ThatAIguyA world of ideas

THE CONSCIOUSNESS ATLAS
Read. Experiment. Follow the evidence.

ConsciousnessLearn · Explore · Joseph Anady

index.html · Lines 1501–1700

Source identity, revision, and recovered contents.

archive memberSource text recovered

A continuation of index.html. The complete source identity, every recorded occurrence, and linked equations are on its first page.

Source transcript · continued

Download complete source text ↓1,700 lines · 63.7 KB
// Generate helix points const strand1Points = []; const strand2Points = []; for (let i = 0; i <= numPoints; i++) { const t = i / numPoints; const y = (t - 0.5) * helixHeight; const angle = t * Math.PI * 2 * turns; strand1Points.push(new THREE.Vector3( Math.cos(angle) * helixRadius, y, Math.sin(angle) * helixRadius )); strand2Points.push(new THREE.Vector3( Math.cos(angle + Math.PI) * helixRadius, y, Math.sin(angle + Math.PI) * helixRadius )); } // Create strands const curve1 = new THREE.CatmullRomCurve3(strand1Points); const curve2 = new THREE.CatmullRomCurve3(strand2Points); const tubeGeo1 = new THREE.TubeGeometry(curve1, 200, 0.18, 12, false); const tubeGeo2 = new THREE.TubeGeometry(curve2, 200, 0.18, 12, false); helixGroup.add(new THREE.Mesh(tubeGeo1, strandMaterial1)); helixGroup.add(new THREE.Mesh(tubeGeo2, strandMaterial2)); // Create pairbonds const sphereGeo = new THREE.SphereGeometry(0.22, 12, 8); for (let i = 0; i < numPoints; i += pairbondSpacing) { const t = i / numPoints; const y = (t - 0.5) * helixHeight; const angle = t * Math.PI * 2 * turns; const p1 = new THREE.Vector3( Math.cos(angle) * helixRadius, y, Math.sin(angle) * helixRadius ); const p2 = new THREE.Vector3( Math.cos(angle + Math.PI) * helixRadius, y, Math.sin(angle + Math.PI) * helixRadius ); const sunsetColor = getSunsetColor(t); const pairbondMat = new THREE.MeshStandardMaterial({ color: sunsetColor, transparent: true, opacity: 0.75, metalness: 0.3, roughness: 0.2, emissive: sunsetColor, emissiveIntensity: 0.2, }); // Create pairbond line const direction = new THREE.Vector3().subVectors(p2, p1); const length = direction.length(); const center = new THREE.Vector3().addVectors(p1, p2).multiplyScalar(0.5); const cylGeo = new THREE.CylinderGeometry(0.08, 0.08, length, 8); const cylinder = new THREE.Mesh(cylGeo, pairbondMat); cylinder.position.copy(center); cylinder.quaternion.setFromUnitVectors( new THREE.Vector3(0, 1, 0), direction.clone().normalize() ); helixGroup.add(cylinder); // Connection spheres const sphere1 = new THREE.Mesh(sphereGeo, pairbondMat.clone()); sphere1.position.copy(p1); helixGroup.add(sphere1); const sphere2 = new THREE.Mesh(sphereGeo, pairbondMat.clone()); sphere2.position.copy(p2); helixGroup.add(sphere2); } // Lighting const ambientLight = new THREE.AmbientLight(0xffffff, 0.4); scene.add(ambientLight); const pointLight1 = new THREE.PointLight(0xffc857, 1, 100); pointLight1.position.set(20, 20, 20); scene.add(pointLight1); const pointLight2 = new THREE.PointLight(0x00d4ff, 0.8, 100); pointLight2.position.set(-20, -20, 20); scene.add(pointLight2); camera.position.z = 40; // Animation function animate() { requestAnimationFrame(animate); helixGroup.rotation.y += 0.002; stars.rotation.y += 0.0002; stars.rotation.x += 0.0001; nebula.rotation.y -= 0.0003; renderer.render(scene, camera); } animate(); // Resize handler window.addEventListener('resize', () => { camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize(window.innerWidth, window.innerHeight); }); })(); // ============================================ // NAVIGATION SCROLL EFFECT // ============================================ const nav = document.getElementById('nav'); window.addEventListener('scroll', () => { if (window.scrollY > 50) { nav.classList.add('scrolled'); } else { nav.classList.remove('scrolled'); } }); // ============================================ // SCROLL ANIMATIONS WITH GSAP // ============================================ gsap.registerPlugin(ScrollTrigger); document.querySelectorAll('.animate-in').forEach((el, i) => { gsap.fromTo(el, { opacity: 0, y: 30 }, { opacity: 1, y: 0, duration: 0.6, ease: 'power3.out', scrollTrigger: { trigger: el, start: 'top 85%', toggleActions: 'play none none none' }, delay: i % 3 * 0.1 } ); }); // ============================================ // STATS COUNTER ANIMATION // ============================================ const statValues = document.querySelectorAll('.stat-value[data-count]'); statValues.forEach(stat => { const target = parseInt(stat.dataset.count); ScrollTrigger.create({ trigger: stat, start: 'top 80%', onEnter: () => { gsap.to(stat, { innerHTML: target, duration: 2, ease: 'power2.out', snap: { innerHTML: 1 }, onUpdate: function() { stat.innerHTML = Math.floor(this.targets()[0].innerHTML) + '+'; } }); }, once: true }); }); // ============================================ // SMOOTH SCROLL // ============================================ document.querySelectorAll('a[href^="#"]').forEach(anchor => { anchor.addEventListener('click', function(e) { e.preventDefault(); const target = document.querySelector(this.getAttribute('href')); if (target) { target.scrollIntoView({ behavior: 'smooth', block: 'start' }); } }); }); </script> </body> </html>

Search equations, builds, manuscript text, and recovered sources.