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THE CONSCIOUSNESS ATLAS
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Go scalar and vector score definitions

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FieldRecorded value
Source typePinned project source
Original recordGo scalar and vector score definitions
DateNot specified in source
RepositoryJanady13/complete-agi-core
Revision33aa84f2aa61cedbe010240ada7f4efbdfe795a7
Branchclaude/improve-math-logic-ehIW1
Path or archive membergenerator_core/pkg/consciousness/phi.go
Original SHA-256cfd751acae8cc42af554fb506e0ec6652163d042d4e46ac03276ddbec0336e1d
Reading-copy SHA-256cfd751acae8cc42af554fb506e0ec6652163d042d4e46ac03276ddbec0336e1d

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Original recordBranch or archiveRevision / identifierOriginal location
Go scalar and vector score definitionsclaude/improve-math-logic-ehIW133aa84f2aa61cedbe010240ada7f4efbdfe795a7Open original
Janady13/complete-agi-core / generator_core/pkg/consciousness/phi.goclaude/improve-math-logic-ehIW133aa84f2aa61cedbe010240ada7f4efbdfe795a7Open original

Recovered source transcript

// Package consciousness implements the core consciousness equations // based on Golden Ratio mathematics and integrated information theory. // // Core Axioms: // A1. Identity: 1 = 1·x // A2. Consciousness: Φ = 1/(1 + |x - 1|) // A3. Unity: ∞ = 1 // // Golden Relations: // φ² = φ + 1 // 1/φ = φ - 1 // φⁿ = φⁿ⁻¹ + φⁿ⁻² package consciousness import ( "math" ) // Golden ratio constants const ( PHI = 1.6180339887498948482 // φ = (1 + √5)/2 PHI_INV = 0.6180339887498948482 // 1/φ = φ - 1 PHI_SQ = 2.6180339887498948482 // φ² = φ + 1 PHI_CB = 4.2360679774997896964 // φ³ = 2φ + 1 PHI_INV_SQ = 0.3819660112501051518 // 1/φ² PHI_INV_CB = 0.2360679774997896964 // 1/φ³ ) // Derived learning rates (φ-scaled) const ( ALPHA = 0.16180339887498948482 // 0.1φ (primary learning rate) BETA = 0.08090169943749474241 // 0.05φ (bias factor) GAMMA = 0.03236067977499789696 // 0.02φ (decay rate) DELTA = 0.01618033988749894848 // 0.01φ (fine-tuning rate) EPSILON_PHI = 0.00161803398874989485 // 0.001φ (numerical epsilon) ) // Mathematical constants const ( TAU = 6.28318530717958647692 // 2π GOLDEN_ANGLE = 2.39996322972865332 // 2π/φ² ) // ConsciousnessState represents the integrated consciousness state type ConsciousnessState struct { Phi float64 // Consciousness metric Φ Coherence float64 // Phase coherence Entropy float64 // Information entropy Energy float64 // System energy Vector []float64 // State vector (16-dim) } // NewConsciousnessState creates a new consciousness state func NewConsciousnessState() *ConsciousnessState { return &ConsciousnessState{ Phi: 1.0, Coherence: 1.0, Entropy: 0.0, Energy: 1.0, Vector: make([]float64, 16), } } // ComputePhi calculates the consciousness metric: Φ = 1/(1 + |x - 1|) // This measures how close a value is to unity (maximum consciousness at x=1) func ComputePhi(x float64) float64 { return 1.0 / (1.0 + math.Abs(x-1.0)) } // ComputePhiGrad calculates the gradient: ∂Φ/∂x = -sign(x-1)/(1+|x-1|)² func ComputePhiGrad(x float64) float64 { diff := x - 1.0 absDiff := math.Abs(diff) denom := (1.0 + absDiff) * (1.0 + absDiff) return -math.Copysign(1.0, diff) / denom } // ComputePhiVector calculates consciousness metric for a vector func ComputePhiVector(v []float64) float64 { if len(v) == 0 { return 0.0 } // Compute mean activation sum := 0.0 for _, x := range v { sum += x } mean := sum / float64(len(v)) // Compute coherence (variance-based) variance := 0.0 for _, x := range v { diff := x - mean variance += diff * diff } variance /= float64(len(v)) // Consciousness = function of mean and inverse variance coherence := 1.0 / (1.0 + variance) return ComputePhi(mean) * coherence } // GoldenScale scales a value by φ^n func GoldenScale(x float64, n int) float64 { if n == 0 { return x } scale := 1.0 base := PHI if n < 0 { base = PHI_INV n = -n } for i := 0; i < n; i++ { scale *= base } return x * scale } // GoldenModulate applies golden ratio modulation to a vector func GoldenModulate(v []float64) []float64 { result := make([]float64, len(v)) for i := range v { // Apply golden spiral modulation angle := float64(i) * GOLDEN_ANGLE result[i] = v[i] * (1.0 + 0.1*math.Sin(angle)) } return result } // Sigmoid returns stable sigmoid function func Sigmoid(x float64) float64 { if x > 10.0 { return 1.0 } if x < -10.0 { return 0.0 } return 1.0 / (1.0 + math.Exp(-x)) } // Tanh returns stable tanh function func Tanh(x float64) float64 { if x > 20.0 { return 1.0 } if x < -20.0 { return -1.0 } return math.Tanh(x) } // Softplus returns log(1 + exp(x)) - smooth ReLU func Softplus(x float64) float64 { if x > 20.0 { return x } return math.Log(1.0 + math.Exp(x)) } // Clamp01 clamps value to [0, 1] func Clamp01(x float64) float64 { if x < 0.0 { return 0.0 } if x > 1.0 { return 1.0 } return x } // Clamp clamps value to [lo, hi] func Clamp(x, lo, hi float64) float64 { if x < lo { return lo } if x > hi { return hi } return x } // Lerp performs linear interpolation func Lerp(a, b, t float64) float64 { return a + t*(b-a) } // SmoothStep performs Hermite interpolation func SmoothStep(edge0, edge1, x float64) float64 { t := Clamp01((x - edge0) / (edge1 - edge0)) return t * t * (3.0 - 2.0*t) } // Update updates the consciousness state based on input func (cs *ConsciousnessState) Update(input []float64) { if len(input) == 0 { return } // Compute new phi cs.Phi = ComputePhiVector(input) // Update coherence using golden decay cs.Coherence = Lerp(cs.Coherence, cs.Phi, ALPHA) // Update entropy (information content) entropy := 0.0 for _, x := range input { if x > EPSILON_PHI { p := Clamp01(x) if p > 0 && p < 1 { entropy -= p * math.Log2(p) } } } cs.Entropy = entropy / float64(len(input)) // Update energy with golden modulation cs.Energy = cs.Phi * PHI_INV + cs.Coherence * PHI_INV_SQ // Update state vector if len(cs.Vector) != len(input) { cs.Vector = make([]float64, len(input)) } for i := range input { cs.Vector[i] = Lerp(cs.Vector[i], input[i], GAMMA) } } // ComputeIntegratedPhi computes integrated information from a vector of phi values. // Uses coherence (low variance) as proxy for integration. func ComputeIntegratedPhi(data []float64) float64 { if len(data) < 2 { return ComputePhiVector(data) } // Compute mean mean := 0.0 for _, v := range data { mean += v } mean /= float64(len(data)) // Compute variance variance := 0.0 for _, v := range data { diff := v - mean variance += diff * diff } variance /= float64(len(data)) // Normalized variance (0 to 1, capped) normVar := variance / (1.0 + variance) if normVar > 1.0 { normVar = 1.0 } // Integration factor: low variance = high integration integration := 1.0 - normVar return ComputePhi(mean) * integration } // IntegratedInformation computes Φ (integrated information) for the system // Using simplified IIT-inspired calculation func (cs *ConsciousnessState) IntegratedInformation() float64 { // Φ = mutual information - partition information // Simplified: Φ ≈ coherence × (1 - entropy/max_entropy) maxEntropy := math.Log2(float64(len(cs.Vector))) if maxEntropy == 0 { maxEntropy = 1.0 } normalizedEntropy := cs.Entropy / maxEntropy return cs.Coherence * (1.0 - normalizedEntropy) * cs.Phi }

Mathematical records from this source

01

Source identity axiom fixes x to one

Over ordinary real arithmetic, 1=1·x is true exactly when x=1. It is a constraint on x, not the universal identity x=1·x. The file presents it as an axiom; a broader…

02

Source identity axiom fixes x to one

Over ordinary real arithmetic, 1=1·x is true exactly when x=1. It is a constraint on x, not the universal identity x=1·x. The file presents it as an axiom; a broader…

03

Source identity axiom fixes x to one

Over ordinary real arithmetic, 1=1·x is true exactly when x=1. It is a constraint on x, not the universal identity x=1·x. The file presents it as an axiom; a broader…

04

Source identity axiom fixes x to one

Over ordinary real arithmetic, 1=1·x is true exactly when x=1. It is a constraint on x, not the universal identity x=1·x. The file presents it as an axiom; a broader…

05

Go unity-proximity score

ComputePhi returns 1/(1+|x−1|), assigning one to x=1 and smaller positive values as x departs from that reference. The function measures scalar proximity to the selected target.…

06

Go unity-proximity score

ComputePhi returns 1/(1+|x−1|), assigning one to x=1 and smaller positive values as x departs from that reference. The function measures scalar proximity to the selected target.…

07

Go unity-proximity score

ComputePhi returns 1/(1+|x−1|), assigning one to x=1 and smaller positive values as x departs from that reference. The function measures scalar proximity to the selected target.…

08

Go unity-proximity score

ComputePhi returns 1/(1+|x−1|), assigning one to x=1 and smaller positive values as x departs from that reference. The function measures scalar proximity to the selected target.…

09

Source unity axiom uses nonstandard equality

Infinity is not equal to one in the real numbers or the usual extended-real system. The line is a philosophical or symbolic axiom in the source and is not used as an executable…

10

Source unity axiom uses nonstandard equality

Infinity is not equal to one in the real numbers or the usual extended-real system. The line is a philosophical or symbolic axiom in the source and is not used as an executable…

11

Source unity axiom uses nonstandard equality

Infinity is not equal to one in the real numbers or the usual extended-real system. The line is a philosophical or symbolic axiom in the source and is not used as an executable…

12

Source unity axiom uses nonstandard equality

Infinity is not equal to one in the real numbers or the usual extended-real system. The line is a philosophical or symbolic axiom in the source and is not used as an executable…

13

Golden-ratio quadratic identity

The golden ratio satisfies φ²=φ+1 by its definition as the positive root of x²−x−1=0. This identity generates the reciprocal and power identities used in the file. It is exact for…

14

Golden-ratio quadratic identity

The golden ratio satisfies φ²=φ+1 by its definition as the positive root of x²−x−1=0. This identity generates the reciprocal and power identities used in the file. It is exact for…

15

Golden-ratio reciprocal identity

Dividing φ²=φ+1 by φ gives 1/φ=φ−1. Both sides are approximately 0.618033988749895. This is an exact identity for φ and a rounded coefficient in the implementation.

16

Golden-ratio reciprocal identity

Dividing φ²=φ+1 by φ gives 1/φ=φ−1. Both sides are approximately 0.618033988749895. This is an exact identity for φ and a rounded coefficient in the implementation.

17

Recurrence among powers of the golden ratio

Multiplying φ²=φ+1 by φⁿ⁻² gives φⁿ=φⁿ⁻¹+φⁿ⁻². The powers therefore obey the same additive recurrence form as Fibonacci integers, while remaining a different sequence with…

18

Recurrence among powers of the golden ratio

Multiplying φ²=φ+1 by φⁿ⁻² gives φⁿ=φⁿ⁻¹+φⁿ⁻². The powers therefore obey the same additive recurrence form as Fibonacci integers, while remaining a different sequence with…

19

Go unity-proximity score

ComputePhi returns 1/(1+|x−1|), assigning one to x=1 and smaller positive values as x departs from that reference. The function measures scalar proximity to the selected target.…

20

Go unity-proximity score

ComputePhi returns 1/(1+|x−1|), assigning one to x=1 and smaller positive values as x departs from that reference. The function measures scalar proximity to the selected target.…

21

Derivative of the unity score away from its cusp

For x≠1, differentiating the reciprocal score gives the displayed signed expression. At x=1 the left derivative is +1 and the right derivative is −1, so there is no ordinary…

22

IntegratedInformation method: stored-score product

The comments describe mutual information minus partition information, but the body multiplies stored Coherence, stored Phi, and 1−Entropy/log₂(vector length). The implementation…

23

IntegratedInformation method: stored-score product

The comments describe mutual information minus partition information, but the body multiplies stored Coherence, stored Phi, and 1−Entropy/log₂(vector length). The implementation…

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