this.w+=(t.w-this.w)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this.w=t.w+(e.w-t.w)*n,this}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z&&t.w===this.w}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this.w=t[e+3],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t[e+3]=this.w,t}fromBufferAttribute(t,e){return this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this.w=t.getW(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}}class Ud extends Vn{constructor(t=1,e=1,n={}){super(),this.isRenderTarget=!0,this.width=t,this.height=e,this.depth=1,this.scissor=new jt(0,0,t,e),this.scissorTest=!1,this.viewport=new jt(0,0,t,e);const i={width:t,height:e,depth:1};n=Object.assign({generateMipmaps:!1,internalFormat:null,minFilter:ce,depthBuffer:!0,stencilBuffer:!1,depthTexture:null,samples:0,count:1},n);const s=new fe(i,n.mapping,n.wrapS,n.wrapT,n.magFilter,n.minFilter,n.format,n.type,n.anisotropy,n.colorSpace);s.flipY=!1,s.generateMipmaps=n.generateMipmaps,s.internalFormat=n.internalFormat,this.textures=[];const a=n.count;for(let o=0;o<a;o++)this.textures[o]=s.clone(),this.textures[o].isRenderTargetTexture=!0;this.depthBuffer=n.depthBuffer,this.stencilBuffer=n.stencilBuffer,this.depthTexture=n.depthTexture,this.samples=n.samples}get texture(){return this.textures[0]}set texture(t){this.textures[0]=t}setSize(t,e,n=1){if(this.width!==t||this.height!==e||this.depth!==n){this.width=t,this.height=e,this.depth=n;for(let i=0,s=this.textures.length;i<s;i++)this.textures[i].image.width=t,this.textures[i].image.height=e,this.textures[i].image.depth=n;this.dispose()}this.viewport.set(0,0,t,e),this.scissor.set(0,0,t,e)}clone(){return new this.constructor().copy(this)}copy(t){this.width=t.width,this.height=t.height,this.depth=t.depth,this.scissor.copy(t.scissor),this.scissorTest=t.scissorTest,this.viewport.copy(t.viewport),this.textures.length=0;for(let n=0,i=t.textures.length;n<i;n++)this.textures[n]=t.textures[n].clone(),this.textures[n].isRenderTargetTexture=!0;const e=Object.assign({},t.texture.image);return this.texture.source=new Wi(e),this.depthBuffer=t.depthBuffer,this.stencilBuffer=t.stencilBuffer,t.depthTexture!==null&&(this.depthTexture=t.depthTexture.clone()),this.samples=t.samples,this}dispose(){this.dispatchEvent({type:"dispose"})}}class rn extends Ud{constructor(t=1,e=1,n={}){super(t,e,n),this.isWebGLRenderTarget=!0}}class _o extends fe{constructor(t=null,e=1,n=1,i=1){super(null),this.isDataArrayTexture=!0,this.image={data:t,width:e,height:n,depth:i},this.magFilter=ge,this.minFilter=ge,this.wrapR=Le,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}class pv extends rn{constructor(t=1,e=1,n=1,i={}){super(t,e,i),this.isWebGLArrayRenderTarget=!0,this.depth=n,this.texture=new _o(null,t,e,n),this.texture.isRenderTargetTexture=!0}}class Th extends fe{constructor(t=null,e=1,n=1,i=1){super(null),this.isData3DTexture=!0,this.image={data:t,width:e,height:n,depth:i},this.magFilter=ge,this.minFilter=ge,this.wrapR=Le,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}class mv extends rn{constructor(t=1,e=1,n=1,i={}){super(t,e,i),this.isWebGL3DRenderTarget=!0,this.depth=n,this.texture=new Th(null,t,e,n),this.texture.isRenderTargetTexture=!0}}class We{constructor(t=0,e=0,n=0,i=1){this.isQuaternion=!0,this._x=t,this._y=e,this._z=n,this._w=i}static slerpFlat(t,e,n,i,s,a,o){let l=n[i+0],c=n[i+1],h=n[i+2],u=n[i+3];const d=s[a+0],f=s[a+1],m=s[a+2],x=s[a+3];if(o===0){t[e+0]=l,t[e+1]=c,t[e+2]=h,t[e+3]=u;return}if(o===1){t[e+0]=d,t[e+1]=f,t[e+2]=m,t[e+3]=x;return}if(u!==x||l!==d||c!==f||h!==m){let g=1-o;const p=l*d+c*f+h*m+u*x,v=p>=0?1:-1,_=1-p*p;if(_>Number.EPSILON){const C=Math.sqrt(_),E=Math.atan2(C,p*v);g=Math.sin(g*E)/C,o=Math.sin(o*E)/C}const M=o*v;if(l=l*g+d*M,c=c*g+f*M,h=h*g+m*M,u=u*g+x*M,g===1-o){const C=1/Math.sqrt(l*l+c*c+h*h+u*u);l*=C,c*=C,h*=C,u*=C}}t[e]=l,t[e+1]=c,t[e+2]=h,t[e+3]=u}static multiplyQuaternionsFlat(t,e,n,i,s,a){const o=n[i],l=n[i+1],c=n[i+2],h=n[i+3],u=s[a],d=s[a+1],f=s[a+2],m=s[a+3];return t[e]=o*m+h*u+l*f-c*d,t[e+1]=l*m+h*d+c*u-o*f,t[e+2]=c*m+h*f+o*d-l*u,t[e+3]=h*m-o*u-l*d-c*f,t}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get w(){return this._w}set w(t){this._w=t,this._onChangeCallback()}set(t,e,n,i){return this._x=t,this._y=e,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this._onChangeCallback(),this}setFromEuler(t,e=!0){const n=t._x,i=t._y,s=t._z,a=t._order,o=Math.cos,l=Math.sin,c=o(n/2),h=o(i/2),u=o(s/2),d=l(n/2),f=l(i/2),m=l(s/2);switch(a){case"XYZ":this._x=d*h*u+c*f*m,this._y=c*f*u-d*h*m,this._z=c*h*m+d*f*u,this._w=c*h*u-d*f*m;break;case"YXZ":this._x=d*h*u+c*f*m,this._y=c*f*u-d*h*m,this._z=c*h*m-d*f*u,this._w=c*h*u+d*f*m;break;case"ZXY":this._x=d*h*u-c*f*m,this._y=c*f*u+d*h*m,this._z=c*h*m+d*f*u,this._w=c*h*u-d*f*m;break;case"ZYX":this._x=d*h*u-c*f*m,this._y=c*f*u+d*h*m,this._z=c*h*m-d*f*u,this._w=c*h*u+d*f*m;break;case"YZX":this._x=d*h*u+c*f*m,this._y=c*f*u+d*h*m,this._z=c*h*m-d*f*u,this._w=c*h*u-d*f*m;break;case"XZY":this._x=d*h*u-c*f*m,this._y=c*f*u-d*h*m,this._z=c*h*m+d*f*u,this._w=c*h*u+d*f*m;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+a)}return e===!0&&this._onChangeCallback(),this}setFromAxisAngle(t,e){const n=e/2,i=Math.sin(n);return this._x=t.x*i,this._y=t.y*i,this._z=t.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(t){const e=t.elements,n=e[0],i=e[4],s=e[8],a=e[1],o=e[5],l=e[9],c=e[2],h=e[6],u=e[10],d=n+o+u;if(d>0){const f=.5/Math.sqrt(d+1);this._w=.25/f,this._x=(h-l)*f,this._y=(s-c)*f,this._z=(a-i)*f}else if(n>o&&n>u){const f=2*Math.sqrt(1+n-o-u);this._w=(h-l)/f,this._x=.25*f,this._y=(i+a)/f,this._z=(s+c)/f}else if(o>u){const f=2*Math.sqrt(1+o-n-u);this._w=(s-c)/f,this._x=(i+a)/f,this._y=.25*f,this._z=(l+h)/f}else{const f=2*Math.sqrt(1+u-n-o);this._w=(a-i)/f,this._x=(s+c)/f,this._y=(l+h)/f,this._z=.25*f}return this._onChangeCallback(),this}setFromUnitVectors(t,e){let n=t.dot(e)+1;return n<Number.EPSILON?(n=0,Math.abs(t.x)>Math.abs(t.z)?(this._x=-t.y,this._y=t.x,this._z=0,this._w=n):(this._x=0,this._y=-t.z,this._z=t.y,this._w=n)):(this._x=t.y*e.z-t.z*e.y,this._y=t.z*e.x-t.x*e.z,this._z=t.x*e.y-t.y*e.x,this._w=n),this.normalize()}angleTo(t){return 2*Math.acos(Math.abs(he(this.dot(t),-1,1)))}rotateTowards(t,e){const n=this.angleTo(t);if(n===0)return this;const i=Math.min(1,e/n);return this.slerp(t,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let t=this.length();return t===0?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this}multiply(t){return this.multiplyQuaternions(this,t)}premultiply(t){return this.multiplyQuaternions(t,this)}multiplyQuaternions(t,e){const n=t._x,i=t._y,s=t._z,a=t._w,o=e._x,l=e._y,c=e._z,h=e._w;return this._x=n*h+a*o+i*c-s*l,this._y=i*h+a*l+s*o-n*c,this._z=s*h+a*c+n*l-i*o,this._w=a*h-n*o-i*l-s*c,this._onChangeCallback(),this}slerp(t,e){if(e===0)return this;if(e===1)return this.copy(t);const n=this._x,i=this._y,s=this._z,a=this._w;let o=a*t._w+n*t._x+i*t._y+s*t._z;if(o<0?(this._w=-t._w,this._x=-t._x,this._y=-t._y,this._z=-t._z,o=-o):this.copy(t),o>=1)return this._w=a,this._x=n,this._y=i,this._z=s,this;const l=1-o*o;if(l<=Number.EPSILON){const f=1-e;return this._w=f*a+e*this._w,this._x=f*n+e*this._x,this._y=f*i+e*this._y,this._z=f*s+e*this._z,this.normalize(),this}const c=Math.sqrt(l),h=Math.atan2(c,o),u=Math.sin((1-e)*h)/c,d=Math.sin(e*h)/c;return this._w=a*u+this._w*d,this._x=n*u+this._x*d,this._y=i*u+this._y*d,this._z=s*u+this._z*d,this._onChangeCallback(),this}slerpQuaternions(t,e,n){return this.copy(t).slerp(e,n)}random(){const t=2*Math.PI*Math.random(),e=2*Math.PI*Math.random(),n=Math.random(),i=Math.sqrt(1-n),s=Math.sqrt(n);return this.set(i*Math.sin(t),i*Math.cos(t),s*Math.sin(e),s*Math.cos(e))}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w}fromArray(t,e=0){return this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t}fromBufferAttribute(t,e){return this._x=t.getX(e),this._y=t.getY(e),this._z=t.getZ(e),this._w=t.getW(e),this._onChangeCallback(),this}toJSON(){return this.toArray()}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}}class T{constructor(t=0,e=0,n=0){T.prototype.isVector3=!0,this.x=t,this.y=e,this.z=n}set(t,e,n){return n===void 0&&(n=this.z),this.x=t,this.y=e,this.z=n,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this}add(t){return this.x+=t.x,this.y+=t.y,this.z+=t.z,this}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this.z-=t.z,this}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this}multiplyVectors(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this}applyEuler(t){return this.applyQuaternion(Ol.setFromEuler(t))}applyAxisAngle(t,e){return this.applyQuaternion(Ol.setFromAxisAngle(t,e))}applyMatrix3(t){const e=this.x,n=this.y,i=this.z,s=t.elements;return this.x=s[0]*e+s[3]*n+s[6]*i,this.y=s[1]*e+s[4]*n+s[7]*i,this.z=s[2]*e+s[5]*n+s[8]*i,this}applyNormalMatrix(t){return this.applyMatrix3(t).normalize()}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,s=t.elements,a=1/(s[3]*e+s[7]*n+s[11]*i+s[15]);return this.x=(s[0]*e+s[4]*n+s[8]*i+s[12])*a,this.y=(s[1]*e+s[5]*n+s[9]*i+s[13])*a,this.z=(s[2]*e+s[6]*n+s[10]*i+s[14])*a,this}applyQuaternion(t){const e=this.x,n=this.y,i=this.z,s=t.x,a=t.y,o=t.z,l=t.w,c=2*(a*i-o*n),h=2*(o*e-s*i),u=2*(s*n-a*e);return this.x=e+l*c+a*u-o*h,this.y=n+l*h+o*c-s*u,this.z=i+l*u+s*h-a*c,this}project(t){return this.applyMatrix4(t.matrixWorldInverse).applyMatrix4(t.projectionMatrix)}unproject(t){return this.applyMatrix4(t.projectionMatrixInverse).applyMatrix4(t.matrixWorld)}transformDirection(t){const e=this.x,n=this.y,i=this.z,s=t.elements;return this.x=s[0]*e+s[4]*n+s[8]*i,this.y=s[1]*e+s[5]*n+s[9]*i,this.z=s[2]*e+s[6]*n+s[10]*i,this.normalize()}divide(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this}divideScalar(t){return this.multiplyScalar(1/t)}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this}cross(t){return this.crossVectors(this,t)}crossVectors(t,e){const n=t.x,i=t.y,s=t.z,a=e.x,o=e.y,l=e.z;return this.x=i*l-s*o,this.y=s*a-n*l,this.z=n*o-i*a,this}projectOnVector(t){const e=t.lengthSq();if(e===0)return this.set(0,0,0);const n=t.dot(this)/e;return this.copy(t).multiplyScalar(n)}projectOnPlane(t){return _a.copy(this).projectOnVector(t),this.sub(_a)}reflect(t){return this.sub(_a.copy(t).multiplyScalar(2*this.dot(t)))}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(e===0)return Math.PI/2;const n=this.dot(t)/e;return Math.acos(he(n,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,n=this.y-t.y,i=this.z-t.z;return e*e+n*n+i*i}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)}setFromSpherical(t){return this.setFromSphericalCoords(t.radius,t.phi,t.theta)}setFromSphericalCoords(t,e,n){const i=Math.sin(e)*t;return this.x=i*Math.sin(n),this.y=Math.cos(e)*t,this.z=i*Math.cos(n),this}setFromCylindrical(t){return this.setFromCylindricalCoords(t.radius,t.theta,t.y)}setFromCylindricalCoords(t,e,n){return this.x=t*Math.sin(e),this.y=n,this.z=t*Math.cos(e),this}setFromMatrixPosition(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this}setFromMatrixScale(t){const e=this.setFromMatrixColumn(t,0).length(),n=this.setFromMatrixColumn(t,1).length(),i=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=n,this.z=i,this}setFromMatrixColumn(t,e){return this.fromArray(t.elements,e*4)}setFromMatrix3Column(t,e){return this.fromArray(t.elements,e*3)}setFromEuler(t){return this.x=t._x,this.y=t._y,this.z=t._z,this}setFromColor(t){return this.x=t.r,this.y=t.g,this.z=t.b,this}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t}fromBufferAttribute(t,e){return this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const t=Math.random()*Math.PI*2,e=Math.random()*2-1,n=Math.sqrt(1-e*e);return this.x=n*Math.cos(t),this.y=e,this.z=n*Math.sin(t),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}const _a=new T,Ol=new We;class Fe{constructor(t=new T(1/0,1/0,1/0),e=new T(-1/0,-1/0,-1/0)){this.isBox3=!0,this.min=t,this.max=e}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromArray(t){this.makeEmpty();for(let e=0,n=t.length;e<n;e+=3)this.expandByPoint(Qe.fromArray(t,e));return this}setFromBufferAttribute(t){this.makeEmpty();for(let e=0,n=t.count;e<n;e++)this.expandByPoint(Qe.fromBufferAttribute(t,e));return this}setFromPoints(t){this.makeEmpty();for(let e=0,n=t.length;e<n;e++)this.expandByPoint(t[e]);return this}setFromCenterAndSize(t,e){const n=Qe.copy(e).multiplyScalar(.5);return this.min.copy(t).sub(n),this.max.copy(t).add(n),this}setFromObject(t,e=!1){return this.makeEmpty(),this.expandByObject(t,e)}clone(){return new this.constructor().copy(this)}copy(t){return this.min.copy(t.min),this.max.copy(t.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(t){return this.isEmpty()?t.set(0,0,0):t.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(t){return this.isEmpty()?t.set(0,0,0):t.subVectors(this.max,this.min)}expandByPoint(t){return this.min.min(t),this.max.max(t),this}expandByVector(t){return this.min.sub(t),this.max.add(t),this}expandByScalar(t){return this.min.addScalar(-t),this.max.addScalar(t),this}expandByObject(t,e=!1){t.updateWorldMatrix(!1,!1);const n=t.geometry;if(n!==void 0){const s=n.getAttribute("position");if(e===!0&&s!==void 0&&t.isInstancedMesh!==!0)for(let a=0,o=s.count;a<o;a++)t.isMesh===!0?t.getVertexPosition(a,Qe):Qe.fromBufferAttribute(s,a),Qe.applyMatrix4(t.matrixWorld),this.expandByPoint(Qe);else t.boundingBox!==void 0?(t.boundingBox===null&&t.computeBoundingBox(),Os.copy(t.boundingBox)):(n.boundingBox===null&&n.computeBoundingBox(),Os.copy(n.boundingBox)),Os.applyMatrix4(t.matrixWorld),this.union(Os)}const i=t.children;for(let s=0,a=i.length;s<a;s++)this.expandByObject(i[s],e);return this}containsPoint(t){return!(t.x<this.min.x||t.x>this.max.x||t.y<this.min.y||t.y>this.max.y||t.z<this.min.z||t.z>this.max.z)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y&&this.min.z<=t.min.z&&t.max.z<=this.max.z}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y),(t.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(t){return!(t.max.x<this.min.x||t.min.x>this.max.x||t.max.y<this.min.y||t.min.y>this.max.y||t.max.z<this.min.z||t.min.z>this.max.z)}intersectsSphere(t){return this.clampPoint(t.center,Qe),Qe.distanceToSquared(t.center)<=t.radius*t.radius}intersectsPlane(t){let e,n;return t.normal.x>0?(e=t.normal.x*this.min.x,n=t.normal.x*this.max.x):(e=t.normal.x*this.max.x,n=t.normal.x*this.min.x),t.normal.y>0?(e+=t.normal.y*this.min.y,n+=t.normal.y*this.max.y):(e+=t.normal.y*this.max.y,n+=t.normal.y*this.min.y),t.normal.z>0?(e+=t.normal.z*this.min.z,n+=t.normal.z*this.max.z):(e+=t.normal.z*this.max.z,n+=t.normal.z*this.min.z),e<=-t.constant&&n>=-t.constant}intersectsTriangle(t){if(this.isEmpty())return!1;this.getCenter(as),Fs.subVectors(this.max,as),yi.subVectors(t.a,as),Mi.subVectors(t.b,as),Si.subVectors(t.c,as),bn.subVectors(Mi,yi),En.subVectors(Si,Mi),Wn.subVectors(yi,Si);let e=[0,-bn.z,bn.y,0,-En.z,En.y,0,-Wn.z,Wn.y,bn.z,0,-bn.x,En.z,0,-En.x,Wn.z,0,-Wn.x,-bn.y,bn.x,0,-En.y,En.x,0,-Wn.y,Wn.x,0];return!xa(e,yi,Mi,Si,Fs)||(e=[1,0,0,0,1,0,0,0,1],!xa(e,yi,Mi,Si,Fs))?!1:(Bs.crossVectors(bn,En),e=[Bs.x,Bs.y,Bs.z],xa(e,yi,Mi,Si,Fs))}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return this.clampPoint(t,Qe).distanceTo(t)}getBoundingSphere(t){return this.isEmpty()?t.makeEmpty():(this.getCenter(t.center),t.radius=this.getSize(Qe).length()*.5),t}intersect(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}applyMatrix4(t){return this.isEmpty()?this:(hn[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(t),hn[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(t),hn[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(t),hn[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(t),hn[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(t),hn[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(t),hn[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(t),hn[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(t),this.setFromPoints(hn),this)}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}const hn=[new T,new T,new T,new T,new T,new T,new T,new T],Qe=new T,Os=new Fe,yi=new T,Mi=new T,Si=new T,bn=new T,En=new T,Wn=new T,as=new T,Fs=new T,Bs=new T,Xn=new T;function xa(r,t,e,n,i){for(let s=0,a=r.length-3;s<=a;s+=3){Xn.fromArray(r,s);const o=i.x*Math.abs(Xn.x)+i.y*Math.abs(Xn.y)+i.z*Math.abs(Xn.z),l=t.dot(Xn),c=e.dot(Xn),h=n.dot(Xn);if(Math.max(-Math.max(l,c,h),Math.min(l,c,h))>o)return!1}return!0}const Dd=new Fe,os=new T,va=new T;class Ue{constructor(t=new T,e=-1){this.isSphere=!0,this.center=t,this.radius=e}set(t,e){return this.center.copy(t),this.radius=e,this}setFromPoints(t,e){const n=this.center;e!==void 0?n.copy(e):Dd.setFromPoints(t).getCenter(n);let i=0;for(let s=0,a=t.length;s<a;s++)i=Math.max(i,n.distanceToSquared(t[s]));return this.radius=Math.sqrt(i),this}copy(t){return this.center.copy(t.center),this.radius=t.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(t){return t.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(t){return t.distanceTo(this.center)-this.radius}intersectsSphere(t){const e=this.radius+t.radius;return t.center.distanceToSquared(this.center)<=e*e}intersectsBox(t){return t.intersectsSphere(this)}intersectsPlane(t){return Math.abs(t.distanceToPoint(this.center))<=this.radius}clampPoint(t,e){const n=this.center.distanceToSquared(t);return e.copy(t),n>this.radius*this.radius&&(e.sub(this.center).normalize(),e.multiplyScalar(this.radius).add(this.center)),e}getBoundingBox(t){return this.isEmpty()?(t.makeEmpty(),t):(t.set(this.center,this.center),t.expandByScalar(this.radius),t)}applyMatrix4(t){return this.center.applyMatrix4(t),this.radius=this.radius*t.getMaxScaleOnAxis(),this}translate(t){return this.center.add(t),this}expandByPoint(t){if(this.isEmpty())return this.center.copy(t),this.radius=0,this;os.subVectors(t,this.center);const e=os.lengthSq();if(e>this.radius*this.radius){const n=Math.sqrt(e),i=(n-this.radius)*.5;this.center.addScaledVector(os,i/n),this.radius+=i}return this}union(t){return t.isEmpty()?this:this.isEmpty()?(this.copy(t),this):(this.center.equals(t.center)===!0?this.radius=Math.max(this.radius,t.radius):(va.subVectors(t.center,this.center).setLength(t.radius),this.expandByPoint(os.copy(t.center).add(va)),this.expandByPoint(os.copy(t.center).sub(va))),this)}equals(t){return t.center.equals(this.center)&&t.radius===this.radius}clone(){return new this.constructor().copy(this)}}const un=new T,ya=new T,zs=new T,An=new T,Ma=new T,ks=new T,Sa=new T;class Cs{constructor(t=new T,e=new T(0,0,-1)){this.origin=t,this.direction=e}set(t,e){return this.origin.copy(t),this.direction.copy(e),this}copy(t){return this.origin.copy(t.origin),this.direction.copy(t.direction),this}at(t,e){return e.copy(this.origin).addScaledVector(this.direction,t)}lookAt(t){return this.direction.copy(t).sub(this.origin).normalize(),this}recast(t){return this.origin.copy(this.at(t,un)),this}closestPointToPoint(t,e){e.subVectors(t,this.origin);const n=e.dot(this.direction);return n<0?e.copy(this.origin):e.copy(this.origin).addScaledVector(this.direction,n)}distanceToPoint(t){return Math.sqrt(this.distanceSqToPoint(t))}distanceSqToPoint(t){const e=un.subVectors(t,this.origin).dot(this.direction);return e<0?this.origin.distanceToSquared(t):(un.copy(this.origin).addScaledVector(this.direction,e),un.distanceToSquared(t))}distanceSqToSegment(t,e,n,i){ya.copy(t).add(e).multiplyScalar(.5),zs.copy(e).sub(t).normalize(),An.copy(this.origin).sub(ya);const s=t.distanceTo(e)*.5,a=-this.direction.dot(zs),o=An.dot(this.direction),l=-An.dot(zs),c=An.lengthSq(),h=Math.abs(1-a*a);let u,d,f,m;if(h>0)if(u=a*l-o,d=a*o-l,m=s*h,u>=0)if(d>=-m)if(d<=m){const x=1/h;u*=x,d*=x,f=u*(u+a*d+2*o)+d*(a*u+d+2*l)+c}else d=s,u=Math.max(0,-(a*d+o)),f=-u*u+d*(d+2*l)+c;else d=-s,u=Math.max(0,-(a*d+o)),f=-u*u+d*(d+2*l)+c;else d<=-m?(u=Math.max(0,-(-a*s+o)),d=u>0?-s:Math.min(Math.max(-s,-l),s),f=-u*u+d*(d+2*l)+c):d<=m?(u=0,d=Math.min(Math.max(-s,-l),s),f=d*(d+2*l)+c):(u=Math.max(0,-(a*s+o)),d=u>0?s:Math.min(Math.max(-s,-l),s),f=-u*u+d*(d+2*l)+c);else d=a>0?-s:s,u=Math.max(0,-(a*d+o)),f=-u*u+d*(d+2*l)+c;return n&&n.copy(this.origin).addScaledVector(this.direction,u),i&&i.copy(ya).addScaledVector(zs,d),f}intersectSphere(t,e){un.subVectors(t.center,this.origin);const n=un.dot(this.direction),i=un.dot(un)-n*n,s=t.radius*t.radius;if(i>s)return null;const a=Math.sqrt(s-i),o=n-a,l=n+a;return l<0?null:o<0?this.at(l,e):this.at(o,e)}intersectsSphere(t){return this.distanceSqToPoint(t.center)<=t.radius*t.radius}distanceToPlane(t){const e=t.normal.dot(this.direction);if(e===0)return t.distanceToPoint(this.origin)===0?0:null;const n=-(this.origin.dot(t.normal)+t.constant)/e;return n>=0?n:null}intersectPlane(t,e){const n=this.distanceToPlane(t);return n===null?null:this.at(n,e)}intersectsPlane(t){const e=t.distanceToPoint(this.origin);return e===0||t.normal.dot(this.direction)*e<0}intersectBox(t,e){let n,i,s,a,o,l;const c=1/this.direction.x,h=1/this.direction.y,u=1/this.direction.z,d=this.origin;return c>=0?(n=(t.min.x-d.x)*c,i=(t.max.x-d.x)*c):(n=(t.max.x-d.x)*c,i=(t.min.x-d.x)*c),h>=0?(s=(t.min.y-d.y)*h,a=(t.max.y-d.y)*h):(s=(t.max.y-d.y)*h,a=(t.min.y-d.y)*h),n>a||s>i||((s>n||isNaN(n))&&(n=s),(a<i||isNaN(i))&&(i=a),u>=0?(o=(t.min.z-d.z)*u,l=(t.max.z-d.z)*u):(o=(t.max.z-d.z)*u,l=(t.min.z-d.z)*u),n>l||o>i)||((o>n||n!==n)&&(n=o),(l<i||i!==i)&&(i=l),i<0)?null:this.at(n>=0?n:i,e)}intersectsBox(t){return this.intersectBox(t,un)!==null}intersectTriangle(t,e,n,i,s){Ma.subVectors(e,t),ks.subVectors(n,t),Sa.crossVectors(Ma,ks);let a=this.direction.dot(Sa),o;if(a>0){if(i)return null;o=1}else if(a<0)o=-1,a=-a;else return null;An.subVectors(this.origin,t);const l=o*this.direction.dot(ks.crossVectors(An,ks));if(l<0)return null;const c=o*this.direction.dot(Ma.cross(An));if(c<0||l+c>a)return null;const h=-o*An.dot(Sa);return h<0?null:this.at(h/a,s)}applyMatrix4(t){return this.origin.applyMatrix4(t),this.direction.transformDirection(t),this}equals(t){return t.origin.equals(this.origin)&&t.direction.equals(this.direction)}clone(){return new this.constructor().copy(this)}}class Ct{constructor(t,e,n,i,s,a,o,l,c,h,u,d,f,m,x,g){Ct.prototype.isMatrix4=!0,this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],t!==void 0&&this.set(t,e,n,i,s,a,o,l,c,h,u,d,f,m,x,g)}set(t,e,n,i,s,a,o,l,c,h,u,d,f,m,x,g){const p=this.elements;return p[0]=t,p[4]=e,p[8]=n,p[12]=i,p[1]=s,p[5]=a,p[9]=o,p[13]=l,p[2]=c,p[6]=h,p[10]=u,p[14]=d,p[3]=f,p[7]=m,p[11]=x,p[15]=g,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return new Ct().fromArray(this.elements)}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],e[9]=n[9],e[10]=n[10],e[11]=n[11],e[12]=n[12],e[13]=n[13],e[14]=n[14],e[15]=n[15],this}copyPosition(t){const e=this.elements,n=t.elements;return e[12]=n[12],e[13]=n[13],e[14]=n[14],this}setFromMatrix3(t){const e=t.elements;return this.set(e[0],e[3],e[6],0,e[1],e[4],e[7],0,e[2],e[5],e[8],0,0,0,0,1),this}extractBasis(t,e,n){return t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(t,e,n){return this.set(t.x,e.x,n.x,0,t.y,e.y,n.y,0,t.z,e.z,n.z,0,0,0,0,1),this}extractRotation(t){const e=this.elements,n=t.elements,i=1/bi.setFromMatrixColumn(t,0).length(),s=1/bi.setFromMatrixColumn(t,1).length(),a=1/bi.setFromMatrixColumn(t,2).length();return e[0]=n[0]*i,e[1]=n[1]*i,e[2]=n[2]*i,e[3]=0,e[4]=n[4]*s,e[5]=n[5]*s,e[6]=n[6]*s,e[7]=0,e[8]=n[8]*a,e[9]=n[9]*a,e[10]=n[10]*a,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromEuler(t){const e=this.elements,n=t.x,i=t.y,s=t.z,a=Math.cos(n),o=Math.sin(n),l=Math.cos(i),c=Math.sin(i),h=Math.cos(s),u=Math.sin(s);if(t.order==="XYZ"){const d=a*h,f=a*u,m=o*h,x=o*u;e[0]=l*h,e[4]=-l*u,e[8]=c,e[1]=f+m*c,e[5]=d-x*c,e[9]=-o*l,e[2]=x-d*c,e[6]=m+f*c,e[10]=a*l}else if(t.order==="YXZ"){const d=l*h,f=l*u,m=c*h,x=c*u;e[0]=d+x*o,e[4]=m*o-f,e[8]=a*c,e[1]=a*u,e[5]=a*h,e[9]=-o,e[2]=f*o-m,e[6]=x+d*o,e[10]=a*l}else if(t.order==="ZXY"){const d=l*h,f=l*u,m=c*h,x=c*u;e[0]=d-x*o,e[4]=-a*u,e[8]=m+f*o,e[1]=f+m*o,e[5]=a*h,e[9]=x-d*o,e[2]=-a*c,e[6]=o,e[10]=a*l}else if(t.order==="ZYX"){const d=a*h,f=a*u,m=o*h,x=o*u;e[0]=l*h,e[4]=m*c-f,e[8]=d*c+x,e[1]=l*u,e[5]=x*c+d,e[9]=f*c-m,e[2]=-c,e[6]=o*l,e[10]=a*l}else if(t.order==="YZX"){const d=a*l,f=a*c,m=o*l,x=o*c;e[0]=l*h,e[4]=x-d*u,e[8]=m*u+f,e[1]=u,e[5]=a*h,e[9]=-o*h,e[2]=-c*h,e[6]=f*u+m,e[10]=d-x*u}else if(t.order==="XZY"){const d=a*l,f=a*c,m=o*l,x=o*c;e[0]=l*h,e[4]=-u,e[8]=c*h,e[1]=d*u+x,e[5]=a*h,e[9]=f*u-m,e[2]=m*u-f,e[6]=o*h,e[10]=x*u+d}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromQuaternion(t){return this.compose(Nd,t,Od)}lookAt(t,e,n){const i=this.elements;return ke.subVectors(t,e),ke.lengthSq()===0&&(ke.z=1),ke.normalize(),Tn.crossVectors(n,ke),Tn.lengthSq()===0&&(Math.abs(n.z)===1?ke.x+=1e-4:ke.z+=1e-4,ke.normalize(),Tn.crossVectors(n,ke)),Tn.normalize(),Vs.crossVectors(ke,Tn),i[0]=Tn.x,i[4]=Vs.x,i[8]=ke.x,i[1]=Tn.y,i[5]=Vs.y,i[9]=ke.y,i[2]=Tn.z,i[6]=Vs.z,i[10]=ke.z,this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,s=this.elements,a=n[0],o=n[4],l=n[8],c=n[12],h=n[1],u=n[5],d=n[9],f=n[13],m=n[2],x=n[6],g=n[10],p=n[14],v=n[3],_=n[7],M=n[11],C=n[15],E=i[0],A=i[4],L=i[8],N=i[12],y=i[1],R=i[5],J=i[9],K=i[13],I=i[2],H=i[6],k=i[10],Z=i[14],X=i[3],q=i[7],it=i[11],nt=i[15];return s[0]=a*E+o*y+l*I+c*X,s[4]=a*A+o*R+l*H+c*q,s[8]=a*L+o*J+l*k+c*it,s[12]=a*N+o*K+l*Z+c*nt,s[1]=h*E+u*y+d*I+f*X,s[5]=h*A+u*R+d*H+f*q,s[9]=h*L+u*J+d*k+f*it,s[13]=h*N+u*K+d*Z+f*nt,s[2]=m*E+x*y+g*I+p*X,s[6]=m*A+x*R+g*H+p*q,s[10]=m*L+x*J+g*k+p*it,s[14]=m*N+x*K+g*Z+p*nt,s[3]=v*E+_*y+M*I+C*X,s[7]=v*A+_*R+M*H+C*q,s[11]=v*L+_*J+M*k+C*it,s[15]=v*N+_*K+M*Z+C*nt,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[4],i=t[8],s=t[12],a=t[1],o=t[5],l=t[9],c=t[13],h=t[2],u=t[6],d=t[10],f=t[14],m=t[3],x=t[7],g=t[11],p=t[15];return m*(+s*l*u-i*c*u-s*o*d+n*c*d+i*o*f-n*l*f)+x*(+e*l*f-e*c*d+s*a*d-i*a*f+i*c*h-s*l*h)+g*(+e*c*u-e*o*f-s*a*u+n*a*f+s*o*h-n*c*h)+p*(-i*o*h-e*l*u+e*o*d+i*a*u-n*a*d+n*l*h)}transpose(){const t=this.elements;let e;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this}setPosition(t,e,n){const i=this.elements;return t.isVector3?(i[12]=t.x,i[13]=t.y,i[14]=t.z):(i[12]=t,i[13]=e,i[14]=n),this}invert(){const t=this.elements,e=t[0],n=t[1],i=t[2],s=t[3],a=t[4],o=t[5],l=t[6],c=t[7],h=t[8],u=t[9],d=t[10],f=t[11],m=t[12],x=t[13],g=t[14],p=t[15],v=u*g*c-x*d*c+x*l*f-o*g*f-u*l*p+o*d*p,_=m*d*c-h*g*c-m*l*f+a*g*f+h*l*p-a*d*p,M=h*x*c-m*u*c+m*o*f-a*x*f-h*o*p+a*u*p,C=m*u*l-h*x*l-m*o*d+a*x*d+h*o*g-a*u*g,E=e*v+n*_+i*M+s*C;if(E===0)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const A=1/E;return t[0]=v*A,t[1]=(x*d*s-u*g*s-x*i*f+n*g*f+u*i*p-n*d*p)*A,t[2]=(o*g*s-x*l*s+x*i*c-n*g*c-o*i*p+n*l*p)*A,t[3]=(u*l*s-o*d*s-u*i*c+n*d*c+o*i*f-n*l*f)*A,t[4]=_*A,t[5]=(h*g*s-m*d*s+m*i*f-e*g*f-h*i*p+e*d*p)*A,t[6]=(m*l*s-a*g*s-m*i*c+e*g*c+a*i*p-e*l*p)*A,t[7]=(a*d*s-h*l*s+h*i*c-e*d*c-a*i*f+e*l*f)*A,t[8]=M*A,t[9]=(m*u*s-h*x*s-m*n*f+e*x*f+h*n*p-e*u*p)*A,t[10]=(a*x*s-m*o*s+m*n*c-e*x*c-a*n*p+e*o*p)*A,t[11]=(h*o*s-a*u*s-h*n*c+e*u*c+a*n*f-e*o*f)*A,t[12]=C*A,t[13]=(h*x*i-m*u*i+m*n*d-e*x*d-h*n*g+e*u*g)*A,t[14]=(m*o*i-a*x*i-m*n*l+e*x*l+a*n*g-e*o*g)*A,t[15]=(a*u*i-h*o*i+h*n*l-e*u*l-a*n*d+e*o*d)*A,this}scale(t){const e=this.elements,n=t.x,i=t.y,s=t.z;return e[0]*=n,e[4]*=i,e[8]*=s,e[1]*=n,e[5]*=i,e[9]*=s,e[2]*=n,e[6]*=i,e[10]*=s,e[3]*=n,e[7]*=i,e[11]*=s,this}getMaxScaleOnAxis(){const t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],n=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],i=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,n,i))}makeTranslation(t,e,n){return t.isVector3?this.set(1,0,0,t.x,0,1,0,t.y,0,0,1,t.z,0,0,0,1):this.set(1,0,0,t,0,1,0,e,0,0,1,n,0,0,0,1),this}makeRotationX(t){const e=Math.cos(t),n=Math.sin(t);return this.set(1,0,0,0,0,e,-n,0,0,n,e,0,0,0,0,1),this}makeRotationY(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,0,n,0,0,1,0,0,-n,0,e,0,0,0,0,1),this}makeRotationZ(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,-n,0,0,n,e,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(t,e){const n=Math.cos(e),i=Math.sin(e),s=1-n,a=t.x,o=t.y,l=t.z,c=s*a,h=s*o;return this.set(c*a+n,c*o-i*l,c*l+i*o,0,c*o+i*l,h*o+n,h*l-i*a,0,c*l-i*o,h*l+i*a,s*l*l+n,0,0,0,0,1),this}makeScale(t,e,n){return this.set(t,0,0,0,0,e,0,0,0,0,n,0,0,0,0,1),this}makeShear(t,e,n,i,s,a){return this.set(1,n,s,0,t,1,a,0,e,i,1,0,0,0,0,1),this}compose(t,e,n){const i=this.elements,s=e._x,a=e._y,o=e._z,l=e._w,c=s+s,h=a+a,u=o+o,d=s*c,f=s*h,m=s*u,x=a*h,g=a*u,p=o*u,v=l*c,_=l*h,M=l*u,C=n.x,E=n.y,A=n.z;return i[0]=(1-(x+p))*C,i[1]=(f+M)*C,i[2]=(m-_)*C,i[3]=0,i[4]=(f-M)*E,i[5]=(1-(d+p))*E,i[6]=(g+v)*E,i[7]=0,i[8]=(m+_)*A,i[9]=(g-v)*A,i[10]=(1-(d+x))*A,i[11]=0,i[12]=t.x,i[13]=t.y,i[14]=t.z,i[15]=1,this}decompose(t,e,n){const i=this.elements;let s=bi.set(i[0],i[1],i[2]).length();const a=bi.set(i[4],i[5],i[6]).length(),o=bi.set(i[8],i[9],i[10]).length();this.determinant()<0&&(s=-s),t.x=i[12],t.y=i[13],t.z=i[14],je.copy(this);const c=1/s,h=1/a,u=1/o;return je.elements[0]*=c,je.elements[1]*=c,je.elements[2]*=c,je.elements[4]*=h,je.elements[5]*=h,je.elements[6]*=h,je.elements[8]*=u,je.elements[9]*=u,je.elements[10]*=u,e.setFromRotationMatrix(je),n.x=s,n.y=a,n.z=o,this}makePerspective(t,e,n,i,s,a,o=yn){const l=this.elements,c=2*s/(e-t),h=2*s/(n-i),u=(e+t)/(e-t),d=(n+i)/(n-i);let f,m;if(o===yn)f=-(a+s)/(a-s),m=-2*a*s/(a-s);else if(o===kr)f=-a/(a-s),m=-a*s/(a-s);else throw new Error("THREE.Matrix4.makePerspective(): Invalid coordinate system: "+o);return l[0]=c,l[4]=0,l[8]=u,l[12]=0,l[1]=0,l[5]=h,l[9]=d,l[13]=0,l[2]=0,l[6]=0,l[10]=f,l[14]=m,l[3]=0,l[7]=0,l[11]=-1,l[15]=0,this}makeOrthographic(t,e,n,i,s,a,o=yn){const l=this.elements,c=1/(e-t),h=1/(n-i),u=1/(a-s),d=(e+t)*c,f=(n+i)*h;let m,x;if(o===yn)m=(a+s)*u,x=-2*u;else if(o===kr)m=s*u,x=-1*u;else throw new Error("THREE.Matrix4.makeOrthographic(): Invalid coordinate system: "+o);return l[0]=2*c,l[4]=0,l[8]=0,l[12]=-d,l[1]=0,l[5]=2*h,l[9]=0,l[13]=-f,l[2]=0,l[6]=0,l[10]=x,l[14]=-m,l[3]=0,l[7]=0,l[11]=0,l[15]=1,this}equals(t){const e=this.elements,n=t.elements;for(let i=0;i<16;i++)if(e[i]!==n[i])return!1;return!0}fromArray(t,e=0){for(let n=0;n<16;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t[e+9]=n[9],t[e+10]=n[10],t[e+11]=n[11],t[e+12]=n[12],t[e+13]=n[13],t[e+14]=n[14],t[e+15]=n[15],t}}const bi=new T,je=new Ct,Nd=new T(0,0,0),Od=new T(1,1,1),Tn=new T,Vs=new T,ke=new T,Fl=new Ct,Bl=new We;class Ke{constructor(t=0,e=0,n=0,i=Ke.DEFAULT_ORDER){this.isEuler=!0,this._x=t,this._y=e,this._z=n,this._order=i}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get order(){return this._order}set order(t){this._order=t,this._onChangeCallback()}set(t,e,n,i=this._order){return this._x=t,this._y=e,this._z=n,this._order=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this}setFromRotationMatrix(t,e=this._order,n=!0){const i=t.elements,s=i[0],a=i[4],o=i[8],l=i[1],c=i[5],h=i[9],u=i[2],d=i[6],f=i[10];switch(e){case"XYZ":this._y=Math.asin(he(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-h,f),this._z=Math.atan2(-a,s)):(this._x=Math.atan2(d,c),this._z=0);break;case"YXZ":this._x=Math.asin(-he(h,-1,1)),Math.abs(h)<.9999999?(this._y=Math.atan2(o,f),this._z=Math.atan2(l,c)):(this._y=Math.atan2(-u,s),this._z=0);break;case"ZXY":this._x=Math.asin(he(d,-1,1)),Math.abs(d)<.9999999?(this._y=Math.atan2(-u,f),this._z=Math.atan2(-a,c)):(this._y=0,this._z=Math.atan2(l,s));break;case"ZYX":this._y=Math.asin(-he(u,-1,1)),Math.abs(u)<.9999999?(this._x=Math.atan2(d,f),this._z=Math.atan2(l,s)):(this._x=0,this._z=Math.atan2(-a,c));break;case"YZX":this._z=Math.asin(he(l,-1,1)),Math.abs(l)<.9999999?(this._x=Math.atan2(-h,c),this._y=Math.atan2(-u,s)):(this._x=0,this._y=Math.atan2(o,f));break;case"XZY":this._z=Math.asin(-he(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(d,c),this._y=Math.atan2(o,s)):(this._x=Math.atan2(-h,f),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+e)}return this._order=e,n===!0&&this._onChangeCallback(),this}setFromQuaternion(t,e,n){return Fl.makeRotationFromQuaternion(t),this.setFromRotationMatrix(Fl,e,n)}setFromVector3(t,e=this._order){return this.set(t.x,t.y,t.z,e)}reorder(t){return Bl.setFromEuler(this),this.setFromQuaternion(Bl,t)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order}fromArray(t){return this._x=t[0],this._y=t[1],this._z=t[2],t[3]!==void 0&&(this._order=t[3]),this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._order}}Ke.DEFAULT_ORDER="XYZ";class xo{constructor(){this.mask=1}set(t){this.mask=(1<<t|0)>>>0}enable(t){this.mask|=1<<t|0}enableAll(){this.mask=-1}toggle(t){this.mask^=1<<t|0}disable(t){this.mask&=~(1<<t|0)}disableAll(){this.mask=0}test(t){return(this.mask&t.mask)!==0}isEnabled(t){return(this.mask&(1<<t|0))!==0}}let Fd=0;const zl=new T,Ei=new We,dn=new Ct,Gs=new T,ls=new T,Bd=new T,zd=new We,kl=new T(1,0,0),Vl=new T(0,1,0),Gl=new T(0,0,1),kd={type:"added"},Vd={type:"removed"},ba={type:"childadded",child:null},Ea={type:"childremoved",child:null};class Kt extends Vn{constructor(){super(),this.isObject3D=!0,Object.defineProperty(this,"id",{value:Fd++}),this.uuid=He(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=Kt.DEFAULT_UP.clone();const t=new T,e=new Ke,n=new We,i=new T(1,1,1);function s(){n.setFromEuler(e,!1)}function a(){e.setFromQuaternion(n,void 0,!1)}e._onChange(s),n._onChange(a),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:t},rotation:{configurable:!0,enumerable:!0,value:e},quaternion:{configurable:!0,enumerable:!0,value:n},scale:{configurable:!0,enumerable:!0,value:i},modelViewMatrix:{value:new Ct},normalMatrix:{value:new kt}}),this.matrix=new Ct,this.matrixWorld=new Ct,this.matrixAutoUpdate=Kt.DEFAULT_MATRIX_AUTO_UPDATE,this.matrixWorldAutoUpdate=Kt.DEFAULT_MATRIX_WORLD_AUTO_UPDATE,this.matrixWorldNeedsUpdate=!1,this.layers=new xo,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.userData={}}onBeforeShadow(){}onAfterShadow(){}onBeforeRender(){}onAfterRender(){}applyMatrix4(t){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(t),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(t){return this.quaternion.premultiply(t),this}setRotationFromAxisAngle(t,e){this.quaternion.setFromAxisAngle(t,e)}setRotationFromEuler(t){this.quaternion.setFromEuler(t,!0)}setRotationFromMatrix(t){this.quaternion.setFromRotationMatrix(t)}setRotationFromQuaternion(t){this.quaternion.copy(t)}rotateOnAxis(t,e){return Ei.setFromAxisAngle(t,e),this.quaternion.multiply(Ei),this}rotateOnWorldAxis(t,e){return Ei.setFromAxisAngle(t,e),this.quaternion.premultiply(Ei),this}rotateX(t){return this.rotateOnAxis(kl,t)}rotateY(t){return this.rotateOnAxis(Vl,t)}rotateZ(t){return this.rotateOnAxis(Gl,t)}translateOnAxis(t,e){return zl.copy(t).applyQuaternion(this.quaternion),this.position.add(zl.multiplyScalar(e)),this}translateX(t){return this.translateOnAxis(kl,t)}translateY(t){return this.translateOnAxis(Vl,t)}translateZ(t){return this.translateOnAxis(Gl,t)}localToWorld(t){return this.updateWorldMatrix(!0,!1),t.applyMatrix4(this.matrixWorld)}worldToLocal(t){return this.updateWorldMatrix(!0,!1),t.applyMatrix4(dn.copy(this.matrixWorld).invert())}lookAt(t,e,n){t.isVector3?Gs.copy(t):Gs.set(t,e,n);const i=this.parent;this.updateWorldMatrix(!0,!1),ls.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?dn.lookAt(ls,Gs,this.up):dn.lookAt(Gs,ls,this.up),this.quaternion.setFromRotationMatrix(dn),i&&(dn.extractRotation(i.matrixWorld),Ei.setFromRotationMatrix(dn),this.quaternion.premultiply(Ei.invert()))}add(t){if(arguments.length>1){for(let e=0;e<arguments.length;e++)this.add(arguments[e]);return this}return t===this?(console.error("THREE.Object3D.add: object can't be added as a child of itself.",t),this):(t&&t.isObject3D?(t.parent!==null&&t.parent.remove(t),t.parent=this,this.children.push(t),t.dispatchEvent(kd),ba.child=t,this.dispatchEvent(ba),ba.child=null):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",t),this)}remove(t){if(arguments.length>1){for(let n=0;n<arguments.length;n++)this.remove(arguments[n]);return this}const e=this.children.indexOf(t);return e!==-1&&(t.parent=null,this.children.splice(e,1),t.dispatchEvent(Vd),Ea.child=t,this.dispatchEvent(Ea),Ea.child=null),this}removeFromParent(){const t=this.parent;return t!==null&&t.remove(this),this}clear(){return this.remove(...this.children)}attach(t){return this.updateWorldMatrix(!0,!1),dn.copy(this.matrixWorld).invert(),t.parent!==null&&(t.parent.updateWorldMatrix(!0,!1),dn.multiply(t.parent.matrixWorld)),t.applyMatrix4(dn),this.add(t),t.updateWorldMatrix(!1,!0),this}getObjectById(t){return this.getObjectByProperty("id",t)}getObjectByName(t){return this.getObjectByProperty("name",t)}getObjectByProperty(t,e){if(this[t]===e)return this;for(let n=0,i=this.children.length;n<i;n++){const a=this.children[n].getObjectByProperty(t,e);if(a!==void 0)return a}}getObjectsByProperty(t,e,n=[]){this[t]===e&&n.push(this);const i=this.children;for(let s=0,a=i.length;s<a;s++)i[s].getObjectsByProperty(t,e,n);return n}getWorldPosition(t){return this.updateWorldMatrix(!0,!1),t.setFromMatrixPosition(this.matrixWorld)}getWorldQuaternion(t){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(ls,t,Bd),t}getWorldScale(t){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(ls,zd,t),t}getWorldDirection(t){this.updateWorldMatrix(!0,!1);const e=this.matrixWorld.elements;return t.set(e[8],e[9],e[10]).normalize()}raycast(){}traverse(t){t(this);const e=this.children;for(let n=0,i=e.length;n<i;n++)e[n].traverse(t)}traverseVisible(t){if(this.visible===!1)return;t(this);const e=this.children;for(let n=0,i=e.length;n<i;n++)e[n].traverseVisible(t)}traverseAncestors(t){const e=this.parent;e!==null&&(t(e),e.traverseAncestors(t))}updateMatrix(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0}updateMatrixWorld(t){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||t)&&(this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,t=!0);const e=this.children;for(let n=0,i=e.length;n<i;n++){const s=e[n];(s.matrixWorldAutoUpdate===!0||t===!0)&&s.updateMatrixWorld(t)}}updateWorldMatrix(t,e){const n=this.parent;if(t===!0&&n!==null&&n.matrixWorldAutoUpdate===!0&&n.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),e===!0){const i=this.children;for(let s=0,a=i.length;s<a;s++){const o=i[s];o.matrixWorldAutoUpdate===!0&&o.updateWorldMatrix(!1,!0)}}}toJSON(t){const e=t===void 0||typeof t=="string",n={};e&&(t={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{},nodes:{}},n.metadata={version:4.6,type:"Object",generator:"Object3D.toJSON"});const i={};i.uuid=this.uuid,i.type=this.type,this.name!==""&&(i.name=this.name),this.castShadow===!0&&(i.castShadow=!0),this.receiveShadow===!0&&(i.receiveShadow=!0),this.visible===!1&&(i.visible=!1),this.frustumCulled===!1&&(i.frustumCulled=!1),this.renderOrder!==0&&(i.renderOrder=this.renderOrder),Object.keys(this.userData).length>0&&(i.userData=this.userData),i.layers=this.layers.mask,i.matrix=this.matrix.toArray(),i.up=this.up.toArray(),this.matrixAutoUpdate===!1&&(i.matrixAutoUpdate=!1),this.isInstancedMesh&&(i.type="InstancedMesh",i.count=this.count,i.instanceMatrix=this.instanceMatrix.toJSON(),this.instanceColor!==null&&(i.instanceColor=this.instanceColor.toJSON())),this.isBatchedMesh&&(i.type="BatchedMesh",i.perObjectFrustumCulled=this.perObjectFrustumCulled,i.sortObjects=this.sortObjects,i.drawRanges=this._drawRanges,i.reservedRanges=this._reservedRanges,i.visibility=this._visibility,i.active=this._active,i.bounds=this._bounds.map(o=>({boxInitialized:o.boxInitialized,boxMin:o.box.min.toArray(),boxMax:o.box.max.toArray(),sphereInitialized:o.sphereInitialized,sphereRadius:o.sphere.radius,sphereCenter:o.sphere.center.toArray()})),i.maxGeometryCount=this._maxGeometryCount,i.maxVertexCount=this._maxVertexCount,i.maxIndexCount=this._maxIndexCount,i.geometryInitialized=this._geometryInitialized,i.geometryCount=this._geometryCount,i.matricesTexture=this._matricesTexture.toJSON(t),this.boundingSphere!==null&&(i.boundingSphere={center:i.boundingSphere.center.toArray(),radius:i.boundingSphere.radius}),this.boundingBox!==null&&(i.boundingBox={min:i.boundingBox.min.toArray(),max:i.boundingBox.max.toArray()}));function s(o,l){return o[l.uuid]===void 0&&(o[l.uuid]=l.toJSON(t)),l.uuid}if(this.isScene)this.background&&(this.background.isColor?i.background=this.background.toJSON():this.background.isTexture&&(i.background=this.background.toJSON(t).uuid)),this.environment&&this.environment.isTexture&&this.environment.isRenderTargetTexture!==!0&&(i.environment=this.environment.toJSON(t).uuid);else if(this.isMesh||this.isLine||this.isPoints){i.geometry=s(t.geometries,this.geometry);const o=this.geometry.parameters;if(o!==void 0&&o.shapes!==void 0){const l=o.shapes;if(Array.isArray(l))for(let c=0,h=l.length;c<h;c++){const u=l[c];s(t.shapes,u)}else s(t.shapes,l)}}if(this.isSkinnedMesh&&(i.bindMode=this.bindMode,i.bindMatrix=this.bindMatrix.toArray(),this.skeleton!==void 0&&(s(t.skeletons,this.skeleton),i.skeleton=this.skeleton.uuid)),this.material!==void 0)if(Array.isArray(this.material)){const o=[];for(let l=0,c=this.material.length;l<c;l++)o.push(s(t.materials,this.material[l]));i.material=o}else i.material=s(t.materials,this.material);if(this.children.length>0){i.children=[];for(let o=0;o<this.children.length;o++)i.children.push(this.children[o].toJSON(t).object)}if(this.animations.length>0){i.animations=[];for(let o=0;o<this.animations.length;o++){const l=this.animations[o];i.animations.push(s(t.animations,l))}}if(e){const o=a(t.geometries),l=a(t.materials),c=a(t.textures),h=a(t.images),u=a(t.shapes),d=a(t.skeletons),f=a(t.animations),m=a(t.nodes);o.length>0&&(n.geometries=o),l.length>0&&(n.materials=l),c.length>0&&(n.textures=c),h.length>0&&(n.images=h),u.length>0&&(n.shapes=u),d.length>0&&(n.skeletons=d),f.length>0&&(n.animations=f),m.length>0&&(n.nodes=m)}return n.object=i,n;function a(o){const l=[];for(const c in o){const h=o[c];delete h.metadata,l.push(h)}return l}}clone(t){return new this.constructor().copy(this,t)}copy(t,e=!0){if(this.name=t.name,this.up.copy(t.up),this.position.copy(t.position),this.rotation.order=t.rotation.order,this.quaternion.copy(t.quaternion),this.scale.copy(t.scale),this.matrix.copy(t.matrix),this.matrixWorld.copy(t.matrixWorld),this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrixWorldAutoUpdate=t.matrixWorldAutoUpdate,this.matrixWorldNeedsUpdate=t.matrixWorldNeedsUpdate,this.layers.mask=t.layers.mask,this.visible=t.visible,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow,this.frustumCulled=t.frustumCulled,this.renderOrder=t.renderOrder,this.animations=t.animations.slice(),this.userData=JSON.parse(JSON.stringify(t.userData)),e===!0)for(let n=0;n<t.children.length;n++){const i=t.children[n];this.add(i.clone())}return this}}Kt.DEFAULT_UP=new T(0,1,0);Kt.DEFAULT_MATRIX_AUTO_UPDATE=!0;Kt.DEFAULT_MATRIX_WORLD_AUTO_UPDATE=!0;const tn=new T,fn=new T,Aa=new T,pn=new T,Ai=new T,Ti=new T,Hl=new T,Ta=new T,wa=new T,Ra=new T;class $e{constructor(t=new T,e=new T,n=new T){this.a=t,this.b=e,this.c=n}static getNormal(t,e,n,i){i.subVectors(n,e),tn.subVectors(t,e),i.cross(tn);const s=i.lengthSq();return s>0?i.multiplyScalar(1/Math.sqrt(s)):i.set(0,0,0)}static getBarycoord(t,e,n,i,s){tn.subVectors(i,e),fn.subVectors(n,e),Aa.subVectors(t,e);const a=tn.dot(tn),o=tn.dot(fn),l=tn.dot(Aa),c=fn.dot(fn),h=fn.dot(Aa),u=a*c-o*o;if(u===0)return s.set(0,0,0),null;const d=1/u,f=(c*l-o*h)*d,m=(a*h-o*l)*d;return s.set(1-f-m,m,f)}static containsPoint(t,e,n,i){return this.getBarycoord(t,e,n,i,pn)===null?!1:pn.x>=0&&pn.y>=0&&pn.x+pn.y<=1}static getInterpolation(t,e,n,i,s,a,o,l){return this.getBarycoord(t,e,n,i,pn)===null?(l.x=0,l.y=0,"z"in l&&(l.z=0),"w"in l&&(l.w=0),null):(l.setScalar(0),l.addScaledVector(s,pn.x),l.addScaledVector(a,pn.y),l.addScaledVector(o,pn.z),l)}static isFrontFacing(t,e,n,i){return tn.subVectors(n,e),fn.subVectors(t,e),tn.cross(fn).dot(i)<0}set(t,e,n){return this.a.copy(t),this.b.copy(e),this.c.copy(n),this}setFromPointsAndIndices(t,e,n,i){return this.a.copy(t[e]),this.b.copy(t[n]),this.c.copy(t[i]),this}setFromAttributeAndIndices(t,e,n,i){return this.a.fromBufferAttribute(t,e),this.b.fromBufferAttribute(t,n),this.c.fromBufferAttribute(t,i),this}clone(){return new this.constructor().copy(this)}copy(t){return this.a.copy(t.a),this.b.copy(t.b),this.c.copy(t.c),this}getArea(){return tn.subVectors(this.c,this.b),fn.subVectors(this.a,this.b),tn.cross(fn).length()*.5}getMidpoint(t){return t.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(t){return $e.getNormal(this.a,this.b,this.c,t)}getPlane(t){return t.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(t,e){return $e.getBarycoord(t,this.a,this.b,this.c,e)}getInterpolation(t,e,n,i,s){return $e.getInterpolation(t,this.a,this.b,this.c,e,n,i,s)}containsPoint(t){return $e.containsPoint(t,this.a,this.b,this.c)}isFrontFacing(t){return $e.isFrontFacing(this.a,this.b,this.c,t)}intersectsBox(t){return t.intersectsTriangle(this)}closestPointToPoint(t,e){const n=this.a,i=this.b,s=this.c;let a,o;Ai.subVectors(i,n),Ti.subVectors(s,n),Ta.subVectors(t,n);const l=Ai.dot(Ta),c=Ti.dot(Ta);if(l<=0&&c<=0)return e.copy(n);wa.subVectors(t,i);const h=Ai.dot(wa),u=Ti.dot(wa);if(h>=0&&u<=h)return e.copy(i);const d=l*u-h*c;if(d<=0&&l>=0&&h<=0)return a=l/(l-h),e.copy(n).addScaledVector(Ai,a);Ra.subVectors(t,s);const f=Ai.dot(Ra),m=Ti.dot(Ra);if(m>=0&&f<=m)return e.copy(s);const x=f*c-l*m;if(x<=0&&c>=0&&m<=0)return o=c/(c-m),e.copy(n).addScaledVector(Ti,o);const g=h*m-f*u;if(g<=0&&u-h>=0&&f-m>=0)return Hl.subVectors(s,i),o=(u-h)/(u-h+(f-m)),e.copy(i).addScaledVector(Hl,o);const p=1/(g+x+d);return a=x*p,o=d*p,e.copy(n).addScaledVector(Ai,a).addScaledVector(Ti,o)}equals(t){return t.a.equals(this.a)&&t.b.equals(this.b)&&t.c.equals(this.c)}}const wh={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},wn={h:0,s:0,l:0},Hs={h:0,s:0,l:0};function Ca(r,t,e){return e<0&&(e+=1),e>1&&(e-=1),e<1/6?r+(t-r)*6*e:e<1/2?t:e<2/3?r+(t-r)*6*(2/3-e):r}class gt{constructor(t,e,n){return this.isColor=!0,this.r=1,this.g=1,this.b=1,this.set(t,e,n)}set(t,e,n){if(e===void 0&&n===void 0){const i=t;i&&i.isColor?this.copy(i):typeof i=="number"?this.setHex(i):typeof i=="string"&&this.setStyle(i)}else this.setRGB(t,e,n);return this}setScalar(t){return this.r=t,this.g=t,this.b=t,this}setHex(t,e=en){return t=Math.floor(t),this.r=(t>>16&255)/255,this.g=(t>>8&255)/255,this.b=(t&255)/255,Qt.toWorkingColorSpace(this,e),this}setRGB(t,e,n,i=Qt.workingColorSpace){return this.r=t,this.g=e,this.b=n,Qt.toWorkingColorSpace(this,i),this}setHSL(t,e,n,i=Qt.workingColorSpace){if(t=go(t,1),e=he(e,0,1),n=he(n,0,1),e===0)this.r=this.g=this.b=n;else{const s=n<=.5?n*(1+e):n+e-n*e,a=2*n-s;this.r=Ca(a,s,t+1/3),this.g=Ca(a,s,t),this.b=Ca(a,s,t-1/3)}return Qt.toWorkingColorSpace(this,i),this}setStyle(t,e=en){function n(s){s!==void 0&&parseFloat(s)<1&&console.warn("THREE.Color: Alpha component of "+t+" will be ignored.")}let i;if(i=/^(\w+)\(([^\)]*)\)/.exec(t)){let s;const a=i[1],o=i[2];switch(a){case"rgb":case"rgba":if(s=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return n(s[4]),this.setRGB(Math.min(255,parseInt(s[1],10))/255,Math.min(255,parseInt(s[2],10))/255,Math.min(255,parseInt(s[3],10))/255,e);if(s=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return n(s[4]),this.setRGB(Math.min(100,parseInt(s[1],10))/100,Math.min(100,parseInt(s[2],10))/100,Math.min(100,parseInt(s[3],10))/100,e);break;case"hsl":case"hsla":if(s=/^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return n(s[4]),this.setHSL(parseFloat(s[1])/360,parseFloat(s[2])/100,parseFloat(s[3])/100,e);break;default:console.warn("THREE.Color: Unknown color model "+t)}}else if(i=/^\#([A-Fa-f\d]+)$/.exec(t)){const s=i[1],a=s.length;if(a===3)return this.setRGB(parseInt(s.charAt(0),16)/15,parseInt(s.charAt(1),16)/15,parseInt(s.charAt(2),16)/15,e);if(a===6)return this.setHex(parseInt(s,16),e);console.warn("THREE.Color: Invalid hex color "+t)}else if(t&&t.length>0)return this.setColorName(t,e);return this}setColorName(t,e=en){const n=wh[t.toLowerCase()];return n!==void 0?this.setHex(n,e):console.warn("THREE.Color: Unknown color "+t),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(t){return this.r=t.r,this.g=t.g,this.b=t.b,this}copySRGBToLinear(t){return this.r=Ji(t.r),this.g=Ji(t.g),this.b=Ji(t.b),this}copyLinearToSRGB(t){return this.r=ma(t.r),this.g=ma(t.g),this.b=ma(t.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(t=en){return Qt.fromWorkingColorSpace(Ae.copy(this),t),Math.round(he(Ae.r*255,0,255))*65536+Math.round(he(Ae.g*255,0,255))*256+Math.round(he(Ae.b*255,0,255))}getHexString(t=en){return("000000"+this.getHex(t).toString(16)).slice(-6)}getHSL(t,e=Qt.workingColorSpace){Qt.fromWorkingColorSpace(Ae.copy(this),e);const n=Ae.r,i=Ae.g,s=Ae.b,a=Math.max(n,i,s),o=Math.min(n,i,s);let l,c;const h=(o+a)/2;if(o===a)l=0,c=0;else{const u=a-o;switch(c=h<=.5?u/(a+o):u/(2-a-o),a){case n:l=(i-s)/u+(i<s?6:0);break;case i:l=(s-n)/u+2;break;case s:l=(n-i)/u+4;break}l/=6}return t.h=l,t.s=c,t.l=h,t}getRGB(t,e=Qt.workingColorSpace){return Qt.fromWorkingColorSpace(Ae.copy(this),e),t.r=Ae.r,t.g=Ae.g,t.b=Ae.b,t}getStyle(t=en){Qt.fromWorkingColorSpace(Ae.copy(this),t);const e=Ae.r,n=Ae.g,i=Ae.b;return t!==en?`color(${t} ${e.toFixed(3)} ${n.toFixed(3)} ${i.toFixed(3)})`:`rgb(${Math.round(e*255)},${Math.round(n*255)},${Math.round(i*255)})`}offsetHSL(t,e,n){return this.getHSL(wn),this.setHSL(wn.h+t,wn.s+e,wn.l+n)}add(t){return this.r+=t.r,this.g+=t.g,this.b+=t.b,this}addColors(t,e){return this.r=t.r+e.r,this.g=t.g+e.g,this.b=t.b+e.b,this}addScalar(t){return this.r+=t,this.g+=t,this.b+=t,this}sub(t){return this.r=Math.max(0,this.r-t.r),this.g=Math.max(0,this.g-t.g),this.b=Math.max(0,this.b-t.b),this}multiply(t){return this.r*=t.r,this.g*=t.g,this.b*=t.b,this}multiplyScalar(t){return this.r*=t,this.g*=t,this.b*=t,this}lerp(t,e){return this.r+=(t.r-this.r)*e,this.g+=(t.g-this.g)*e,this.b+=(t.b-this.b)*e,this}lerpColors(t,e,n){return this.r=t.r+(e.r-t.r)*n,this.g=t.g+(e.g-t.g)*n,this.b=t.b+(e.b-t.b)*n,this}lerpHSL(t,e){this.getHSL(wn),t.getHSL(Hs);const n=vs(wn.h,Hs.h,e),i=vs(wn.s,Hs.s,e),s=vs(wn.l,Hs.l,e);return this.setHSL(n,i,s),this}setFromVector3(t){return this.r=t.x,this.g=t.y,this.b=t.z,this}applyMatrix3(t){const e=this.r,n=this.g,i=this.b,s=t.elements;return this.r=s[0]*e+s[3]*n+s[6]*i,this.g=s[1]*e+s[4]*n+s[7]*i,this.b=s[2]*e+s[5]*n+s[8]*i,this}equals(t){return t.r===this.r&&t.g===this.g&&t.b===this.b}fromArray(t,e=0){return this.r=t[e],this.g=t[e+1],this.b=t[e+2],this}toArray(t=[],e=0){return t[e]=this.r,t[e+1]=this.g,t[e+2]=this.b,t}fromBufferAttribute(t,e){return this.r=t.getX(e),this.g=t.getY(e),this.b=t.getZ(e),this}toJSON(){return this.getHex()}*[Symbol.iterator](){yield this.r,yield this.g,yield this.b}}const Ae=new gt;gt.NAMES=wh;let Gd=0;class De extends Vn{constructor(){super(),this.isMaterial=!0,Object.defineProperty(this,"id",{value:Gd++}),this.uuid=He(),this.name="",this.type="Material",this.blending=Zi,this.side=Fn,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.alphaHash=!1,this.blendSrc=ja,this.blendDst=to,this.blendEquation=si,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.blendColor=new gt(0,0,0),this.blendAlpha=0,this.depthFunc=Rr,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=Pl,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=xi,this.stencilZFail=xi,this.stencilZPass=xi,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.forceSinglePass=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(t){this._alphaTest>0!=t>0&&this.version++,this._alphaTest=t}onBuild(){}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(t){if(t!==void 0)for(const e in t){const n=t[e];if(n===void 0){console.warn(`THREE.Material: parameter '${e}' has value of undefined.`);continue}const i=this[e];if(i===void 0){console.warn(`THREE.Material: '${e}' is not a property of THREE.${this.type}.`);continue}i&&i.isColor?i.set(n):i&&i.isVector3&&n&&n.isVector3?i.copy(n):this[e]=n}}toJSON(t){const e=t===void 0||typeof t=="string";e&&(t={textures:{},images:{}});const n={metadata:{version:4.6,type:"Material",generator:"Material.toJSON"}};n.uuid=this.uuid,n.type=this.type,this.name!==""&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),this.roughness!==void 0&&(n.roughness=this.roughness),this.metalness!==void 0&&(n.metalness=this.metalness),this.sheen!==void 0&&(n.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(n.sheenColor=this.sheenColor.getHex()),this.sheenRoughness!==void 0&&(n.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),this.emissiveIntensity!==void 0&&this.emissiveIntensity!==1&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),this.specularIntensity!==void 0&&(n.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(n.specularColor=this.specularColor.getHex()),this.shininess!==void 0&&(n.shininess=this.shininess),this.clearcoat!==void 0&&(n.clearcoat=this.clearcoat),this.clearcoatRoughness!==void 0&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(t).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(t).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(t).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.iridescence!==void 0&&(n.iridescence=this.iridescence),this.iridescenceIOR!==void 0&&(n.iridescenceIOR=this.iridescenceIOR),this.iridescenceThicknessRange!==void 0&&(n.iridescenceThicknessRange=this.iridescenceThicknessRange),this.iridescenceMap&&this.iridescenceMap.isTexture&&(n.iridescenceMap=this.iridescenceMap.toJSON(t).uuid),this.iridescenceThicknessMap&&this.iridescenceThicknessMap.isTexture&&(n.iridescenceThicknessMap=this.iridescenceThicknessMap.toJSON(t).uuid),this.anisotropy!==void 0&&(n.anisotropy=this.anisotropy),this.anisotropyRotation!==void 0&&(n.anisotropyRotation=this.anisotropyRotation),this.anisotropyMap&&this.anisotropyMap.isTexture&&(n.anisotropyMap=this.anisotropyMap.toJSON(t).uuid),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(t).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(t).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(t).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(t).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(t).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(t).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(t).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(t).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(t).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(t).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(t).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(t).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(n.specularIntensityMap=this.specularIntensityMap.toJSON(t).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(n.specularColorMap=this.specularColorMap.toJSON(t).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(t).uuid,this.combine!==void 0&&(n.combine=this.combine)),this.envMapRotation!==void 0&&(n.envMapRotation=this.envMapRotation.toArray()),this.envMapIntensity!==void 0&&(n.envMapIntensity=this.envMapIntensity),this.reflectivity!==void 0&&(n.reflectivity=this.reflectivity),this.refractionRatio!==void 0&&(n.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(t).uuid),this.transmission!==void 0&&(n.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(n.transmissionMap=this.transmissionMap.toJSON(t).uuid),this.thickness!==void 0&&(n.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(n.thicknessMap=this.thicknessMap.toJSON(t).uuid),this.attenuationDistance!==void 0&&this.attenuationDistance!==1/0&&(n.attenuationDistance=this.attenuationDistance),this.attenuationColor!==void 0&&(n.attenuationColor=this.attenuationColor.getHex()),this.size!==void 0&&(n.size=this.size),this.shadowSide!==null&&(n.shadowSide=this.shadowSide),this.sizeAttenuation!==void 0&&(n.sizeAttenuation=this.sizeAttenuation),this.blending!==Zi&&(n.blending=this.blending),this.side!==Fn&&(n.side=this.side),this.vertexColors===!0&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),this.transparent===!0&&(n.transparent=!0),this.blendSrc!==ja&&(n.blendSrc=this.blendSrc),this.blendDst!==to&&(n.blendDst=this.blendDst),this.blendEquation!==si&&(n.blendEquation=this.blendEquation),this.blendSrcAlpha!==null&&(n.blendSrcAlpha=this.blendSrcAlpha),this.blendDstAlpha!==null&&(n.blendDstAlpha=this.blendDstAlpha),this.blendEquationAlpha!==null&&(n.blendEquationAlpha=this.blendEquationAlpha),this.blendColor&&this.blendColor.isColor&&(n.blendColor=this.blendColor.getHex()),this.blendAlpha!==0&&(n.blendAlpha=this.blendAlpha),this.depthFunc!==Rr&&(n.depthFunc=this.depthFunc),this.depthTest===!1&&(n.depthTest=this.depthTest),this.depthWrite===!1&&(n.depthWrite=this.depthWrite),this.colorWrite===!1&&(n.colorWrite=this.colorWrite),this.stencilWriteMask!==255&&(n.stencilWriteMask=this.stencilWriteMask),this.stencilFunc!==Pl&&(n.stencilFunc=this.stencilFunc),this.stencilRef!==0&&(n.stencilRef=this.stencilRef),this.stencilFuncMask!==255&&(n.stencilFuncMask=this.stencilFuncMask),this.stencilFail!==xi&&(n.stencilFail=this.stencilFail),this.stencilZFail!==xi&&(n.stencilZFail=this.stencilZFail),this.stencilZPass!==xi&&(n.stencilZPass=this.stencilZPass),this.stencilWrite===!0&&(n.stencilWrite=this.stencilWrite),this.rotation!==void 0&&this.rotation!==0&&(n.rotation=this.rotation),this.polygonOffset===!0&&(n.polygonOffset=!0),this.polygonOffsetFactor!==0&&(n.polygonOffsetFactor=this.polygonOffsetFactor),this.polygonOffsetUnits!==0&&(n.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth!==void 0&&this.linewidth!==1&&(n.linewidth=this.linewidth),this.dashSize!==void 0&&(n.dashSize=this.dashSize),this.gapSize!==void 0&&(n.gapSize=this.gapSize),this.scale!==void 0&&(n.scale=this.scale),this.dithering===!0&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),this.alphaHash===!0&&(n.alphaHash=!0),this.alphaToCoverage===!0&&(n.alphaToCoverage=!0),this.premultipliedAlpha===!0&&(n.premultipliedAlpha=!0),this.forceSinglePass===!0&&(n.forceSinglePass=!0),this.wireframe===!0&&(n.wireframe=!0),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),this.wireframeLinecap!=="round"&&(n.wireframeLinecap=this.wireframeLinecap),this.wireframeLinejoin!=="round"&&(n.wireframeLinejoin=this.wireframeLinejoin),this.flatShading===!0&&(n.flatShading=!0),this.visible===!1&&(n.visible=!1),this.toneMapped===!1&&(n.toneMapped=!1),this.fog===!1&&(n.fog=!1),Object.keys(this.userData).length>0&&(n.userData=this.userData);function i(s){const a=[];for(const o in s){const l=s[o];delete l.metadata,a.push(l)}return a}if(e){const s=i(t.textures),a=i(t.images);s.length>0&&(n.textures=s),a.length>0&&(n.images=a)}return n}clone(){return new this.constructor().copy(this)}copy(t){this.name=t.name,this.blending=t.blending,this.side=t.side,this.vertexColors=t.vertexColors,this.opacity=t.opacity,this.transparent=t.transparent,this.blendSrc=t.blendSrc,this.blendDst=t.blendDst,this.blendEquation=t.blendEquation,this.blendSrcAlpha=t.blendSrcAlpha,this.blendDstAlpha=t.blendDstAlpha,this.blendEquationAlpha=t.blendEquationAlpha,this.blendColor.copy(t.blendColor),this.blendAlpha=t.blendAlpha,this.depthFunc=t.depthFunc,this.depthTest=t.depthTest,this.depthWrite=t.depthWrite,this.stencilWriteMask=t.stencilWriteMask,this.stencilFunc=t.stencilFunc,this.stencilRef=t.stencilRef,this.stencilFuncMask=t.stencilFuncMask,this.stencilFail=t.stencilFail,this.stencilZFail=t.stencilZFail,this.stencilZPass=t.stencilZPass,this.stencilWrite=t.stencilWrite;const e=t.clippingPlanes;let n=null;if(e!==null){const i=e.length;n=new Array(i);for(let s=0;s!==i;++s)n[s]=e[s].clone()}return this.clippingPlanes=n,this.clipIntersection=t.clipIntersection,this.clipShadows=t.clipShadows,this.shadowSide=t.shadowSide,this.colorWrite=t.colorWrite,this.precision=t.precision,this.polygonOffset=t.polygonOffset,this.polygonOffsetFactor=t.polygonOffsetFactor,this.polygonOffsetUnits=t.polygonOffsetUnits,this.dithering=t.dithering,this.alphaTest=t.alphaTest,this.alphaHash=t.alphaHash,this.alphaToCoverage=t.alphaToCoverage,this.premultipliedAlpha=t.premultipliedAlpha,this.forceSinglePass=t.forceSinglePass,this.visible=t.visible,this.toneMapped=t.toneMapped,this.userData=JSON.parse(JSON.stringify(t.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(t){t===!0&&this.version++}}class mi extends De{constructor(t){super(),this.isMeshBasicMaterial=!0,this.type="MeshBasicMaterial",this.color=new gt(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new Ke,this.combine=Zr,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.envMapRotation.copy(t.envMapRotation),this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.fog=t.fog,this}}const xn=Hd();function Hd(){const r=new ArrayBuffer(4),t=new Float32Array(r),e=new Uint32Array(r),n=new Uint32Array(512),i=new Uint32Array(512);for(let l=0;l<256;++l){const c=l-127;c<-27?(n[l]=0,n[l|256]=32768,i[l]=24,i[l|256]=24):c<-14?(n[l]=1024>>-c-14,n[l|256]=1024>>-c-14|32768,i[l]=-c-1,i[l|256]=-c-1):c<=15?(n[l]=c+15<<10,n[l|256]=c+15<<10|32768,i[l]=13,i[l|256]=13):c<128?(n[l]=31744,n[l|256]=64512,i[l]=24,i[l|256]=24):(n[l]=31744,n[l|256]=64512,i[l]=13,i[l|256]=13)}const s=new Uint32Array(2048),a=new Uint32Array(64),o=new Uint32Array(64);for(let l=1;l<1024;++l){let c=l<<13,h=0;for(;!(c&8388608);)c<<=1,h-=8388608;c&=-8388609,h+=947912704,s[l]=c|h}for(let l=1024;l<2048;++l)s[l]=939524096+(l-1024<<13);for(let l=1;l<31;++l)a[l]=l<<23;a[31]=1199570944,a[32]=2147483648;for(let l=33;l<63;++l)a[l]=2147483648+(l-32<<23);a[63]=3347054592;for(let l=1;l<64;++l)l!==32&&(o[l]=1024);return{floatView:t,uint32View:e,baseTable:n,shiftTable:i,mantissaTable:s,exponentTable:a,offsetTable:o}}function Ne(r){Math.abs(r)>65504&&console.warn("THREE.DataUtils.toHalfFloat(): Value out of range."),r=he(r,-65504,65504),xn.floatView[0]=r;const t=xn.uint32View[0],e=t>>23&511;return xn.baseTable[e]+((t&8388607)>>xn.shiftTable[e])}function _s(r){const t=r>>10;return xn.uint32View[0]=xn.mantissaTable[xn.offsetTable[t]+(r&1023)]+xn.exponentTable[t],xn.floatView[0]}const gv={toHalfFloat:Ne,fromHalfFloat:_s},me=new T,Ws=new $;class te{constructor(t,e,n=!1){if(Array.isArray(t))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.isBufferAttribute=!0,this.name="",this.array=t,this.itemSize=e,this.count=t!==void 0?t.length/e:0,this.normalized=n,this.usage=zr,this._updateRange={offset:0,count:-1},this.updateRanges=[],this.gpuType=Je,this.version=0}onUploadCallback(){}set needsUpdate(t){t===!0&&this.version++}get updateRange(){return Eh("THREE.BufferAttribute: updateRange() is deprecated and will be removed in r169. Use addUpdateRange() instead."),this._updateRange}setUsage(t){return this.usage=t,this}addUpdateRange(t,e){this.updateRanges.push({start:t,count:e})}clearUpdateRanges(){this.updateRanges.length=0}copy(t){return this.name=t.name,this.array=new t.array.constructor(t.array),this.itemSize=t.itemSize,this.count=t.count,this.normalized=t.normalized,this.usage=t.usage,this.gpuType=t.gpuType,this}copyAt(t,e,n){t*=this.itemSize,n*=e.itemSize;for(let i=0,s=this.itemSize;i<s;i++)this.array[t+i]=e.array[n+i];return this}copyArray(t){return this.array.set(t),this}applyMatrix3(t){if(this.itemSize===2)for(let e=0,n=this.count;e<n;e++)Ws.fromBufferAttribute(this,e),Ws.applyMatrix3(t),this.setXY(e,Ws.x,Ws.y);else if(this.itemSize===3)for(let e=0,n=this.count;e<n;e++)me.fromBufferAttribute(this,e),me.applyMatrix3(t),this.setXYZ(e,me.x,me.y,me.z);return this}applyMatrix4(t){for(let e=0,n=this.count;e<n;e++)me.fromBufferAttribute(this,e),me.applyMatrix4(t),this.setXYZ(e,me.x,me.y,me.z);return this}applyNormalMatrix(t){for(let e=0,n=this.count;e<n;e++)me.fromBufferAttribute(this,e),me.applyNormalMatrix(t),this.setXYZ(e,me.x,me.y,me.z);return this}transformDirection(t){for(let e=0,n=this.count;e<n;e++)me.fromBufferAttribute(this,e),me.transformDirection(t),this.setXYZ(e,me.x,me.y,me.z);return this}set(t,e=0){return this.array.set(t,e),this}getComponent(t,e){let n=this.array[t*this.itemSize+e];return this.normalized&&(n=Ie(n,this.array)),n}setComponent(t,e,n){return this.normalized&&(n=Ft(n,this.array)),this.array[t*this.itemSize+e]=n,this}getX(t){let e=this.array[t*this.itemSize];return this.normalized&&(e=Ie(e,this.array)),e}setX(t,e){return this.normalized&&(e=Ft(e,this.array)),this.array[t*this.itemSize]=e,this}getY(t){let e=this.array[t*this.itemSize+1];return this.normalized&&(e=Ie(e,this.array)),e}setY(t,e){return this.normalized&&(e=Ft(e,this.array)),this.array[t*this.itemSize+1]=e,this}getZ(t){let e=this.array[t*this.itemSize+2];return this.normalized&&(e=Ie(e,this.array)),e}setZ(t,e){return this.normalized&&(e=Ft(e,this.array)),this.array[t*this.itemSize+2]=e,this}getW(t){let e=this.array[t*this.itemSize+3];return this.normalized&&(e=Ie(e,this.array)),e}setW(t,e){return this.normalized&&(e=Ft(e,this.array)),this.array[t*this.itemSize+3]=e,this}setXY(t,e,n){return t*=this.itemSize,this.normalized&&(e=Ft(e,this.array),n=Ft(n,this.array)),this.array[t+0]=e,this.array[t+1]=n,this}setXYZ(t,e,n,i){return t*=this.itemSize,this.normalized&&(e=Ft(e,this.array),n=Ft(n,this.array),i=Ft(i,this.array)),this.array[t+0]=e,this.array[t+1]=n,this.array[t+2]=i,this}setXYZW(t,e,n,i,s){return t*=this.itemSize,this.normalized&&(e=Ft(e,this.array),n=Ft(n,this.array),i=Ft(i,this.array),s=Ft(s,this.array)),this.array[t+0]=e,this.array[t+1]=n,this.array[t+2]=i,this.array[t+3]=s,this}onUpload(t){return this.onUploadCallback=t,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){const t={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.from(this.array),normalized:this.normalized};return this.name!==""&&(t.name=this.name),this.usage!==zr&&(t.usage=this.usage),t}}class _v extends te{constructor(t,e,n){super(new Int8Array(t),e,n)}}class xv extends te{constructor(t,e,n){super(new Uint8Array(t),e,n)}}class vv extends te{constructor(t,e,n){super(new Uint8ClampedArray(t),e,n)}}class yv extends te{constructor(t,e,n){super(new Int16Array(t),e,n)}}class Rh extends te{constructor(t,e,n){super(new Uint16Array(t),e,n)}}class Mv extends te{constructor(t,e,n){super(new Int32Array(t),e,n)}}class Ch extends te{constructor(t,e,n){super(new Uint32Array(t),e,n)}}class Sv extends te{constructor(t,e,n){super(new Uint16Array(t),e,n),this.isFloat16BufferAttribute=!0}getX(t){let e=_s(this.array[t*this.itemSize]);return this.normalized&&(e=Ie(e,this.array)),e}setX(t,e){return this.normalized&&(e=Ft(e,this.array)),this.array[t*this.itemSize]=Ne(e),this}getY(t){let e=_s(this.array[t*this.itemSize+1]);return this.normalized&&(e=Ie(e,this.array)),e}setY(t,e){return this.normalized&&(e=Ft(e,this.array)),this.array[t*this.itemSize+1]=Ne(e),this}getZ(t){let e=_s(this.array[t*this.itemSize+2]);return this.normalized&&(e=Ie(e,this.array)),e}setZ(t,e){return this.normalized&&(e=Ft(e,this.array)),this.array[t*this.itemSize+2]=Ne(e),this}getW(t){let e=_s(this.array[t*this.itemSize+3]);return this.normalized&&(e=Ie(e,this.array)),e}setW(t,e){return this.normalized&&(e=Ft(e,this.array)),this.array[t*this.itemSize+3]=Ne(e),this}setXY(t,e,n){return t*=this.itemSize,this.normalized&&(e=Ft(e,this.array),n=Ft(n,this.array)),this.array[t+0]=Ne(e),this.array[t+1]=Ne(n),this}setXYZ(t,e,n,i){return t*=this.itemSize,this.normalized&&(e=Ft(e,this.array),n=Ft(n,this.array),i=Ft(i,this.array)),this.array[t+0]=Ne(e),this.array[t+1]=Ne(n),this.array[t+2]=Ne(i),this}setXYZW(t,e,n,i,s){return t*=this.itemSize,this.normalized&&(e=Ft(e,this.array),n=Ft(n,this.array),i=Ft(i,this.array),s=Ft(s,this.array)),this.array[t+0]=Ne(e),this.array[t+1]=Ne(n),this.array[t+2]=Ne(i),this.array[t+3]=Ne(s),this}}class Mt extends te{constructor(t,e,n){super(new Float32Array(t),e,n)}}let Wd=0;const Ze=new Ct,Pa=new Kt,wi=new T,Ve=new Fe,cs=new Fe,Me=new T;class Xt extends Vn{constructor(){super(),this.isBufferGeometry=!0,Object.defineProperty(this,"id",{value:Wd++}),this.uuid=He(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(t){return Array.isArray(t)?this.index=new(bh(t)?Ch:Rh)(t,1):this.index=t,this}getAttribute(t){return this.attributes[t]}setAttribute(t,e){return this.attributes[t]=e,this}deleteAttribute(t){return delete this.attributes[t],this}hasAttribute(t){return this.attributes[t]!==void 0}addGroup(t,e,n=0){this.groups.push({start:t,count:e,materialIndex:n})}clearGroups(){this.groups=[]}setDrawRange(t,e){this.drawRange.start=t,this.drawRange.count=e}applyMatrix4(t){const e=this.attributes.position;e!==void 0&&(e.applyMatrix4(t),e.needsUpdate=!0);const n=this.attributes.normal;if(n!==void 0){const s=new kt().getNormalMatrix(t);n.applyNormalMatrix(s),n.needsUpdate=!0}const i=this.attributes.tangent;return i!==void 0&&(i.transformDirection(t),i.needsUpdate=!0),this.boundingBox!==null&&this.computeBoundingBox(),this.boundingSphere!==null&&this.computeBoundingSphere(),this}applyQuaternion(t){return Ze.makeRotationFromQuaternion(t),this.applyMatrix4(Ze),this}rotateX(t){return Ze.makeRotationX(t),this.applyMatrix4(Ze),this}rotateY(t){return Ze.makeRotationY(t),this.applyMatrix4(Ze),this}rotateZ(t){return Ze.makeRotationZ(t),this.applyMatrix4(Ze),this}translate(t,e,n){return Ze.makeTranslation(t,e,n),this.applyMatrix4(Ze),this}scale(t,e,n){return Ze.makeScale(t,e,n),this.applyMatrix4(Ze),this}lookAt(t){return Pa.lookAt(t),Pa.updateMatrix(),this.applyMatrix4(Pa.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(wi).negate(),this.translate(wi.x,wi.y,wi.z),this}setFromPoints(t){const e=[];for(let n=0,i=t.length;n<i;n++){const s=t[n];e.push(s.x,s.y,s.z||0)}return this.setAttribute("position",new Mt(e,3)),this}computeBoundingBox(){this.boundingBox===null&&(this.boundingBox=new Fe);const t=this.attributes.position,e=this.morphAttributes.position;if(t&&t.isGLBufferAttribute){console.error("THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box.",this),this.boundingBox.set(new T(-1/0,-1/0,-1/0),new T(1/0,1/0,1/0));return}if(t!==void 0){if(this.boundingBox.setFromBufferAttribute(t),e)for(let n=0,i=e.length;n<i;n++){const s=e[n];Ve.setFromBufferAttribute(s),this.morphTargetsRelative?(Me.addVectors(this.boundingBox.min,Ve.min),this.boundingBox.expandByPoint(Me),Me.addVectors(this.boundingBox.max,Ve.max),this.boundingBox.expandByPoint(Me)):(this.boundingBox.expandByPoint(Ve.min),this.boundingBox.expandByPoint(Ve.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}computeBoundingSphere(){this.boundingSphere===null&&(this.boundingSphere=new Ue);const t=this.attributes.position,e=this.morphAttributes.position;if(t&&t.isGLBufferAttribute){console.error("THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere.",this),this.boundingSphere.set(new T,1/0);return}if(t){const n=this.boundingSphere.center;if(Ve.setFromBufferAttribute(t),e)for(let s=0,a=e.length;s<a;s++){const o=e[s];cs.setFromBufferAttribute(o),this.morphTargetsRelative?(Me.addVectors(Ve.min,cs.min),Ve.expandByPoint(Me),Me.addVectors(Ve.max,cs.max),Ve.expandByPoint(Me)):(Ve.expandByPoint(cs.min),Ve.expandByPoint(cs.max))}Ve.getCenter(n);let i=0;for(let s=0,a=t.count;s<a;s++)Me.fromBufferAttribute(t,s),i=Math.max(i,n.distanceToSquared(Me));if(e)for(let s=0,a=e.length;s<a;s++){const o=e[s],l=this.morphTargetsRelative;for(let c=0,h=o.count;c<h;c++)Me.fromBufferAttribute(o,c),l&&(wi.fromBufferAttribute(t,c),Me.add(wi)),i=Math.max(i,n.distanceToSquared(Me))}this.boundingSphere.radius=Math.sqrt(i),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}computeTangents(){const t=this.index,e=this.attributes;if(t===null||e.position===void 0||e.normal===void 0||e.uv===void 0){console.error("THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");return}const n=e.position,i=e.normal,s=e.uv;this.hasAttribute("tangent")===!1&&this.setAttribute("tangent",new te(new Float32Array(4*n.count),4));const a=this.getAttribute("tangent"),o=[],l=[];for(let L=0;L<n.count;L++)o[L]=new T,l[L]=new T;const c=new T,h=new T,u=new T,d=new $,f=new $,m=new $,x=new T,g=new T;function p(L,N,y){c.fromBufferAttribute(n,L),h.fromBufferAttribute(n,N),u.fromBufferAttribute(n,y),d.fromBufferAttribute(s,L),f.fromBufferAttribute(s,N),m.fromBufferAttribute(s,y),h.sub(c),u.sub(c),f.sub(d),m.sub(d);const R=1/(f.x*m.y-m.x*f.y);isFinite(R)&&(x.copy(h).multiplyScalar(m.y).addScaledVector(u,-f.y).multiplyScalar(R),g.copy(u).multiplyScalar(f.x).addScaledVector(h,-m.x).multiplyScalar(R),o[L].add(x),o[N].add(x),o[y].add(x),l[L].add(g),l[N].add(g),l[y].add(g))}let v=this.groups;v.length===0&&(v=[{start:0,count:t.count}]);for(let L=0,N=v.length;L<N;++L){const y=v[L],R=y.start,J=y.count;for(let K=R,I=R+J;K<I;K+=3)p(t.getX(K+0),t.getX(K+1),t.getX(K+2))}const _=new T,M=new T,C=new T,E=new T;function A(L){C.fromBufferAttribute(i,L),E.copy(C);const N=o[L];_.copy(N),_.sub(C.multiplyScalar(C.dot(N))).normalize(),M.crossVectors(E,N);const R=M.dot(l[L])<0?-1:1;a.setXYZW(L,_.x,_.y,_.z,R)}for(let L=0,N=v.length;L<N;++L){const y=v[L],R=y.start,J=y.count;for(let K=R,I=R+J;K<I;K+=3)A(t.getX(K+0)),A(t.getX(K+1)),A(t.getX(K+2))}}computeVertexNormals(){const t=this.index,e=this.getAttribute("position");if(e!==void 0){let n=this.getAttribute("normal");if(n===void 0)n=new te(new Float32Array(e.count*3),3),this.setAttribute("normal",n);else for(let d=0,f=n.count;d<f;d++)n.setXYZ(d,0,0,0);const i=new T,s=new T,a=new T,o=new T,l=new T,c=new T,h=new T,u=new T;if(t)for(let d=0,f=t.count;d<f;d+=3){const m=t.getX(d+0),x=t.getX(d+1),g=t.getX(d+2);i.fromBufferAttribute(e,m),s.fromBufferAttribute(e,x),a.fromBufferAttribute(e,g),h.subVectors(a,s),u.subVectors(i,s),h.cross(u),o.fromBufferAttribute(n,m),l.fromBufferAttribute(n,x),c.fromBufferAttribute(n,g),o.add(h),l.add(h),c.add(h),n.setXYZ(m,o.x,o.y,o.z),n.setXYZ(x,l.x,l.y,l.z),n.setXYZ(g,c.x,c.y,c.z)}else for(let d=0,f=e.count;d<f;d+=3)i.fromBufferAttribute(e,d+0),s.fromBufferAttribute(e,d+1),a.fromBufferAttribute(e,d+2),h.subVectors(a,s),u.subVectors(i,s),h.cross(u),n.setXYZ(d+0,h.x,h.y,h.z),n.setXYZ(d+1,h.x,h.y,h.z),n.setXYZ(d+2,h.x,h.y,h.z);this.normalizeNormals(),n.needsUpdate=!0}}normalizeNormals(){const t=this.attributes.normal;for(let e=0,n=t.count;e<n;e++)Me.fromBufferAttribute(t,e),Me.normalize(),t.setXYZ(e,Me.x,Me.y,Me.z)}toNonIndexed(){function t(o,l){const c=o.array,h=o.itemSize,u=o.normalized,d=new c.constructor(l.length*h);let f=0,m=0;for(let x=0,g=l.length;x<g;x++){o.isInterleavedBufferAttribute?f=l[x]*o.data.stride+o.offset:f=l[x]*h;for(let p=0;p<h;p++)d[m++]=c[f++]}return new te(d,h,u)}if(this.index===null)return console.warn("THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;const e=new Xt,n=this.index.array,i=this.attributes;for(const o in i){const l=i[o],c=t(l,n);e.setAttribute(o,c)}const s=this.morphAttributes;for(const o in s){const l=[],c=s[o];for(let h=0,u=c.length;h<u;h++){const d=c[h],f=t(d,n);l.push(f)}e.morphAttributes[o]=l}e.morphTargetsRelative=this.morphTargetsRelative;const a=this.groups;for(let o=0,l=a.length;o<l;o++){const c=a[o];e.addGroup(c.start,c.count,c.materialIndex)}return e}toJSON(){const t={metadata:{version:4.6,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(t.uuid=this.uuid,t.type=this.type,this.name!==""&&(t.name=this.name),Object.keys(this.userData).length>0&&(t.userData=this.userData),this.parameters!==void 0){const l=this.parameters;for(const c in l)l[c]!==void 0&&(t[c]=l[c]);return t}t.data={attributes:{}};const e=this.index;e!==null&&(t.data.index={type:e.array.constructor.name,array:Array.prototype.slice.call(e.array)});const n=this.attributes;for(const l in n){const c=n[l];t.data.attributes[l]=c.toJSON(t.data)}const i={};let s=!1;for(const l in this.morphAttributes){const c=this.morphAttributes[l],h=[];for(let u=0,d=c.length;u<d;u++){const f=c[u];h.push(f.toJSON(t.data))}h.length>0&&(i[l]=h,s=!0)}s&&(t.data.morphAttributes=i,t.data.morphTargetsRelative=this.morphTargetsRelative);const a=this.groups;a.length>0&&(t.data.groups=JSON.parse(JSON.stringify(a)));const o=this.boundingSphere;return o!==null&&(t.data.boundingSphere={center:o.center.toArray(),radius:o.radius}),t}clone(){return new this.constructor().copy(this)}copy(t){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const e={};this.name=t.name;const n=t.index;n!==null&&this.setIndex(n.clone(e));const i=t.attributes;for(const c in i){const h=i[c];this.setAttribute(c,h.clone(e))}const s=t.morphAttributes;for(const c in s){const h=[],u=s[c];for(let d=0,f=u.length;d<f;d++)h.push(u[d].clone(e));this.morphAttributes[c]=h}this.morphTargetsRelative=t.morphTargetsRelative;const a=t.groups;for(let c=0,h=a.length;c<h;c++){const u=a[c];this.addGroup(u.start,u.count,u.materialIndex)}const o=t.boundingBox;o!==null&&(this.boundingBox=o.clone());const l=t.boundingSphere;return l!==null&&(this.boundingSphere=l.clone()),this.drawRange.start=t.drawRange.start,this.drawRange.count=t.drawRange.count,this.userData=t.userData,this}dispose(){this.dispatchEvent({type:"dispose"})}}const Wl=new Ct,qn=new Cs,Xs=new Ue,Xl=new T,Ri=new T,Ci=new T,Pi=new T,La=new T,qs=new T,Ys=new $,Zs=new $,Js=new $,ql=new T,Yl=new T,Zl=new T,$s=new T,Ks=new T;class _e extends Kt{constructor(t=new Xt,e=new mi){super(),this.isMesh=!0,this.type="Mesh",this.geometry=t,this.material=e,this.updateMorphTargets()}copy(t,e){return super.copy(t,e),t.morphTargetInfluences!==void 0&&(this.morphTargetInfluences=t.morphTargetInfluences.slice()),t.morphTargetDictionary!==void 0&&(this.morphTargetDictionary=Object.assign({},t.morphTargetDictionary)),this.material=Array.isArray(t.material)?t.material.slice():t.material,this.geometry=t.geometry,this}updateMorphTargets(){const e=this.geometry.morphAttributes,n=Object.keys(e);if(n.length>0){const i=e[n[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let s=0,a=i.length;s<a;s++){const o=i[s].name||String(s);this.morphTargetInfluences.push(0),this.morphTargetDictionary[o]=s}}}}getVertexPosition(t,e){const n=this.geometry,i=n.attributes.position,s=n.morphAttributes.position,a=n.morphTargetsRelative;e.fromBufferAttribute(i,t);const o=this.morphTargetInfluences;if(s&&o){qs.set(0,0,0);for(let l=0,c=s.length;l<c;l++){const h=o[l],u=s[l];h!==0&&(La.fromBufferAttribute(u,t),a?qs.addScaledVector(La,h):qs.addScaledVector(La.sub(e),h))}e.add(qs)}return e}raycast(t,e){const n=this.geometry,i=this.material,s=this.matrixWorld;i!==void 0&&(n.boundingSphere===null&&n.computeBoundingSphere(),Xs.copy(n.boundingSphere),Xs.applyMatrix4(s),qn.copy(t.ray).recast(t.near),!(Xs.containsPoint(qn.origin)===!1&&(qn.intersectSphere(Xs,Xl)===null||qn.origin.distanceToSquared(Xl)>(t.far-t.near)**2))&&(Wl.copy(s).invert(),qn.copy(t.ray).applyMatrix4(Wl),!(n.boundingBox!==null&&qn.intersectsBox(n.boundingBox)===!1)&&this._computeIntersections(t,e,qn)))}_computeIntersections(t,e,n){let i;const s=this.geometry,a=this.material,o=s.index,l=s.attributes.position,c=s.attributes.uv,h=s.attributes.uv1,u=s.attributes.normal,d=s.groups,f=s.drawRange;if(o!==null)if(Array.isArray(a))for(let m=0,x=d.length;m<x;m++){const g=d[m],p=a[g.materialIndex],v=Math.max(g.start,f.start),_=Math.min(o.count,Math.min(g.start+g.count,f.start+f.count));for(let M=v,C=_;M<C;M+=3){const E=o.getX(M),A=o.getX(M+1),L=o.getX(M+2);i=Qs(this,p,t,n,c,h,u,E,A,L),i&&(i.faceIndex=Math.floor(M/3),i.face.materialIndex=g.materialIndex,e.push(i))}}else{const m=Math.max(0,f.start),x=Math.min(o.count,f.start+f.count);for(let g=m,p=x;g<p;g+=3){const v=o.getX(g),_=o.getX(g+1),M=o.getX(g+2);i=Qs(this,a,t,n,c,h,u,v,_,M),i&&(i.faceIndex=Math.floor(g/3),e.push(i))}}else if(l!==void 0)if(Array.isArray(a))for(let m=0,x=d.length;m<x;m++){const g=d[m],p=a[g.materialIndex],v=Math.max(g.start,f.start),_=Math.min(l.count,Math.min(g.start+g.count,f.start+f.count));for(let M=v,C=_;M<C;M+=3){const E=M,A=M+1,L=M+2;i=Qs(this,p,t,n,c,h,u,E,A,L),i&&(i.faceIndex=Math.floor(M/3),i.face.materialIndex=g.materialIndex,e.push(i))}}else{const m=Math.max(0,f.start),x=Math.min(l.count,f.start+f.count);for(let g=m,p=x;g<p;g+=3){const v=g,_=g+1,M=g+2;i=Qs(this,a,t,n,c,h,u,v,_,M),i&&(i.faceIndex=Math.floor(g/3),e.push(i))}}}}function Xd(r,t,e,n,i,s,a,o){let l;if(t.side===Oe?l=n.intersectTriangle(a,s,i,!0,o):l=n.intersectTriangle(i,s,a,t.side===Fn,o),l===null)return null;Ks.copy(o),Ks.applyMatrix4(r.matrixWorld);const c=e.ray.origin.distanceTo(Ks);return c<e.near||c>e.far?null:{distance:c,point:Ks.clone(),object:r}}function Qs(r,t,e,n,i,s,a,o,l,c){r.getVertexPosition(o,Ri),r.getVertexPosition(l,Ci),r.getVertexPosition(c,Pi);const h=Xd(r,t,e,n,Ri,Ci,Pi,$s);if(h){i&&(Ys.fromBufferAttribute(i,o),Zs.fromBufferAttribute(i,l),Js.fromBufferAttribute(i,c),h.uv=$e.getInterpolation($s,Ri,Ci,Pi,Ys,Zs,Js,new $)),s&&(Ys.fromBufferAttribute(s,o),Zs.fromBufferAttribute(s,l),Js.fromBufferAttribute(s,c),h.uv1=$e.getInterpolation($s,Ri,Ci,Pi,Ys,Zs,Js,new $)),a&&(ql.fromBufferAttribute(a,o),Yl.fromBufferAttribute(a,l),Zl.fromBufferAttribute(a,c),h.normal=$e.getInterpolation($s,Ri,Ci,Pi,ql,Yl,Zl,new T),h.normal.dot(n.direction)>0&&h.normal.multiplyScalar(-1));const u={a:o,b:l,c,normal:new T,materialIndex:0};$e.getNormal(Ri,Ci,Pi,u.normal),h.face=u}return h}class es extends Xt{constructor(t=1,e=1,n=1,i=1,s=1,a=1){super(),this.type="BoxGeometry",this.parameters={width:t,height:e,depth:n,widthSegments:i,heightSegments:s,depthSegments:a};const o=this;i=Math.floor(i),s=Math.floor(s),a=Math.floor(a);const l=[],c=[],h=[],u=[];let d=0,f=0;m("z","y","x",-1,-1,n,e,t,a,s,0),m("z","y","x",1,-1,n,e,-t,a,s,1),m("x","z","y",1,1,t,n,e,i,a,2),m("x","z","y",1,-1,t,n,-e,i,a,3),m("x","y","z",1,-1,t,e,n,i,s,4),m("x","y","z",-1,-1,t,e,-n,i,s,5),this.setIndex(l),this.setAttribute("position",new Mt(c,3)),this.setAttribute("normal",new Mt(h,3)),this.setAttribute("uv",new Mt(u,2));function m(x,g,p,v,_,M,C,E,A,L,N){const y=M/A,R=C/L,J=M/2,K=C/2,I=E/2,H=A+1,k=L+1;let Z=0,X=0;const q=new T;for(let it=0;it<k;it++){const nt=it*R-K;for(let _t=0;_t<H;_t++){const Ut=_t*y-J;q[x]=Ut*v,q[g]=nt*_,q[p]=I,c.push(q.x,q.y,q.z),q[x]=0,q[g]=0,q[p]=E>0?1:-1,h.push(q.x,q.y,q.z),u.push(_t/A),u.push(1-it/L),Z+=1}}for(let it=0;it<L;it++)for(let nt=0;nt<A;nt++){const _t=d+nt+H*it,Ut=d+nt+H*(it+1),V=d+(nt+1)+H*(it+1),tt=d+(nt+1)+H*it;l.push(_t,Ut,tt),l.push(Ut,V,tt),X+=6}o.addGroup(f,X,N),f+=X,d+=Z}}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(t){return new es(t.width,t.height,t.depth,t.widthSegments,t.heightSegments,t.depthSegments)}}function ji(r){const t={};for(const e in r){t[e]={};for(const n in r[e]){const i=r[e][n];i&&(i.isColor||i.isMatrix3||i.isMatrix4||i.isVector2||i.isVector3||i.isVector4||i.isTexture||i.isQuaternion)?i.isRenderTargetTexture?(console.warn("UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms()."),t[e][n]=null):t[e][n]=i.clone():Array.isArray(i)?t[e][n]=i.slice():t[e][n]=i}}return t}function Pe(r){const t={};for(let e=0;e<r.length;e++){const n=ji(r[e]);for(const i in n)t[i]=n[i]}return t}function qd(r){const t=[];for(let e=0;e<r.length;e++)t.push(r[e].clone());return t}function Ph(r){return r.getRenderTarget()===null?r.outputColorSpace:Qt.workingColorSpace}const Yd={clone:ji,merge:Pe};var Zd=`void main() { gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); }`,Jd=`void main() { gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 ); }`;class an extends De{constructor(t){super(),this.isShaderMaterial=!0,this.type="ShaderMaterial",this.defines={},this.uniforms={},this.uniformsGroups=[],this.vertexShader=Zd,this.fragmentShader=Jd,this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.forceSinglePass=!0,this.extensions={derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1,clipCullDistance:!1,multiDraw:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv1:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,t!==void 0&&this.setValues(t)}copy(t){return super.copy(t),this.fragmentShader=t.fragmentShader,this.vertexShader=t.vertexShader,this.uniforms=ji(t.uniforms),this.uniformsGroups=qd(t.uniformsGroups),this.defines=Object.assign({},t.defines),this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.fog=t.fog,this.lights=t.lights,this.clipping=t.clipping,this.extensions=Object.assign({},t.extensions),this.glslVersion=t.glslVersion,this}toJSON(t){const e=super.toJSON(t);e.glslVersion=this.glslVersion,e.uniforms={};for(const i in this.uniforms){const a=this.uniforms[i].value;a&&a.isTexture?e.uniforms[i]={type:"t",value:a.toJSON(t).uuid}:a&&a.isColor?e.uniforms[i]={type:"c",value:a.getHex()}:a&&a.isVector2?e.uniforms[i]={type:"v2",value:a.toArray()}:a&&a.isVector3?e.uniforms[i]={type:"v3",value:a.toArray()}:a&&a.isVector4?e.uniforms[i]={type:"v4",value:a.toArray()}:a&&a.isMatrix3?e.uniforms[i]={type:"m3",value:a.toArray()}:a&&a.isMatrix4?e.uniforms[i]={type:"m4",value:a.toArray()}:e.uniforms[i]={value:a}}Object.keys(this.defines).length>0&&(e.defines=this.defines),e.vertexShader=this.vertexShader,e.fragmentShader=this.fragmentShader,e.lights=this.lights,e.clipping=this.clipping;const n={};for(const i in this.extensions)this.extensions[i]===!0&&(n[i]=!0);return Object.keys(n).length>0&&(e.extensions=n),e}}class vo extends Kt{constructor(){super(),this.isCamera=!0,this.type="Camera",this.matrixWorldInverse=new Ct,this.projectionMatrix=new Ct,this.projectionMatrixInverse=new Ct,this.coordinateSystem=yn}copy(t,e){return super.copy(t,e),this.matrixWorldInverse.copy(t.matrixWorldInverse),this.projectionMatrix.copy(t.projectionMatrix),this.projectionMatrixInverse.copy(t.projectionMatrixInverse),this.coordinateSystem=t.coordinateSystem,this}getWorldDirection(t){return super.getWorldDirection(t).negate()}updateMatrixWorld(t){super.updateMatrixWorld(t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(t,e){super.updateWorldMatrix(t,e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return new this.constructor().copy(this)}}const Rn=new T,Jl=new $,$l=new $;class we extends vo{constructor(t=50,e=1,n=.1,i=2e3){super(),this.isPerspectiveCamera=!0,this.type="PerspectiveCamera",this.fov=t,this.zoom=1,this.near=n,this.far=i,this.focus=10,this.aspect=e,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.fov=t.fov,this.zoom=t.zoom,this.near=t.near,this.far=t.far,this.focus=t.focus,this.aspect=t.aspect,this.view=t.view===null?null:Object.assign({},t.view),this.filmGauge=t.filmGauge,this.filmOffset=t.filmOffset,this}setFocalLength(t){const e=.5*this.getFilmHeight()/t;this.fov=Qi*2*Math.atan(e),this.updateProjectionMatrix()}getFocalLength(){const t=Math.tan(ci*.5*this.fov);return .5*this.getFilmHeight()/t}getEffectiveFOV(){return Qi*2*Math.atan(Math.tan(ci*.5*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}getViewBounds(t,e,n){Rn.set(-1,-1,.5).applyMatrix4(this.projectionMatrixInverse),e.set(Rn.x,Rn.y).multiplyScalar(-t/Rn.z),Rn.set(1,1,.5).applyMatrix4(this.projectionMatrixInverse),n.set(Rn.x,Rn.y).multiplyScalar(-t/Rn.z)}getViewSize(t,e){return this.getViewBounds(t,Jl,$l),e.subVectors($l,Jl)}setViewOffset(t,e,n,i,s,a){this.aspect=t/e,this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=s,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const t=this.near;let e=t*Math.tan(ci*.5*this.fov)/this.zoom,n=2*e,i=this.aspect*n,s=-.5*i;const a=this.view;if(this.view!==null&&this.view.enabled){const l=a.fullWidth,c=a.fullHeight;s+=a.offsetX*i/l,e-=a.offsetY*n/c,i*=a.width/l,n*=a.height/c}const o=this.filmOffset;o!==0&&(s+=t*o/this.getFilmWidth()),this.projectionMatrix.makePerspective(s,s+i,e,e-n,t,this.far,this.coordinateSystem),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.fov=this.fov,e.object.zoom=this.zoom,e.object.near=this.near,e.object.far=this.far,e.object.focus=this.focus,e.object.aspect=this.aspect,this.view!==null&&(e.object.view=Object.assign({},this.view)),e.object.filmGauge=this.filmGauge,e.object.filmOffset=this.filmOffset,e}}const Li=-90,Ii=1;class $d extends Kt{constructor(t,e,n){super(),this.type="CubeCamera",this.renderTarget=n,this.coordinateSystem=null,this.activeMipmapLevel=0;const i=new we(Li,Ii,t,e);i.layers=this.layers,this.add(i);const s=new we(Li,Ii,t,e);s.layers=this.layers,this.add(s);const a=new we(Li,Ii,t,e);a.layers=this.layers,this.add(a);const o=new we(Li,Ii,t,e);o.layers=this.layers,this.add(o);const l=new we(Li,Ii,t,e);l.layers=this.layers,this.add(l);const c=new we(Li,Ii,t,e);c.layers=this.layers,this.add(c)}updateCoordinateSystem(){const t=this.coordinateSystem,e=this.children.concat(),[n,i,s,a,o,l]=e;for(const c of e)this.remove(c);if(t===yn)n.up.set(0,1,0),n.lookAt(1,0,0),i.up.set(0,1,0),i.lookAt(-1,0,0),s.up.set(0,0,-1),s.lookAt(0,1,0),a.up.set(0,0,1),a.lookAt(0,-1,0),o.up.set(0,1,0),o.lookAt(0,0,1),l.up.set(0,1,0),l.lookAt(0,0,-1);else if(t===kr)n.up.set(0,-1,0),n.lookAt(-1,0,0),i.up.set(0,-1,0),i.lookAt(1,0,0),s.up.set(0,0,1),s.lookAt(0,1,0),a.up.set(0,0,-1),a.lookAt(0,-1,0),o.up.set(0,-1,0),o.lookAt(0,0,1),l.up.set(0,-1,0),l.lookAt(0,0,-1);else throw new Error("THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: "+t);for(const c of e)this.add(c),c.updateMatrixWorld()}update(t,e){this.parent===null&&this.updateMatrixWorld();const{renderTarget:n,activeMipmapLevel:i}=this;this.coordinateSystem!==t.coordinateSystem&&(this.coordinateSystem=t.coordinateSystem,this.updateCoordinateSystem());const[s,a,o,l,c,h]=this.children,u=t.getRenderTarget(),d=t.getActiveCubeFace(),f=t.getActiveMipmapLevel(),m=t.xr.enabled;t.xr.enabled=!1;const x=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,t.setRenderTarget(n,0,i),t.render(e,s),t.setRenderTarget(n,1,i),t.render(e,a),t.setRenderTarget(n,2,i),t.render(e,o),t.setRenderTarget(n,3,i),t.render(e,l),t.setRenderTarget(n,4,i),t.render(e,c),n.texture.generateMipmaps=x,t.setRenderTarget(n,5,i),t.render(e,h),t.setRenderTarget(u,d,f),t.xr.enabled=m,n.texture.needsPMREMUpdate=!0}}class $r extends fe{constructor(t,e,n,i,s,a,o,l,c,h){t=t!==void 0?t:[],e=e!==void 0?e:Bn,super(t,e,n,i,s,a,o,l,c,h),this.isCubeTexture=!0,this.flipY=!1}get images(){return this.image}set images(t){this.image=t}}class Kd extends rn{constructor(t=1,e={}){super(t,t,e),this.isWebGLCubeRenderTarget=!0;const n={width:t,height:t,depth:1},i=[n,n,n,n,n,n];this.texture=new $r(i,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.format,e.type,e.anisotropy,e.colorSpace),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=e.generateMipmaps!==void 0?e.generateMipmaps:!1,this.texture.minFilter=e.minFilter!==void 0?e.minFilter:ce}fromEquirectangularTexture(t,e){this.texture.type=e.type,this.texture.colorSpace=e.colorSpace,this.texture.generateMipmaps=e.generateMipmaps,this.texture.minFilter=e.minFilter,this.texture.magFilter=e.magFilter;const n={uniforms:{tEquirect:{value:null}},vertexShader:` varying vec3 vWorldDirection; vec3 transformDirection( in vec3 dir, in mat4 matrix ) { return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz ); } void main() { vWorldDirection = transformDirection( position, modelMatrix ); #include <begin_vertex> #include <project_vertex> } `,fragmentShader:` uniform sampler2D tEquirect; varying vec3 vWorldDirection; #include <common> void main() { vec3 direction = normalize( vWorldDirection ); vec2 sampleUV = equirectUv( direction ); gl_FragColor = texture2D( tEquirect, sampleUV ); } `},i=new es(5,5,5),s=new an({name:"CubemapFromEquirect",uniforms:ji(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:Oe,blending:Dn});s.uniforms.tEquirect.value=e;const a=new _e(i,s),o=e.minFilter;return e.minFilter===vn&&(e.minFilter=ce),new $d(1,10,this).update(t,a),e.minFilter=o,a.geometry.dispose(),a.material.dispose(),this}clear(t,e,n,i){const s=t.getRenderTarget();for(let a=0;a<6;a++)t.setRenderTarget(this,a),t.clear(e,n,i);t.setRenderTarget(s)}}const Ia=new T,Qd=new T,jd=new kt;class ni{constructor(t=new T(1,0,0),e=0){this.isPlane=!0,this.normal=t,this.constant=e}set(t,e){return this.normal.copy(t),this.constant=e,this}setComponents(t,e,n,i){return this.normal.set(t,e,n),this.constant=i,this}setFromNormalAndCoplanarPoint(t,e){return this.normal.copy(t),this.constant=-e.dot(this.normal),this}setFromCoplanarPoints(t,e,n){const i=Ia.subVectors(n,e).cross(Qd.subVectors(t,e)).normalize();return this.setFromNormalAndCoplanarPoint(i,t),this}copy(t){return this.normal.copy(t.normal),this.constant=t.constant,this}normalize(){const t=1/this.normal.length();return this.normal.multiplyScalar(t),this.constant*=t,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(t){return this.normal.dot(t)+this.constant}distanceToSphere(t){return this.distanceToPoint(t.center)-t.radius}projectPoint(t,e){return e.copy(t).addScaledVector(this.normal,-this.distanceToPoint(t))}intersectLine(t,e){const n=t.delta(Ia),i=this.normal.dot(n);if(i===0)return this.distanceToPoint(t.start)===0?e.copy(t.start):null;const s=-(t.start.dot(this.normal)+this.constant)/i;return s<0||s>1?null:e.copy(t.start).addScaledVector(n,s)}intersectsLine(t){const e=this.distanceToPoint(t.start),n=this.distanceToPoint(t.end);return e<0&&n>0||n<0&&e>0}intersectsBox(t){return t.intersectsPlane(this)}intersectsSphere(t){return t.intersectsPlane(this)}coplanarPoint(t){return t.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(t,e){const n=e||jd.getNormalMatrix(t),i=this.coplanarPoint(Ia).applyMatrix4(t),s=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(s),this}translate(t){return this.constant-=t.dot(this.normal),this}equals(t){return t.normal.equals(this.normal)&&t.constant===this.constant}clone(){return new this.constructor().copy(this)}}const Yn=new Ue,js=new T;class Kr{constructor(t=new ni,e=new ni,n=new ni,i=new ni,s=new ni,a=new ni){this.planes=[t,e,n,i,s,a]}set(t,e,n,i,s,a){const o=this.planes;return o[0].copy(t),o[1].copy(e),o[2].copy(n),o[3].copy(i),o[4].copy(s),o[5].copy(a),this}copy(t){const e=this.planes;for(let n=0;n<6;n++)e[n].copy(t.planes[n]);return this}setFromProjectionMatrix(t,e=yn){const n=this.planes,i=t.elements,s=i[0],a=i[1],o=i[2],l=i[3],c=i[4],h=i[5],u=i[6],d=i[7],f=i[8],m=i[9],x=i[10],g=i[11],p=i[12],v=i[13],_=i[14],M=i[15];if(n[0].setComponents(l-s,d-c,g-f,M-p).normalize(),n[1].setComponents(l+s,d+c,g+f,M+p).normalize(),n[2].setComponents(l+a,d+h,g+m,M+v).normalize(),n[3].setComponents(l-a,d-h,g-m,M-v).normalize(),n[4].setComponents(l-o,d-u,g-x,M-_).normalize(),e===yn)n[5].setComponents(l+o,d+u,g+x,M+_).normalize();else if(e===kr)n[5].setComponents(o,u,x,_).normalize();else throw new Error("THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: "+e);return this}intersectsObject(t){if(t.boundingSphere!==void 0)t.boundingSphere===null&&t.computeBoundingSphere(),Yn.copy(t.boundingSphere).applyMatrix4(t.matrixWorld);else{const e=t.geometry;e.boundingSphere===null&&e.computeBoundingSphere(),Yn.copy(e.boundingSphere).applyMatrix4(t.matrixWorld)}return this.intersectsSphere(Yn)}intersectsSprite(t){return Yn.center.set(0,0,0),Yn.radius=.7071067811865476,Yn.applyMatrix4(t.matrixWorld),this.intersectsSphere(Yn)}intersectsSphere(t){const e=this.planes,n=t.center,i=-t.radius;for(let s=0;s<6;s++)if(e[s].distanceToPoint(n)<i)return!1;return!0}intersectsBox(t){const e=this.planes;for(let n=0;n<6;n++){const i=e[n];if(js.x=i.normal.x>0?t.max.x:t.min.x,js.y=i.normal.y>0?t.max.y:t.min.y,js.z=i.normal.z>0?t.max.z:t.min.z,i.distanceToPoint(js)<0)return!1}return!0}containsPoint(t){const e=this.planes;for(let n=0;n<6;n++)if(e[n].distanceToPoint(t)<0)return!1;return!0}clone(){return new this.constructor().copy(this)}}function Lh(){let r=null,t=!1,e=null,n=null;function i(s,a){e(s,a),n=r.requestAnimationFrame(i)}return{start:function(){t!==!0&&e!==null&&(n=r.requestAnimationFrame(i),t=!0)},stop:function(){r.cancelAnimationFrame(n),t=!1},setAnimationLoop:function(s){e=s},setContext:function(s){r=s}}}function tf(r,t){const e=t.isWebGL2,n=new WeakMap;function i(c,h){const u=c.array,d=c.usage,f=u.byteLength,m=r.createBuffer();r.bindBuffer(h,m),r.bufferData(h,u,d),c.onUploadCallback();let x;if(u instanceof Float32Array)x=r.FLOAT;else if(u instanceof Uint16Array)if(c.isFloat16BufferAttribute)if(e)x=r.HALF_FLOAT;else throw new Error("THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2.");else x=r.UNSIGNED_SHORT;else if(u instanceof Int16Array)x=r.SHORT;else if(u instanceof Uint32Array)x=r.UNSIGNED_INT;else if(u instanceof Int32Array)x=r.INT;else if(u instanceof Int8Array)x=r.BYTE;else if(u instanceof Uint8Array)x=r.UNSIGNED_BYTE;else if(u instanceof Uint8ClampedArray)x=r.UNSIGNED_BYTE;else throw new Error("THREE.WebGLAttributes: Unsupported buffer data format: "+u);return{buffer:m,type:x,bytesPerElement:u.BYTES_PER_ELEMENT,version:c.version,size:f}}function s(c,h,u){const d=h.array,f=h._updateRange,m=h.updateRanges;if(r.bindBuffer(u,c),f.count===-1&&m.length===0&&r.bufferSubData(u,0,d),m.length!==0){for(let x=0,g=m.length;x<g;x++){const p=m[x];e?r.bufferSubData(u,p.start*d.BYTES_PER_ELEMENT,d,p.start,p.count):r.bufferSubData(u,p.start*d.BYTES_PER_ELEMENT,d.subarray(p.start,p.start+p.count))}h.clearUpdateRanges()}f.count!==-1&&(e?r.bufferSubData(u,f.offset*d.BYTES_PER_ELEMENT,d,f.offset,f.count):r.bufferSubData(u,f.offset*d.BYTES_PER_ELEMENT,d.subarray(f.offset,f.offset+f.count)),f.count=-1),h.onUploadCallback()}function a(c){return c.isInterleavedBufferAttribute&&(c=c.data),n.get(c)}function o(c){c.isInterleavedBufferAttribute&&(c=c.data);const h=n.get(c);h&&(r.deleteBuffer(h.buffer),n.delete(c))}function l(c,h){if(c.isGLBufferAttribute){const d=n.get(c);(!d||d.version<c.version)&&n.set(c,{buffer:c.buffer,type:c.type,bytesPerElement:c.elementSize,version:c.version});return}c.isInterleavedBufferAttribute&&(c=c.data);const u=n.get(c);if(u===void 0)n.set(c,i(c,h));else if(u.version<c.version){if(u.size!==c.array.byteLength)throw new Error("THREE.WebGLAttributes: The size of the buffer attribute's array buffer does not match the original size. Resizing buffer attributes is not supported.");s(u.buffer,c,h),u.version=c.version}}return{get:a,remove:o,update:l}}class Ps extends Xt{constructor(t=1,e=1,n=1,i=1){super(),this.type="PlaneGeometry",this.parameters={width:t,height:e,widthSegments:n,heightSegments:i};const s=t/2,a=e/2,o=Math.floor(n),l=Math.floor(i),c=o+1,h=l+1,u=t/o,d=e/l,f=[],m=[],x=[],g=[];for(let p=0;p<h;p++){const v=p*d-a;for(let _=0;_<c;_++){const M=_*u-s;m.push(M,-v,0),x.push(0,0,1),g.push(_/o),g.push(1-p/l)}}for(let p=0;p<l;p++)for(let v=0;v<o;v++){const _=v+c*p,M=v+c*(p+1),C=v+1+c*(p+1),E=v+1+c*p;f.push(_,M,E),f.push(M,C,E)}this.setIndex(f),this.setAttribute("position",new Mt(m,3)),this.setAttribute("normal",new Mt(x,3)),this.setAttribute("uv",new Mt(g,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(t){return new Ps(t.width,t.height,t.widthSegments,t.heightSegments)}}var ef=`#ifdef USE_ALPHAHASH if ( diffuseColor.a < getAlphaHashThreshold( vPosition ) ) discard; #endif`,nf=`#ifdef USE_ALPHAHASH const float ALPHA_HASH_SCALE = 0.05; float hash2D( vec2 value ) { return fract( 1.0e4 * sin( 17.0 * value.x + 0.1 * value.y ) * ( 0.1 + abs( sin( 13.0 * value.y + value.x ) ) ) ); } float hash3D( vec3 value ) { return hash2D( vec2( hash2D( value.xy ), value.z ) ); } float getAlphaHashThreshold( vec3 position ) { float maxDeriv = max( length( dFdx( position.xyz ) ), length( dFdy( position.xyz ) ) ); float pixScale = 1.0 / ( ALPHA_HASH_SCALE * maxDeriv ); vec2 pixScales = vec2( exp2( floor( log2( pixScale ) ) ), exp2( ceil( log2( pixScale ) ) ) ); vec2 alpha = vec2( hash3D( floor( pixScales.x * position.xyz ) ), hash3D( floor( pixScales.y * position.xyz ) ) ); float lerpFactor = fract( log2( pixScale ) ); float x = ( 1.0 - lerpFactor ) * alpha.x + lerpFactor * alpha.y; float a = min( lerpFactor, 1.0 - lerpFactor ); vec3 cases = vec3( x * x / ( 2.0 * a * ( 1.0 - a ) ), ( x - 0.5 * a ) / ( 1.0 - a ), 1.0 - ( ( 1.0 - x ) * ( 1.0 - x ) / ( 2.0 * a * ( 1.0 - a ) ) ) ); float threshold = ( x < ( 1.0 - a ) ) ? ( ( x < a ) ? cases.x : cases.y ) : cases.z; return clamp( threshold , 1.0e-6, 1.0 ); } #endif`,sf=`#ifdef USE_ALPHAMAP diffuseColor.a *= texture2D( alphaMap, vAlphaMapUv ).g; #endif`,rf=`#ifdef USE_ALPHAMAP uniform sampler2D alphaMap; #endif`,af=`#ifdef USE_ALPHATEST #ifdef ALPHA_TO_COVERAGE diffuseColor.a = smoothstep( alphaTest, alphaTest + fwidth( diffuseColor.a ), diffuseColor.a ); if ( diffuseColor.a == 0.0 ) discard; #else if ( diffuseColor.a < alphaTest ) discard; #endif #endif`,of=`#ifdef USE_ALPHATEST uniform float alphaTest; #endif`,lf=`#ifdef USE_AOMAP float ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0; reflectedLight.indirectDiffuse *= ambientOcclusion; #if defined( USE_CLEARCOAT ) clearcoatSpecularIndirect *= ambientOcclusion; #endif #if defined( USE_SHEEN ) sheenSpecularIndirect *= ambientOcclusion; #endif #if defined( USE_ENVMAP ) && defined( STANDARD ) float dotNV = saturate( dot( geometryNormal, geometryViewDir ) ); reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness ); #endif #endif`,cf=`#ifdef USE_AOMAP uniform sampler2D aoMap; uniform float aoMapIntensity; #endif`,hf=`#ifdef USE_BATCHING attribute float batchId; uniform highp sampler2D batchingTexture; mat4 getBatchingMatrix( const in float i ) { int size = textureSize( batchingTexture, 0 ).x; int j = int( i ) * 4; int x = j % size; int y = j / size; vec4 v1 = texelFetch( batchingTexture, ivec2( x, y ), 0 ); vec4 v2 = texelFetch( batchingTexture, ivec2( x + 1, y ), 0 ); vec4 v3 = texelFetch( batchingTexture, ivec2( x + 2, y ), 0 ); vec4 v4 = texelFetch( batchingTexture, ivec2( x + 3, y ), 0 ); return mat4( v1, v2, v3, v4 ); } #endif`,uf=`#ifdef USE_BATCHING mat4 batchingMatrix = getBatchingMatrix( batchId ); #endif`,df=`vec3 transformed = vec3( position ); #ifdef USE_ALPHAHASH vPosition = vec3( position ); #endif`,ff=`vec3 objectNormal = vec3( normal ); #ifdef USE_TANGENT vec3 objectTangent = vec3( tangent.xyz ); #endif`,pf=`float G_BlinnPhong_Implicit( ) { return 0.25; } float D_BlinnPhong( const in float shininess, const in float dotNH ) { return RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess ); } vec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) { vec3 halfDir = normalize( lightDir + viewDir ); float dotNH = saturate( dot( normal, halfDir ) ); float dotVH = saturate( dot( viewDir, halfDir ) ); vec3 F = F_Schlick( specularColor, 1.0, dotVH ); float G = G_BlinnPhong_Implicit( ); float D = D_BlinnPhong( shininess, dotNH ); return F * ( G * D ); } // validated`,mf=`#ifdef USE_IRIDESCENCE const mat3 XYZ_TO_REC709 = mat3( 3.2404542, -0.9692660, 0.0556434, -1.5371385, 1.8760108, -0.2040259, -0.4985314, 0.0415560, 1.0572252 ); vec3 Fresnel0ToIor( vec3 fresnel0 ) { vec3 sqrtF0 = sqrt( fresnel0 ); return ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 ); } vec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) { return pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) ); } float IorToFresnel0( float transmittedIor, float incidentIor ) { return pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor )); } vec3 evalSensitivity( float OPD, vec3 shift ) { float phase = 2.0 * PI * OPD * 1.0e-9; vec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 ); vec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 ); vec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 ); vec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var ); xyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) ); xyz /= 1.0685e-7; vec3 rgb = XYZ_TO_REC709 * xyz; return rgb; } vec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) { vec3 I; float iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) ); float sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) ); float cosTheta2Sq = 1.0 - sinTheta2Sq; if ( cosTheta2Sq < 0.0 ) { return vec3( 1.0 ); } float cosTheta2 = sqrt( cosTheta2Sq ); float R0 = IorToFresnel0( iridescenceIOR, outsideIOR ); float R12 = F_Schlick( R0, 1.0, cosTheta1 ); float T121 = 1.0 - R12; float phi12 = 0.0; if ( iridescenceIOR < outsideIOR ) phi12 = PI; float phi21 = PI - phi12; vec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) ); vec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR ); vec3 R23 = F_Schlick( R1, 1.0, cosTheta2 ); vec3 phi23 = vec3( 0.0 ); if ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI; if ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI; if ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI; float OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2; vec3 phi = vec3( phi21 ) + phi23; vec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 ); vec3 r123 = sqrt( R123 ); vec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 ); vec3 C0 = R12 + Rs; I = C0; vec3 Cm = Rs - T121; for ( int m = 1; m <= 2; ++ m ) { Cm *= r123; vec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi ); I += Cm * Sm; } return max( I, vec3( 0.0 ) ); } #endif`,gf=`#ifdef USE_BUMPMAP uniform sampler2D bumpMap; uniform float bumpScale; vec2 dHdxy_fwd() { vec2 dSTdx = dFdx( vBumpMapUv ); vec2 dSTdy = dFdy( vBumpMapUv ); float Hll = bumpScale * texture2D( bumpMap, vBumpMapUv ).x; float dBx = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdx ).x - Hll; float dBy = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdy ).x - Hll; return vec2( dBx, dBy ); } vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) { vec3 vSigmaX = normalize( dFdx( surf_pos.xyz ) ); vec3 vSigmaY = normalize( dFdy( surf_pos.xyz ) ); vec3 vN = surf_norm; vec3 R1 = cross( vSigmaY, vN ); vec3 R2 = cross( vN, vSigmaX ); float fDet = dot( vSigmaX, R1 ) * faceDirection; vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 ); return normalize( abs( fDet ) * surf_norm - vGrad ); } #endif`,_f=`#if NUM_CLIPPING_PLANES > 0 vec4 plane; #ifdef ALPHA_TO_COVERAGE float distanceToPlane, distanceGradient; float clipOpacity = 1.0; #pragma unroll_loop_start for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) { plane = clippingPlanes[ i ]; distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w; distanceGradient = fwidth( distanceToPlane ) / 2.0; clipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane ); if ( clipOpacity == 0.0 ) discard; } #pragma unroll_loop_end #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES float unionClipOpacity = 1.0; #pragma unroll_loop_start for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) { plane = clippingPlanes[ i ]; distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w; distanceGradient = fwidth( distanceToPlane ) / 2.0; unionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane ); } #pragma unroll_loop_end clipOpacity *= 1.0 - unionClipOpacity; #endif diffuseColor.a *= clipOpacity; if ( diffuseColor.a == 0.0 ) discard; #else #pragma unroll_loop_start for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) { plane = clippingPlanes[ i ]; if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard; } #pragma unroll_loop_end #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES bool clipped = true; #pragma unroll_loop_start for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) { plane = clippingPlanes[ i ]; clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped; } #pragma unroll_loop_end if ( clipped ) discard; #endif #endif #endif`,xf=`#if NUM_CLIPPING_PLANES > 0 varying vec3 vClipPosition; uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ]; #endif`,vf=`#if NUM_CLIPPING_PLANES > 0 varying vec3 vClipPosition; #endif`,yf=`#if NUM_CLIPPING_PLANES > 0 vClipPosition = - mvPosition.xyz; #endif`,Mf=`#if defined( USE_COLOR_ALPHA ) diffuseColor *= vColor; #elif defined( USE_COLOR ) diffuseColor.rgb *= vColor; #endif`,Sf=`#if defined( USE_COLOR_ALPHA ) varying vec4 vColor; #elif defined( USE_COLOR ) varying vec3 vColor; #endif`,bf=`#if defined( USE_COLOR_ALPHA ) varying vec4 vColor; #elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) varying vec3 vColor; #endif`,Ef=`#if defined( USE_COLOR_ALPHA ) vColor = vec4( 1.0 ); #elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) vColor = vec3( 1.0 ); #endif #ifdef USE_COLOR vColor *= color; #endif #ifdef USE_INSTANCING_COLOR vColor.xyz *= instanceColor.xyz; #endif`,Af=`#define PI 3.141592653589793 #define PI2 6.283185307179586 #define PI_HALF 1.5707963267948966 #define RECIPROCAL_PI 0.3183098861837907 #define RECIPROCAL_PI2 0.15915494309189535 #define EPSILON 1e-6 #ifndef saturate #define saturate( a ) clamp( a, 0.0, 1.0 ) #endif #define whiteComplement( a ) ( 1.0 - saturate( a ) ) float pow2( const in float x ) { return x*x; } vec3 pow2( const in vec3 x ) { return x*x; } float pow3( const in float x ) { return x*x*x; } float pow4( const in float x ) { float x2 = x*x; return x2*x2; } float max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); } float average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); } highp float rand( const in vec2 uv ) { const highp float a = 12.9898, b = 78.233, c = 43758.5453; highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI ); return fract( sin( sn ) * c ); } #ifdef HIGH_PRECISION float precisionSafeLength( vec3 v ) { return length( v ); } #else float precisionSafeLength( vec3 v ) { float maxComponent = max3( abs( v ) ); return length( v / maxComponent ) * maxComponent; } #endif struct IncidentLight { vec3 color; vec3 direction; bool visible; }; struct ReflectedLight { vec3 directDiffuse; vec3 directSpecular; vec3 indirectDiffuse; vec3 indirectSpecular; }; #ifdef USE_ALPHAHASH varying vec3 vPosition; #endif vec3 transformDirection( in vec3 dir, in mat4 matrix ) { return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz ); } vec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) { return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz ); } mat3 transposeMat3( const in mat3 m ) { mat3 tmp; tmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x ); tmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y ); tmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z ); return tmp; } float luminance( const in vec3 rgb ) { const vec3 weights = vec3( 0.2126729, 0.7151522, 0.0721750 ); return dot( weights, rgb ); } bool isPerspectiveMatrix( mat4 m ) { return m[ 2 ][ 3 ] == - 1.0; } vec2 equirectUv( in vec3 dir ) { float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5; float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5; return vec2( u, v ); } vec3 BRDF_Lambert( const in vec3 diffuseColor ) { return RECIPROCAL_PI * diffuseColor; } vec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) { float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH ); return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel ); } float F_Schlick( const in float f0, const in float f90, const in float dotVH ) { float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH ); return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel ); } // validated`,Tf=`#ifdef ENVMAP_TYPE_CUBE_UV #define cubeUV_minMipLevel 4.0 #define cubeUV_minTileSize 16.0 float getFace( vec3 direction ) { vec3 absDirection = abs( direction ); float face = - 1.0; if ( absDirection.x > absDirection.z ) { if ( absDirection.x > absDirection.y ) face = direction.x > 0.0 ? 0.0 : 3.0; else face = direction.y > 0.0 ? 1.0 : 4.0; } else { if ( absDirection.z > absDirection.y ) face = direction.z > 0.0 ? 2.0 : 5.0; else face = direction.y > 0.0 ? 1.0 : 4.0; } return face; } vec2 getUV( vec3 direction, float face ) { vec2 uv; if ( face == 0.0 ) { uv = vec2( direction.z, direction.y ) / abs( direction.x ); } else if ( face == 1.0 ) { uv = vec2( - direction.x, - direction.z ) / abs( direction.y ); } else if ( face == 2.0 ) { uv = vec2( - direction.x, direction.y ) / abs( direction.z ); } else if ( face == 3.0 ) { uv = vec2( - direction.z, direction.y ) / abs( direction.x ); } else if ( face == 4.0 ) { uv = vec2( - direction.x, direction.z ) / abs( direction.y ); } else { uv = vec2( direction.x, direction.y ) / abs( direction.z ); } return 0.5 * ( uv + 1.0 ); } vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) { float face = getFace( direction ); float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 ); mipInt = max( mipInt, cubeUV_minMipLevel ); float faceSize = exp2( mipInt ); highp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0; if ( face > 2.0 ) { uv.y += faceSize; face -= 3.0; } uv.x += face * faceSize; uv.x += filterInt * 3.0 * cubeUV_minTileSize; uv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize ); uv.x *= CUBEUV_TEXEL_WIDTH; uv.y *= CUBEUV_TEXEL_HEIGHT; #ifdef texture2DGradEXT return texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb; #else return texture2D( envMap, uv ).rgb; #endif } #define cubeUV_r0 1.0 #define cubeUV_m0 - 2.0 #define cubeUV_r1 0.8 #define cubeUV_m1 - 1.0 #define cubeUV_r4 0.4 #define cubeUV_m4 2.0 #define cubeUV_r5 0.305 #define cubeUV_m5 3.0 #define cubeUV_r6 0.21 #define cubeUV_m6 4.0 float roughnessToMip( float roughness ) { float mip = 0.0; if ( roughness >= cubeUV_r1 ) { mip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0; } else if ( roughness >= cubeUV_r4 ) { mip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1; } else if ( roughness >= cubeUV_r5 ) { mip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4; } else if ( roughness >= cubeUV_r6 ) { mip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5; } else { mip = - 2.0 * log2( 1.16 * roughness ); } return mip; } vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) { float mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP ); float mipF = fract( mip ); float mipInt = floor( mip ); vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt ); if ( mipF == 0.0 ) { return vec4( color0, 1.0 ); } else { vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 ); return vec4( mix( color0, color1, mipF ), 1.0 ); } } #endif`,wf=`vec3 transformedNormal = objectNormal; #ifdef USE_TANGENT vec3 transformedTangent = objectTangent; #endif #ifdef USE_BATCHING mat3 bm = mat3( batchingMatrix ); transformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) ); transformedNormal = bm * transformedNormal; #ifdef USE_TANGENT transformedTangent = bm * transformedTangent; #endif #endif #ifdef USE_INSTANCING mat3 im = mat3( instanceMatrix ); transformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) ); transformedNormal = im * transformedNormal; #ifdef USE_TANGENT transformedTangent = im * transformedTangent; #endif #endif transformedNormal = normalMatrix * transformedNormal; #ifdef FLIP_SIDED transformedNormal = - transformedNormal; #endif #ifdef USE_TANGENT transformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz; #ifdef FLIP_SIDED transformedTangent = - transformedTangent; #endif #endif`,Rf=`#ifdef USE_DISPLACEMENTMAP uniform sampler2D displacementMap; uniform float displacementScale; uniform float displacementBias; #endif`,Cf=`#ifdef USE_DISPLACEMENTMAP transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias ); #endif`,Pf=`#ifdef USE_EMISSIVEMAP vec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv ); totalEmissiveRadiance *= emissiveColor.rgb; #endif`,Lf=`#ifdef USE_EMISSIVEMAP uniform sampler2D emissiveMap; #endif`,If="gl_FragColor = linearToOutputTexel( gl_FragColor );",Uf=` const mat3 LINEAR_SRGB_TO_LINEAR_DISPLAY_P3 = mat3( vec3( 0.8224621, 0.177538, 0.0 ), vec3( 0.0331941, 0.9668058, 0.0 ), vec3( 0.0170827, 0.0723974, 0.9105199 ) ); const mat3 LINEAR_DISPLAY_P3_TO_LINEAR_SRGB = mat3( vec3( 1.2249401, - 0.2249404, 0.0 ), vec3( - 0.0420569, 1.0420571, 0.0 ), vec3( - 0.0196376, - 0.0786361, 1.0982735 ) ); vec4 LinearSRGBToLinearDisplayP3( in vec4 value ) { return vec4( value.rgb * LINEAR_SRGB_TO_LINEAR_DISPLAY_P3, value.a ); } vec4 LinearDisplayP3ToLinearSRGB( in vec4 value ) { return vec4( value.rgb * LINEAR_DISPLAY_P3_TO_LINEAR_SRGB, value.a ); } vec4 LinearTransferOETF( in vec4 value ) { return value; } vec4 sRGBTransferOETF( in vec4 value ) { return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a ); } vec4 LinearToLinear( in vec4 value ) { return value; } vec4 LinearTosRGB( in vec4 value ) { return sRGBTransferOETF( value ); }`,Df=`#ifdef USE_ENVMAP #ifdef ENV_WORLDPOS vec3 cameraToFrag; if ( isOrthographic ) { cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) ); } else { cameraToFrag = normalize( vWorldPosition - cameraPosition ); } vec3 worldNormal = inverseTransformDirection( normal, viewMatrix ); #ifdef ENVMAP_MODE_REFLECTION vec3 reflectVec = reflect( cameraToFrag, worldNormal ); #else vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio ); #endif #else vec3 reflectVec = vReflect; #endif #ifdef ENVMAP_TYPE_CUBE vec4 envColor = textureCube( envMap, envMapRotation * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) ); #else vec4 envColor = vec4( 0.0 ); #endif #ifdef ENVMAP_BLENDING_MULTIPLY outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity ); #elif defined( ENVMAP_BLENDING_MIX ) outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity ); #elif defined( ENVMAP_BLENDING_ADD ) outgoingLight += envColor.xyz * specularStrength * reflectivity; #endif #endif`,Nf=`#ifdef USE_ENVMAP uniform float envMapIntensity; uniform float flipEnvMap; uniform mat3 envMapRotation; #ifdef ENVMAP_TYPE_CUBE uniform samplerCube envMap; #else uniform sampler2D envMap; #endif #endif`,Of=`#ifdef USE_ENVMAP uniform float reflectivity; #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT ) #define ENV_WORLDPOS #endif #ifdef ENV_WORLDPOS varying vec3 vWorldPosition; uniform float refractionRatio; #else varying vec3 vReflect; #endif #endif`,Ff=`#ifdef USE_ENVMAP #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT ) #define ENV_WORLDPOS #endif #ifdef ENV_WORLDPOS varying vec3 vWorldPosition; #else varying vec3 vReflect; uniform float refractionRatio; #endif #endif`,Bf=`#ifdef USE_ENVMAP #ifdef ENV_WORLDPOS vWorldPosition = worldPosition.xyz; #else vec3 cameraToVertex; if ( isOrthographic ) { cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) ); } else { cameraToVertex = normalize( worldPosition.xyz - cameraPosition ); } vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix ); #ifdef ENVMAP_MODE_REFLECTION vReflect = reflect( cameraToVertex, worldNormal ); #else vReflect = refract( cameraToVertex, worldNormal, refractionRatio ); #endif #endif #endif`,zf=`#ifdef USE_FOG vFogDepth = - mvPosition.z; #endif`,kf=`#ifdef USE_FOG varying float vFogDepth; #endif`,Vf=`#ifdef USE_FOG #ifdef FOG_EXP2 float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth ); #else float fogFactor = smoothstep( fogNear, fogFar, vFogDepth ); #endif gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor ); #endif`,Gf=`#ifdef USE_FOG uniform vec3 fogColor; varying float vFogDepth; #ifdef FOG_EXP2 uniform float fogDensity; #else uniform float fogNear; uniform float fogFar; #endif #endif`,Hf=`#ifdef USE_GRADIENTMAP uniform sampler2D gradientMap; #endif vec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) { float dotNL = dot( normal, lightDirection ); vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 ); #ifdef USE_GRADIENTMAP return vec3( texture2D( gradientMap, coord ).r ); #else vec2 fw = fwidth( coord ) * 0.5; return mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) ); #endif }`,Wf=`#ifdef USE_LIGHTMAP vec4 lightMapTexel = texture2D( lightMap, vLightMapUv ); vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity; reflectedLight.indirectDiffuse += lightMapIrradiance; #endif`,Xf=`#ifdef USE_LIGHTMAP uniform sampler2D lightMap; uniform float lightMapIntensity; #endif`,qf=`LambertMaterial material; material.diffuseColor = diffuseColor.rgb; material.specularStrength = specularStrength;`,Yf=`varying vec3 vViewPosition; struct LambertMaterial { vec3 diffuseColor; float specularStrength; }; void RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) { float dotNL = saturate( dot( geometryNormal, directLight.direction ) ); vec3 irradiance = dotNL * directLight.color; reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); } void RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) { reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); } #define RE_Direct RE_Direct_Lambert #define RE_IndirectDiffuse RE_IndirectDiffuse_Lambert`,Zf=`uniform bool receiveShadow; uniform vec3 ambientLightColor; #if defined( USE_LIGHT_PROBES ) uniform vec3 lightProbe[ 9 ]; #endif vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) { float x = normal.x, y = normal.y, z = normal.z; vec3 result = shCoefficients[ 0 ] * 0.886227; result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y; result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z; result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x; result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y; result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z; result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 ); result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z; result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y ); return result; } vec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) { vec3 worldNormal = inverseTransformDirection( normal, viewMatrix ); vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe ); return irradiance; } vec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) { vec3 irradiance = ambientLightColor; return irradiance; } float getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) { #if defined ( LEGACY_LIGHTS ) if ( cutoffDistance > 0.0 && decayExponent > 0.0 ) { return pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent ); } return 1.0; #else float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 ); if ( cutoffDistance > 0.0 ) { distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) ); } return distanceFalloff; #endif } float getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) { return smoothstep( coneCosine, penumbraCosine, angleCosine ); } #if NUM_DIR_LIGHTS > 0 struct DirectionalLight { vec3 direction; vec3 color; }; uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ]; void getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) { light.color = directionalLight.color; light.direction = directionalLight.direction; light.visible = true; } #endif #if NUM_POINT_LIGHTS > 0 struct PointLight { vec3 position; vec3 color; float distance; float decay; }; uniform PointLight pointLights[ NUM_POINT_LIGHTS ]; void getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) { vec3 lVector = pointLight.position - geometryPosition; light.direction = normalize( lVector ); float lightDistance = length( lVector ); light.color = pointLight.color; light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay ); light.visible = ( light.color != vec3( 0.0 ) ); } #endif #if NUM_SPOT_LIGHTS > 0 struct SpotLight { vec3 position; vec3 direction; vec3 color; float distance; float decay; float coneCos; float penumbraCos; }; uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ]; void getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) { vec3 lVector = spotLight.position - geometryPosition; light.direction = normalize( lVector ); float angleCos = dot( light.direction, spotLight.direction ); float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos ); if ( spotAttenuation > 0.0 ) { float lightDistance = length( lVector ); light.color = spotLight.color * spotAttenuation; light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay ); light.visible = ( light.color != vec3( 0.0 ) ); } else { light.color = vec3( 0.0 ); light.visible = false; } } #endif #if NUM_RECT_AREA_LIGHTS > 0 struct RectAreaLight { vec3 color; vec3 position; vec3 halfWidth; vec3 halfHeight; }; uniform sampler2D ltc_1; uniform sampler2D ltc_2; uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ]; #endif #if NUM_HEMI_LIGHTS > 0 struct HemisphereLight { vec3 direction; vec3 skyColor; vec3 groundColor; }; uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ]; vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) { float dotNL = dot( normal, hemiLight.direction ); float hemiDiffuseWeight = 0.5 * dotNL + 0.5; vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight ); return irradiance; } #endif`,Jf=`#ifdef USE_ENVMAP vec3 getIBLIrradiance( const in vec3 normal ) { #ifdef ENVMAP_TYPE_CUBE_UV vec3 worldNormal = inverseTransformDirection( normal, viewMatrix ); vec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 ); return PI * envMapColor.rgb * envMapIntensity; #else return vec3( 0.0 ); #endif } vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) { #ifdef ENVMAP_TYPE_CUBE_UV vec3 reflectVec = reflect( - viewDir, normal ); reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) ); reflectVec = inverseTransformDirection( reflectVec, viewMatrix ); vec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness ); return envMapColor.rgb * envMapIntensity; #else return vec3( 0.0 ); #endif } #ifdef USE_ANISOTROPY vec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) { #ifdef ENVMAP_TYPE_CUBE_UV vec3 bentNormal = cross( bitangent, viewDir ); bentNormal = normalize( cross( bentNormal, bitangent ) ); bentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) ); return getIBLRadiance( viewDir, bentNormal, roughness ); #else return vec3( 0.0 ); #endif } #endif #endif`,$f=`ToonMaterial material; material.diffuseColor = diffuseColor.rgb;`,Kf=`varying vec3 vViewPosition; struct ToonMaterial { vec3 diffuseColor; }; void RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) { vec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color; reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); } void RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) { reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); } #define RE_Direct RE_Direct_Toon #define RE_IndirectDiffuse RE_IndirectDiffuse_Toon`,Qf=`BlinnPhongMaterial material; material.diffuseColor = diffuseColor.rgb; material.specularColor = specular; material.specularShininess = shininess; material.specularStrength = specularStrength;`,jf=`varying vec3 vViewPosition; struct BlinnPhongMaterial { vec3 diffuseColor; vec3 specularColor; float specularShininess; float specularStrength; }; void RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) { float dotNL = saturate( dot( geometryNormal, directLight.direction ) ); vec3 irradiance = dotNL * directLight.color; reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength; } void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) { reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); } #define RE_Direct RE_Direct_BlinnPhong #define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong`,tp=`PhysicalMaterial material; material.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor ); vec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) ); float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z ); material.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness; material.roughness = min( material.roughness, 1.0 ); #ifdef IOR material.ior = ior; #ifdef USE_SPECULAR float specularIntensityFactor = specularIntensity; vec3 specularColorFactor = specularColor; #ifdef USE_SPECULAR_COLORMAP specularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb; #endif #ifdef USE_SPECULAR_INTENSITYMAP specularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a; #endif material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor ); #else float specularIntensityFactor = 1.0; vec3 specularColorFactor = vec3( 1.0 ); material.specularF90 = 1.0; #endif material.specularColor = mix( min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor ); #else material.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor ); material.specularF90 = 1.0; #endif #ifdef USE_CLEARCOAT material.clearcoat = clearcoat; material.clearcoatRoughness = clearcoatRoughness; material.clearcoatF0 = vec3( 0.04 ); material.clearcoatF90 = 1.0; #ifdef USE_CLEARCOATMAP material.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x; #endif #ifdef USE_CLEARCOAT_ROUGHNESSMAP material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y; #endif material.clearcoat = saturate( material.clearcoat ); material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 ); material.clearcoatRoughness += geometryRoughness; material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 ); #endif #ifdef USE_IRIDESCENCE material.iridescence = iridescence; material.iridescenceIOR = iridescenceIOR; #ifdef USE_IRIDESCENCEMAP material.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r; #endif #ifdef USE_IRIDESCENCE_THICKNESSMAP material.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum; #else material.iridescenceThickness = iridescenceThicknessMaximum; #endif #endif #ifdef USE_SHEEN material.sheenColor = sheenColor; #ifdef USE_SHEEN_COLORMAP material.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb; #endif material.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 ); #ifdef USE_SHEEN_ROUGHNESSMAP material.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a; #endif #endif #ifdef USE_ANISOTROPY #ifdef USE_ANISOTROPYMAP mat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x ); vec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb; vec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b; #else vec2 anisotropyV = anisotropyVector; #endif material.anisotropy = length( anisotropyV ); if( material.anisotropy == 0.0 ) { anisotropyV = vec2( 1.0, 0.0 ); } else { anisotropyV /= material.anisotropy; material.anisotropy = saturate( material.anisotropy ); } material.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) ); material.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y; material.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y; #endif`,ep=`struct PhysicalMaterial { vec3 diffuseColor; float roughness; vec3 specularColor; float specularF90; #ifdef USE_CLEARCOAT float clearcoat; float clearcoatRoughness; vec3 clearcoatF0; float clearcoatF90; #endif #ifdef USE_IRIDESCENCE float iridescence; float iridescenceIOR; float iridescenceThickness; vec3 iridescenceFresnel; vec3 iridescenceF0; #endif #ifdef USE_SHEEN vec3 sheenColor; float sheenRoughness; #endif #ifdef IOR float ior; #endif #ifdef USE_TRANSMISSION float transmission; float transmissionAlpha; float thickness; float attenuationDistance; vec3 attenuationColor; #endif #ifdef USE_ANISOTROPY float anisotropy; float alphaT; vec3 anisotropyT; vec3 anisotropyB; #endif }; vec3 clearcoatSpecularDirect = vec3( 0.0 ); vec3 clearcoatSpecularIndirect = vec3( 0.0 ); vec3 sheenSpecularDirect = vec3( 0.0 ); vec3 sheenSpecularIndirect = vec3(0.0 ); vec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) { float x = clamp( 1.0 - dotVH, 0.0, 1.0 ); float x2 = x * x; float x5 = clamp( x * x2 * x2, 0.0, 0.9999 ); return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 ); } float V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) { float a2 = pow2( alpha ); float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) ); float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) ); return 0.5 / max( gv + gl, EPSILON ); } float D_GGX( const in float alpha, const in float dotNH ) { float a2 = pow2( alpha ); float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0; return RECIPROCAL_PI * a2 / pow2( denom ); } #ifdef USE_ANISOTROPY float V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) { float gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) ); float gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) ); float v = 0.5 / ( gv + gl ); return saturate(v); } float D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) { float a2 = alphaT * alphaB; highp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH ); highp float v2 = dot( v, v ); float w2 = a2 / v2; return RECIPROCAL_PI * a2 * pow2 ( w2 ); } #endif #ifdef USE_CLEARCOAT vec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) { vec3 f0 = material.clearcoatF0; float f90 = material.clearcoatF90; float roughness = material.clearcoatRoughness; float alpha = pow2( roughness ); vec3 halfDir = normalize( lightDir + viewDir ); float dotNL = saturate( dot( normal, lightDir ) ); float dotNV = saturate( dot( normal, viewDir ) ); float dotNH = saturate( dot( normal, halfDir ) ); float dotVH = saturate( dot( viewDir, halfDir ) ); vec3 F = F_Schlick( f0, f90, dotVH ); float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV ); float D = D_GGX( alpha, dotNH ); return F * ( V * D ); } #endif vec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) { vec3 f0 = material.specularColor; float f90 = material.specularF90; float roughness = material.roughness; float alpha = pow2( roughness ); vec3 halfDir = normalize( lightDir + viewDir ); float dotNL = saturate( dot( normal, lightDir ) ); float dotNV = saturate( dot( normal, viewDir ) ); float dotNH = saturate( dot( normal, halfDir ) ); float dotVH = saturate( dot( viewDir, halfDir ) ); vec3 F = F_Schlick( f0, f90, dotVH ); #ifdef USE_IRIDESCENCE F = mix( F, material.iridescenceFresnel, material.iridescence ); #endif #ifdef USE_ANISOTROPY float dotTL = dot( material.anisotropyT, lightDir ); float dotTV = dot( material.anisotropyT, viewDir ); float dotTH = dot( material.anisotropyT, halfDir ); float dotBL = dot( material.anisotropyB, lightDir ); float dotBV = dot( material.anisotropyB, viewDir ); float dotBH = dot( material.anisotropyB, halfDir ); float V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL ); float D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH ); #else float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV ); float D = D_GGX( alpha, dotNH ); #endif return F * ( V * D ); } vec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) { const float LUT_SIZE = 64.0; const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE; const float LUT_BIAS = 0.5 / LUT_SIZE; float dotNV = saturate( dot( N, V ) ); vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) ); uv = uv * LUT_SCALE + LUT_BIAS; return uv; } float LTC_ClippedSphereFormFactor( const in vec3 f ) { float l = length( f ); return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 ); } vec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) { float x = dot( v1, v2 ); float y = abs( x ); float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y; float b = 3.4175940 + ( 4.1616724 + y ) * y; float v = a / b; float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v; return cross( v1, v2 ) * theta_sintheta; } vec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) { vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ]; vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ]; vec3 lightNormal = cross( v1, v2 ); if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 ); vec3 T1, T2; T1 = normalize( V - N * dot( V, N ) ); T2 = - cross( N, T1 ); mat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) ); vec3 coords[ 4 ]; coords[ 0 ] = mat * ( rectCoords[ 0 ] - P ); coords[ 1 ] = mat * ( rectCoords[ 1 ] - P ); coords[ 2 ] = mat * ( rectCoords[ 2 ] - P ); coords[ 3 ] = mat * ( rectCoords[ 3 ] - P ); coords[ 0 ] = normalize( coords[ 0 ] ); coords[ 1 ] = normalize( coords[ 1 ] ); coords[ 2 ] = normalize( coords[ 2 ] ); coords[ 3 ] = normalize( coords[ 3 ] ); vec3 vectorFormFactor = vec3( 0.0 ); vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] ); vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] ); vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] ); vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] ); float result = LTC_ClippedSphereFormFactor( vectorFormFactor ); return vec3( result ); } #if defined( USE_SHEEN ) float D_Charlie( float roughness, float dotNH ) { float alpha = pow2( roughness ); float invAlpha = 1.0 / alpha; float cos2h = dotNH * dotNH; float sin2h = max( 1.0 - cos2h, 0.0078125 ); return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI ); } float V_Neubelt( float dotNV, float dotNL ) { return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) ); } vec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) { vec3 halfDir = normalize( lightDir + viewDir ); float dotNL = saturate( dot( normal, lightDir ) ); float dotNV = saturate( dot( normal, viewDir ) ); float dotNH = saturate( dot( normal, halfDir ) ); float D = D_Charlie( sheenRoughness, dotNH ); float V = V_Neubelt( dotNV, dotNL ); return sheenColor * ( D * V ); } #endif float IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) { float dotNV = saturate( dot( normal, viewDir ) ); float r2 = roughness * roughness; float a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95; float b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72; float DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) ); return saturate( DG * RECIPROCAL_PI ); } vec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) { float dotNV = saturate( dot( normal, viewDir ) ); const vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 ); const vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 ); vec4 r = roughness * c0 + c1; float a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y; vec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw; return fab; } vec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) { vec2 fab = DFGApprox( normal, viewDir, roughness ); return specularColor * fab.x + specularF90 * fab.y; } #ifdef USE_IRIDESCENCE void computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) { #else void computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) { #endif vec2 fab = DFGApprox( normal, viewDir, roughness ); #ifdef USE_IRIDESCENCE vec3 Fr = mix( specularColor, iridescenceF0, iridescence ); #else vec3 Fr = specularColor; #endif vec3 FssEss = Fr * fab.x + specularF90 * fab.y; float Ess = fab.x + fab.y; float Ems = 1.0 - Ess; vec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619; vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg ); singleScatter += FssEss; multiScatter += Fms * Ems; } #if NUM_RECT_AREA_LIGHTS > 0 void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) { vec3 normal = geometryNormal; vec3 viewDir = geometryViewDir; vec3 position = geometryPosition; vec3 lightPos = rectAreaLight.position; vec3 halfWidth = rectAreaLight.halfWidth; vec3 halfHeight = rectAreaLight.halfHeight; vec3 lightColor = rectAreaLight.color; float roughness = material.roughness; vec3 rectCoords[ 4 ]; rectCoords[ 0 ] = lightPos + halfWidth - halfHeight; rectCoords[ 1 ] = lightPos - halfWidth - halfHeight; rectCoords[ 2 ] = lightPos - halfWidth + halfHeight; rectCoords[ 3 ] = lightPos + halfWidth + halfHeight; vec2 uv = LTC_Uv( normal, viewDir, roughness ); vec4 t1 = texture2D( ltc_1, uv ); vec4 t2 = texture2D( ltc_2, uv ); mat3 mInv = mat3( vec3( t1.x, 0, t1.y ), vec3( 0, 1, 0 ), vec3( t1.z, 0, t1.w ) ); vec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y ); reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords ); reflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords ); } #endif void RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) { float dotNL = saturate( dot( geometryNormal, directLight.direction ) ); vec3 irradiance = dotNL * directLight.color; #ifdef USE_CLEARCOAT float dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) ); vec3 ccIrradiance = dotNLcc * directLight.color; clearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material ); #endif #ifdef USE_SHEEN sheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness ); #endif reflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometryViewDir, geometryNormal, material ); reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); } void RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) { reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); } void RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) { #ifdef USE_CLEARCOAT clearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness ); #endif #ifdef USE_SHEEN sheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness ); #endif vec3 singleScattering = vec3( 0.0 ); vec3 multiScattering = vec3( 0.0 ); vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI; #ifdef USE_IRIDESCENCE computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering ); #else computeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering ); #endif vec3 totalScattering = singleScattering + multiScattering; vec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) ); reflectedLight.indirectSpecular += radiance * singleScattering; reflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance; reflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance; } #define RE_Direct RE_Direct_Physical #define RE_Direct_RectArea RE_Direct_RectArea_Physical #define RE_IndirectDiffuse RE_IndirectDiffuse_Physical #define RE_IndirectSpecular RE_IndirectSpecular_Physical float computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) { return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion ); }`,np=` vec3 geometryPosition = - vViewPosition; vec3 geometryNormal = normal; vec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition ); vec3 geometryClearcoatNormal = vec3( 0.0 ); #ifdef USE_CLEARCOAT geometryClearcoatNormal = clearcoatNormal; #endif #ifdef USE_IRIDESCENCE float dotNVi = saturate( dot( normal, geometryViewDir ) ); if ( material.iridescenceThickness == 0.0 ) { material.iridescence = 0.0; } else { material.iridescence = saturate( material.iridescence ); } if ( material.iridescence > 0.0 ) { material.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor ); material.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi ); } #endif IncidentLight directLight; #if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct ) PointLight pointLight; #if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0 PointLightShadow pointLightShadow; #endif #pragma unroll_loop_start for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) { pointLight = pointLights[ i ]; getPointLightInfo( pointLight, geometryPosition, directLight ); #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS ) pointLightShadow = pointLightShadows[ i ]; directLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0; #endif RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); } #pragma unroll_loop_end #endif #if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct ) SpotLight spotLight; vec4 spotColor; vec3 spotLightCoord; bool inSpotLightMap; #if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0 SpotLightShadow spotLightShadow; #endif #pragma unroll_loop_start for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) { spotLight = spotLights[ i ]; getSpotLightInfo( spotLight, geometryPosition, directLight ); #if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS ) #define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX #elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS ) #define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS #else #define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS ) #endif #if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS ) spotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w; inSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) ); spotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy ); directLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color; #endif #undef SPOT_LIGHT_MAP_INDEX #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS ) spotLightShadow = spotLightShadows[ i ]; directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0; #endif RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); } #pragma unroll_loop_end #endif #if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct ) DirectionalLight directionalLight; #if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0 DirectionalLightShadow directionalLightShadow; #endif #pragma unroll_loop_start for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) { directionalLight = directionalLights[ i ]; getDirectionalLightInfo( directionalLight, directLight ); #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS ) directionalLightShadow = directionalLightShadows[ i ]; directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0; #endif RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); } #pragma unroll_loop_end #endif #if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea ) RectAreaLight rectAreaLight; #pragma unroll_loop_start for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) { rectAreaLight = rectAreaLights[ i ]; RE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); } #pragma unroll_loop_end #endif #if defined( RE_IndirectDiffuse ) vec3 iblIrradiance = vec3( 0.0 ); vec3 irradiance = getAmbientLightIrradiance( ambientLightColor ); #if defined( USE_LIGHT_PROBES ) irradiance += getLightProbeIrradiance( lightProbe, geometryNormal ); #endif #if ( NUM_HEMI_LIGHTS > 0 ) #pragma unroll_loop_start for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) { irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal ); } #pragma unroll_loop_end #endif #endif #if defined( RE_IndirectSpecular ) vec3 radiance = vec3( 0.0 ); vec3 clearcoatRadiance = vec3( 0.0 ); #endif`,ip=`#if defined( RE_IndirectDiffuse ) #ifdef USE_LIGHTMAP vec4 lightMapTexel = texture2D( lightMap, vLightMapUv ); vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity; irradiance += lightMapIrradiance; #endif #if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV ) iblIrradiance += getIBLIrradiance( geometryNormal ); #endif #endif #if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular ) #ifdef USE_ANISOTROPY radiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy ); #else radiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness ); #endif #ifdef USE_CLEARCOAT clearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness ); #endif #endif`,sp=`#if defined( RE_IndirectDiffuse ) RE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); #endif #if defined( RE_IndirectSpecular ) RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); #endif`,rp=`#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT ) gl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5; #endif`,ap=`#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT ) uniform float logDepthBufFC; varying float vFragDepth; varying float vIsPerspective; #endif`,op=`#ifdef USE_LOGDEPTHBUF #ifdef USE_LOGDEPTHBUF_EXT varying float vFragDepth; varying float vIsPerspective; #else uniform float logDepthBufFC; #endif #endif`,lp=`#ifdef USE_LOGDEPTHBUF #ifdef USE_LOGDEPTHBUF_EXT vFragDepth = 1.0 + gl_Position.w; vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) ); #else if ( isPerspectiveMatrix( projectionMatrix ) ) { gl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0; gl_Position.z *= gl_Position.w; } #endif #endif`,cp=`#ifdef USE_MAP vec4 sampledDiffuseColor = texture2D( map, vMapUv ); #ifdef DECODE_VIDEO_TEXTURE sampledDiffuseColor = vec4( mix( pow( sampledDiffuseColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), sampledDiffuseColor.rgb * 0.0773993808, vec3( lessThanEqual( sampledDiffuseColor.rgb, vec3( 0.04045 ) ) ) ), sampledDiffuseColor.w ); #endif diffuseColor *= sampledDiffuseColor; #endif`,hp=`#ifdef USE_MAP uniform sampler2D map; #endif`,up=`#if defined( USE_MAP ) || defined( USE_ALPHAMAP ) #if defined( USE_POINTS_UV ) vec2 uv = vUv; #else vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy; #endif #endif #ifdef USE_MAP diffuseColor *= texture2D( map, uv ); #endif #ifdef USE_ALPHAMAP diffuseColor.a *= texture2D( alphaMap, uv ).g; #endif`,dp=`#if defined( USE_POINTS_UV ) varying vec2 vUv; #else #if defined( USE_MAP ) || defined( USE_ALPHAMAP ) uniform mat3 uvTransform; #endif #endif #ifdef USE_MAP uniform sampler2D map; #endif #ifdef USE_ALPHAMAP uniform sampler2D alphaMap; #endif`,fp=`float metalnessFactor = metalness; #ifdef USE_METALNESSMAP vec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv ); metalnessFactor *= texelMetalness.b; #endif`,pp=`#ifdef USE_METALNESSMAP uniform sampler2D metalnessMap; #endif`,mp=`#ifdef USE_INSTANCING_MORPH float morphTargetInfluences[MORPHTARGETS_COUNT]; float morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r; for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { morphTargetInfluences[i] = texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r; } #endif`,gp=`#if defined( USE_MORPHCOLORS ) && defined( MORPHTARGETS_TEXTURE ) vColor *= morphTargetBaseInfluence; for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { #if defined( USE_COLOR_ALPHA ) if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ]; #elif defined( USE_COLOR ) if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ]; #endif } #endif`,_p=`#ifdef USE_MORPHNORMALS objectNormal *= morphTargetBaseInfluence; #ifdef MORPHTARGETS_TEXTURE for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { if ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ]; } #else objectNormal += morphNormal0 * morphTargetInfluences[ 0 ]; objectNormal += morphNormal1 * morphTargetInfluences[ 1 ]; objectNormal += morphNormal2 * morphTargetInfluences[ 2 ]; objectNormal += morphNormal3 * morphTargetInfluences[ 3 ]; #endif #endif`,xp=`#ifdef USE_MORPHTARGETS #ifndef USE_INSTANCING_MORPH uniform float morphTargetBaseInfluence; #endif #ifdef MORPHTARGETS_TEXTURE #ifndef USE_INSTANCING_MORPH uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ]; #endif uniform sampler2DArray morphTargetsTexture; uniform ivec2 morphTargetsTextureSize; vec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) { int texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset; int y = texelIndex / morphTargetsTextureSize.x; int x = texelIndex - y * morphTargetsTextureSize.x; ivec3 morphUV = ivec3( x, y, morphTargetIndex ); return texelFetch( morphTargetsTexture, morphUV, 0 ); } #else #ifndef USE_MORPHNORMALS uniform float morphTargetInfluences[ 8 ]; #else uniform float morphTargetInfluences[ 4 ]; #endif

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