Source identity
| Field | Recorded value |
|---|---|
| Source type | GitHub source |
| Original record | Janady13/Jennys-Drumste / hive-dna-ai.js |
| Date | Not specified in source |
| Repository | Janady13/Jennys-Drumste |
| Revision | 01c36ac1a180916e11864b4573b8c1999e2c5db3 |
| Branch | claude/complete-integration-feature-011CUkTzyyk8bKmXaRXJAR61 |
| Path or archive member | hive-dna-ai.js |
| Original SHA-256 | 7152d9ae82202a0edad89864540dec07a1e0f61d303fdc15f8f6bb08aef51849 |
| Git blob SHA | 7c7e845c3e41e9b6d2b71c55ffc7c181d3b216bf |
| Reading-copy SHA-256 | 7152d9ae82202a0edad89864540dec07a1e0f61d303fdc15f8f6bb08aef51849 |
Recovered source transcript
Download complete source text ↓660 lines · 21.2 KB
/**
* THE HIVE DNA AI ENGINE
* Advanced Neural Pattern Recognition & Adaptive Learning System
*
* This AI engine creates a "collective intelligence" that learns from all users,
* adapts to individual playing styles, and provides real-time coaching.
*/
class HiveDNAAI {
constructor() {
this.version = '1.0.0';
this.initialized = false;
// Neural pattern recognition
this.patternMemory = new Map();
this.userDNA = {
timingAccuracy: [],
velocityControl: [],
rhythmicPatterns: [],
weaknesses: [],
strengths: [],
learningRate: 1.0,
muscleMemory: new Map()
};
// Collective intelligence (The Hive)
this.hiveKnowledge = {
commonMistakes: [],
successPatterns: [],
learningPaths: [],
communityInsights: []
};
// Real-time analysis
this.realtimeBuffer = [];
this.analysisWindow = 100; // Analyze last 100 hits
// Adaptive coaching
this.coachingEngine = {
currentLevel: 1,
nextGoal: null,
personalizedExercises: [],
motivationalState: 'neutral'
};
// Performance prediction
this.predictionModel = {
hitPrediction: [],
performanceTrend: 'stable',
nextLevelETA: null
};
console.log('🧬 Hive DNA AI Engine initialized');
}
/**
* Initialize AI with user profile
*/
async initialize(userProfile = {}) {
this.userDNA = {
...this.userDNA,
userId: userProfile.id || 'anonymous',
skillLevel: userProfile.level || 1,
practiceTime: userProfile.totalTime || 0,
sessionCount: userProfile.sessions || 0
};
// Load community patterns
await this.loadHiveKnowledge();
// Initialize neural networks
this.initializeNeuralPatterns();
this.initialized = true;
console.log('🧠 AI initialized for user:', this.userDNA.userId);
}
/**
* Neural Pattern Recognition - The core of timing analysis
*/
analyzeHit(hitData) {
const { drum, timestamp, velocity, targetTime, isCorrect } = hitData;
// Calculate timing accuracy
const timingError = targetTime ? Math.abs(timestamp - targetTime) : 0;
const timingAccuracy = targetTime ? Math.max(0, 100 - (timingError * 10)) : 0;
// Analyze velocity control
const velocityScore = this.analyzeVelocity(velocity, drum);
// Pattern recognition
this.recordPattern(drum, timestamp, velocity);
// Update user DNA
this.updateUserDNA({
timingError,
timingAccuracy,
velocityScore,
drum,
timestamp
});
// Real-time prediction
const prediction = this.predictNextHit(drum);
// Add to realtime buffer
this.realtimeBuffer.push({
drum,
timestamp,
velocity,
timingAccuracy,
velocityScore,
prediction
});
// Keep buffer size manageable
if (this.realtimeBuffer.length > this.analysisWindow) {
this.realtimeBuffer.shift();
}
return {
timingAccuracy,
velocityScore,
overallScore: (timingAccuracy * 0.7) + (velocityScore * 0.3),
prediction,
feedback: this.generateSmartFeedback(timingAccuracy, velocityScore, drum)
};
}
/**
* Velocity Analysis - Detects ghost notes, accents, dynamics
*/
analyzeVelocity(velocity, drum) {
const ideal = this.getIdealVelocity(drum);
const difference = Math.abs(velocity - ideal);
// Score based on how close to ideal
const score = Math.max(0, 100 - (difference * 50));
// Detect playing characteristics
if (velocity < 40) {
this.userDNA.characteristics = this.userDNA.characteristics || [];
this.userDNA.characteristics.push('ghost_notes');
} else if (velocity > 100) {
this.userDNA.characteristics = this.userDNA.characteristics || [];
this.userDNA.characteristics.push('accent_heavy');
}
return score;
}
/**
* Pattern Recording - Builds muscle memory map
*/
recordPattern(drum, timestamp, velocity) {
const patternKey = this.getPatternKey(drum);
if (!this.patternMemory.has(patternKey)) {
this.patternMemory.set(patternKey, []);
}
const pattern = this.patternMemory.get(patternKey);
pattern.push({ timestamp, velocity });
// Keep only recent patterns
if (pattern.length > 1000) {
pattern.shift();
}
// Analyze for rhythmic DNA
if (pattern.length >= 16) {
this.analyzeRhythmicDNA(pattern, drum);
}
}
/**
* Rhythmic DNA Analysis - Discovers user's natural rhythm patterns
*/
analyzeRhythmicDNA(pattern, drum) {
const intervals = [];
for (let i = 1; i < pattern.length; i++) {
intervals.push(pattern[i].timestamp - pattern[i-1].timestamp);
}
// Find common intervals (user's natural rhythms)
const intervalMap = new Map();
intervals.forEach(interval => {
const rounded = Math.round(interval / 50) * 50; // Round to nearest 50ms
intervalMap.set(rounded, (intervalMap.get(rounded) || 0) + 1);
});
// Extract top 3 natural rhythms
const naturalRhythms = Array.from(intervalMap.entries())
.sort((a, b) => b[1] - a[1])
.slice(0, 3)
.map(([interval, count]) => ({ interval, frequency: count }));
this.userDNA.rhythmicPatterns = naturalRhythms;
return naturalRhythms;
}
/**
* Hit Prediction using neural patterns
*/
predictNextHit(currentDrum) {
const patterns = this.patternMemory.get(this.getPatternKey(currentDrum));
if (!patterns || patterns.length < 4) {
return { confidence: 0, predictedTime: null };
}
// Analyze last 4 hits to predict next
const recent = patterns.slice(-4);
const intervals = [];
for (let i = 1; i < recent.length; i++) {
intervals.push(recent[i].timestamp - recent[i-1].timestamp);
}
// Average interval
const avgInterval = intervals.reduce((a, b) => a + b, 0) / intervals.length;
const lastHit = recent[recent.length - 1].timestamp;
const predictedTime = lastHit + avgInterval;
// Calculate confidence based on interval consistency
const variance = this.calculateVariance(intervals);
const confidence = Math.max(0, 100 - variance);
return {
confidence,
predictedTime,
expectedVelocity: recent[recent.length - 1].velocity,
drumType: currentDrum
};
}
/**
* Update User DNA - Continuous learning about the user
*/
updateUserDNA(hitAnalysis) {
const { timingError, timingAccuracy, velocityScore, drum } = hitAnalysis;
// Track timing accuracy over time
this.userDNA.timingAccuracy.push(timingAccuracy);
if (this.userDNA.timingAccuracy.length > 100) {
this.userDNA.timingAccuracy.shift();
}
// Track velocity control
this.userDNA.velocityControl.push(velocityScore);
if (this.userDNA.velocityControl.length > 100) {
this.userDNA.velocityControl.shift();
}
// Identify weaknesses and strengths
if (timingAccuracy < 50) {
this.userDNA.weaknesses.push({ drum, issue: 'timing', severity: 100 - timingAccuracy });
}
if (timingAccuracy > 90) {
this.userDNA.strengths.push({ drum, skill: 'timing', level: timingAccuracy });
}
// Update learning rate based on improvement
this.updateLearningRate();
// Update muscle memory map
this.updateMuscleMemory(drum, timingAccuracy);
}
/**
* Adaptive Learning Rate - Adjusts difficulty based on performance
*/
updateLearningRate() {
const recentAccuracy = this.userDNA.timingAccuracy.slice(-20);
if (recentAccuracy.length < 20) return;
const avgRecent = recentAccuracy.reduce((a, b) => a + b, 0) / recentAccuracy.length;
const previousAccuracy = this.userDNA.timingAccuracy.slice(-40, -20);
const avgPrevious = previousAccuracy.reduce((a, b) => a + b, 0) / previousAccuracy.length;
// If improving rapidly, increase learning rate
if (avgRecent > avgPrevious + 10) {
this.userDNA.learningRate = Math.min(2.0, this.userDNA.learningRate + 0.1);
}
// If struggling, decrease learning rate
else if (avgRecent < avgPrevious - 10) {
this.userDNA.learningRate = Math.max(0.5, this.userDNA.learningRate - 0.1);
}
}
/**
* Muscle Memory Tracking
*/
updateMuscleMemory(drum, accuracy) {
if (!this.userDNA.muscleMemory.has(drum)) {
this.userDNA.muscleMemory.set(drum, { hits: 0, avgAccuracy: 0, mastery: 0 });
}
const memory = this.userDNA.muscleMemory.get(drum);
memory.hits++;
memory.avgAccuracy = ((memory.avgAccuracy * (memory.hits - 1)) + accuracy) / memory.hits;
memory.mastery = Math.min(100, (memory.hits / 1000) * memory.avgAccuracy);
}
/**
* Smart Feedback Generation
*/
generateSmartFeedback(timingAccuracy, velocityScore, drum) {
let feedback = { type: 'neutral', message: '', tips: [] };
if (timingAccuracy >= 95 && velocityScore >= 95) {
feedback = {
type: 'perfect',
message: 'PERFECT! 🔥 That was flawless!',
tips: ['Incredible timing!', 'Perfect dynamics', 'Keep this groove!']
};
} else if (timingAccuracy >= 85) {
feedback = {
type: 'great',
message: 'Excellent! You\'re in the pocket!',
tips: [velocityScore < 70 ? 'Focus on consistent velocity' : 'Great control!']
};
} else if (timingAccuracy >= 70) {
feedback = {
type: 'good',
message: 'Good work! Getting closer!',
tips: this.getPersonalizedTips(timingAccuracy, velocityScore, drum)
};
} else if (timingAccuracy >= 50) {
feedback = {
type: 'okay',
message: 'Keep practicing, you\'re improving!',
tips: this.getPersonalizedTips(timingAccuracy, velocityScore, drum)
};
} else {
feedback = {
type: 'miss',
message: 'Don\'t worry, slow it down!',
tips: [
'Try practicing at 70% tempo',
`Focus on the ${drum} sound`,
'Use a metronome to build timing'
]
};
}
return feedback;
}
/**
* Personalized Tips based on User DNA
*/
getPersonalizedTips(timingAccuracy, velocityScore, drum) {
const tips = [];
// Analyze user's specific issues
const muscleMemory = this.userDNA.muscleMemory.get(drum);
const drumMastery = muscleMemory ? muscleMemory.mastery : 0;
if (timingAccuracy < 70) {
tips.push(`Your timing on ${drum} needs work. Practice with a metronome.`);
}
if (velocityScore < 70) {
tips.push('Work on consistent stick control and velocity.');
}
if (drumMastery < 30) {
tips.push(`You've only practiced ${drum} ${muscleMemory?.hits || 0} times. More reps needed!`);
}
// Check for rushing or dragging
const recentErrors = this.realtimeBuffer.slice(-10)
.filter(h => h.drum === drum)
.map(h => h.timingAccuracy);
if (recentErrors.length >= 3) {
const avgError = recentErrors.reduce((a, b) => a + b, 0) / recentErrors.length;
if (avgError < 0) {
tips.push('You tend to rush. Relax and feel the groove.');
} else if (avgError > 0) {
tips.push('You tend to drag. Pick up the energy slightly.');
}
}
return tips;
}
/**
* Adaptive Difficulty Adjustment
*/
adjustDifficulty(currentBPM, currentAccuracy) {
const avgAccuracy = this.userDNA.timingAccuracy.slice(-50)
.reduce((a, b) => a + b, 0) / Math.min(50, this.userDNA.timingAccuracy.length);
let recommendation = {
newBPM: currentBPM,
shouldIncrease: false,
shouldDecrease: false,
reason: ''
};
if (avgAccuracy > 85) {
recommendation.newBPM = Math.min(220, currentBPM + 5);
recommendation.shouldIncrease = true;
recommendation.reason = 'You\'re crushing it! Let\'s speed up!';
} else if (avgAccuracy < 50) {
recommendation.newBPM = Math.max(40, currentBPM - 10);
recommendation.shouldDecrease = true;
recommendation.reason = 'Let\'s slow down and build solid fundamentals';
}
return recommendation;
}
/**
* Performance Analytics
*/
getPerformanceAnalytics() {
const timingAvg = this.average(this.userDNA.timingAccuracy);
const velocityAvg = this.average(this.userDNA.velocityControl);
// Calculate trends
const recentTiming = this.average(this.userDNA.timingAccuracy.slice(-20));
const previousTiming = this.average(this.userDNA.timingAccuracy.slice(-40, -20));
const trend = recentTiming > previousTiming ? 'improving' :
recentTiming < previousTiming ? 'declining' : 'stable';
// Mastery levels by drum
const masteryByDrum = {};
this.userDNA.muscleMemory.forEach((value, drum) => {
masteryByDrum[drum] = value.mastery;
});
// Overall skill level
const overallSkill = (timingAvg * 0.6) + (velocityAvg * 0.4);
const level = this.calculateLevel(overallSkill);
return {
overall: {
score: Math.round(overallSkill),
level,
trend
},
timing: {
average: Math.round(timingAvg),
consistency: this.calculateConsistency(this.userDNA.timingAccuracy)
},
velocity: {
average: Math.round(velocityAvg),
consistency: this.calculateConsistency(this.userDNA.velocityControl)
},
mastery: masteryByDrum,
weaknesses: this.identifyTopWeaknesses(),
strengths: this.identifyTopStrengths(),
learningRate: this.userDNA.learningRate,
predictions: {
nextLevelETA: this.predictNextLevel(overallSkill, trend),
recommendedPractice: this.recommendPractice()
}
};
}
/**
* Hive Knowledge - Learn from community patterns
*/
async loadHiveKnowledge() {
// In production, this would fetch from your backend
// For now, we'll use simulated collective intelligence
this.hiveKnowledge = {
commonMistakes: [
{ pattern: 'rushing_fills', frequency: 67, solution: 'Practice fills at 50% tempo' },
{ pattern: 'weak_snare', frequency: 54, solution: 'Focus on snare velocity control' },
{ pattern: 'inconsistent_hihat', frequency: 48, solution: 'Metronome practice with hi-hat only' }
],
successPatterns: [
{ pattern: 'steady_kick', mastery: 85, practice: 'Isolate kick drum first' },
{ pattern: 'ghost_notes', mastery: 73, practice: 'Start very slow, build speed gradually' }
],
learningPaths: [
{ from: 'beginner', to: 'intermediate', avgTime: '30 hours', keySkills: ['timing', 'basic_fills'] },
{ from: 'intermediate', to: 'advanced', avgTime: '100 hours', keySkills: ['dynamics', 'polyrhythms'] }
]
};
}
/**
* AI Coaching Recommendations
*/
recommendPractice() {
const weaknesses = this.identifyTopWeaknesses();
const recommendations = [];
weaknesses.forEach(weakness => {
const hiveWisdom = this.hiveKnowledge.commonMistakes.find(m =>
m.pattern.includes(weakness.drum) || m.pattern.includes(weakness.issue)
);
if (hiveWisdom) {
recommendations.push({
focus: weakness.drum,
exercise: hiveWisdom.solution,
duration: '10 minutes',
priority: 'high'
});
}
});
return recommendations;
}
// ========== HELPER FUNCTIONS ==========
getIdealVelocity(drum) {
const ideals = {
'Kick': 100,
'Snare': 90,
'Hi-Hat': 70,
'Tom 1': 85,
'Tom 2': 85,
'Tom 3': 85,
'Crash': 95,
'Ride': 75
};
return ideals[drum] || 80;
}
getPatternKey(drum) {
return `pattern_${drum.toLowerCase().replace(/\s/g, '_')}`;
}
average(arr) {
if (!arr || arr.length === 0) return 0;
return arr.reduce((a, b) => a + b, 0) / arr.length;
}
calculateVariance(arr) {
const avg = this.average(arr);
const squareDiffs = arr.map(value => Math.pow(value - avg, 2));
return Math.sqrt(this.average(squareDiffs));
}
calculateConsistency(values) {
if (values.length < 2) return 0;
const variance = this.calculateVariance(values);
return Math.max(0, 100 - variance);
}
calculateLevel(overallScore) {
if (overallScore < 30) return 'Beginner';
if (overallScore < 50) return 'Novice';
if (overallScore < 70) return 'Intermediate';
if (overallScore < 85) return 'Advanced';
return 'Expert';
}
identifyTopWeaknesses() {
const weaknessMap = new Map();
this.userDNA.weaknesses.forEach(w => {
const key = `${w.drum}_${w.issue}`;
if (!weaknessMap.has(key)) {
weaknessMap.set(key, { ...w, count: 0 });
}
const weakness = weaknessMap.get(key);
weakness.count++;
weakness.severity = (weakness.severity + w.severity) / 2;
});
return Array.from(weaknessMap.values())
.sort((a, b) => b.count * b.severity - a.count * a.severity)
.slice(0, 3);
}
identifyTopStrengths() {
const strengthMap = new Map();
this.userDNA.strengths.forEach(s => {
const key = `${s.drum}_${s.skill}`;
if (!strengthMap.has(key)) {
strengthMap.set(key, { ...s, count: 0 });
}
const strength = strengthMap.get(key);
strength.count++;
strength.level = (strength.level + s.level) / 2;
});
return Array.from(strengthMap.values())
.sort((a, b) => b.level - a.level)
.slice(0, 3);
}
predictNextLevel(currentScore, trend) {
if (trend === 'improving') {
const pointsNeeded = this.getPointsToNextLevel(currentScore);
const improvementRate = this.calculateImprovementRate();
const hoursNeeded = pointsNeeded / improvementRate;
return `${Math.round(hoursNeeded)} hours`;
}
return 'Keep practicing consistently!';
}
getPointsToNextLevel(score) {
const thresholds = [30, 50, 70, 85, 100];
for (let threshold of thresholds) {
if (score < threshold) {
return threshold - score;
}
}
return 0;
}
calculateImprovementRate() {
if (this.userDNA.timingAccuracy.length < 40) return 1;
const recent = this.average(this.userDNA.timingAccuracy.slice(-20));
const previous = this.average(this.userDNA.timingAccuracy.slice(-40, -20));
return Math.max(0.1, recent - previous);
}
initializeNeuralPatterns() {
// Initialize pattern recognition for each drum
const drums = ['Kick', 'Snare', 'Hi-Hat', 'Tom 1', 'Tom 2', 'Tom 3', 'Crash', 'Ride'];
drums.forEach(drum => {
this.patternMemory.set(this.getPatternKey(drum), []);
});
}
/**
* Export user's DNA profile for sharing/analysis
*/
exportUserDNA() {
return {
...this.userDNA,
analytics: this.getPerformanceAnalytics(),
timestamp: Date.now(),
version: this.version
};
}
/**
* Reset AI learning (for practice mode or new user)
*/
reset() {
this.realtimeBuffer = [];
this.userDNA.timingAccuracy = [];
this.userDNA.velocityControl = [];
this.userDNA.weaknesses = [];
this.userDNA.strengths = [];
this.initializeNeuralPatterns();
console.log('🔄 AI Engine reset');
}
}
// Export for use in other modules
if (typeof module !== 'undefined' && module.exports) {
module.exports = HiveDNAAI;
}